Comprehensive Dragon Mods Guide

Post » Mon Jan 24, 2011 9:19 am

Gluby's Dragon Mods Catalog and Comparison Guide

Version 1.0 (Aug. 21, 2009) Pending revision


Unlike its successor, Oblivion, vanilla Morrowind and its expansions lack that great staple of genre fantasy that often provides the climactic battles and epic enemies we so enjoy: dragons. There are, of course, dragons in Elder Scrolls game lore; Bethesda just did not put them in Morrowind. Nonetheless, there are a number of modders, including one of the Morrowind development team members (Gary Noonan), who have released mods that remedy this problem. Some introduce dragons as hostiles to be encountered, some introduce them as pets or companions, and some do both.

There are not that many such mods, but there are enough to make it a bit daunting to try to sort them out without time-consuming trial and error. This Guide seeks to compare and contrast all the various dragon mods available, providing information (mostly objective, though I render an opinion here and there) and links to screenshots that, I hope, will render some of the footwork unnecessary. Where a mod includes the ability to have a dragon companion, this Guide gives some basic information on the companion functionality offered by the mod.

Note that I claim no status as expert by any means, and merely assume the role of librarian and cataloguer. If you have additional information that could make this a better Guide, or if there are any errors or mischaracterizations, please, by all means, either PM me and or post your comments here, and I will update the Guide as necessary.


Table of Contents

Several of the dragon mods described herein are based on and use the same mesh as a previous one. Where there is such a relationship, I have grouped these mods together. The following table serves to illustrate the relationships and show all the mods at a glance.

  • Reign of Fire v1.1 [Razhkul]
  • Lord of the Dragons v1.2 [MadMax]
  • Morrowind Advanced v1.82 [WormGod]
    • Dragon's Lair v1.0 [Gorg]
    • Dragon Companion [Kagrienac/KAGZ]
    • Abigail's Petshop v5.5 [Yati]

  • GIANTS Dragon Add-on v1.3 [The Puma Man]
  • Golem and Dragons [Nightwing69]
    • Infernal Summoning v1.1 [Lap]
    • Children of the Night Part 2 v1.01 [John Barbosa]
    • Dragon Entrancement Mod [Eric Dies]
    • Tamrielic Dragons v.5b [Haj]
    • Morrowind Additions v1.2 [M6n6M6 and Hikaru]
    • Morrowind Additions Revamped v0.9beta [brewu4 and Harlequin]

  • Tolarn Small Dragon Companion v1.05 [MentalElf]
  • Dragon v2.02 and The Green Dragon [Quentin Preik]



The Dragon Mods


http://usuarios.lycos.es/razhkul/ [Razhkul]: The Lamborghini of dragon mods, Reign of Fire adds an extensive quest, reminiscent of http://www.mobygames.com/game/windows/gothic-ii, in which four powerful dragons are attacking cities in Vvardenfell. The mod's quest is weaved into the main quest, optionally requires the player to be at least level 30, and introduces four new dungeons. Upon completion, it allows the player to hatch one baby dragon (from a choice of four available types: black, blue, green and red) that, with time, care and feeding, will grow into a rideable flying dragon.

Razkhul's dragons breathe fire, poison or "shock breath," are highly fire-resistant, and are quite balanced. Whichever is chosen, it is able to fly and, when an advlt, carry the player as well, and can be summoned with a Dragon Ring given to the player. The dragon can be ordered to follow, stay, eat, report health status, and go hunt. It can also be ordered whether to either fight alongside the player or to avoid combat, and to go to any of the major Vvardenfell towns and settlements. Of particular interest to purists and realism buffs, Razhkul's dragons not only can be fed, but require feeding, and will refuse to carry the player, rebel, and even die of starvation if not fed.

The plot and scripting are sophisticated and intricate, and not at all easy to cheat at (or playtest on the cheap, for that matter). The mod has a few glitches, and the writing has numerous syntactical problems of the sort that tend to indicate it was written by a fluent and talented, but imperfect, non-native English speaker, that detract from the quality of the mod. However, the 3D models and animation, which appear to be done by the author, are gorgeous, even breathtaking—none of the others even come close—and many in the forums report finding this mod highly enjoyable even with the glitches. [Apr. 2005. Be sure to check out Bahamut's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6234, which dresses the dragons in even more beautiful high-resolution textures (screenshots below).]

[NOTE: If any skilled scripter would care to examine and fix the glitches in the scripting, I would be happy do to textual editing and anything else for which I am technically competent to fix the problems in this mod. PM me if you're interested. It might also be worth considering to add comments for Children of Morrowind NPCs on the dragons.]
    Companion Features


  • Companion Warping: Simple warping script.

  • Inventory Sharing: None apparent.

  • Companion Leveling: Dragon gradually grows in size and power with age and copious feeding, increasing Health, Strength, Agility and Endurance until it becomes an advlt.

  • Other Features:
    • Recall ring allows summoning of dragon at any time, and it can be sent away to a number of preset locations in towns and settlements throughout Vvardenfell (Mournhold or Solstheim not included).

    • Rideable by player when full-grown.

    • Breath weapon fireable in flight.

    • Can fly, and certain types can waterwalk.

    • Must be fed food (meat, kwama eggs and other foods) to survive and grow, and can die of starvation.

    • Hotkey commands used for interaction and mounting.

    • Scripted to never attack the player under normal circumstances, but can rebel and attack the player if not fed and cared for. (If this occurs, the player can subdue the dragon and regain control of it.)



  • Exterior Cells Modified:
    • Minor changes to Ashlands Region (-1, 4), Bitter Coast Region (-5,-4) and Sheogorad (1, 24).

    • Significant changes to Azura's Coast Region (17, 9).


    http://usuarios.lycos.es/razhkul/screenshots/index.htm
    http://www.tesnexus.com/imageshare/image.php?id=1274: A baby blue dragon, profile shot
    http://www.tesnexus.com/imageshare/image.php?id=1275: Dragon companion command dialog
    http://www.tesnexus.com/imageshare/image.php?id=1276: Absolutely awesome
    http://www.tesnexus.com/imageshare/image.php?id=1277: A red dragon breathing fire
    http://www.tesnexus.com/imageshare/image.php?id=1278: A baby black dragon; will it eat Fargoth?
    http://planetelderscrolls.gamespy.com/View.php?view=POTD.Detail&id=133 (Planet Elder Scrolls)
    http://planetelderscrolls.gamespy.com/View.php?view=POTD.Detail&id=277 (Planet Elder Scrolls)
    http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6234 (Planet Elder Scrolls)



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=499 [MadMax]: If Reign of Fire is the Lamborghini of dragon mods, Lord of the Dragons is the Cadillac. This is a very solid treatment of the dragon companion theme by the creator of the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2811 mod, with more of a focus on the dragonriding aspect of having a pet dragon. It adds a short but difficult quest, given by an intrusive dremora in Balmora, to defeat a certain evil dark lord, with the reward being the service of three rideable flying dragons summonable at any time by a command ring (which can also be used to teleport the player to the dragons' lair and fix technical flying problems).

The dragons, based on original meshes and animation (done by JB and Wasp, respectively), are very impressive and work without problems, and the controls are not too difficult to get used to. They can be ridden by the player with up to one companion in tandem, and their breath weapons can be fired in flight. Other than being ridden, they can be ordered to report their Health and relevant stats, sent back to their lair, and used as scaly pack mules via the Tribunal Companion Share function. The dragons are extremely tough; they regenerate Health quickly and are immune to most attacks, with the most obvious exception of magical weapons.

In terms of the mod's limitations, it should be noted that these dragons are more akin to vehicles than companions. While the models are superb, they appear to be limited to flight only, hovering in one place when not being ridden. Indeed, one house mod, Marc's http://planetelderscrolls.gamespy.com/View.php?id=275&view=Mods.Detail, even has parking designed for MadMax's dragons. Other commonly-noted weak points of the mod are that the breath weapons are hard to aim and appear as unimpressive balls, and that the eyes of the black dragon appears to have no texture applied—they're plain-paper-white. The mod also suffers from numerous grammatical, tense and other syntactical errors that detract from the otherwise high quality of the mod. [Jan. 2005. Designed to be compatible with Cortex's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=771.]
    Companion Features


  • Companion Warping: None.

  • Inventory Sharing: Tribunal Companion Share function.

  • Companion Leveling: Dragons progress through 100 levels of development as they are flown and their breath weapons used, improve maximum speed, breath weapon damage and Health.

  • Other Features:
    • Rideable by player and one companion in tandem.

    • Always flying.

    • Command ring allows summoning of any of the three dragons at any time, and dragons can be sent back to their lair via dialog.

    • Breath weapon fireable in flight.

    • Scripted to never attack the player, no matter how much the player hits the dragon.



  • Exterior Cells Modified:
    • Significant changes (including change of cell name) to Sheogorad Region (-5, 27), an ocean area with literally nothing in it before this mod.


    http://www.tesnexus.com/imageshare/image.php?id=1261: Flying a red dragon
    http://www.tesnexus.com/imageshare/image.php?id=1262: Red dragon seen from below 1
    http://www.tesnexus.com/imageshare/image.php?id=1263: Red dragon seen from below 2
    http://www.tesnexus.com/imageshare/image.php?id=1264: Standard 3rd-person view riding black dragon toward a bridge
    http://www.tesnexus.com/imageshare/image.php?id=1265: Riding a green dragon; the wing textures stretch gorgeously
    http://www.tesnexus.com/imageshare/image.php?id=1266: 1st-person view riding a black dragon 1
    http://www.tesnexus.com/imageshare/image.php?id=1267: 1st-person view riding a black dragon 2
    http://www.tesnexus.com/imageshare/image.php?id=1268: Saddlebags (Tribunal companion share)
    http://www.tesnexus.com/imageshare/image.php?id=1269: The summoning ring command messagebox
    http://www.tesnexus.com/imageshare/image.php?id=1270: A green dragon; these dragons' wings are their arms
    http://www.tesnexus.com/imageshare/image.php?id=1271: Riding a green dragon
    http://www.tesnexus.com/imageshare/image.php?id=1272: Riding a black dragon
    http://www.tesnexus.com/imageshare/image.php?id=1273: The black dragon's eyes are white and untextured



http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4967 [WormGod/Gary Noonan, ed. Stromgarde & Pookhill]
An extensive mod, Morrowind Advanced (MWA) adds and changes a substantial amount of content to the game and makes many minor tweaks, with the goal of making the game more challenging. It adds new creatures, including dragons, to locations and leveled lists, as well as new dungeons. The dragons are based on WormGod's own 3D models, and are good quality, on par with the rest of the creatures in the game. They are of the quadrupedal type, similar to brontosaurii with membraneless "wings," and are quite fearsome looking.

[NOTE: I have not yet tested personally the dragons in MWA or examined the ESP; the information here is what can be gleaned from its documentation. Any information as to its nature, play and relative difficulty levels (particularly the range of levels assigned to dragons) would be appreciated—particularly since I will implement it into my upcoming "Comprehensive Major Creature Mods Catalog and Guide."]

See the screenshots for Dragon's Lair, below, for images of WormGod's dragons.


http://gorg.ufrealms.net/#dragonslair
Adds leveled (20 to 45) dragons to the leveled creature lists in the mountains and ashlands area, particularly around ruins, along with a dragon lair containing a level 55 dragon and an iron golem. It also adds a fairly powerful and possibly-unbalancing weapon, the Dragon Fireblade (damage 60 with three CE enchantments). The mod uses WormGod's dragon meshes. It provides no companion/pet dragons.

http://www.tesnexus.com/imageshare/image.php?id=1238: A young dragon
http://www.tesnexus.com/imageshare/image.php?id=1239: An advlt dragon
http://www.tesnexus.com/imageshare/image.php?id=1240: An old dragon
http://www.tesnexus.com/imageshare/image.php?id=1241: An elder dragon
http://www.tesnexus.com/imageshare/image.php?id=1242: Being roasted by an elder dragon; others spectate
http://www.tesnexus.com/imageshare/image.php?id=1243: Nagafen, the ancient dragon, in lair
http://www.tesnexus.com/imageshare/image.php?id=1244: Nagafen closeup



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2208 [Kagrienac/KAGZ]: A hasty adaptation of an older version of Grumpy's Wolf Companion, this mod replaces the wolf with a dragon named "Dormwog" (an anagram of Wormgod, whose dragon mesh this mod uses) and changes where it is obtained. The dragon is magic-resistant, and its Health, Fatigue, Strength and Speed are indexed to the player's corresponding stats, with the rest of its stats being generally high. It can be commanded to follow, stay and "watch my back" (wander), and can be fed healing potions.

The mod is very simple and straightforward, though some may feel that Wormgod's evil-looking dragons make far better hostiles than pets. More problematically, it leaves most, if not all, dialogue (including its usage of werewolf sounds) unchanged in the adaptation from Grumpy's wolf, Spot. So, for example, when the player gives the dragon a potion, the player will see it referred to as Spot (as in, "Uuurrrk!! A wolf like Spot wouldn't ever drink such lousy crap!"). [Dec. 2004.]
    Companion Features


  • Companion Warping: Grumpy's warping script.

  • Inventory Sharing: None.

  • Companion Leveling: Health, Fatigue and Strength are indexed to multiples of the player's corresponding stats.

  • Other Features:
    • Speed dynamically set to 120% of player's Speed.

    • Command ring allows install recall of dragon.

    • Water breathing.

    • Dragon can be fed healing potions for healing.


    http://www.tesnexus.com/imageshare/image.php?id=1284 (author's screenshot included with download)
    http://www.tesnexus.com/imageshare/image.php?id=1285 (author's screenshot included with download)



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=185 [Yati]
An ambitious mod that incorporates a large amount of modding community animal modeling work. It adds a merchant in Seyda Neen with around 80 different types of pets, both mundane and fantastic, for sale. The available pets include the usual guars, packrats, wolves and so forth, but the mod adds on a whole slew of new animals. It has in-game animals, such as cliff racers, kagouti, horkers and durzogs. It has farm animals, including cows, horses, and donkeys; goats and pigs; chickens, ducks, turkeys and geese; and even rabbits—all with male and female variants (cow and bull, rooster and hen, etc.). It has wild animals—arctic wolves, deer, snakes, elephants. It even has wasps and sea animals, such as crabs, sharks and tortoises. And for fantastical fare, it has a quest to get a dragon (WormGod's 3D model) and a unicorn. Several of these creatures are purchasable as babies and grow to advlthood.

Many of these will be, of course, of questionable utility as companions, but will go well with house mods and for those of a collecting mindset. The text has the types of errors indicating the author is not a native English-speaker. Be sure to read the documentation carefully. [May 2004. Conflicts reported with Puma Man's The Wilderness Mod v2.1, Jaxalot's Vampire Realism, DragonHonor's Tomb, and Cutthroat's Partners v2.5. See comments at Planet Elder Scrolls download link.]

  • Companion Warping: Custom warping script.

  • Inventory Sharing: Tribunal Companion Share on appropriate pets.

  • Companion Leveling: Companions automatically gain experience and level with combat or with training, increasing their combat skill, damage, health, magicka, and agility. Baby pets (including the dragon) increase in size with each level, becoming advlt at level 10 (the maximum).

  • Other Features:
    • Adds "Teleport Pets" spell for local use and "Travel" spell for transporting you and all pets to set locations in Vvardenfell

    • Huge variety of animals available

    • Companions can be fed herbs for healing, as well as grass, rats, worms and "nutriment"

    • Pets can be resurrected with potions purchasable from pet vendor

    • Pets can be named in-game, but player can only choose from a scripted selection of available names


    http://planetelderscrolls.gamespy.com/fms/Image.php?id=6895 (PES)



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1103 [The Puma Man]
This "standalone add-on" for Puma Man's extensive creature mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=994 adds leveled flying dragons (levels 40 to 100) to various locations via leveled creature lists. It does not require GIANTS, and can indeed be run alone. These dragons use Daikatana's meshes with DarkIllusion's animations. Unfortunately, these 3D models, like many of the creature models used in GIANTS, are blocky, rudimentary, and unappealing, and the quality is not consistent with the quality of Bethesda's models. The dragons actually, I believe, look quite like the dragons from the old 1970s Atari 2600 console game Adventure (a characteristic which has a quite-distinct nostalgic appeal, actually). This mod provides no companion/pet dragons.

http://www.tesnexus.com/imageshare/image.php?id=1256: Side view of a GIANTS dragon
http://www.tesnexus.com/imageshare/image.php?id=1257: Close-up shot
http://www.tesnexus.com/imageshare/image.php?id=1258: Front view
http://www.tesnexus.com/imageshare/image.php?id=1259: Rear view
http://www.tesnexus.com/imageshare/image.php?id=1260: A gaggle of dragons breathing fire at my character


http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4197 [Nightwing69]
One of the earlier dragon mods, Golem and Dragons adds large steel golems and several kinds of dragons to a handful of locations (about 15), most of which are in the Red Mountain and Sheogorad areas (although there is apparently one in the Balmora area!). The golems are level 50 and are strangely reminiscent of anime-style giant-robots-with-swords). The dragons range in level from 60 to 80, and come in three variants: a red dragon, a black dragon, and a flying green dragon. The game also adds a couple of swords that verge on being unbalanced.

If I am not mistaken, Nightwing69's dragons are adapted conversions from the game Neverwinter Nights, and are quite impressive and large (twice the player's height or so). They recall D&D's archetypal red and black dragon illustrations, down to horn style and placement (which makes sense given that Neverwinter Nights is one of the longstanding series of games based on the D&D franchise).

Unfortunately, Nightwing69's models have fairly egregious animation problems. In both dragons' idle and walking animations, there are glitches that puts the dragon in a completely different position for one frame, and one has a small "hopping" glitch as well. Several of the animations for the green dragon (which only flies) are mechanical, slow and not at all fluid—akin to the rudimentary mechanical movement one might see in electronic toys or amusemant park displays. Furthermore, fire breath attacks visually originate from the upper belly/lower chest area of the dragons. These problems may ruin the appeal for some, though many of them may not be as noticeable in the heat of the action when fighting the things.

Finally, note that this mod contains a few "dirty" GMST references and contains probably-accidental changes to bonewalkers and to a number of NPCs, all of which should be cleaned from the mod before use.

This mod provides no companion/pet dragons.

http://www.tesnexus.com/imageshare/image.php?id=1634: Red dragon testing in Balmora
http://www.tesnexus.com/imageshare/image.php?id=1635: Red dragon in the Balmora canol
http://www.tesnexus.com/imageshare/image.php?id=1636: Red dragon attack animation shot 1
http://www.tesnexus.com/imageshare/image.php?id=1637: Red dragon attack animation shot 2
http://www.tesnexus.com/imageshare/image.php?id=1638: Red dragon attack animation shot 3
http://www.tesnexus.com/imageshare/image.php?id=1639: Red dragon attack animation shot 4
http://www.tesnexus.com/imageshare/image.php?id=1640: Red dragon attack animation shot 5
http://www.tesnexus.com/imageshare/image.php?id=1641: Green dragon flying in the distance
http://www.tesnexus.com/imageshare/image.php?id=1642: Green dragon closeup 1
http://www.tesnexus.com/imageshare/image.php?id=1643: Green dragon closeup 2
http://www.tesnexus.com/imageshare/image.php?id=1644: Green dragon attacking over Balmora
http://www.tesnexus.com/imageshare/image.php?id=1645: Green dragon fighting a guard
http://www.tesnexus.com/imageshare/image.php?id=1646: Black dragon testing in Balmora
http://www.tesnexus.com/imageshare/image.php?id=1647: Fire breath attacks comparison shot
http://www.tesnexus.com/imageshare/image.php?id=1648: Black dragon testing in Vivec 1
http://www.tesnexus.com/imageshare/image.php?id=1649: Black dragon testing in Vivec 2
http://www.tesnexus.com/imageshare/image.php?id=1650: Steel golem shot 1
http://www.tesnexus.com/imageshare/image.php?id=1651: Steel golem shot 2


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1213 [Lap]
    A highly acclaimed, roleplaying- and purist-friendly mod that allows you to summon and permanently bind creatures to your service by obtaining the proper summoning books and reagents and performing the appropriate ritual. There are 25 different creatures that can be summoned, many with new 3D models, including dragons (using Nightwing69's meshes and animations), liches, boneraptors, glass and iron golems, skeletal guards, and balrogs.

    For traveling via teleport and where large creatures can't follow, summoned creatures can stored in inventory in soulstones. However, only one can be active at any given time, and each has Conjuration skill and Magicka requirements. Infernal Summoning is one of the few companion mods that is designed with mages (and their indiscriminate area-effect damage spells) in mind, and its companions will not ever attack the player even when directly attacked.

    The mod adds three new dungeons and is initiated when you find the first, Conjurer's Sanctuary, on an island east from the coast of Sadrith Mora. [Sep. 2002. Main download is version 1.0; be sure to get the version 1.1 patch at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1216.]


  • Companion Warping: None.

  • Inventory Sharing: None.

  • Companion Leveling: None apparent, but better companions become available as the player character's Conjuration skill increases.

  • Other Features:
    • Companions summoned via intricate magic rituals.

    • Companions can be stored in a soulstone in inventory.

    • Carefully game-balanced.

    • Mage-friendly; companions will never attack the player, and some are magic resistant.


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1462 [John Barbosa]

The second (and last) part of an earlier, well-regarded major quest trilogy. Not having played it myself, I cannot do it justice here by way of description, so I will merely address the fact that it contains, among other things, two dragons—one as a quest-giver and one as an epic-scale enemy the player will need to fight with companions. The mod uses Nightwing69's Neverwinter Nights dragon meshes, and, given that its models and animation files were used as the basis for Eric Dies's Dragon Entrancement Mod, below, it is likely subject to the same animation glitches. [Jan. 2003. Any verification of the animation issue, one way or the other, and any additional information, including a well-written description by someone with familiarity with the mod, would be gladly welcomed.]



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1612 [Eric Dies]: An unpolished mod that adds a "small comical quest" to kill a high-level (level 100!) black dragon, and allows the player to obtain a black or red dragon companion. The dragon companion, which is fairly large (though not nearly so large as the enemy dragon the player must first kill), uses the game's slave companion functionality. It can be ordered to follow, stay, or "guard around this area," and provides travel service to Vivec, Mournhold and its lair. It has very high stats, is immune to fire, and is extremely durable and fast (5,000 Health and a speed of 250).

The mod uses Nightwing69's dragon meshes, and unfortunately retains the egregious idle and walking animation glitches seen therein—particularly with the red dragon, which goes into a badly glitched idle animation loop when told to stay in place. Because the animation glitches are highly distracting to the eye and likely to be a constant source of irritation—after all, one is going to see a companion dragon's idle animations quite frequently—these animation glitches effectively ruin the appeal of this mod. Furthermore, the quest and writing involved are well below the general quality level of the game, and border on sophomoric. Considering these problems, I cannot but recommend avoiding this mod. [Mar. 2003. The mod contains at least one "dirty" entry that should be deleted (the VampireMolag script), and may contain others.]
    Companion Features


  • Companion Warping: None.

  • Inventory Sharing: None.

  • Companion Leveling: None.

  • Other Features:
    • Very fast; Speed is statically set at 250.

    • Player given "Dragon's Trust," a strong Heal Other power (usable once per day) by an NPC in the dragon's lair.

    • Provides instant travel service to its lair an two other set locations.



  • Exterior Cells Modified:
    • Significant changes in West Gash Region (-1, -2).


    http://www.tesnexus.com/imageshare/image.php?id=1245: Enemy quest dragon size comparison
    http://www.tesnexus.com/imageshare/image.php?id=1246: Learning how to barbecue
    http://www.tesnexus.com/imageshare/image.php?id=1247: NPC Iriana Lemone in the dragons' lair
    http://www.tesnexus.com/imageshare/image.php?id=1248: The two pet dragons together in their lair
    http://www.tesnexus.com/imageshare/image.php?id=1249: The red dragon's glitched idle animation
    http://www.tesnexus.com/imageshare/image.php?id=1250: Pet black dragon size comparison
    http://www.tesnexus.com/imageshare/image.php?id=1251: Companion command dialogue
    http://www.tesnexus.com/imageshare/image.php?id=1252: Companion travel messagebox dialog
    http://www.tesnexus.com/imageshare/image.php?id=1253: Profile shot of red dragon walking
    http://www.tesnexus.com/imageshare/image.php?id=1254: The red dragon dutifully following
    http://www.tesnexus.com/imageshare/image.php?id=1255: Red dragon closeup
    http://www.tesnexus.com/imageshare/image.php?id=2428: Minor "hopping" animation glitch shot A
    http://www.tesnexus.com/imageshare/image.php?id=2429: Minor "hopping" animation glitch shot B (alternate between shots A and B to get a sense of it)



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2368 [Haj]
A mod that seeks to adhere strictly to lore-correct content, Tamrielic Dragons adds putatively Akaviri-style dragons and tiny "dragonlings" (as seen in Daggerfall), along with ingredient scales obtainable from them. The dragons are relatively low-level (3 and 16). The 3D models are based on a heavily-modified version of Nightwing69's converted Neverwinter Nights dragon meshes, with edited animations. The models do not appear to suffer from the animation glitches seen in Golem and Dragons and Dragon Entrancement, but the large dragon is improperly situated such that it sits suspended 5 or 6 feet above the ground, thus making the mod pretty much unusable as is. The mod provides no companion/pet dragons.

http://www.tesnexus.com/imageshare/image.php?id=1279: A Seyda Neen guard fighting a dragonling
http://www.tesnexus.com/imageshare/image.php?id=1280: Looting Faery Dragon Scales from a dead dragonling
http://www.tesnexus.com/imageshare/image.php?id=1281: The dragon, suspended in the air
http://www.tesnexus.com/imageshare/image.php?id=1282: Another shot of the suspended-above-ground problem


http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3252 [M6n6M6 and Hikaru]
Morrowind Additions is a major creature and items mod that adds much more than dragons. Indeed, in addition to three kinds of dragons (based on Nightwing69's meshes), it adds over 40 new creatures and variants, ranging from the relatively mundane wildlife (elephants, mammoths, snakes, sharks, butterflies, wasps and young versions of the stock creatures) to more fantastical fare ("aggressive butterflies," death moths, various forms of Chaos warriors and spellcasters, "shroomsters," sludges, mogs and Motavians). Furthermore, it adds 43 new weapons, several new ingredients and creature-derived items, several dungeons and lairs, and a new location—Dragon Isle. The mod provides no companion/pet dragons.

[I have not yet tested personally Morrowind Additions or examined its ESP; the information here is what can be gleaned from its documentation. Any information as to its quality, nature, play and relative difficulty levels (particularly the range of levels assigned to dragons and whether the black and red versions suffer from the animation glitches seen in other Nightwing69 dragon mesh mods) would be appreciated—particularly since I will implement it into my upcoming "Major Creature Mods Catalog and Guide."]


http://www.tesnexus.com/downloads/file.php?id=297 [brewu4 and Harlequin]
Morrowind Additions Revamped is an update of Morrowind Additions that fixes some bugs, adds creatures to leveled lists, removes some species, and makes a number of other tweaks and changes. The last version made available appears to be a beta. Like its predecessor, it provides no companion dragons.

[Any further information, particularly as to whether this mod is complete, would be appreciated.]



http://www.mentalelfz.com/tolarn.html [MentalElf]: Adds a mini-quest involving following what is effectively a magical breadcrumb trail from Tel Vos to a dragon's lair in the Ashland, where the player must defeat a mother dragon guarding five eggs. Though the player can have only one at a time, each egg can hatch into a miniature grey flying dragon companion who grants its master a constant-effect bonus to Intelligence and Willpower that is quite substantial (ranging from 10 to 48 for each).

The dragon itself is rather hardy, possesses constant-effect Reflect, magicka resistance and health regeneration, and can independently rise through over 100 levels of development, becoming quite powerful. The player can obtain two wands that allow the dragon to be banished and resummoned at will, effectively allowing it to function as a summoned creature and ameliorate some of the problems involved in a companion mod with no warping. The dragon can be commanded, via dialog box rather than dialogue, to follow, to stay, to report its stats, and to feed on kwama eggs for healing.

The dragon model and animations are adapted by the author from a free dragon mesh available on the Internet, and are relatively simple and rudimentary. The wands feature miniature Tolarn dragon heads, and are oddly appealing on that basis. [Sep. 2005.]
    Companion Features


  • Companion Warping: None.

  • Inventory Sharing: None.

  • Companion Leveling: Independently progresses through 100 levels of development based on number of attacks performed, improving its Health, its attack and defense capabilities, and the "gift power" granted to the player.

  • Other Features:
    • Very fast; Speed is statically set at 250.

    • Flying.

    • Special wands allow summoning and unsummoning of dragon, which can thus can be "put away" at will.

    • Scripted to never attack the player, no matter how much the player hits the dragon.



  • Exterior Cells Modified:
    • Significant changes in Ashlands Region (0, 16).


    http://www.mentalelfz.com/tolarn.html (includes an animated GIF -- nice touch!)
    http://www.tesnexus.com/imageshare/image.php?id=1283: The companion command dialog box
    http://www.tesnexus.com/imageshare/image.php?id=2362: Close-up rear-oblique view of the dragon
    http://www.tesnexus.com/imageshare/image.php?id=2363: The summoning wand in action
    http://www.tesnexus.com/imageshare/image.php?id=2364: SPOILER: The dragon's lair
    http://www.tesnexus.com/imageshare/image.php?id=2365: SPOILER: The entrance is quite easy to miss
    http://www.tesnexus.com/imageshare/image.php?id=2366: SPOILER: The mother dragon's greeting; prepare for a fight
    http://www.tesnexus.com/imageshare/image.php?id=2367: SPOILER: The mother dragon
    http://www.tesnexus.com/imageshare/image.php?id=2368: SPOILER: The dragon eggs shimmy and shake!
    http://www.tesnexus.com/imageshare/image.php?id=2369: SPOILER: Hatching a baby
    http://www.tesnexus.com/imageshare/image.php?id=2370: The "banishing" wand, useful for putting the dragon away for a while
    http://www.tesnexus.com/imageshare/image.php?id=2371: M'Aiken, the Khajiit who tells you how to find the lair
    http://www.tesnexus.com/imageshare/image.php?id=2372: Once you come back with the small dragon, he can sell you the wands to summon and unsummon it



http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4194 [Quentin Preik]
Mainly of interest as a modder's resource, this is the first dragon mod made for Morrowind. Neither of these resources is made for players, though The Green Dragon contains a demonstration dragon put in "a crappy cave near Ald'Ruhn." Dragon v2.02 only contains art files (meshes and some rudimentary textures) The file put up by redwoodtreesprite contains both Dragon v2.02 and The Green Dragon, along with some documentation files on animation.

http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/QuentinPriek-Dangleberry/Dragons/dragon18.jpg: Author's playtest screenshot of a console-spawned dragon, courtesy of redwoodtreesprite
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/QuentinPriek-Dangleberry/Dragons/dragon20.jpg: Author's screenshot, courtesy of redwoodtreesprite



Change Log

Version 1.0 (Aug. 21, 2009)
  • Cleaned up editing gaffe in description of Nightwing69's Golem and Dragons (thanks, Artimis Fowl the Third).


Version 0.98 (Feb. 11, 2008)
  • Major revisions of entries for all companion-bearing dragon mods: MentalElf's Tolarn Small Dragon Companion v1.05 (including 11 new screenshots), Eric Dies's Dragon Entrancement (including 2 new screenshots), MadMax's Lord of the Dragons v1.2, Kagrienac's Dragon Companion, and Razhkul's Reign of Fire v1.1 (including link and screenshot for Bahamut's texture replacer).

Version 0.97 (Feb. 1, 2008)
  • Added Lap's Infernal Summoning v1.1 to the list.

Version 0.96 (Jan. 29, 2008)
  • Added Yati's Abigail's Petshop v5.5 and John Barbosa's Children of the Night Part 2 v1.01 to list.
  • Some minor editing, including an update of the description for Eric Dies's Dragon Entrancement Mod reflecting its derivative status in relation to Children of the Night Part 2 v1.01.

Version 0.95 (Jan. 22, 2008)
  • Extensive editing, rewriting, and reformatting.
  • Table of contents added and mods reordered.
  • Added reference and link to Bahamut's recently-released Reign of Fire Dragon Texture Replacer in the description for Razhkul's Reign of Fire.

Version 0.92 (Jan. 12, 2008)
  • Fully HTMLized document.
  • Minor correctional edits throughout.
  • Added entries for Morrowind Additions and Morrowind Advanced.

Version 0.90 (Jan. 10, 2008)
  • Added entry and screenshots for Nightwing69's Golem and Dragons mod.
  • Rewrote much of description for Eric Dies's Dragon Entrancement Mod.
  • Added entry for Quentin Preik's Dragon mods, Dragon v2.02 and The Green Dragon.


User avatar
Justin
 
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Post » Mon Jan 24, 2011 9:12 am

There's also Quentin Priek's demo mod, but that was mainly released to show that animated creatures were possible in Morrowind. The dragon is cute, simplistic and a bit cartoony. Perfect for a bit in one mod project I have, but too crude for most sophisticated players I suspect. I don't know if it is even available for download anywhere...

Of course if anyone would like to check out one of the mods responsible for inspiring some of the great creature modders, I could upload it.

----------------------------------------------------------

There's a dragon mod I've been trying to find for years now. Someone modified Wormgod's dragon so it had wing membranes. It was once at PES, though that was a very long time ago. And whatever cd I had it archived on was in a box that some not very bright maintenance men stole from us in our previous apartment. (My only solace for losing 25 cds of archived mods was thinking of how frustrated the thieves probably were when they realized they had stolen a bunch of game mods and not discs full of downloaded music or such.)
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CArlos BArrera
 
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Post » Mon Jan 24, 2011 6:26 am

.... Of course if anyone would like to check out one of the mods responsible for inspiring some of the great creature modders, I could upload it.....

Yes, please! :)
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Killah Bee
 
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Joined: Sat Oct 06, 2007 12:23 pm

Post » Mon Jan 24, 2011 12:31 am

I dont care for having pets, but I want enemies to kill. Which of those provide uber dragons?

I have Giants Dragons addon, is that the best one?
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natalie mccormick
 
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Joined: Fri Aug 18, 2006 8:36 am

Post » Mon Jan 24, 2011 3:55 pm

Yes, please! :)


http://www.gamesas.com/bgsforums/index.php?showtopic=795212
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daniel royle
 
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Post » Mon Jan 24, 2011 2:08 am

http://www.gamesas.com/bgsforums/index.php?showtopic=795212
Much obliged, thank you. :)

Are either of you familiar with Golem and Dragons by Nightwing, 2.73 MB?
Golem and Dragons
Filename: nightwing_mw.zip
Author: Nightwing
Size: 2.7 MB
Created: 11/12/2002
Updated: 11/12/2002
This plugin adds steel Golems and a variety of Dragons to Morrowind. The esp file is updated for the latest Morrowind patch and Tribunal.


I could not find it elsewhere so there should be a copy on ElricM shortly if you would care to have a look at it.
User avatar
Gill Mackin
 
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Post » Mon Jan 24, 2011 4:56 pm

Excellent! I'll check these out and integrate them into a new Modders' Resources section in the FAQ.
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Milagros Osorio
 
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Post » Mon Jan 24, 2011 9:51 am

Where can I download these MODS?
User avatar
Charlotte Henderson
 
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Post » Mon Jan 24, 2011 5:22 am

Where can I download these MODS?
Erky, the links to the various download sites and lottsa other useful information are in the PINNED: *** MORROWIND MODS FAQ *** at the top of the Forum page.

Welcome to the Forums and please have a customary fishystick; this one has major links embedded so perhaps worth bookmarking - http://www.mwmythicmods.com/fishy.htm.
Also recommended - http://www.mwmythicmods.com/starting.htm - but I'm biased. ;)


N.B. Golem and Dragons by Nightwing is now posted at ElricM.com.
Enjoy! :)
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Alessandra Botham
 
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Post » Mon Jan 24, 2011 2:53 am

Added an entry for Nightwing69's original Golem and Dragons mod from Nov. 2002.

Thanks, Ronin49, for putting that up.

To do so far:

Add entries and screenshots for Quentin Priek's demo (thanks, Redwoodtreesprite!), Morrowind Advanced and Morrowind Additions.
Add links to download locations.
Reorder the dragon mods list in some more sensible way.
Reformat it for pure HTML (rather than pidgin HTML/80-column-text).

Edited: Closer to done now.
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Svenja Hedrich
 
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Post » Mon Jan 24, 2011 10:16 am

nm
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Nathan Risch
 
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Post » Mon Jan 24, 2011 10:22 am

This should make it more readable. No more pidgin HTML/80-column text.

Not perfect, but then I'm not a web page designer. And there has GOT to be an easier way to translate regular HTML to forum HTML!
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sarah
 
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Post » Mon Jan 24, 2011 10:56 am

Guide updated to v0.95. Please, if anyone has any corrections or additional information that would be useful -- conflicts, bugs, problems, nice combinations (such as Mori Mountain Estate with Lord of the Dragons), etc., let me know.
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Laura Tempel
 
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Post » Mon Jan 24, 2011 11:28 am

Dragons are coming out of the woodwork in unexpected mods. I found some hiding in Abigail's Petshop, Infernal Summoning, and even Children of the Night Part 2. Sneaky little things.
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Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Mon Jan 24, 2011 3:06 am

Guide updated to v0.98, with full revisions of about half of the entries.

As you may be able to see, I changed the visual format on the edited entries (see the change log). I'd appreciate any opinions on which format is more appealing (compare the entry for Reign of Fire with that of Abigail's Petshop for a good contrast).

Cheers!
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Astargoth Rockin' Design
 
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Post » Mon Jan 24, 2011 2:06 am

As you are adding Quests with Dragons in them, there is 'A Drow Story' by Auslander, available at Elric M. This features a size-changing Dragon Companion, for the Companion in the Quest, not the player. Fun, but quite an old mod though.
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Benji
 
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Post » Mon Jan 24, 2011 4:07 pm

Thank you so much for this very useful Catalog/Guide.

I have a question to dragon-experts:

I do not see particles effect (fire) of the dragons from Reign of Fire v1.1 [Razhkul].
What could be the reason?

In NifScope:

http://i109.photobucket.com/albums/n45/AxelIP/DragonSnap3.jpg

I the game (I am getting same negative results playing original mod).

http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot256.jpg

Problem/s (also white eyes) are described in details here:
( http://www.gamesas.com/bgsforums/index.php?showtopic=805316 )


Thank you.

:)
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Annick Charron
 
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Post » Mon Jan 24, 2011 11:24 am

As you are adding Quests with Dragons in them, there is 'A Drow Story' by Auslander, available at Elric M. This features a size-changing Dragon Companion, for the Companion in the Quest, not the player. Fun, but quite an old mod though.


Thanks, Symon. I'll check it out and put in an entry for it.


Thank you so much for this very useful Catalog/Guide.

I have a question to dragon-experts:

I do not see particles effect (fire) of the dragons from Reign of Fire v1.1 [Razhkul].
What could be the reason?



My pleasure, A1x2e3l. I hope you and other modding/modeling experts can get that figured out. It seems to be a difficult problem, from what I've gleaned from the forums.
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GLOW...
 
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Post » Mon Jan 24, 2011 12:23 pm

Thanks for an excellent list/guide. :thumbsup:
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Gaelle Courant
 
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Post » Mon Jan 24, 2011 6:32 pm

Just a little nudge to prevent this from falling into oblivion.
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Jack
 
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Post » Mon Jan 24, 2011 4:21 am

Awesome! This helped soo much!
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DAVId MArtInez
 
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Post » Mon Jan 24, 2011 2:35 am

Would http://planetelderscrolls.gamespy.com/fms/Image.php?id=71392 qualify for the list? I know that atm all he's doing is selling shiny stuff, chatting with adventurers and showing off his golden, bump-mapped scales, but I've heard rumors that before the end of the year he might get a twin brother who's nasty. Very nasty. :D
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Angela
 
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Post » Mon Jan 24, 2011 4:28 am

Would http://planetelderscrolls.gamespy.com/fms/Image.php?id=71392 qualify for the list? I know that atm all he's doing is selling shiny stuff, chatting with adventurers and showing off his golden, bump-mapped scales, but I've heard rumors that before the end of the year he might get a twin brother who's nasty. Very nasty. :D


I haven't looked at it, but I'll tell you this. If there's a nasty little dragon in there, he's paid the price of entry. :D

I'll check it out.
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HARDHEAD
 
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Post » Mon Jan 24, 2011 9:26 am

I haven't looked at it, but I'll tell you this. If there's a nasty little dragon in there, he's paid the price of entry. :D

I'll check it out.

Well, this dragon, Chrysophylax, is not little, nor nasty - actually he's the nicest gargantuan Dragon that ever set claw on Nirn. Yeah, sure, he might have been nasty in his youth, but since nobody lived so long to tell the story, he passes as a decent, kind, tax-payer dragon of Mournhold (sure, he doesn't like little, sneaky thieves and barbecues one once in a while, but he'd swallow one so fast the Ordinators will never know!)... The rumor was that he has a twin brother, with scales made of indestructible Red Mountain rubies, who will arrive to Mournhold in a future update of this mod, and is really, really nasty... ;)
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Brandon Bernardi
 
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Joined: Tue Sep 25, 2007 9:06 am

Post » Mon Jan 24, 2011 8:42 am

Oh snap, I'm gonna have to start learning animation, and texturing so I can work on improving those Nightwing models...I honestly think they are the most "beastly" looking dragons released for morrowind, and if they didn't have their hiccups, and low res textures, they could be quite cool.. :bolt:
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Channing
 
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