Complete 18 skills confirmed?

Post » Thu May 19, 2011 5:00 am

One-Handed
Two-Handed
Block
Armour
Smithing
Enchanting
Conjuration
Destruction
Alteration
Restoration
Illusion
Alchemy
Archery
Sneak
Armour
Speechcraft
Crafting


fixed
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Tammie Flint
 
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Post » Thu May 19, 2011 6:50 am

I read every post in this topic before I posted (thanks though ;))... What you mean this?:


Obviously you didn't, since you said I claimed all Armor skills had been removed. Lie better.

There's a difference between "evidence" and "speculation." I haven't seen any confirmed info that suggests the complete removal of armor skills, and honestly the only evidence that they will be combined is that it would match the streamlining strategy used for other skills. Mercantile might feel "out of place," but why would they spend so much time revamping the economy system and adding crafting skills if they just plan on merging mercantile into speechcraft?


Circumstantial evidence my good friend. Based on the direction and design philosophy of Skyrim. I never said it was a strong evidence, but it is evidence regardless of what you think.
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Lucy
 
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Post » Thu May 19, 2011 4:58 am

not sure what you mean by that, but Skyrim has more roleplaying and crafting elements than Oblivion.


Crafting I don't care that much about about tbh, ores, weapons, armours all gizmos to me.
Speechcraft, mercantile getting folded into one.. I may have jumped the ballista here in my post I should wait and see what's in the game.
Just that to me none direct combat skills means more combat less roleplay.. but I may be wrong on that I agree however, it's just my speculation.
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Alexander Lee
 
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Post » Wed May 18, 2011 10:55 pm

Crafting I don't care that much about about tbh, ores, weapons, armours all gizmos to me.
Speechcraft, mercantile getting folded into one.. I may have jumped the ballista here in my post I should wait and see what's in the game.
Just that to me none direct combat skills means more combat less roleplay.. but I may be wrong on that I agree.


the only thing they removed is acrobatics, athletics, and hand2hand so far, while adding perk trees and fleshing out all existing trees. Doesn't seem to effect roleplaying at all.
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candice keenan
 
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Post » Wed May 18, 2011 8:28 pm

the only thing they removed is acrobatics, athletics, and hand2hand so far, while adding perk trees and fleshing out all existing trees. Doesn't seem to effect roleplaying at all.


Perk trees...... more damage, less damage taken, larger AoE, new weapon attacks, new weapon styles, bonus critical attacks.
These don't mean roleplaying.. they mean combat mechanics, a fps can have "perks" does not make it a rpg.

This however is getting off topic and is a potato potato subject I've been in before.
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Amanda Leis
 
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Post » Wed May 18, 2011 9:07 pm

Perk trees...... more damage, less damage taken, larger AoE, new weapon attacks, new weapon styles, bonus critical attacks.
These don't mean roleplaying.. they mean combat mechanics, a fps can have "perks" does not make it a rpg.

This however is getting off topic and is a potato potato subject I've been in before.


What makes an RPG to you at least. There is no clear genre definition of RPG, not even through it's name, since you even Play a Role in Duke Nukem 3D (The role of Duke).
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Lou
 
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Post » Thu May 19, 2011 8:40 am

Circumstantial evidence my good friend. Based on the direction and design philosophy of Skyrim. I never said it was a strong evidence, but it is evidence regardless of what you think.

And I think the fact that they are implementing a completely revamped, dynamic economy system is much stronger evidence that mercantile will still be a skill, but we'll see. And as far as armor, one skill with specialization perks seems to match what we've seen of the design philosophy better than no armor skill at all. Might be evidence for you, but I see just as much suggesting otherwise. :foodndrink:

the only thing they removed is acrobatics, athletics, and hand2hand so far, while adding perk trees and fleshing out all existing trees. Doesn't seem to effect roleplaying at all.

And mysticism, but I agree, as long as all the spells are there, we can still jump, we can still punch, and we can increase speed or sprinting distance with stamina, I don't really think the roleplaying is lost.
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megan gleeson
 
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Post » Wed May 18, 2011 9:17 pm

And I think the fact that they are implementing a completely revamped, dynamic economy system is much stronger evidence that mercantile will still be a skill, but we'll see. And as far as armor, one skill with specialization perks seems to match what we've seen of the design philosophy better than no armor skill at all... :foodndrink:


Which is exactly what I suggested... Again, showing you didn't actually read anything.

And mysticism, but I agree, as long as all the spells are there, we can still jump, we can still punch, and we can increase speed or sprinting distance with stamina, I don't really think the roleplaying is lost.


All indicators suggest Skyrim will be the best entry since Daggerfall in terms of Roleplaying the character. There may be no associated skills, but the sheer breadth of what has been confirmed as "Doable" shadows both Oblivion and Morrowind combined.

The only skill so far I think was stupid to remove, was Acrobatics. It yields gameplay, and is a definitive characteristic of an entire playstyle. Hand to Hand not so much, martial arts is a load of crap anyway as a means of self-defense or attack, and is mostly just parlor tricks anyway.
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Mandy Muir
 
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Post » Thu May 19, 2011 4:05 am

What makes an RPG to you at least. There is no clear genre definition of RPG, not even through it's name, since you even Play a Role in Duke Nukem 3D (The role of Duke).


Why I said a potato potato subject I've been down before :rofl: .
Though Duke Nukem is not a RPG anymore than CoD to me.. tomato tomato lets please call this whole thing off.

As I posted above I made a hasty judgement call ( like a few gamers on these forums ), based on my ill informed information and personal bias to current trends in gaming.
That until I play the game I should not say what it will play like, as I and deathcoffee both have said.
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u gone see
 
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Post » Wed May 18, 2011 7:13 pm

It's confirmed that Hand to hand is out? If so I'm a sad panda :sadvaultboy:
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Greg Cavaliere
 
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Post » Wed May 18, 2011 7:11 pm

I've read all the info threads and I haven't seen anything that explicitly says H2H has been removed. Am I missing it? I know it isn't listed under the dual wield combinations, but that list didn't say it was an exhaustive list.

Edit:Nevermind I see it. I am just blind.
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bimsy
 
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Post » Thu May 19, 2011 3:27 am

I think hand to hand is just gonna be a default "no weapon" mod for our character so u can punch but its only good for bar fights and beating civilians if you are planing on not killing them.
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Ashley Campos
 
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Post » Thu May 19, 2011 11:10 am

Why I said a potato potato subject I've been down before :rofl: .
Though Duke Nukem is not a RPG anymore than CoD to me.. tomato tomato lets please call this whole thing off.

As I posted above I made a hasty judgement call ( like a few gamers on these forums ), based on my ill informed information and personal bias to current trends in gaming.
That until I play the game I should not say what it will play like, as I and deathcoffee both have said.


Well, I was just curious is all. RPG is like the worst defined genre in the industry, I like to see different people's opinions on what actually makes it.

For me, it'll always be a combination of both Horizontal and Vertical character progression. While games like CoD and even Doom have Horizontal (Better weapons or equipment), only the real "RPGs" have the vertical character progression, where the same character with the same tools can be vastly different.
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Mizz.Jayy
 
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Post » Thu May 19, 2011 1:08 am

Maybe. But then what's the new skill?

The new skill is: COMPASSION FOR ENEMIES!
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Chantelle Walker
 
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Post » Wed May 18, 2011 9:51 pm

Which is exactly what I suggested... Again, showing you didn't actually read anything.


I still don't think it's likely that the Armor skills are actual skills. Armor doesn't actually "Yield Gameplay". If anything, there's one "Armor" skill (Defense or resilience) with a perk tree for the armor styles. I also don't think Mercantile will be available as a skill. It'll probably be lumped in with Speechraft. I would favor that if true though, mercantile as a seperate skill always felt out of place, and speechcraft felt good-but-underutilized, so combining them makes sense. (A good speaker can probably haggle really well anyway, right?)


The only reason I disagree is there's evidence that both skills (And heavy Armor too) have been nixed. It may not be strong evidence, and I'm not putting my chips on the table yet, but still.


That's not at all what you suggested :rolleyes:
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Dalia
 
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Post » Thu May 19, 2011 12:47 am

{Warrior}
One-Handed Weaponry

Two-Handed Weaponry

Blocking

Resilience

Smithing

Armor (all types combined)

{Mage}
Destruction

Alteration

Enchanting

Restoration

Conjuration

Illusion

{Thief}
Alchemy

Archery

Speechcraft/trading

Sneak

Security

Assassination

meh I don't know maybe that
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benjamin corsini
 
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Post » Thu May 19, 2011 1:04 am

That's not at all what you suggested :rolleyes:



Okay, you see where you italicized? Look seven words after that. I don't understand how you can miss it so many times, when you're quoting the proof itself.

Your misinterpreting my notion that the labeled skills of "Heavy" and "Light" armor are gone, into saying there is nothing.
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Allison C
 
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Post » Wed May 18, 2011 10:12 pm

I for one hope Speechcraft and Mercantile are folded together.

Makes the most sense imo.
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lacy lake
 
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Post » Wed May 18, 2011 11:59 pm

Well, I was just curious is all. RPG is like the worst defined genre in the industry, I like to see different people's opinions on what actually makes it.

For me, it'll always be a combination of both Horizontal and Vertical character progression. While games like CoD and even Doom have Horizontal (Better weapons or equipment), only the real "RPGs" have the vertical character progression, where the same character with the same tools can be vastly different.


ahh OK sorry I thought you were just saying "I'm right"... I've been in fights here with posters like that ( not that you are.)
Which is why I give in and joke more than actually write anything serious.

My definition is.... Vertical in combat / leveling system... but vastly based on character choices, consequences and actions, and npc's reactions, choices, dialogue and leveling system / combat.
For example Arcanum, FO and Torment are imo rpg's in the true sense.
DA:O and previous TeS games can also fall into this at their best and with the freedoms they offer in TeS, and system in DA:O.

I hope this suffices.. I know it's basic and bare bones but if I go any deeper I'll really be in danger of off topic, but am willing to carry on in PM if you like.
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lucile davignon
 
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Post » Thu May 19, 2011 5:55 am

Okay, you see where you italicized? Look seven words after that. I don't understand how you can miss it so many times, when you're quoting the proof itself.

Your misinterpreting my notion that the labeled skills of "Heavy" and "Light" armor are gone, into saying there is nothing.

I know what you said, and you prefaced it with "if anything," which is why it seemed to imply no armor skill at all, with one skill being a less likely alternative. But you've ignored my posts about mercantile just as much as I've ignored your line about defense/resiliance.

Honestly, this argument is hilarious and I just hope you're getting as many laughs out of it as I am :thumbsup:
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SiLa
 
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Post » Thu May 19, 2011 7:07 am

I dont know if anyones said this, but do you think its possible there are no heavy armor or light armor skills and its just "Armor" and THEN made "Dual Wielding" a new skill? I am of course refering to the list of skills that the OP came up with..
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kiss my weasel
 
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Post » Thu May 19, 2011 3:05 am

The OP list doesn't work, because we know there is 6 skills per archetype. His list have 5 skills for the Warrior and 7 for the Thief and none of the Thief skill make sense in the Warrior archetype. We know all the Mage skills from previews.

Warrior
One-Handed
Two-Handed
Shield
Heavy Armour
Smithing
? (missing skill)

Mage
Enchanting
Conjuration
Destruction
Alteration
Restoration
Illusion

Thief (who is (are) the imposter(s)?)
Alchemy
Archery
Sneak
Security
Light Armour
Speechcraft
Mercantile

Merge Speechcraft and Mercantile and the Thief is fixed, but we still have one missing Warrior skill...
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Vera Maslar
 
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Post » Thu May 19, 2011 1:37 am

Just give us the skills at E3, Beth.
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jodie
 
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Post » Thu May 19, 2011 2:12 am

The OP list doesn't work, because we know there is 6 skills per archetype. His list have 5 skills for the Warrior and 7 for the Thief and none of the Thief skill make sense in the Warrior archetype. We know all the Mage skills from previews.

Warrior
One-Handed
Two-Handed
Shield
Heavy Armour
Smithing
? (missing skill)

Mage
Enchanting
Conjuration
Destruction
Alteration
Restoration
Illusion

Thief (who is (are) the imposter(s)?)
Alchemy
Archery
Sneak
Security
Light Armour
Speechcraft
Mercantile

Merge Speechcraft and Mercantile and the Thief is fixed, but we still have one missing Warrior skill...


This missing skill could be "Dual Wielding" (i dont think if they confirmed it being a seperate skill or not)
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Darlene DIllow
 
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Post » Wed May 18, 2011 7:59 pm

we are missing 3
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Jeff Turner
 
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