Complete 18 skills confirmed?

Post » Wed May 18, 2011 7:47 pm

This has been a little hobby-horse of mine. I've had a few things to say about it here: http://www.gamesas.com/index.php?/topic/1181329-revisiting-skill-set-speculation/ And there are also links in that thread to other good threads on this topic.

Anyway, it seems to me that now that we know Hand-to-Hand is out (I am somewhat surprised about this) we can with confidence determine the 18 skills.

Take the 21 skills in Oblivion. Now remove Acrobatics, Athletics, and Hand-to-Hand. Replace Mysticism with Enchanting. (And there are other little things like replacing Blade & Blunt with One-Handed & Two-Handed, and replacing Armourer with Smithing).

It sounds like the 18 skills are:

One-Handed
Two-Handed
Shield
Heavy Armour
Smithing
Enchanting
Conjuration
Destruction
Alteration
Restoration
Illusion
Alchemy
Archery
Sneak
Security
Light Armour
Speechcraft
Mercantile

The only way that this isn't the skill set, it seems to me, is if (i) there's a new skill, or (ii) a skill returning from an earlier game. I can't think of any plausible candidates for (ii). I haven't really thought about (i) so much. In the past some people have mentioned Dual-Wielding being a skill. (I previously thought that was implausible. Now my confidence has been raised. Combat, so far, has only 5 skills. If there is a new skill, it seems more likely that it should be a combat skill, to balance it with magic and stealth).

Thought?
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Kaylee Campbell
 
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Post » Wed May 18, 2011 7:17 pm

I think Mercantile has been folded into Speechcraft.
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lacy lake
 
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Post » Wed May 18, 2011 7:48 pm

I heard speech craft and mercantile have been added together but that's only what I hear.
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Eliza Potter
 
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Post » Thu May 19, 2011 5:09 am

I think Mercantile has been folded into Speechcraft.


Maybe. But then what's the new skill?
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latrina
 
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Post » Thu May 19, 2011 6:07 am

I still don't think it's likely that the Armor skills are actual skills. Armor doesn't actually "Yield Gameplay". If anything, there's one "Armor" skill (Defense or resilience) with a perk tree for the armor styles. I also don't think Mercantile will be available as a skill. It'll probably be lumped in with Speechraft. I would favor that if true though, mercantile as a seperate skill always felt out of place, and speechcraft felt good-but-underutilized, so combining them makes sense. (A good speaker can probably haggle really well anyway, right?)
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rae.x
 
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Post » Thu May 19, 2011 6:33 am

i thought light and heavy armor were going to be put into one skill...
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Ladymorphine
 
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Post » Thu May 19, 2011 5:54 am

Thats good thinkig, I like it
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Ross
 
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Post » Wed May 18, 2011 7:19 pm

That sounds about right.
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Nina Mccormick
 
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Post » Thu May 19, 2011 7:37 am

I heard speech craft and mercantile have been added together but that's only what I hear.


That's what I hear as well, maybe they will be bringing back medium armour considering there are going to more armour types in Skyrim

Still most likely wrong
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TIhIsmc L Griot
 
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Post » Thu May 19, 2011 12:37 am

Maybe. But then what's the new skill?

I'm not sure. I also think there will be one Armor skill with perks taking care of the light and heavy specialization.
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tegan fiamengo
 
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Post » Thu May 19, 2011 7:07 am

I seriously doubt there will be separate armor skills, given the perk system. I bet there will be one armor skill under combat with perks for light/heavy specialization. A pure stealth character does not need armor of any type! They would only need armor as backup for when they engage in open combat.

However, I do think mercantile will still be its own skill, because they've revamped the economy system and added several crafting abilities (smithing, alchemy, enchanting, cooking, mining, farming, woodcutting, maybe fishing) which should allow you to create and sell a wide variety of goods. And being good at speechcraft shouldn't automatically give you knowledge about the economy and how to get the best deals.
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Siidney
 
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Post » Thu May 19, 2011 1:37 am

That's what I hear as well, maybe they will be bringing back medium armour considering there are going to more armour types in Skyrim

Still most likely wrong


Medium armor was redundant and made no sense (Bethesda has said so in interviews). At this point we are looking at 2-3 unknown skills in my best guess. Dual wielding would just be foolishly redundant with the 1h skills. Armor skills and speechcraft/mercantile were being combined I believe, maybe not? I can't really think of any possible ability that will fill these gaps.
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Dan Wright
 
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Post » Thu May 19, 2011 12:15 am

Maybe. But then what's the new skill?



That's the fun though, not knowing?!

Normally, I would have banked on Hand-to-hand, given the great strides it's taken from Morrowind to New Vegas. But thinking about punching a Dragon to death is as equally illogical as not being able to at least try, so who knows?

{Warrior}
One-Handed Weaponry

Two-Handed Weaponry

Blocking

Resilience

Smithing

[Missing Skill: Warrior]

{Mage}
Destruction

Alteration

Enchanting

Restoration

Conjuration

Illusion

{Thief}
Alchemy

Archery

Speechcraft

Sneak

Security

[Missing Skill: Thief]


Medium armor was redundant and made no sense (Bethesda has said so in interviews). At this point we are looking at 2-3 unknown skills in my best guess. Dual wielding would just be foolishly redundant with the 1h skills. Armor skills and speechcraft/mercantile were being combined I believe, maybe not? I can't really think of any possible ability that will fill these gaps.


Medium Armor is redundant as a skill, but not as an Armor style. Medium Armors should have been turned into the "Heaviest" of Light Armors. (Mithril, Elven) and the "Lightest" of Heavy Armors (Adamantium, Orcish). That requires a little more nonlinear item progression for Bethesda though.
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Naomi Lastname
 
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Post » Thu May 19, 2011 10:50 am

Watch them add an ability that lets you do better at the jobs unrelated to crafting... lol
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Robert
 
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Post » Wed May 18, 2011 11:30 pm

Maybe. But then what's the new skill?

Maybe Medium armor ???

Edit: Job Skill ??? Dragonshout Skill ???
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Mark
 
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Post » Thu May 19, 2011 7:24 am

That's the fun though, not knowing?!




Yes, there are other options than the one I presented. And, yes, we don't know what those new skills might be. But without having a better idea of what those new skills might be, my subjective confidence in the option I presented remains higher. It's difficult for me to know how confident I should be in a certain hypothesis of what the 18 skills are, when I didn't even know what that hypothesis is (other than, "some new skills or other").

I think the list you presented is fair enough. I'm just inclined to fill in those gaps with Light Armour and Mercantile. :shrug:
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GabiiE Liiziiouz
 
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Post » Thu May 19, 2011 12:42 am

Yes, there are other options than the one I presented. And, yes, we don't know what those new skills might be. But without having a better idea of what those new skills might be, my subjective confidence in the option I presented remains higher. It's difficult for me to know how confident I should be in a certain hypothesis of what the 18 skills are, when I didn't even know what that hypothesis is (other than, "some new skills or other").

I think the list you presented is fair enough. I'm just inclined to fill in those gaps with Light Armour and Mercantile. :shrug:



The only reason I disagree is there's evidence that both skills (And heavy Armor too) have been nixed. It may not be strong evidence, and I'm not putting my chips on the table yet, but still.
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Tanika O'Connell
 
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Post » Thu May 19, 2011 3:51 am

I'd personally be fine with no armor skills, like in Daggerfall. :shrug:
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Crystal Clarke
 
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Post » Wed May 18, 2011 11:41 pm

The only reason I disagree is there's evidence that both skills (And heavy Armor too) have been nixed. It may not be strong evidence, and I'm not putting my chips on the table yet, but still.

Where's the evidence that there's no armor skill at all? I think it's much more likely to have one skill with several perk specializations, just like 1H, 2H, and destruction. I also don't see evidence that they've merged mercantile and speechcraft.
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Jah Allen
 
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Post » Wed May 18, 2011 8:00 pm

Where's the evidence that there's no armor skill at all? I think it's much more likely to have one skill with several perk specializations, just like 1H, 2H, and destruction.

That's exactly how I think it'll be.
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candice keenan
 
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Post » Thu May 19, 2011 8:57 am

So roleplaying skills and build skills seem to be out anyway you look at it.. getting a DA:2 vibe here.. ugghh.
Just hope restoration is at least as powerful / useful as destruction.
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Charlotte X
 
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Post » Wed May 18, 2011 8:21 pm

Where's the evidence that there's no armor skill at all? I think it's much more likely to have one skill with several perk specializations, just like 1H, 2H, and destruction. I also don't see evidence that they've merged mercantile and speechcraft.


Read other posts for discussion context before posting.
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Ells
 
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Post » Thu May 19, 2011 7:41 am

So roleplaying skills and build skills seem to be out anyway you look at it.. getting a DA:2 vibe here.. ugghh.
Just hope restoration is at least as powerful / useful as destruction.


not sure what you mean by that, but Skyrim has more roleplaying and crafting elements than Oblivion.
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Darlene Delk
 
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Post » Thu May 19, 2011 12:45 am

not sure what you mean by that, but Skyrim has more roleplaying and crafting elements than Oblivion.


And Morrowind.
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Emmie Cate
 
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Post » Thu May 19, 2011 8:22 am

Read other posts for discussion context before posting.

I read every post in this topic before I posted (thanks though ;))... What you mean this?:

I still don't think it's likely that the Armor skills are actual skills. Armor doesn't actually "Yield Gameplay". If anything, there's one "Armor" skill (Defense or resilience) with a perk tree for the armor styles. I also don't think Mercantile will be available as a skill. It'll probably be lumped in with Speechraft. I would favor that if true though, mercantile as a seperate skill always felt out of place, and speechcraft felt good-but-underutilized, so combining them makes sense. (A good speaker can probably haggle really well anyway, right?)

There's a difference between "evidence" and "speculation." I haven't seen any confirmed info that suggests the complete removal of armor skills, and honestly the only evidence that they will be combined is that it would match the streamlining strategy used for other skills. Mercantile might feel "out of place," but why would they spend so much time revamping the economy system and adding crafting skills if they just plan on merging mercantile into speechcraft?
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Agnieszka Bak
 
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