Well, I was just curious is all. RPG is like the worst defined genre in the industry, I like to see different people's opinions on what actually makes it.
For me, it'll always be a combination of both Horizontal and Vertical character progression. While games like CoD and even Doom have Horizontal (Better weapons or equipment), only the real "RPGs" have the vertical character progression, where the same character with the same tools can be vastly different.
ahh OK sorry I thought you were just saying "I'm right"... I've been in fights here with posters like that ( not that you are.)
Which is why I give in and joke more than actually write anything serious.
My definition is.... Vertical in combat / leveling system... but vastly based on character choices, consequences and actions, and npc's reactions, choices, dialogue and leveling system / combat.
For example Arcanum, FO and Torment are imo rpg's in the true sense.
DA:O and previous TeS games can also fall into this at their best and with the freedoms they offer in TeS, and system in DA:O.
I hope this suffices.. I know it's basic and bare bones but if I go any deeper I'll really be in danger of off topic, but am willing to carry on in PM if you like.