So, I've completely overhauled alchemy ingredient effects.

Post » Wed Jan 05, 2011 11:43 am

[quote name='BTB' date='21 September 2010 - 11:46 AM' timestamp='1285029998' post='16408986']
Nope, they're in the upcoming 4.0 release.

I was hoping to have it done over this last weekend, but that clearly didn't work the way I was planning.

I'm, really almost done with it now, though. The end of this upcoming weekend at the latest.
[/qu

Thanks I'll wait then . I haven't played morrowind for 3 years so another week won't hurt. I do hope I can get it to sit comfortably with GCD though.

I would find it hard to play the game without it, although if push comes to shove I can probabily use Linora's which should have far less inpact. I really hated the leveling system in both Morrowind & Oblivion. When I started playing Oblivion the first mods I went looking for were leveling mods. In morrowind when I was last playing my basic mods were GCD , Adventutrers & L Dones

But this time when I discovered your site I promptly downloaded all your recomendations & hope I can make them workwith GCD beebee
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Sammie LM
 
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Post » Wed Jan 05, 2011 8:50 pm

Does your mod still make home-brew potions have no economical value?

The potions with your latest Alchemy are quite potent, but they make it almost impossible for my Alchemy brewing Witch to make a living.
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Nicholas C
 
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Post » Wed Jan 05, 2011 10:29 am

Thanks I'll wait then . I haven't played morrowind for 3 years so another week won't hurt. I do hope I can get it to sit comfortably with GCD though.

I would find it hard to play the game without it, although if push comes to shove I can probabily use Linora's which should have far less inpact. I really hated the leveling system in both Morrowind & Oblivion. When I started playing Oblivion the first mods I went looking for were leveling mods. In morrowind when I was last playing my basic mods were GCD , Adventutrers & L Dones

But this time when I discovered your site I promptly downloaded all your recomendations & hope I can make them workwith GCD beebee


As far as I know, the only problem my mod has with GCD is the birthsign script, and I actually don't know enough about it to tell you what the issue is. From what I've read in the thread about GCD, it almost seems like the issues people have reported may be entirely unrelated to my mod.

As far as my thoughts on GCD itself go, as you may have seen in another thread of mine, I'm more for a hard cap on the stats as opposed to the "soft" one of GCD.


Does your mod still make home-brew potions have no economical value?

The potions with your latest Alchemy are quite potent, but they make it almost impossible for my Alchemy brewing Witch to make a living.


Yeah, the problem is that since there is zero risk involved with brewing potions, the monetary rewards are going to be... well, equal to the risk involved.
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James Baldwin
 
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Post » Wed Jan 05, 2011 11:26 am

Does your mod still make home-brew potions have no economical value?

The potions with your latest Alchemy are quite potent, but they make it almost impossible for my Alchemy brewing Witch to make a living.


Maybe you could use the same GMST values that I've used in my mod Advanced Alchemy.

From the readme :

Some GMST tweaks to :
- Strongly decrease value of self made potions but not zero.
- Decrease duration.
- Increase magnitude.

fPotionStrengthMult = 0.1 (before 0.5) : decreases duration, magnitude and value.
fPotionT1DurMult = 0.15 (before 0.5) : increases duration to balance fPotionStrengthMult decreases.
fPotionT1MagMult = 0.25 (before 1.5) : increases magnitude to balance fPotionStrengthMult decreases.
iAlchemyMod = 1 (before 2) : cost of self made potion / 2
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Stay-C
 
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