Completely Random Character

Post » Mon Mar 14, 2011 8:44 pm

I've got goosebumps. I tried out the system.

When I got to the names and the name Inara was picked I had to stop and think a minute. Then I remembered the Companion from the movie 'Firefly'. All of the values were taken from the random generator (except for the name of her class) and this is what I got.

Name/Class: Inara / Companion
Race/Gender: High Elf (Altmer) / Female
Birthsign: The Lover
Specialization: Combat
Attributes: Willpower, Strength
Major Skills: Restoration, Sneak, Marksman, Acrobatics,
Light Armor, Blade, Armorer

Health/Magicka/Fatigue: 60/200/150
Max Level: 52.5
Encumbrance: 175

Abilities:
- Resist Disease (constant: 75 pt. Self)
- Paralyze (daily: Touch for 10 sec.) and lose 120 Fatigue

Drawbacks:
- Weakness to Fire, Frost, and Shock (constant: 25 pt. Self)

Stats:
INTELLIGENCE-50: Alchemy-10, Mysticism-15, Conjuration-10
WILLPOWER-45: Destruction-15, Alteration-15, Restoration-25
PERSONALITY-40: Illusion-10, Mercantile-5, Speechcraft-5
AGILITY-40: Security-5, Sneak-25, Marksman-25
SPEED-40: Athletics-10, Acrobatics-25, Light Armor-25
STRENGTH-35: Blunt-10, Blade-30, Hand to Hand-10
ENDURANCE-30: Block-10, Armorer-30, Heavy Armor-10
LUCK-50

EDIT: I have a feeling I will soon be hip deep in beauty and clothing mods.
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TWITTER.COM
 
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Post » Mon Mar 14, 2011 11:33 pm

I've got goosebumps. I tried out the system.

When I got to the names and the name Inara was picked I had to stop and think a minute. Then I remembered the Companion from the movie 'Firefly'. All of the values were taken from the random generator (except for the name of her class) and this is what I got.

Name/Class: Inara / Companion
Race/Gender: High Elf (Altmer) / Female
Birthsign: The Lover
Specialization: Combat
Attributes: Willpower, Strength
Major Skills: Restoration, Sneak, Marksman, Acrobatics,
Light Armor, Blade, Armorer

Health/Magicka/Fatigue: 60/200/150
Max Level: 52.5
Encumbrance: 175

Abilities:
- Resist Disease (constant: 75 pt. Self)
- Paralyze (daily: Touch for 10 sec.) and lose 120 Fatigue

Drawbacks:
- Weakness to Fire, Frost, and Shock (constant: 25 pt. Self)

Stats:
INTELLIGENCE-50: Alchemy-10, Mysticism-15, Conjuration-10
WILLPOWER-45: Destruction-15, Alteration-15, Restoration-25
PERSONALITY-40: Illusion-10, Mercantile-5, Speechcraft-5
AGILITY-40: Security-5, Sneak-25, Marksman-25
SPEED-40: Athletics-10, Acrobatics-25, Light Armor-25
STRENGTH-35: Blunt-10, Blade-30, Hand to Hand-10
ENDURANCE-30: Block-10, Armorer-30, Heavy Armor-10
LUCK-50

EDIT: I have a feeling I will soon be hip deep in beauty and clothing mods.

Yow.... that's a nice one.

I really like the contrast of The Lover sign and a Restoration major, and that they're attached to an Altmer. And that's really a nicely balanced set of majors.

She should be fun, and I can see her being a complete change of pace from both Sarrah and Angel.

And much taller. :D
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Angel Torres
 
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Post » Mon Mar 14, 2011 3:48 pm

Ok damn it I gave in have rolled a new character, ( pulled it out my hat I should say ).

Name: Lilkrum ( I flicked through to a random page in the dice man, and combined the first two names I saw ? )
six: Male
Race: Ohmes.
Specialization: stealth.
Attributes: Strength, willpower.
Birthsign: Ritual.
Skills: Heavy armour, Illusion, mysticism, alchemy, acrobatics, sneak, speechcraft.

Personality: Unhappy, but smart and charming, Edit: I just rolled his random looks / hair / eyes sooo ugly, good thing he has to have a nice personality.

Combat traits: slow and patient.

That's an intriguing combination. It's pretty straightforwardly stealth and maybe assassin, except for the Ritual and the Heavy Armour. I can see that going a few ways.

Where'd you get the personality and combat traits?

So what do you see, a quick death or lasting potential, I think for this build I'll try dead is dead no matter how random a death it will be!
I'd tend to think that a slow and patient combat style combined with heavy armor and a set of stealth skills would definitely mean lasting potential. Those all fit together actually, in an odd sort of way.

Edit: if you are going to use a hat for a tombola do not pick your walking hat on a cold, wet, windy miserable night and let your dog see you.
Or you will get a sad face from said sleepy dog, who has just woken up to see if you're taking him out.

I can't keep anything else in the drawer I keep leashes in, just because the look when I open that drawer and pull out anything other than a leash is heartbreaking. :D

This sounds like fun! Here's what I got.

Name: Termanara
Gender: Female
Race: Altmer
Birthsign: The Steed
Specialization: Magic
Attributes: Willpower, Strength
Skills: Mysticism, Restoration, Speechcraft, Sneak, Marksman, Light Armor, Armorer.

I think I'll put her in the Dark Brotherhood. Or maybe the Fighter's Guild.

That's a nice solid build. The combination of Altmer and Steed is sort of funny-- she's going to be VERY fast.
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sophie
 
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Post » Mon Mar 14, 2011 7:51 pm

That's an intriguing combination. It's pretty straightforwardly stealth and maybe assassin, except for the Ritual and the Heavy Armour. I can see that going a few ways.


Yes it seems to suggest that play style, I see heavy armour as a mixed boon and can nerf it to play on his cautious paranoid traits.

Where'd you get the personality and combat traits?


I just wrote a fairly long list of pros and cons and picked three out at random, as I felt why not go the whole hog and randomise everything down to dialogue.

I'd tend to think that a slow and patient combat style combined with heavy armor and a set of stealth skills would definitely mean lasting potential. Those all fit together actually, in an odd sort of way.


Yes you are very right, just have to try it out to see if my luck / patience holds.

I can't keep anything else in the drawer I keep leashes in, just because the look when I open that drawer and pull out anything other than a leash is heartbreaking. :D


Dogs a master manipulator of most of mankind. :lmao:

For a class name I tried flicking through Hindu / asian mythology but came up with zilch, so any random ideas.
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Adam
 
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Post » Mon Mar 14, 2011 4:28 pm

And now presenting my new totally random character;

http://img18.imageshack.us/i/inara.jpg/

EDIT: I messed up in transferring the skills. I tried to do it by memory. The hand-to-hand should have been Armorer but ,,, Oh well.
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Alexandra Louise Taylor
 
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Post » Tue Mar 15, 2011 4:00 am

This reminded me of creating my first PnP character.

The results:

Name/Class: Marik / Heroic Ex-con
Race/Gender: Wood Elf (Bosmer) / Male
Birthsign: The Ritual
Specialization: Magic
Attributes: Strength, Luck
Major Skills: Sneak, Marksman, Athletics, Acrobatics,
Blade, Block, Heavy Armor

Health/Magicka/Fatigue: 80/80/155
Max Level: 51
Encumbrance: 175

Abilities:
- Command Creature (daily: 20 pt. Touch for 1 min.)
- Resist Disease (constant: 75 pt. Self)
- Restore Health (daily: 200 pt. Self)
- Turn Undead (100 pt. Touch for 30 sec.)

Stats:
INTELLIGENCE-40: Alchemy-20, Mysticism-10, Conjuration-10
WILLPOWER-30: Destruction-10, Alteration-15, Restoration-10
PERSONALITY-30: Illusion-10, Mercantile-5, Speechcraft-5
AGILITY-50: Security-5, Sneak-35, Marksman-35
SPEED-50: Athletics-25, Acrobatics-30, Light Armor-10
STRENGTH-35: Blunt-5, Blade-25, Hand to Hand-5
ENDURANCE-40: Block-25, Armorer-5, Heavy Armor-25
LUCK-55


Never tried luck as a main attribute, and this is definitely a strange set of major skills. I was hoping for at least one or two magic to justify the specialization. But this is interesting. Not sure yet how I'm going to play this out...


[edit] For the name I used http://ebon.pyorre.net/, with the Adunaic chapter under Runequest. Generated a list of 100 and rolled a 79. Gave me the name, Marik.
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celebrity
 
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Post » Mon Mar 14, 2011 6:33 pm

Just had to try this for myself. Here's what I got:

Amaury Moreau
Male Breton Adventurer

Birthsign: Tower

Specialisation: Stealth

Attributes: WIL/END

Majors: Acrobatics, Athletics, Conjuration, Hand to Hand, Heavy Armour, Illusion, Light Armour.

Not too happy about having both armours and haven't tried a hand to hand character before. I usually play on 50% difficulty (1:1) but have had to tone this down to 25% as his strength at the start is only 40.

I always thought that the Tower birthsign was a useless one, we'll have to see.

He has no WIL skill to take advantage of his attribute and has all 3 Speed skills and no Agility skills.

I also think I'll need to beef up a ranged attack. As he's stealth I think it will probably be Marksman.

I've just done the tutorial dungeon and he's now standing outside Vilverin. What does everyone think, is he a goer?

Thanks in advance.
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Kayla Keizer
 
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Post » Tue Mar 15, 2011 3:10 am

Well, after a bit more than 2 hours of play, I've concluded that Marik the Bosmer svcks in melee. :hehe:

Surprisingly it's not that bad given his low strength. Maybe it's the higher agility and luck. Where he really shines is in marksman. Sneak is a [censored] to level using heavy armor, but then again it might balance out and not become too over powered.

The plan now is to alternate advancement with strength and endurance, and dedicate fully to agility and luck. I'm curious to see how that plays out at higher levels.

The first day was just dumpster diving in the IC, and selling off loot from nearby caves. Finally could afford a full set of snazzy Blackwood Armor. Now I need to work on getting a decent blade, but the armor purchase broke the bank.

http://i52.tinypic.com/w1a05w.jpg

http://i52.tinypic.com/2w7hh6c.jpg
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Abel Vazquez
 
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Post » Mon Mar 14, 2011 5:55 pm

I'm sure, that if i make a totally random character, and unless it's good, i won't be playing on it :(
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Mrs shelly Sugarplum
 
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Post » Tue Mar 15, 2011 5:51 am

Just had to try this for myself. Here's what I got:

Amaury Moreau
Male Breton Adventurer

Birthsign: Tower

Specialisation: Stealth

Attributes: WIL/END

Majors: Acrobatics, Athletics, Conjuration, Hand to Hand, Heavy Armour, Illusion, Light Armour.

Not too happy about having both armours and haven't tried a hand to hand character before. I usually play on 50% difficulty (1:1) but have had to tone this down to 25% as his strength at the start is only 40.

I always thought that the Tower birthsign was a useless one, we'll have to see.

He has no WIL skill to take advantage of his attribute and has all 3 Speed skills and no Agility skills.

I also think I'll need to beef up a ranged attack. As he's stealth I think it will probably be Marksman.

I've just done the tutorial dungeon and he's now standing outside Vilverin. What does everyone think, is he a goer?

Thanks in advance.


I rescently tried both armours, as long as you constantly wear both mixed its fairly ok, but may be a little frustrating.
That said you can max out resistences and buffs, due to Heavy and light armour varying in magical defences (i.e absorb / reflect on heavy, resist magic on light.)
Conjuration and illusion are considered two of the best if not the best so use them with acrobatics to your advantage.
You did not get sneak, but based on however you play just control and summon, or just level sneak up quickly and turn him into a sniper.
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Brian LeHury
 
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Post » Tue Mar 15, 2011 3:03 am

A few years ago someone came up with an idea like this, except we who participated used randomized stock classes. I had a Redguard Scout born under Serpent, and we had to do the MQ straight away. The stock class thing can make it pretty interesting, as they seem more 'real' in world, and we all know that since they are not as efficient they can be a challenge to play. My Scout did pretty well though.
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Nathan Risch
 
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Post » Mon Mar 14, 2011 3:13 pm

My one was actually pretty good, although I'm afraid I can't use 'random' mods as I'm on Xbox. Here's my character, Kylius, along with a little background:

Name/Class: Kylius / Ashlander
Race/Gender: Dark Elf (Dunmer) / Male
Birthsign: The Thief
Specialization: Stealth
Attributes: Personality, Speed
Major Skills: Mercantile, Speechcraft, Sneak, Athletics,
Light Armor, Blade, Block


History:
Kylius Hlaalu was a general thief, saboteur and occasional assassin for House Hlaalu back in Morrowind, until his girlfriend Ralsa Norvalo was targeted by mistake in a House War. As the Morag Tong assassin leapt to try and assassinate her, he pulled out his longsword and blocked the stab, then engaging in mortal combat with the assassin. He finally bettered him, and publicly chopped off his head. He was jailed for interrupting a Morag Tong Writ and Murder in the second degree. He was sent to prison in Cyrodiil rather than Morrowind on a minor technicality: Murder of a Morag Tong Assassin on a Writ is punished by both exile and jail time. In the years in prison, his skills have dwindled, his girlfriend has married another man, and they moved to the Temple District. However, him and Ralsa are still on relatively good terms.
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Avril Louise
 
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Post » Tue Mar 15, 2011 1:06 am

And now presenting my new totally random character;http://img18.imageshack.us/i/inara.jpg/EDIT: I messed up in transferring the skills. I tried to do it by memory. The hand-to-hand should have been Armorer but ,,, Oh well.

Eh....I guess that faulty human memory just adds another element of randomness, right? Or maybe it's fate and she was just meant to be a hand-to-hander.

This reminded me of creating my first PnP character.

The results:

Name/Class: Marik / Heroic Ex-con
Race/Gender: Wood Elf (Bosmer) / Male
Birthsign: The Ritual
Specialization: Magic
Attributes: Strength, Luck
Major Skills: Sneak, Marksman, Athletics, Acrobatics, Blade, Block, Heavy Armor

Never tried luck as a main attribute, and this is definitely a strange set of major skills. I was hoping for at least one or two magic to justify the specialization. But this is interesting. Not sure yet how I'm going to play this out...


That's the same situation I ended up with with Arlowe-- magic spec and no magic skills. I just took it as he has a bit of natural talent for it, but that talent's been pretty much wasted-- at least so far. So now if he decides he wants to develop those skills, it's going to be a bit of a grind, though aided by the fact that he does have at least some natural talent for it.

[edit] For the name I used http://ebon.pyorre.net/, with the Adunaic chapter under Runequest. Generated a list of 100 and rolled a 79. Gave me the name, Marik.


That's a great name generator-- thanks. Simple and compact and lots of variety.


Just had to try this for myself. Here's what I got:

Amaury Moreau
Male Breton Adventurer
Birthsign: Tower
Specialisation: Stealth
Attributes: WIL/END
Majors: Acrobatics, Athletics, Conjuration, Hand to Hand, Heavy Armour, Illusion, Light Armour.

Not too happy about having both armours and haven't tried a hand to hand character before. I usually play on 50% difficulty (1:1) but have had to tone this down to 25% as his strength at the start is only 40.

I always thought that the Tower birthsign was a useless one, we'll have to see.

He has no WIL skill to take advantage of his attribute and has all 3 Speed skills and no Agility skills.

I also think I'll need to beef up a ranged attack. As he's stealth I think it will probably be Marksman.

I've just done the tutorial dungeon and he's now standing outside Vilverin. What does everyone think, is he a goer?

Thanks in advance.


First off-- I love the name. I've never been much impressed with The Tower, but when it gets right down to it, I almost never use greater powers anyway, so it doesn't matter all that much. It just helps to define him as a character.

The mixed armor and all three speed skills as majors is a bit of a handicap, and with the stealth spec, acrobatics and light armor are going to increase very fast. Yeah-- I think I'd definitely focus on marksman, with a combination of armor (maybe heavy greaves and gauntlets, light boots, light or heavy cuirass, depending on weight vs. protection). And conjuration and illusion could fit in very nicely.

I'd think marksman with a hand-to-hand backup for tight situations (one of my favorite combinations anyway, since it gives him a melee backup without additional weight), a combination of light and heavy armor (which is what I often use anyway, just for the endurance boosts from heavy without the weight of a full suit, plus the sneak advantage of light boots) and illusion and conjuration for crowd control and distractions. Seems a goer to me.


A few years ago someone came up with an idea like this, except we who participated used randomized stock classes. I had a Redguard Scout born under Serpent, and we had to do the MQ straight away. The stock class thing can make it pretty interesting, as they seem more 'real' in world, and we all know that since they are not as efficient they can be a challenge to play. My Scout did pretty well though.

I remember reading about that-- it happened before my time here, but it's been mentioned since. That really could be a more straightforward way of dealing with this, since the stock classes, while not notably practical from a metagaming perspective, are at least generally internally consistent. That's certainly something I'll try somewhere along the way here.

What the heck-- I reached a stopping point with Tim and wasn't sure who I wanted to play next-- maybe I'll go do that right now, just to see what I end up with. :D
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Ally Chimienti
 
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Post » Tue Mar 15, 2011 5:06 am

Just had to try this for myself. Here's what I got:

Amaury Moreau
Male Breton Adventurer

Birthsign: Tower

Specialisation: Stealth

Attributes: WIL/END

Majors: Acrobatics, Athletics, Conjuration, Hand to Hand, Heavy Armour, Illusion, Light Armour.

Not too happy about having both armours and haven't tried a hand to hand character before. I usually play on 50% difficulty (1:1) but have had to tone this down to 25% as his strength at the start is only 40.

I always thought that the Tower birthsign was a useless one, we'll have to see.

He has no WIL skill to take advantage of his attribute and has all 3 Speed skills and no Agility skills.

I also think I'll need to beef up a ranged attack. As he's stealth I think it will probably be Marksman.

I've just done the tutorial dungeon and he's now standing outside Vilverin. What does everyone think, is he a goer?

Thanks in advance.

The Tower can actually be a pretty good sign if you take advantage of the ability to make Reflect Damage spells and get custom spell making pretty quickly. I had an Altmer Tower character a few years ago and he was pretty awesome, from pretty early on he was running about with a pretty high reflect damage and by level 10-12 or so, can't remember, I was able to keep him at 100% with the use of one spell and found enchantments. Such a thing would be very beneficial for a H2H character.

You have Mysticism as a minor so you can power level that as it needs to get very high very fast because of the cost of reflect damage.

I would go for it as it could be a lot of fun.
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josh evans
 
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Post » Tue Mar 15, 2011 12:36 am

That's a nice solid build. The combination of Altmer and Steed is sort of funny-- she's going to be VERY fast.


I like going fast, so I'm pretty excited about playing with her! After this, though, I will stick with stock classes because I'm always indecisive when it comes to custom class names.
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Gavin boyce
 
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Post » Mon Mar 14, 2011 5:20 pm

The Tower can actually be a pretty good sign if you take advantage of the ability to make Reflect Damage spells and get custom spell making pretty quickly. I had an Altmer Tower character a few years ago and he was pretty awesome, from pretty early on he was running about with a pretty high reflect damage and by level 10-12 or so, can't remember, I was able to keep him at 100% with the use of one spell and found enchantments. Such a thing would be very beneficial for a H2H character.

You have Mysticism as a minor so you can power level that as it needs to get very high very fast because of the cost of reflect damage.

I would go for it as it could be a lot of fun.

Agreed, the tower is strong because of the very fact that Reflect Damage becomes one of the effects you have access to in the spellmaker. Still, at 4 times the cost of Chameleon and almost six times the cost of Shield, Reflect Damage is SO expensive that you're going to hate not having a magicka birthsign.


IDK I like creating unique stories and characters, like Argonian Witch-Doctors or khajiit Skooma smuggling pirates. The first build shows the problem with rolling your skills etc. You have Magic and Intelligence but no skills governed by them. Im guessing you would do this for a challange? I've made challanging builds before but they wuld be like Daedric archaeologists and Paranoid Nervous Politicians/Nobles. IMO


This is more my style. Come up with a back story, and then roll the character. A good way to reinforce the story is to only use your majors. (Well, perhaps you can at least run and and sell things. But maybe stick to horses if you're not a major athlete.)

Another option for this thread is, after randomizing race and birthsign, to randomly select between the in-game stock professions. No Adventurer class. You could even tag some NPC professions-- Marauder, Merchant, Drillmaster, Bandit Archer, Noble, etc.-- as playable in the toolset, and add them to the list. With the OP's technique of randomizing the spawn point, it's like you have an ordinary citizen called to arms for the Empire.
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Roanne Bardsley
 
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Post » Mon Mar 14, 2011 9:21 pm

A big thank you to those who responded as to whether my randomly generated character "was a goer".

1. Yes, I like the name as well. Needless to say it was from the random name generator mentioned in the opening post.

2. I didn't realise that the Tower birthsign was a way to get reflect damage for spells/enchantment. As some posters said my Mysticism needs beefing up first though.

3. I've never used summons for my previous characters, don't know why. Am using them for this character though and they're great fun. I remember seeing in another post that the clannfear is an useful summons so look forward to using one once my conjuration level is high enough.

4. Hand to Hand is alos great fun although not too sure how confident I will be when he meets some heavyily armoured mobs, eg in the arena.

5. Glad to see that some posters also agreed as to me using marksman for raned attacks. My character is now level 6 so need to boost this skill and sneak.


Quick question, does anyone know of any mods which enhance hand to hand? I want to get back to 50% difficulty (as I'm on 25% at the mement so I can kill some things quickly).

Thanks again.
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Kat Stewart
 
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Post » Tue Mar 15, 2011 1:44 am

Agreed, the tower is strong because of the very fact that Reflect Damage becomes one of the effects you have access to in the spellmaker. Still, at 4 times the cost of Chameleon and almost six times the cost of Shield, Reflect Damage is SO expensive that you're going to hate not having a magicka birthsign.


It is definitely costly, that is why I chose to use it on an Altmer whose backstory was he was an Ayleid reborn from the time of the sack of White Gold Tower and he was there when it fell, being a specialized soldier with training to augment his sign. He was mostly melee and just used his nattural magicka pool to cast the best reflect damage spells he could. I think if one also had a good restoration skill you can make spells to boost skill and magicka to help with spell cost and he might have done that. But it worked well, like I said he got Namira's ring right off and found a ring of retribution right away and with his spell he ran a pretty high reflect rate at all times. he got uber dominant when his reflect damage got to 100% at level 12.
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Jeremy Kenney
 
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Post » Tue Mar 15, 2011 3:53 am

Hoo boy... This is going to be interesting. :)
Name/Class: Peregrina Dictor / Botanist
Race/Gender: Imperial / Female
Birthsign: The Lady
Specialization: Stealth
Attributes: Intelligence, Luck
Major Skills: Alchemy, Illusion, Security, Acrobatics,
Light Armor, Hand to Hand, Block

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Baby K(:
 
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Post » Mon Mar 14, 2011 4:50 pm

I just tried this random thing, and I must say, I enjoyed it.

But I did more than just have everything be random.
In order to make things more interesting and to "be" my character, I only used my major skills.

This meant, no armor, no alchemy, etc, and I had to fight H2H. Fortunately I also got restoration so that I was able to use Absorb health to kill ghosts or I would have been stuck.

But I think this idea leads to a great variety of roleplay. What if you get stuck with no offensive major skills? Light Armor, Heavy Armor, Alchemy, Mercantile, Speechcraft, Athletics, acrobatis. haha. How are you going to kill anything! And, how are you going to open any locks! Well, there are at least 2 ways, but i'll let you figure it out. You could end up with a destruction magic heavy armor user. Fun fun! Or like me, you had no speechcraft or mercantile. That mean I could not try to butter people up or haggle with shopkeepers! No security or alteration would not be much fun either.

BUT, not only did I randomize my character, I randomized what I DID. I have a spreadsheet that has all of the locations and quests listed, and I randomly ordered them and had to go down the line. So not only would I get a good mix of quests and dungeon diving, I might be given a dungeon, or task, to which I was completely inept at completing, such as if I had no sneak skill and had to do some thieves quests.
You get the picture.

I also chose to end my character if he should die during game play.

And damnit, wouldn't you know, I was cruising right along. I was in my first aylied ruin, had just killed almost everything, and was walking towards a chest when I completely missed the trap floor. I quickly got slammed into the spikes above, and thus ended the life of the latest hero.

And now, I get to randomly create another!

*edit*
These are the restrictions i'm using.
If my character doesn't have:
Alteration/Illusion/mysticism/destruction/conjuration/restoration, then he can't use any of those spells.
Light/heavy armor- can't wear them
armorer- can't use repair hammers
security- can't use lock picks
mercantile- can't haggle with merchants
speechcraft- can't butter people up by talking (can bribe)
sneak- can't sneak
marksman- can't use a bow
athletics- can't swim (but can "walk" on the bottom, if you can hold your breath)
acrobatics- can't jump around
h2h- can't punch
blade/blunt- can't use wep
block w/ blunt or blade, has to use a 2-handed weapon and can't block.

Needless to say, lacking certain skills will certainly make things more challenging. But more interesting as well.
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Kit Marsden
 
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Post » Mon Mar 14, 2011 11:20 pm

Here's what I got . . . not sure if she'd be a very fun character haha.

Name/Class: Acicius Flaeus / Heroic Ex-ConRace/Gender: Imperial / FemaleBirthsign: The TowerSpecialization: MagicAttributes: Speed, StrengthMajor Skills: Mysticism, Mercantile, Speechcraft, Security,   Athletics, Blade, ArmorerHealth/Magicka/Fatigue: 80/80/155Max Level: 50.5Encumbrance: 225Abilities:  - Absorb Fatigue (daily: 100 pt. Touch)  - Charm (daily: 30 pt. Touch)  - Open Average Lock (daily)  - Reflect Damage (5 pt. Self for 2 min.)Stats:  INTELLIGENCE-40: Alchemy-10, Mysticism-30, Conjuration-10  WILLPOWER-40: Destruction-10, Alteration-10, Restoration-10  PERSONALITY-50: Illusion-10, Mercantile-35, Speechcraft-35  AGILITY-30: Security-25, Sneak-5, Marksman-5  SPEED-35: Athletics-25, Acrobatics-5, Light Armor-5  STRENGTH-45: Blunt-10, Blade-30, Hand to Hand-10  ENDURANCE-40: Block-5, Armorer-25, Heavy Armor-10  LUCK-50

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x_JeNnY_x
 
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Post » Mon Mar 14, 2011 7:46 pm

Name/Class: Karrod / Wanderer
Race/Gender: Redguard / Male
Birthsign: The Atronach
Specialization: Combat
Attributes: Speed, Strength
Major Skills: Alchemy, Illusion, Security, Marksman,
Light Armor, Blade, Hand to Hand

Health/Magicka/Fatigue: 100/210/175
Max Level: 51

There was my random character, he isn't all that bad actually.
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Darlene Delk
 
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Post » Mon Mar 14, 2011 8:13 pm

Name/Class: Leif Keaser / Kitty
Race/Gender: Khajiit / Male
Birthsign: The Steed
Specialization: Combat
Attributes: Intelligence, Speed
Major Skills: Conjuration, Speechcraft, Security, Athletics,
Acrobatics, Blade, Block

Health/Magicka/Fatigue: 60/90/150
Max Level: 49.5
Encumbrance: 200

Abilities:
- Demoralize (daily: 100 pt. Touch)
- Night-Eye (for 30 sec.)

Stats:
INTELLIGENCE-45: Alchemy-5, Mysticism-5, Conjuration-25
WILLPOWER-30: Destruction-5, Alteration-5, Restoration-5
PERSONALITY-40: Illusion-5, Mercantile-5, Speechcraft-25
AGILITY-50: Security-30, Sneak-10, Marksman-5
SPEED-65: Athletics-35, Acrobatics-35, Light Armor-10
STRENGTH-40: Blunt-10, Blade-35, Hand to Hand-20
ENDURANCE-30: Block-30, Armorer-10, Heavy Armor-10
LUCK-50
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Trish
 
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Post » Mon Mar 14, 2011 1:44 pm

Great thread. Will have to try this.
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LijLuva
 
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