Complete 18 skills confirmed?

Post » Wed May 18, 2011 11:06 pm

Its possible the average full warrior is expected to have one handed two handed archery smithing heavy armor block and lockpick.

The average full mage .. all 6 magic skills and alchemy..

And the average full thief all 6 stealth skills and archery

With archery being a combat skill....
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Music Show
 
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Post » Thu May 19, 2011 2:43 am

. But you've ignored my posts about mercantile just as much as I've ignored your line about defense/resiliance.



No I haven't. What else is there to say? I believe they're grouped, you don't. We both have reason to believe either is the case. I haven't said anything about it because there's nothing left to say.
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Steven Nicholson
 
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Post » Thu May 19, 2011 6:17 am

There is a new skill called conception

Check the picture in this page

http://www.neogaf.com/forum/showthread.php?t=422177
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Benji
 
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Post » Thu May 19, 2011 12:59 am

Mercantile and speech are rolled to together, and with perk trees I highly doubt theres going to be two armor skills.
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D IV
 
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Post » Thu May 19, 2011 2:56 am

is h2h cut or was it merged with 2 handed skill since in theory you used both hands to do it in reality.

though the same argument could be for onhanded punching if one was to go hand and board
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Jade
 
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Post » Thu May 19, 2011 3:17 am


Hand to Hand not so much, martial arts is a load of crap anyway as a means of self-defense or attack, and is mostly just parlor tricks anyway.



Ok, this I really don't agree with. Do you know many killing moves there are? I learned a couple in high school wrestling for crying out loud. Now punching monsters, dragons, and dudes wearing full body armor to death with your bare hands doesn't make much sense, so I understand why it doesn't work in the game, but to say that martial arts isn't dangerous is the stupidest statement I've ever heard in my entire life.
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Nicole Kraus
 
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Post » Thu May 19, 2011 1:32 am

This missing skill could be "Dual Wielding" (i dont think if they confirmed it being a seperate skill or not)


I think that with speechcraft and mercantile combined it leaves the last spot for conception
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Chrissie Pillinger
 
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Post » Thu May 19, 2011 5:28 am

There is a new skill called conception

Check the picture in this page

http://www.neogaf.com/forum/showthread.php?t=422177


That was actually a JOKE in response to the "name your kid Dovahkiin, get Bethesda products for life" thing. It's just a photoshop of this pic: http://www.uesp.net/wiki/File:SR-SkillsMenu_wLegal.jpg
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Naomi Ward
 
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Post » Wed May 18, 2011 9:55 pm

There is a new skill called conception

Check the picture in this page

http://www.neogaf.com/forum/showthread.php?t=422177



Ok, that looks like a joke. See what it says under the picture. "New born" energies? Really?
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Carolyne Bolt
 
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Post » Thu May 19, 2011 3:21 am

There is a new skill called conception

Check the picture in this page

http://www.neogaf.com/forum/showthread.php?t=422177

Spalex's site has some seriously important information, most aforementioned in previous articles but also a substantial amount of new items. And of course the game-changing conception skill. Does anyone know if its legit?
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Isaac Saetern
 
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Post » Thu May 19, 2011 4:35 am

There is a new skill called conception

Check the picture in this page

http://www.neogaf.com/forum/showthread.php?t=422177


Ok, that looks like a joke. See what it says under the picture. "New born" energies? Really?


It's just a photoshop of this pic: http://www.uesp.net/wiki/File:SR-SkillsMenu_wLegal.jpg
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Allison Sizemore
 
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Post » Thu May 19, 2011 9:26 am

Spalex's site has some seriously important information, most aforementioned in previous articles but also a substantial amount of new items. And of course the game-changing conception skill. Does anyone know if its legit?


It's just a photoshop of this pic: http://www.uesp.net/wiki/File:SR-SkillsMenu_wLegal.jpg
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Ashley Hill
 
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Post » Thu May 19, 2011 12:42 am

Spalex's site has some seriously important information, most aforementioned in previous articles but also a substantial amount of new items. And of course the game-changing conception skill. Does anyone know if its legit?



It's a joke!!! :stare: For goodness sake read the caption!
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Chase McAbee
 
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Post » Thu May 19, 2011 2:53 am

Haha sorry guys my bad I probably should have realised that the description did seem kinda weird. That site still has some pretty cool newish info though

I'm still stuck in what the final skills will be not too sure about mercantile and speechcraft thought I red somewhere that they were merged, I'm kinda hoping this is the case as this opens up a slot for a cool new skill.
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carley moss
 
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Post » Wed May 18, 2011 10:47 pm

It's a joke!!! :stare: For goodness sake read the caption!

Listening to music and doing homework right now sorry i didnt scrutinize the image. That is why i phrased it as a question. No need for the animosity with the emoticon, as rediculous as that sounds haha.
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Brittany Abner
 
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Post » Wed May 18, 2011 8:12 pm

LOL at the people who though conception was a new skill hahahaha. Yeah we get better at giving birth. honestly :rofl:
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Helen Quill
 
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Post » Thu May 19, 2011 11:18 am

LOL at the people who though conception was a new skill hahahaha. Yeah we get better at giving birth. honestly :rofl:

You do realize conception can also mean understanding or aptitude right?
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Danielle Brown
 
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Post » Thu May 19, 2011 1:54 am

LOL at the people who though conception was a new skill hahahaha. Yeah we get better at giving birth. honestly :rofl:

You do realize conception can also mean understanding or aptitude right?
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Isabell Hoffmann
 
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Post » Thu May 19, 2011 12:47 am

LOL at the people who though conception was a new skill hahahaha. Yeah we get better at giving birth. honestly :rofl:

You do realize conception can also mean understanding or aptitude right?
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Alex Blacke
 
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Post » Wed May 18, 2011 11:08 pm

I hope dual-wielding requires a skill or a perk unlock to become available.

EDIT: I looked at the thing Spalex linked to. I saw it mentioned that you cannot block with a sword in one hand and a spell in the other, for example. WTF!? You cannot PARRY!? Well, I suppose that might be a perk to labour towards before you can parry...would kinda make sense...but if not? Dumb.
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Darren Chandler
 
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Post » Wed May 18, 2011 8:23 pm

The OP list doesn't work, because we know there is 6 skills per archetype. His list have 5 skills for the Warrior and 7 for the Thief and none of the Thief skill make sense in the Warrior archetype. We know all the Mage skills from previews.

Warrior
One-Handed
Two-Handed
Shield
Heavy Armour
Smithing
? (missing skill)

Mage
Enchanting
Conjuration
Destruction
Alteration
Restoration
Illusion

Thief (who is (are) the imposter(s)?)
Alchemy
Archery
Sneak
Security
Light Armour
Speechcraft
Mercantile

Merge Speechcraft and Mercantile and the Thief is fixed, but we still have one missing Warrior skill...


I think this is all fair enough. Some thoughts in response.

1. One question is how seriously to take the idea that there will be 6 skills per archetype. Without classes and birthsigns, what's the motivation for that?

2. Even if there are 6 skills per archetype, it's not clear that none of the "Thief" skills can be moved to "Combat" skills. Perhaps Archery will be moved to "Combat" - thanks to Wintermane who mentioned this earlier in the thread. This is surely not implausible. Remember: one of the seemingly "Mage" skills - Alchemy - has been moved to the "Thief" skills. So it's not unprecedented that skills previously under one category will be moved to a different one. And Archery isn't a terrible fit for the "Combat" skills - it's certainly no worse than Alchemy is for "Stealth".

In general, while I don't disagree with a lot of the people suggesting that Speechcraft and Mercantile have been merged, or that the Armour skills have been merged (or dropped entirely), I think an important thing to keep in mind for the purposes of speculation is what will be the replacement skills? With Acrobatics, Athletics, and Hand-to-Hand removed, there's 18 skills. If we start removing/merging even more, new skills need to be invented to take the total number back up to 18.

Of course, this might just be my idiosyncrasy. You might be happy to say "well, they just have to come up with something new. Don't know what it might be, though". I guess I'd like to see something more concrete and specific before I abandon my initial hypothesis (the one I gave in the OP).

Anyway, thanks for the interesting discussion.
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Rachel Briere
 
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Post » Thu May 19, 2011 12:23 am

Haha, this title is rather misleading, many of these skills aren't at all confirmed. I'm of the opinion mercantile and speechcraft will be getting mixed.
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Lisa Robb
 
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Post » Thu May 19, 2011 10:37 am

Yes, there are other options than the one I presented. And, yes, we don't know what those new skills might be. But without having a better idea of what those new skills might be, my subjective confidence in the option I presented remains higher. It's difficult for me to know how confident I should be in a certain hypothesis of what the 18 skills are, when I didn't even know what that hypothesis is (other than, "some new skills or other").

I think the list you presented is fair enough. I'm just inclined to fill in those gaps with Light Armour and Mercantile. :shrug:

I personally hope there are 2 unknown skills.
That makes it a surprise.
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Czar Kahchi
 
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Post » Thu May 19, 2011 1:32 am

You do realize conception can also mean understanding or aptitude right?

You're right I just didn't think of it that way :thumbsup:.
It was funnnier to think of it the other way though lol. Way to triple post btw.
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Sian Ennis
 
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Post » Thu May 19, 2011 5:57 am

You're right I just didn't think of it that way :thumbsup:.
It was funnnier to think of it the other way though lol. Way to triple post btw.

Yeah definitely funnier like that. Hey they said there would be children in this one haha. But yeah my computer was lagging and i presssed reply a bit to vigorously so my bad on the triple post.
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Budgie
 
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