Completely Disappointed

Post » Mon May 07, 2012 8:04 pm

Looking back at Daggerfall and Morrowind it's clear the glory days of this franchise are long gone. Oblivion is by far a better game as well. So many missteps with Skyrim it's truly a shame. So much cut. So much streamlined. Cornerstones of this series gutted probably forever. What happened Bethesda? Why did you go this route? The casuals are the focus now unfortunately.
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Katy Hogben
 
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Post » Mon May 07, 2012 7:38 pm

Examples?
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Kate Schofield
 
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Post » Mon May 07, 2012 4:17 pm

Bethesda is looking to broaden their 'audience' by attempting to appeal to every type of gamer. Which consequently lowers the RP value 'dumbing down' the game. As for the size and amount of items? Size is effected now by what consoles/computers can actually handle. You can't have a Daggerfall sized world with Skyrim's graphics and design. It just wouldn't work. Right now, software is ahead of technology, so it's limited. Bu soon enough our hardware will catch back up and then our software will be behind it and we'll see progressively better games until our software is ahead again.

Edit:
People also seem to dislike the fact that AI interface in Skyrim is awful compared to past Elder Scroll games. Well, for one, it's about the same as Oblivion just that there are less options of what you get to say. Two, if you even try comparing it to Morrowind, Arena, Daggerfall or any of the spinoffs, you just can't. The past games only had a few NPCs who would talk even half as much as ALL the NPCs do in Skyrim. Most of the conversations in those games had to be read. Therefore Bethesda didn't have to hire as many voice actors, resulting in more in-depth conversations.
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R.I.p MOmmy
 
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Post » Mon May 07, 2012 11:46 pm

Cut skills, just a single ranged weapon, no more spears, no crossbows, spellmaking is gone, no arena, attributes, merged armor pieces, and the listgoes unfortunately goes on...
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helen buchan
 
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Post » Tue May 08, 2012 4:29 am

Wouldn't be surprise if this thead get locked.

Now on topic: Yes the game feels like its been dumbed down. Compared to games before there are not as many options in quests and character development as it "should have had".

Im dissapointed with the axeing and cutting of rpg-elements, but I can still live with it in Skyrim. IF Bethesda goes any further with the dumbing down in future games, then it almost would't be a rpg anymore.
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Wanda Maximoff
 
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Post » Mon May 07, 2012 11:13 pm

Care to elaborate with examples?
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sally coker
 
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Post » Mon May 07, 2012 7:42 pm

Still disappointed? You've been posting complaints about the game since it's release two months ago. At some point, one normally moves on to other things which actually pleases him rather than turning the creation of complaint threads into an occupation.

Hmm. Guess it's a sign of the times. The 'occupy movement' has made it to the forums.
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Yung Prince
 
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Post » Tue May 08, 2012 1:52 am

It's as shallow as an RPG can get with still being technically in the genre. Terrible decisions. They get away with it because of all the really devoted fan and apologists. They're actually slowly but surely killing this series.
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Baylea Isaacs
 
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Post » Mon May 07, 2012 11:19 pm

Bobjim try reading through the thread. I listed numerous examples.
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Cedric Pearson
 
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Post » Mon May 07, 2012 10:33 pm

People railing against "the casuals", is generally a good sign that there isn't actually a good argument there, just generic nostalgia/elitism/rage.


edit: "really devoted fan" is another good sign.
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Charleigh Anderson
 
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Post » Tue May 08, 2012 3:55 am

Bethesda is looking to broaden their 'audience' by attempting to appeal to every type of gamer. Which consequently lowers the RP value 'dumbing down' the game. As for the size and amount of items? Size is effected now by what consoles/computers can actually handle. You can't have a Daggerfall sized world with Skyrim's graphics and design. It just wouldn't work. Right now, software is ahead of technology, so it's limited. Bu soon enough our hardware will catch back up and then our software will be behind it and we'll see progressively better games until our software is ahead again.

Edit:
People also seem to dislike the fact that AI interface in Skyrim is awful compared to past Elder Scroll games. Well, for one, it's about the same as Oblivion just that there are less options of what you get to say. Two, if you even try comparing it to Morrowind, Arena, Daggerfall or any of the spinoffs, you just can't. The past games only had a few NPCs who would talk even half as much as ALL the NPCs do in Skyrim. Most of the conversations in those games had to be read. Therefore Bethesda didn't have to hire as many voice actors, resulting in more in-depth conversations.

Although in general i dont agree with what your saying i like how you said "software is ahead of technology" which is COMPLETELY TRUE and a perfect explanation why skyrims mapsize might not be as large as daggerfall. Most of it has to do with skyrims high polygons and fair texture quality.
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casey macmillan
 
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Post » Mon May 07, 2012 3:25 pm

The developers have to balance the game to ensure that the player can't exploit the game or feel like the game is constantly defeating them. When you have 20-25 skills, a hundred different weapons and armor, and thousands of square miles of space to explore, the game simply becomes overwhelming and has no direction. It's not a sandbox like Minecraft. Just use your imagination for the RP elements, after all, it's a single-player game anyway.
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KU Fint
 
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Post » Mon May 07, 2012 7:19 pm

..lol.


I always get sick of peoples opinions who live in the past.

Marrowind and DaggerFall combinded does NOT even come close touching Skyrim...And if you think it does. Well, shut up and go play it then.

Seriously...Boo Hoo you don't like Skyrim. ...lol. No one cares what you think..
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Facebook me
 
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Post » Mon May 07, 2012 11:25 pm

It's as shallow as an RPG can get with still being technically in the genre. Terrible decisions. They get away with it because of all the really devoted fan and apologists. They're actually slowly but surely killing this series.


Completely disagree, I find actually more RPG opportunites than Oblivion as easily as many as Morrowind. As for Daggerfall, I just don't get the love. For me, real roleplaying started with Morrowind although Daggerfall was a tolerable dungeon crawl game for its time.
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celebrity
 
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Post » Mon May 07, 2012 11:28 pm

Cut skills, just a single ranged weapon, no more spears, no crossbows, spellmaking is gone, no arena, attributes, merged armor pieces, and the listgoes unfortunately goes on...

Please do continue that list... and the only significant example that was a loss was crossbows all that other stuff is crap... not a reason to say its [censored] just because you can have a spear...
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Catharine Krupinski
 
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Post » Tue May 08, 2012 1:55 am

What more could you want out of Skyrim? You can chop wood for living, if chose to do so, and mine ores to create your own weapons and armor. This is a tremendous improvement since Oblivion and certainly Morrowind. Don't you remember Morrowind's combat was based on chance? Oh yeah, I miss those days. :down:
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Jinx Sykes
 
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Post » Tue May 08, 2012 12:54 am

..lol.


I always get sick of peoples opinions who live in the past.

Marrowind and DaggerFall combinded does NOT even come close touching Skyrim...And if you think it does. Well, shut up and go play it then.

Seriously...Boo Hoo you don't like Skyrim. ...lol. No one cares what you think..
Care to give an example, as a few other people said. Furthermore, I understand people disliking the negative remarks on Skyrim, but this isn't helping. In regard to poor design choices and programming I find it pretty lacking if you ask me. The way you bring your opinion bugs me and contributes practically nothing. I like Skyrim, but I do feel it lacks appeal in the way Morrowind and even Oblivion did. This is all I'm gonna feed the troll
As for Skyrim being more of an RPG, it is, although not in the traditional sense (thats how i feel about it anyway) My feeling is that the comparisons between Morrowind and Skyrim almost can't be made, as the series is changing per new release (Including the Fallout series, they are almost a sort of crossover series. When it comes to development). Anyhoo that's my two cents. (It took my 10 minutes to edit my post :()
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Wayne Cole
 
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Post » Mon May 07, 2012 3:10 pm

Just because you don't care about spellmakimg doesn't mean it's [censored]. You agreed about crossbows and others won't. Point being that things continually get cut.
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JD FROM HELL
 
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Post » Tue May 08, 2012 5:23 am

If you're going to make topics like this at least go into the effort of elaborating on the game's problems instead of wasting people's time with meaningless cliches about casuals and streamlining that we've heard in various forms already, and none of which were ever worth reading.
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Mr.Broom30
 
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Post » Mon May 07, 2012 8:40 pm

I've listed examples. If you choose to ignore them, it's your problem.
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Ria dell
 
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Post » Tue May 08, 2012 4:49 am

Care to elaborate with examples?

This whole forum is full of examples of how Skyrim has been dumbed down for the casual player. However just like Bethesda, you refuse to actually read and understand them.
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Julie Ann
 
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Post » Mon May 07, 2012 6:30 pm

Gah! Another doom n' gloom thread, the Franchise is not dead or being dumbed down, the glory days are not going, stop clinging onto that little piece of the past.
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Kelly Upshall
 
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Post » Tue May 08, 2012 12:07 am

Looking back at Daggerfall and Morrowind it's clear the glory days of this franchise are long gone. Oblivion is by far a better game as well. So many missteps with Skyrim it's truly a shame. So much cut. So much streamlined. Cornerstones of this series gutted probably forever. What happened Bethesda? Why did you go this route? The casuals are the focus now unfortunately.

You mean Obli-Copypasta-vion? Interesting standards you have there.
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kelly thomson
 
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Post » Mon May 07, 2012 7:27 pm

People railing against "the casuals", is generally a good sign that there isn't actually a good argument there, just generic nostalgia/elitism/rage.


edit: "really devoted fan" is another good sign.

No.

Using the term, "causals" or "streamlining" denotes a reduction is overall complexity and depth so that resources can be diverted to frill and simplicity to sate the instant gratification compulsion most casual gamers have. No risks have been taken with this game, and it shows in almost every aspect and mechanic. Hell, now that I think about it, the dialog portion of this game wasn't even a safe bet - in fact its fairly regressive in how its executed. You'd think Bethesda would have at least stolen the Mass Effect or DE:HR formula.

Edit: I'm also getting tired of seeing the word "nostalgia" being posted. The "elitism" surrounding a game like Morrowind has nothing to do with nostalgia, it was just that good and lives up to its reputation to this day. In the same way that Pac-man is still an enjoyable game, or how Knights of the old Republic is still a good game. Nostalgia is seconded to solid gameplay and design choices.
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Heather Kush
 
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Post » Mon May 07, 2012 6:55 pm

Attributes were pointless there only purpose was to raise other attributes and it made leveling up a [censored] chore. Why do we need spears or crossbows? They weren't good weapons in morrowwind.

Crossbows reload very slowly in a fantasy RPG game thats a crippling drawback from which there is no recovery. As once you count skill and enchantments the superior rate of fire of the bow equals more damage. What made the crossbow fearsome was anyone could pick it up and kill an armored knight on horseback. And half a dozen peasents with crossbows were cheaper then a single armored knight.
Yeah Morrowind had more options but most of them svcked and were subpar anyway.
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christelle047
 
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