We need a way to procedurally-generate voices, so we aren't stuck with having to record dialogue.
Or, maybe not.
Actually, this is not such a bad idea. If text-to-speech software were improved to the point where you could have a large variety of different voices, while being able to manipulate tone, inflection, speed, timbre, etc. within the 'code', then I think it could open up a world of possibilites. Game studios would no longer need to go through the time, expense and inherent limitations of hiring voice actors and recording dialogue. It would also make modifying the game that much easier.
They're not simply removing everything that some people see broken. They are fixing and enhancing things... we have lycanthropy back, combat AI has been improved, the dragon's AI is rather impressive given the engine design and how they're unscripted, NPCs will react to many more things (looking at locked doors will illicit responses from guards, dropping valuable items can start fights, arrows hitting walls and general noise-making will cause enemies to investigate, etc), the "homing beacon" effect after being spotted is much reduced, NPCs do actual jobs instead of just standing around and gossiping all day, quests can have randomized givers/targets based on several factors, we have companions, and more.
If you want to complain that they didn't fix spell-making or whatever, fine, but it's completely unfair to say they just drop incomplete/unbalancing features and don't try to fix or add anything. Sometimes features are better dropped than to be left in a broken/incomplete state that can have an unknown effect on gameplay. It su cks if such a feature happens to be one you like, I know, but that doesn't mean they're dropping things all across the board and not adding or fixing/enhancing stuff.
Let me start by setting the record straight: I like Skyrim (so far) and I think its a fun (RP) game.
Now that I've said that, I will also say that it isn't without quite a few faults, as has been the case with every game in the series.
But that isn't really what my point was about. I'm not just here to gripe about the things that I perceive to be lost, or air my disapproval regarding the direction of the series. Rather, the main idea that I was trying to get across in my post was two-fold:
1. If Beth continually removed things that
some of the fan base (or even a majority) thought was broken or imbalanced, we'd have very little left to do in th game.
The reason I mention this is because often times when people bemoan the loss of
X feature or
Y feature, other members on the forum (generally the ones infatuated with the newest game of the series) feel the need to justify Bethesda's decision to remove said feature with some variation of; * 'it was overpowered / broken', or, 'I don't really care because it was useless / I never used it anyway'.
So what?
It was there for you to use if you wanted, or ignore it if you wished. It was also entirely up to you to abuse the mechanic or not.
Unfortunately, rather than iron out the feature to make it better, it is usually removed, or replaced with some mechanic that does essentially the same thing, but in a different way -- and not
necessarily for the better. And to be honest, it rubs me the wrong way when people insinuate that it's okay for something to be removed because of the *aforementioned reasons.
IMO, removal of a feature is rarely ever a good thing. I would much rather that they try to refine a feature until their eyes bleed before they ever consider removing something. Even then, I would rather they include it as a 'broken' or 'imbalanced' feature than not at all. But if given a good reason why something just won't work, I can accept the loss, disappointed as I may be, so long as I understand
why.
Replacing one mechanic with another is acceptable, so long as it is inarguably better. But this is rarely the case, as it is usually subjective whether or not it is 'better'. While I might not argue that improvements were made in stealth, AI, and
maybe combat (among other things) in Skyrim, I would take issue with someone saying that magic, leveling, lockpicking, speechcraft, enchanting, alchemy... (the list goes on) are objectively 'better'. Of course, someone else will feel differently, and therein lies the crux of the matter. Thus, leading to my second point:
2. In most cases, I think it would be better if they 'refined' their mechanics rather than replace them with something different, or remove them altogether.
As I said earlier, I think removing a feature should be an absolute last resort to 'fixing' a broken or imbalanced mechanic. Even if a mechanic isn't working the way it ought to, or makes the game too easy after a certain point, better to leave it in to give players the option to use it -- or not.
For example, most people seem to complain that smithing, enchanting, and alchemy are OP. Would it be better if they decided to remove these things in TES VI? Or, would it be better if they did their best to refine these systems to make them harder to abuse? Personally, I'd hope that they would decide on the latter. However, they could also
replace those systems with a different mechanic to do the same thing, but who knows what
new problems might be created by doing so?
I think most of us have been playing TES long enough to know that when one mechanic is replaced with another in order to achieve the same / similar effect (only 'better'), it doesn't always turn out the way it was imagined, despite the best of intentions (level-scaling, anyone?). Therefore, it's better to first try to refine a mechanic in an attempt to make it better than to replace it with something different. But, if all efforts to refine it fails, it's better to replace the mechanic than to remove it entirely (IMO).
In short, I think Beth would do well to abandon their philosophy of 'build each new game from the ground up', as it tends to;
1) Introduce new problems more often than resolve old problems
2) Makes each new game seem disconnected from the other games in the 'series', as well as make the gameworld feel inconsistent
(And to a lesser extent...)
3) Alienates some of the core fanbase, while simultaneously dividing the fanbase into opposing 'factions'
If you disagree, that's fine. But stop for a moment to think about how you might feel if your favorite thing in the game was stripped out / watered-down in the next installment because others failed to value it, or because people complained it was 'OP' or 'broken'. Only then could you begin to empathize with some ot the 'complainers' who gripe about a feature that seems completely trivial to you.
That's my perspective, anyway.