Comprehensive Bugfix Mods Catalog/FAQ

Post » Sat Dec 25, 2010 5:52 am

Maybe the new http://www.gamesas.com/bgsforums/index.php?showtopic=858979 from quorn should now replace the old patch from ThePal in the list.
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jessica robson
 
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Post » Fri Dec 24, 2010 11:24 pm

Maybe the new http://www.gamesas.com/bgsforums/index.php?showtopic=858979 from quorn should now replace the old patch from ThePal in the list.


the "unofficial" unofficial patch still requires thepal's patch, as it's an add-on that finishes up some of the bugfixes that were left unfinished.
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Rhiannon Jones
 
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Post » Sat Dec 25, 2010 6:49 am

And what about this guy who wanted to make a new complete bugfix mod, including ThePal's fixes plus all the other bugs it does not adress? I can't find his name.

Edit. It is Sabian7.
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Melung Chan
 
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Post » Sat Dec 25, 2010 8:53 am

which of these should go together for better complete morowind experience?
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gary lee
 
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Post » Fri Dec 24, 2010 6:39 pm

anyone know, i don't want conflicts and there is many big fixes? also is there any mod that make morrowind run faster?
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Alexander Lee
 
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Post » Fri Dec 24, 2010 6:50 pm

A little bump for one of my permanently bookmarked threads. :) With any luck, Hrnchamd can fix some of the seemingly unfixable bugs, like the Month bug. See http://www.gamesas.com/bgsforums/index.php?showtopic=874465 for more info!
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Rowena
 
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Post » Fri Dec 24, 2010 10:31 pm

this has helped much!
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Ridhwan Hemsome
 
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Post » Sat Dec 25, 2010 3:04 am

Many of these fixes are now incorporated into the http://www.gamesas.com/bgsforums/index.php?showtopic=858979 by quorn. :twirl:
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Javaun Thompson
 
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Post » Fri Dec 24, 2010 9:33 pm

we haven't heard from Gluby quite awhile, i'll fill in what I found out about the http://www.gamesas.com/bgsforums/index.php?showtopic=882070, the details of all of the fixes are in the thread. i've started using it and decided to report which mods we can disable when we use the UUMPP, since there isn't a definitive list yet, and it can get confusing on what is changed between fixes.

here are teh fixes that are integrated, or mostly integrated:

BM Armor Fix v1.0 [Misty Moon]
BM Female Armor Fix v0.3 [The Other Felix]
BM Wolf Greaves Fix [Aedroth]
Snow Bear Boot Fix [Corrodedsoul]
all of those are fixed by the UUMPP in the same way by replacing the meshes and the 1st view. no real difference in the meshes.

BugFix01 [shiva7663]
all the fixes are in the UUMPP, looks exact same

BugFix02 [shiva7663]
mostly the same, though there's a few differences, like with the light spell, and elemental shields, so it looks like user preference here. the other fixes are the same.

Cattle Fix [ps33/Peter]
the UUMPP uses this, same script

Corprus Bugfix [Inki]
looks like this fix is for earlier versions of morrowind, and not needed

Ebony Armor Fixes v1.1 [Sapphron]
both replace the same meshes, but have different textures for the groin piece. the UUMPP one matches the ground greaves. user preference for the groin mesh

Eisenfaust's Minor Fixes v1.01b [Eisenfaust]
most of the fixes are used except the archmage one, which isn't in the UUMPP, and the telvanni guard one, the UUMPP changes differently. the other fixes look the same.

Factor Fix v1.0 [Mithrim]
the UUMPP sort of fixes it, but doesn't have an activator that corrects the rank if you already are the factor of the EEC before the fix. use this one if you are already the factor of the EEC in bloodmoon

Hasphat's Books v1.0 [Monica21]
the UUMPP changes hasphat's note, it says the books can be found in vivec, which they are placed in the secret library. this mod adds them to the bookseller in balmora. there's no issues using both, except the note no longer mentions the bookseller.

MiniMods Collection [ManaUser]
they both have the same fix for pelagiad fort, the other content isn't touched by the UUMPP, like the barbarian fix.

NoLore Solstheim [Adam]
Solstheim Undialog [SeekerVI]
the UUMPP adds nolore to the solstheim topic, and disable it after arriving in solstheim. NoLore Solstheim just adds nolore. Solstheim Undialog integrates the topic into morrowind better, and should be used if preferred.

Ralen Hlaalo Quest Reward Fix [Stephane Geney]
this is fixed the same way in the UUMPP

Templar Pauldrons Fix v1.1 [Counciler]
this is fixed the same way in the UUMPP

Tribunal Quest Fix v1.0 [Enmesharra]
the UUMPP fixes this differently, adding more checks for other situations, but accomplishes the same thing

Uupse Fyr Bug Fix [Wormlore]
the UUMPP has a similiar fix, both accomplish the same thing

Wild Rare Ingredients v1.00 [Alphax]
the UUMPP uses this mod, same exact fixes

Almalexia Undialog [SeekerVI]
the UUMPP adds nolore to the unfiltered topics, Almalexia Undialog filters those dialog to temple members, so it's removed from more NPCs. Use the Almalexia Undialog to get rid of the tribunal almalexia dialog from most NPCs.

Bloodmoon Ammo Fix v1.0609 [Srikandi]
both fixes the single counts of ammo, but in different ways. Srikandi adds more ammo in general in varying stacks, while the UUMPP adds less ammo in general, but in stacks of 20 like in the rest of containers. both modify the same lists, and Srikandi's fix can be used over the UUMPP.

teh rest of the fixes listed aren't touched and can be used as needed. hopefully this should help when searching for bugfixes and using the UUMPP. it is a great bugfix mod and reccomended, just not as detailed in its fixes like the UMP.

edit:
here are some more fixes that weren't included on gluby's list that i found are covered by the UUMPP:

Brittlewind Fix [64057]
fix is exactly the same

Bloated Morrowind [MagicNakor ]
UUMPP includes this, and uses a levelled list for bloat rather than just adding a bloat per plant. the UUMPP also includes a patch to remove the plants if you have a mod that already includes Bloated MW, like herbalism for purists, or if you just like using Bloated MW itself.
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Nicole Mark
 
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Post » Fri Dec 24, 2010 8:03 pm

Thanks for doing all that, abyssmal terror :thumbsup: Good work
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stephanie eastwood
 
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Post » Sat Dec 25, 2010 4:16 am

http://www.ringen.net/~ajs/mw/pluginsmods.html

Misty Moon has several "fixes" listed on her website. I'm not sure if they constitute as bugs or not, or if they should be included.
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elliot mudd
 
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Post » Sat Dec 25, 2010 2:56 am

Misty Moon has several "fixes" listed on her website. I'm not sure if they constitute as bugs or not, or if they should be included.

Bloodmoon Armor fixes are already incorporated. The other "fixes" are tweaks to change flee behavior or weapon damage per author's preference.
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Solène We
 
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Post » Fri Dec 24, 2010 9:47 pm

i think almost all of the essentials are included in the latest unofficial patch, most of the rest are more or less preference mods.
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Miragel Ginza
 
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Post » Sat Dec 25, 2010 2:55 am

This looks great Gluby! Thanks. One problem I have always had with bugfixes is that I never know which ones to get so right now I just stick with the Unnofficial patch for Morrowind. Because it contains the most and I don't want conflicts.
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Michelle davies
 
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Post » Sat Dec 25, 2010 7:21 am

this should be updated! grate resource!
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gary lee
 
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Post » Sat Dec 25, 2010 8:29 am

This is confusing, so we need all of the bugfixes in the first post? I thought the unofficial patch took care of them?
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Austin England
 
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Post » Fri Dec 24, 2010 7:26 pm

This is confusing, so we need all of the bugfixes in the first post? I thought the unofficial patch took care of them?


http://www.gamesas.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&#entry12924494
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Judy Lynch
 
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Post » Fri Dec 24, 2010 10:51 pm

Thousands of apologies for dropping out of the world and leaving projects unfinished, all. I don't know how useful this list is anymore, or if it is still relevant, but, given that it is unlikely that I can continue the cataloging project, I freely grant anyone who wishes permission to take this list (and, in fact, any work I have done in regard to Morrowind) on and continue it, or incorporate it into other lists, or use it however you see fit. If anyone wishes, I am happy to send my source text documents (for ease, if it helps).

Cheers, all.

Gluby
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Gemma Archer
 
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Post » Sat Dec 25, 2010 7:52 am

welcome back! a WHOLE lot has changed since you left.
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He got the
 
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Post » Sat Dec 25, 2010 3:14 am

This was a very helpful list when I first started using mods!
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Rob Davidson
 
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Post » Sat Dec 25, 2010 7:09 am

welcome back! a WHOLE lot has changed since you left.


Thanks!

That does seem to be the case -- I noticed that new code patch right away, which looks very nice, though I haven't seen much else. What else is new and big? :)
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victoria johnstone
 
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Post » Sat Dec 25, 2010 12:32 am

Loved your series on comparing mods of the same type, herbalism and pet mods were great, would like to see graphic herbalism included in your herbalism guide :)
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Adriana Lenzo
 
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Post » Sat Dec 25, 2010 5:47 am

Thousands of apologies for dropping out of the world and leaving projects unfinished, all. I don't know how useful this list is anymore, or if it is still relevant, but, given that it is unlikely that I can continue the cataloging project, I freely grant anyone who wishes permission to take this list (and, in fact, any work I have done in regard to Morrowind) on and continue it, or incorporate it into other lists, or use it however you see fit. If anyone wishes, I am happy to send my source text documents (for ease, if it helps).

Cheers, all.

Gluby

Aw, that svcks :(
I was awaiting your other lists since you announced them.
Oh well, will you be releasing what you have?

Thanks for the hard work btw!
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Sanctum
 
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Post » Sat Dec 25, 2010 3:29 am

Thanks!

That does seem to be the case -- I noticed that new code patch right away, which looks very nice, though I haven't seen much else. What else is new and big? :)


the unofficial morrowind patch has been updated, superceded by the morrowind patch project. it fixes a large number of bugs missed by the ump, and also filters a lot of the dialog correctly. still being worked on too.

there's mlox, the plug-in compatibility checker, which helps sort of redundant mods, notifies any updates, and helps with load order. very useful.

and of course the morrowind code patch, which directly patches code to correct some outstanding bugs in the executable file. still getting developed at an astounding rate too.

plus things like tamriel rebuilt map 2, and a whole lot of new content like new creatures have been made.

you'll be kept busy for a few days getting caught up on all of the newness. :lol:
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Becky Palmer
 
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Post » Fri Dec 24, 2010 11:31 pm


there's mlox, the plug-in compatibility checker, which helps sort of redundant mods, notifies any updates, and helps with load order. very useful.
And this list was a godsend when compiling the conflicts rules between existing fix mods and the Morrowind Patch Project. Awesome work. I also used it for a post in quorn's suggestions thread for the next version of the MPP.

Glad to hear you're alive and well, thanks for stopping by again! And again: awesome work :thumbsup:
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Chantel Hopkin
 
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