And now presenting my new totally random character;http://img18.imageshack.us/i/inara.jpg/EDIT: I messed up in transferring the skills. I tried to do it by memory. The hand-to-hand should have been Armorer but ,,, Oh well.
Eh....I guess that faulty human memory just adds another element of randomness, right? Or maybe it's fate and she was just meant to be a hand-to-hander.
This reminded me of creating my first PnP character.
The results:
Name/Class: Marik / Heroic Ex-con
Race/Gender: Wood Elf (Bosmer) / Male
Birthsign: The Ritual
Specialization: Magic
Attributes: Strength, Luck
Major Skills: Sneak, Marksman, Athletics, Acrobatics, Blade, Block, Heavy Armor
Never tried luck as a main attribute, and this is definitely a strange set of major skills. I was hoping for at least one or two magic to justify the specialization. But this is interesting. Not sure yet how I'm going to play this out...
That's the same situation I ended up with with Arlowe-- magic spec and no magic skills. I just took it as he has a bit of natural talent for it, but that talent's been pretty much wasted-- at least so far. So now if he decides he wants to develop those skills, it's going to be a bit of a grind, though aided by the fact that he does have at least some natural talent for it.
[edit] For the name I used http://ebon.pyorre.net/, with the Adunaic chapter under Runequest. Generated a list of 100 and rolled a 79. Gave me the name, Marik.
That's a great name generator-- thanks. Simple and compact and lots of variety.
Just had to try this for myself. Here's what I got:
Amaury Moreau
Male Breton Adventurer
Birthsign: Tower
Specialisation: Stealth
Attributes: WIL/END
Majors: Acrobatics, Athletics, Conjuration, Hand to Hand, Heavy Armour, Illusion, Light Armour.
Not too happy about having both armours and haven't tried a hand to hand character before. I usually play on 50% difficulty (1:1) but have had to tone this down to 25% as his strength at the start is only 40.
I always thought that the Tower birthsign was a useless one, we'll have to see.
He has no WIL skill to take advantage of his attribute and has all 3 Speed skills and no Agility skills.
I also think I'll need to beef up a ranged attack. As he's stealth I think it will probably be Marksman.
I've just done the tutorial dungeon and he's now standing outside Vilverin. What does everyone think, is he a goer?
Thanks in advance.
First off-- I love the name. I've never been much impressed with The Tower, but when it gets right down to it, I almost never use greater powers anyway, so it doesn't matter all that much. It just helps to define him as a character.
The mixed armor and all three speed skills as majors is a bit of a handicap, and with the stealth spec, acrobatics and light armor are going to increase very fast. Yeah-- I think I'd definitely focus on marksman, with a combination of armor (maybe heavy greaves and gauntlets, light boots, light or heavy cuirass, depending on weight vs. protection). And conjuration and illusion could fit in very nicely.
I'd think marksman with a hand-to-hand backup for tight situations (one of my favorite combinations anyway, since it gives him a melee backup without additional weight), a combination of light and heavy armor (which is what I often use anyway, just for the endurance boosts from heavy without the weight of a full suit, plus the sneak advantage of light boots) and illusion and conjuration for crowd control and distractions. Seems a goer to me.
A few years ago someone came up with an idea like this, except we who participated used randomized stock classes. I had a Redguard Scout born under Serpent, and we had to do the MQ straight away. The stock class thing can make it pretty interesting, as they seem more 'real' in world, and we all know that since they are not as efficient they can be a challenge to play. My Scout did pretty well though.
I remember reading about that-- it happened before my time here, but it's been mentioned since. That really could be a more straightforward way of dealing with this, since the stock classes, while not notably practical from a metagaming perspective, are at least generally internally consistent. That's certainly something I'll try somewhere along the way here.
What the heck-- I reached a stopping point with Tim and wasn't sure who I wanted to play next-- maybe I'll go do that right now, just to see what I end up with.