Comprehensive Bugfix Mods Catalog/FAQ

Post » Fri Dec 24, 2010 5:49 pm

Yes. First, it straight out deletes two dialogue entries (which I was told was bad - mine refilters them to "dialogue placeholder"), and second, it puts the new "Nerevarine, it is good to see you" greetings above the slave greetings (so that they'll never get "go free") - IIRC the UMP fixed this, but I'm refiltering it anyway. Oh, and it has the evil GMSTs.


Thanks for clearing that up, Alphax. That's twice, so far -- much appreciated! I've updated the list to reflect the information. Given that GlassBoy's mod has unintended consequences, I've moved it to the Obsolete and Superseded Bugfix Mods category and revised the descriptions.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sat Dec 25, 2010 1:47 am

No worries! Yeah, I don't really want to do it twice, so just let me know whenever you've got it ready for me to go over, and it'll be my pleasure to polish it up for you.

ok will do :)
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Fri Dec 24, 2010 9:07 pm

Just a little *bump!*

Have added Alphax's latest Wild Rare Ingredients to the list and made a couple of other minor updates.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sat Dec 25, 2010 2:11 am

Can anyone verify whether the scrambled dialogue problem introduced by Bloodmoon (described below) was fixed? The Dandras Vules part appears to be fixed in v1.6.1820, and Nerile Andaren's dialogue gets substantial revision in the UMP, but it is unclear whether it affects this bug. The Bethesda patch release notes have no obvious references to this problem.

The v1.6.1820 patch did address the issue. If I remember correctly, rather than altering the .esm data, it changed the way the game prioritizes dialogue introduced by different sources (which could sometimes result in significant differences in the way dialogue related plugins behave when used together with other versions of the game).
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Dec 24, 2010 9:46 pm

The v1.6.1820 patch did address the issue. If I remember correctly, rather than altering the .esm data, it changed the way the game prioritizes dialogue introduced by different sources (which could sometimes result in significant differences in the way dialogue related plugins behave when used together with other versions of the game).


Thank you for verifying that, Felix!

I'll annotate it as such.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Sat Dec 25, 2010 6:10 am

Hello, quick question.

I just downloaded unofficial patch newest version for GOTY, but do I have to start a new game or does the patch work with save games?

Thanks....
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Fri Dec 24, 2010 3:26 pm

It will work if you add it, but you will want to use Mash to update your save (and make a backup). Make a note of any errors that you get - I had lots of errors appear when I updated from 1.2 (MW only) to 1.6.3 (GOTY) version of the UMP.

Good to see that my "Wild Rare Ingredients" has been added :) Another one for the "optional" list (not mine): CdCooley's http://home1.gte.net/cdcooley/PropylonLighting1.0.zip from http://home1.gte.net/cdcooley/.
Replaces the Propylon Chamber Platforms with Starcon's mesh without the FPS killing particle effects. Good for those with lower-end machines.

Similar to the "goblin buckler" fix - not a bug per se but a technical issue.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri Dec 24, 2010 4:45 pm

This is an amazing thread.

One question though, what's the general rule for cleaning "BugFix" plugins?

I always wondered if due their special nature they should be left alone. I think TESTool is a great utility, but it's also known that some mods should not be cleaned with it (as stated in their readme).

One example: The Unofficial Morrowind Patch v1.6.3b is modified by TESTool on a cleaning process.


Thanks for this list.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Dec 25, 2010 7:27 am

This is an amazing thread.

One question though, what's the general rule for cleaning "BugFix" plugins?

I always wondered if due their special nature they should be left alone. I think TESTool is a great utility, but it's also known that some mods should not be cleaned with it (as stated in their readme).

One example: The Unofficial Morrowind Patch v1.6.3b is modified by TESTool on a cleaning process.
Thanks for this list.


Thanks, Sleawer. Generally, having looked at all or most of them, I don't think there's any reason to clean them. Where there is, I have so annotated it (i.e., dirty refs, evil GMSTs, etc.), and I recommend using a more surgical tool, like TESAME or TESPCD, to remove the errant entries. However, for those not annotated as having problems, the problem is made worse by the fact that, if I understand correctly, there is a rather high chance of necessary entries being deleted on a TESTool clean. I wouldn't let anything touch the UMP -- and besides, that puppy is tried and true.


It will work if you add it, but you will want to use Mash to update your save (and make a backup). Make a note of any errors that you get - I had lots of errors appear when I updated from 1.2 (MW only) to 1.6.3 (GOTY) version of the UMP.

Good to see that my "Wild Rare Ingredients" has been added :) Another one for the "optional" list (not mine): CdCooley's http://home1.gte.net/cdcooley/PropylonLighting1.0.zip from http://home1.gte.net/cdcooley/.

Similar to the "goblin buckler" fix - not a bug per se but a technical issue.


I really like your little fixes. I'm hoping to see them all built into an addendum for the UMP. :)

I'll check out CDCooley's mod when I get the chance -- been busy with RL issues for the past few days. Thanks for the note!
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat Dec 25, 2010 7:57 am

Lurlock's Left Gloves v1.0 [Lurlock]: I believe this only works for Morrowind. Anything added in Tribunal or Bloodmoon will not work which makes it look inconsistent.

Also Mournhold Sewer Fix [Enmesharra] should be moved to optional as it is similar in nature to Ald Daedroth Cleaned [Celtic RiverHeart], ie it fixes a problem not everyone has.

Also while it does a lot more, PTE also fixes merchant equiping armor as do Fashionable Merchants v1.0 [TakeMeToYourLizard] & Merchant Unequip v1.0 [Elspet]. I am mentioning it as you have mentioned several other mods which do have bugfixes but have extra non-bugfix content.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Fri Dec 24, 2010 3:37 pm

Lurlock's Left Gloves v1.0 [Lurlock]: I believe this only works for Morrowind. Anything added in Tribunal or Bloodmoon will not work which makes it look inconsistent.

Also Mournhold Sewer Fix [Enmesharra] should be moved to optional as it is similar in nature to Ald Daedroth Cleaned [Celtic RiverHeart], ie it fixes a problem not everyone has.

Also while it does a lot more, PTE also fixes merchant equiping armor as do Fashionable Merchants v1.0 [TakeMeToYourLizard] & Merchant Unequip v1.0 [Elspet]. I am mentioning it as you have mentioned several other mods which do have bugfixes but have extra non-bugfix content.


Thanks for the heads-up, Jinnai! I'll check it out and add notes on those mods when I get the chance -- RL projects have been interfering with MW ones for the last week. :)
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Fri Dec 24, 2010 9:31 pm

RL projects have been interfering with MW ones for the last week. :)


Has this fantastic thread and project died a death?? I have literally just signed up to hopefully add more content and keep this going as the list has just saved me loads of time. Just getting back to Morrowind after a long break and creating my must have mods list. This really has helped!! :thumbsup: (Forgive my ingorance but what is an RL project anyway?)

I am having a problem opening the VGreetings v0.9.6 [The Other Felix] mod with 7-zip similar to the prob someone else had with the Bloodmoon Ammo Fix v1.0609 [Srikandi] so I will try open with microsoft winzip but it looks strange to me. Is the VGreetings link dead as well?

So I looked around for VGreetings elsewhere and couldn't find it. But came across the following [post="http://www.mwmythicmods.com/Archives/Mods/VGreetings%20and%20Unofficial%20Morrowind%20Patch%20conflicts%20potential%20solution.htm"]VGeetings UMP Conflics[/post]

But I came across a new mod [post="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6372"]Appropriate Greetings [Arcimaestro Antares][/post] from the the PES mod library which seems to address this issue and more. Should be able to make the Nerevarine Greetings obsolete. Need this verified as frankly I don't know what I'm talking about.

Also regarding the the broken link for Srikandi's Bloodmoon patch. I searched the web high and low for this as it addressed a problem that always annoyed me in the past. Apparently Srikandi accidentally deleted her Morrowind mods page [post="http://srikandi.wordpress.com/2006/05/31/the-elder-scrolls-2-daggerfall/"]Srikandi's Blog[/post] and it doesn't like like she's active anymore. Anyway I did find the mod in a compilation torrent file that me half the day to download for just that one mod. Does anyone think its Ok for me to upload it on PES for anyone to use?

None of my attempted liks worked whilst previwing my post so hopefully they work after I post. If not help where did i go wrong?
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Sat Dec 25, 2010 6:23 am

Yep it looks like i need link lessons!!
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Dec 25, 2010 7:17 am

But I came across a new mod [post="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6372"]Appropriate Greetings [Arcimaestro Antares][/post] from the the PES mod library which seems to address this issue and more. Should be able to make the Nerevarine Greetings obsolete. Need this verified as frankly I don't know what I'm talking about.

I use AA's greetings along with the last version of the UMP and they seem to be behaving with each other. I think AA's mod will conflict with the Nerevarine greetings mod, though, because they essentially do the same thing.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Fri Dec 24, 2010 9:36 pm

I opened every mod I downloaded (over 500+) with 7-zip with zero problems.

I'd recommend possibly installing the latest version. And sometimes a download does not completely finish, so 7-zip can not open the incomplete file. Ensure that the download size is correct.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri Dec 24, 2010 11:41 pm

Has this fantastic thread and project died a death?? I have literally just signed up to hopefully add more content and keep this going as the list has just saved me loads of time. Just getting back to Morrowind after a long break and creating my must have mods list. This really has helped!! :thumbsup: (Forgive my ingorance but what is an RL project anyway?)

[. . .]


No! Definitely not! But I've had to take a hiatus due to RL complexities and a nasty, horrible, terrible flu that has left me with just about no energy to deal with any nonessentials. No, I love the game and will definitely keep maintaining this. I'm still fighting this flu (apparently people say it lingers for 2 months or more), so I'm feeling like sleeping as I write this, but I'll be back into it. :tops:
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri Dec 24, 2010 6:24 pm

(Forgive my ingorance but what is an RL project anyway?)

RL (or R/L) stands for Real Life. I think it developed from that horrible tendency of professors saying "out in the real world" when lecturing college students. (At the going price of college credits I think college is quite real enough thank you!)

No! Definitely not! But I've had to take a hiatus due to RL complexities and a nasty, horrible, terrible flu that has left me with just about no energy to deal with any nonessentials. No, I love the game and will definitely keep maintaining this. I'm still fighting this flu (apparently people say it lingers for 2 months or more), so I'm feeling like sleeping as I write this, but I'll be back into it. :tops:

Sympathies and why aren't you making a healing potion?
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Sat Dec 25, 2010 3:57 am

why not just upload the files useing www.mediafire.com rather then posting links becuse what if that person decides to close his site down or something should happen
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sat Dec 25, 2010 9:11 am

No! Definitely not! But I've had to take a hiatus due to RL complexities and a nasty, horrible, terrible flu that has left me with just about no energy to deal with any nonessentials. No, I love the game and will definitely keep maintaining this. I'm still fighting this flu (apparently people say it lingers for 2 months or more), so I'm feeling like sleeping as I write this, but I'll be back into it. :tops:

That's good to hear... :foodndrink:

(Umm, I mean the not abandoning the project bit, not the flu bit :embarrass: )

This topic has saved me a lot of time & a lot of messing about too, actually I had a couple of questions (coincidentally also about VGreetings + UOP compatability, mentioned before, also about using different seam fix mods at the same time), but I'll wait a bit before posting those, so at least the topic will get another bump then.

Anyway hope you beat the flu soon! :)
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Fri Dec 24, 2010 11:09 pm

But here's some ice cream and cookies as well! :cookie: :icecream:


Don't forget the Owl

:spotted owl:
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sat Dec 25, 2010 4:34 am

I have a question about the http://www.etherealsoftware.com.au/patch/ .

when you have Morrowind -> use the unofficial patch 1.2.2b
when you have Morrowind+Tribunal+Bloodmoon -> use the unofficial patch 1.6.3b

But what to use for Morrowind+Tribunal without Bloodmoon ?
I know there are several plugins fixing Tribunal bugs and text errors i have several of them.
I know you can't use the unofficial patch 1.6.3b if you don't have Bloodmoon, but can you use the unofficial patch 1.2.2b for Morrowind + those dozen of Tribunal bugfix plugins without extremely bad effects ingame ?
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Fri Dec 24, 2010 9:51 pm

Sympathies and why aren't you making a healing potion?


I did! Tasted a little horrible, but I'm much better now. No need to throw me in the corpse wagon.

Alright, so FINALLY, I'm ready to play catch-up and get back into maintaining this. So, can anyone tell me about any other patches that have been released in the last few months? I'm scanning through PES, but I may miss something...

So, hi again all!


I know you can't use the unofficial patch 1.6.3b if you don't have Bloodmoon, but can you use the unofficial patch 1.2.2b for Morrowind + those dozen of Tribunal bugfix plugins without extremely bad effects ingame ?


Not sure about that. Maybe someone else can answer?
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Fri Dec 24, 2010 5:04 pm

What about the Apparatus Fix by Blake? (downloadable from http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewsdownload&sid=19) Is it included in the UMP?
The issue it adresses is explained in the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2391 by Edwardsmd:

There appears to have been a couple of mistakes made. The Journeyman Calcinator is using the 'Tx_calcinator_01.tga' (used by the Apprentice Calcinator), but there is a 'Tx_calcinator_02.tga' that can be found on the CS CD. Did the wrong icon file get assigned? It's also using the same mesh, but there is a separate mesh for the Journeyman Calcinator. (did the developers forget their coffee that day?). Also, the Apprentice Mortar & Pestle is using the 'Tx_mortarpestle_j_01.tga' file (the same as the Journeyman Mortar & Pestle), but there is a 'Tx_mortarpestle_a_01.tga' file on the CS CD. Simple mistakes apparently, but easy to fix.

User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri Dec 24, 2010 7:56 pm

Saw this on TESNexus: http://www.tesnexus.com/downloads/file.php?id=16114
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sat Dec 25, 2010 3:50 am

this is great, i always wished the unofficial patch would update, but the author stopped accepting bug suggestions a long while back
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

PreviousNext

Return to III - Morrowind