[REQ/IDEA] Concept-art Vivec head?

Post » Wed Feb 09, 2011 3:20 am

http://images.uesp.net//4/40/MW-Concept7.jpg is pretty freaking intense. I think it portrays Vivec as a more troubled God, and troubled he would be. Vivec is perhaps the only member of the Tribunal that has had a long, hard time to really consider and accept his fated fall from grace. He had even gone as far as to aid the person that would ultimately banish him. Vivec's actions border on suicidal: he is well aware of the rock that stands in the air, a loaded gun pointed directly at his head.

Perhaps a head could be made to reflect this? Most Vivec replacers portray him as eternally young and "sixy". While this is true to lore: Vivec is a six icon in many respects; I don't see why the weight of his actions cannot be conveyed in his face as well.

Possibly a plugin that changes Vivec's head to one more like this concept art after the main quest?

I realize that for this to be a true replacer it would need to be affixed to the vivec creature, though I am using Psy's NPC-style Vivec and I imagine so are many people. Therefor, I am personally more interested in just the head, though I would love to see any models that are made based on this concept art.

Just throwing that out there.~
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Oyuki Manson Lavey
 
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Post » Wed Feb 09, 2011 2:52 am

Psy made an older face for his Vivec creature replacer (not the NPC version), that would probably work pretty well. It's on PES.
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Lilit Ager
 
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Post » Wed Feb 09, 2011 11:13 am

Psy made an older face for his Vivec creature replacer (not the NPC version), that would probably work pretty well. It's on PES.


http://i20.photobucket.com/albums/b240/Psymoniser/Animation/Vivec_Older.jpg of the 'older' texture I did for Vivec. Its should work with the NPC version of Vivec I made as it uses the same texture name (IIRC). Although I'm not at all sure whether it fits to what you are looking for.

Sy :obliviongate:
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Rhiannon Jones
 
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Post » Wed Feb 09, 2011 11:13 am

That concept art is pretty awesome. I would love a mod that makes him look like that, it's much more suitable. I think he should look like that all the time, it's much more god-like.
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Antonio Gigliotta
 
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Post » Wed Feb 09, 2011 10:40 am

http://i20.photobucket.com/albums/b240/Psymoniser/Animation/Concet_prototype_01.jpg

might have to use a different head model for this as the current one is not somber enough to look like the concept sketch.

Sy :obliviongate:
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Prue
 
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Post » Wed Feb 09, 2011 9:02 am

might have to use a different head model for this as the current one is not somber enough to look like the concept sketch.
Yeah, I should say so. Needs a thinner nose and a larger forehead, also. And for whatever reason he has a daedric "O" on his face in the concept but probably not worth including that detail since it makes no sense.

Bethesda just loves the Daedric O.
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[Bounty][Ben]
 
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Post » Wed Feb 09, 2011 2:09 pm

http://uesp.net/wiki/Lore:Daedric_Alphabet
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Danger Mouse
 
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Post » Wed Feb 09, 2011 8:52 am

He also has the standard Dunmer eye on his left and a Chimmer eye on the right.
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Jade Payton
 
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Post » Wed Feb 09, 2011 12:56 am

Also, his face isn't a perfect half-and-half Chimer/Dunmer in that artwork-- the Dunmer grey is spreading onto the golden half of his face (like he's losing the strength to keep up the illusion).
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xx_Jess_xx
 
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Post » Wed Feb 09, 2011 6:30 am

http://uesp.net/wiki/Lore:Daedric_Alphabet
Ohhhh.

Then perhaps it should be present in whatever comes out of this. Obviously at the discretion of Psy and anyone else that might take a whack at this.

Of course if it were included, it'd be much better if the other Tribunal faces were also redone with daedric "A" and "S" someplace on their faces, respectively. More as a consistency type of thing.

This is a little besides the point, more lending to the idea of using this as an esp that changes Vivec's face after the Heart is destroyed. I am pretty sure Vivec doesn't ever actually experience any in-game loss of power after the heart is destroyed. If I remember correctly, his stats are unchanged, same goes for Almalexia. Seems as though the two should be stronger pre-MQ and weaker post-MQ, perhaps with a stipulation that pre-MQ, Trueflame must be used to kill either of them permanently. Something else for consistency's sake: shouldn't you be able to kill Dagoth Ur with trueflame without destroying the Heart since you can do so with Almalexia?

Obviously all of this would require some reworking of the MQ. Just throwing it out there since the idea occurred to me. Maybe I'm wrong and there aren't actually any inconsistencies, that I am not considering certain things?
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Poetic Vice
 
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Post » Wed Feb 09, 2011 12:03 am

Something else for consistency's sake: shouldn't you be able to kill Dagoth Ur with trueflame without destroying the Heart since you can do so with Almalexia?


Heh, this reminds me of a player I role played through as being on a mission to become the next god by stealing the heart. I ended up chugging LOADS of potions and alcohols and then hit Dagoth Ur with a daedric daikatana, killing him in one hit and preserving the heart to keep up with my scenario. Fun times. I completely ignored the Nerevarine storyline, needless to say. I guess that's the beauty of Morrowind.

On topic, that face concept is pretty awesome. Definitely more god-like and while he may appear to be more strained, he also seems wiser and more intimidating.
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Crystal Birch
 
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Post » Wed Feb 09, 2011 2:27 pm

By the way, Psy, vivec's actual head needs to be gaunter if it is going to resemble this concept art.
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Liv Brown
 
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Post » Wed Feb 09, 2011 7:27 am

I was up all last night hacking and wheezing (been sick for a few days now). Sleep deprrived and achy, I decided to give this a go (if only just for the fun and distraction that it provided at 3 in the morning). Looking at the concept, the key to the face is to accent the skeletal features (as if the skin were drawn inward, almost dessicated with time without looking like a mummy). Here is my resulting head mesh pic...

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VKVKCNCPT_HEAD01.jpg

Now the mesh itself suffers from mirroring in the back, so it would need to be reworked if this were used. Else, if Psy wants the texture to rework and reapply/alter to another mesh, then I can send it his way (as this more more an exercise in distraction for me [as I said above]).

Well, I'm still hacking and wheezing, so I best not spend too much time here and do my best to get some rest; Later :wave: .
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Bryanna Vacchiano
 
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Post » Wed Feb 09, 2011 11:54 am

Amazing work man !!! :bowdown: :bowdown:

good re-establishment. :wave:
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Rob
 
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Post » Wed Feb 09, 2011 2:13 am

Awesome! My only critique is that his mouth is sort of... pursed, I guess. In the concept art, his mouth is set into a frown.
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Janette Segura
 
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Post » Wed Feb 09, 2011 11:16 am

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VKVKCNCPT_HEAD01.jpg

That is great Westly! Only, my interpretation of the concept art is that the Chimer half's eye is more of a rainbow color. Not so much, blue.

Aside from that, it looks crazy good! Now we just need his head to burst into flames when you attack him....
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Alina loves Alexandra
 
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Post » Wed Feb 09, 2011 1:30 pm

Now that is pretty awesome. I consider the Chimer eyes to have a blue "main color" but with a rainbow tint, if you know what I mean. I could only imagine in my mind, Vivec's skin slowly fading to a Dunmer hue; blotches of gray slowly spreading into his flesh, and once he becomes a true Dunmer, the moon falls upon his palace and the eruption of Red Mountain begins. (Apparently in lore, the second the moon hit the palace, Red Mountain erupts)

EDIT: Perhaps after the main quest, the Vivec creature could be replaced by an edited Vivec model using Westly's Vivec head, to show his connection to the heart has been disconnected.
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Andres Lechuga
 
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Post » Wed Feb 09, 2011 8:24 am

-Snip- Looking at the concept, the key to the face is to accent the skeletal features (as if the skin were drawn inward, almost dessicated with time without looking like a mummy). Here is my resulting head mesh pic...

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VKVKCNCPT_HEAD01.jpg

Now the mesh itself suffers from mirroring in the back, so it would need to be reworked if this were used. Else, if Psy wants the texture to rework and reapply/alter to another mesh, then I can send it his way (as this more more an exercise in distraction for me [as I said above]).

-Snip-


:ooo: :o
Packs up his crayons and :bolt:

Which head are you using if you don't mind me asking? I was just going to use my current Vivec Head mesh (trusty old Rhedd male Wood Elf No.1) and lower the sides of his mouth in max. If you would like to send both the texture and the mesh my way I'd be willing to see what I could do with them, although I'm not sure my texturing ability (such that it is) would allow me to rework and reapply your texture to a different mesh, I could certainly try and do something with its current mesh. :)

Sy :obliviongate:
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Causon-Chambers
 
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Post » Wed Feb 09, 2011 3:46 am

I was up all last night hacking and wheezing (been sick for a few days now). Sleep deprrived and achy, I decided to give this a go (if only just for the fun and distraction that it provided at 3 in the morning). Looking at the concept, the key to the face is to accent the skeletal features (as if the skin were drawn inward, almost dessicated with time without looking like a mummy). Here is my resulting head mesh pic...

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_VKVKCNCPT_HEAD01.jpg

Now the mesh itself suffers from mirroring in the back, so it would need to be reworked if this were used. Else, if Psy wants the texture to rework and reapply/alter to another mesh, then I can send it his way (as this more more an exercise in distraction for me [as I said above]).

Well, I'm still hacking and wheezing, so I best not spend too much time here and do my best to get some rest; Later :wave: .


WOW! epic..

While speaking of gods...

Did you ever finish your dagoth ur replacer? Saw a pretty picture somewhere :o
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Patrick Gordon
 
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Post » Wed Feb 09, 2011 3:49 pm

Awesome! My only critique is that his mouth is sort of... pursed, I guess. In the concept art, his mouth is set into a frown.


Gotta make the texture fit the mesh, afterall (and the mesh was not frowning); else, making the texture frown would result in weird issues should one desire to use the talking version of the head (as the mouth would then not line up at all ;) ).


That is great Westly! Only, my interpretation of the concept art is that the Chimer half's eye is more of a rainbow color. Not so much, blue.

Aside from that, it looks crazy good! Now we just need his head to burst into flames when you attack him....


That's the thing with concept art, afterall; its (sometimes) not very literal :D. Given the nature of the watercolour technique used (or apparently used) the rainbow effect was achieved using salt reduction and CG aftertouching using a pixelated lens flare a bit. I made my texture from memory (as I could not access the internet while I was working on it to look at the pic. However, now that I am able to see the concept art, I can easily adjust the texture to have more of a relationship to the artistic liscence taken by the original artist.

:ooo: :o
Packs up his crayons and :bolt:

Which head are you using if you don't mind me asking? I was just going to use my current Vivec Head mesh (trusty old Rhedd male Wood Elf No.1) and lower the sides of his mouth in max. If you would like to send both the texture and the mesh my way I'd be willing to see what I could do with them, although I'm not sure my texturing ability (such that it is) would allow me to rework and reapply your texture to a different mesh, I could certainly try and do something with its current mesh. :)

Sy :obliviongate:


The head is one of Banic's alterations to Rhedd's Breton male head (for his Dunmer Heads). I altered them a bit further in my High Elf head replacer (simple stuff, really), so if you can find the version that I used in that pack (else, I will send you the head and texture anyway). If you want, we can work on this together (two heads are better than one [even though the result is one head, but I digress]).

WOW! epic..

While speaking of gods...

Did you ever finish your dagoth ur replacer? Saw a pretty picture somewhere :o


Lord Ur is in modding Limbo ATM; I did not want to release him without his animations, so he is resting comfortably in a folder in my WIPz files (but I have every intention of releasing him one day, I just want to give Dirnae a chance to finish the animations when he is ready and able with no pressure or rushing involved :D ).

Now that is pretty awesome. I consider the Chimer eyes to have a blue "main color" but with a rainbow tint, if you know what I mean. I could only imagine in my mind, Vivec's skin slowly fading to a Dunmer hue; blotches of gray slowly spreading into his flesh, and once he becomes a true Dunmer, the moon falls upon his palace and the eruption of Red Mountain begins. (Apparently in lore, the second the moon hit the palace, Red Mountain erupts)

EDIT: Perhaps after the main quest, the Vivec creature could be replaced by an edited Vivec model using Westly's Vivec head, to show his connection to the heart has been disconnected.


In my first RP of Morrowind, my Main character, Noriah, had a romance with with Vivec (though he was of two minds and torn between the part of him that could love a mortal and the part that desired the solace of his so called god-hood). When Noriah finished the main quest line, she spirited away a small part of the power of the Heart. With it she separated the two conflicting halves of Vivec (resulting in the new entities of Vehk and Vehk, one a Dunmer, and one the tethered spirit of a Chimer). The Chimer was left in the palace to live in eternal contemplation while the Dunmer half (mortal) continued with Noriah on her journey (through out Tribunal and Bloodmoon and the various other addons that followed ).

Good times...good times :D
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roxxii lenaghan
 
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Post » Wed Feb 09, 2011 2:18 am

Looks pretty damn fantastic, Westly. Could definitely use a rework of the model, though, especially with more drawn out lips as others have suggested. His chin is also a little bit bigger than it ought to be, compared to the concept art.

Get well soon, k?
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Kelly Osbourne Kelly
 
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Post » Wed Feb 09, 2011 12:40 pm

Westly sent me the files and I'll take a look at them.

Since this is your request Enzo, head mesh wise do you want to keep the head animation intact? Originally (in both the NPC and Creature versions of my mod) I removed the animation from the heads as the vanilla Vivec model didn't have blinking and talking anims and ingame he didn't have any idle pvssyr. Its your choice of course. :)

Sy :obliviongate:
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biiibi
 
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Post » Wed Feb 09, 2011 4:45 am

That's the thing with concept art, afterall; its (sometimes) not very literal :D. Given the nature of the watercolour technique used (or apparently used) the rainbow effect was achieved using salt reduction and CG aftertouching using a pixelated lens flare a bit. I made my texture from memory (as I could not access the internet while I was working on it to look at the pic. However, now that I am able to see the concept art, I can easily adjust the texture to have more of a relationship to the artistic liscence taken by the original artist.

Wow, that was memory? Nice work!
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Elea Rossi
 
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Post » Wed Feb 09, 2011 11:24 am

Westly sent me the files and I'll take a look at them.

Since this is your request Enzo, head mesh wise do you want to keep the head animation intact? Originally (in both the NPC and Creature versions of my mod) I removed the animation from the heads as the vanilla Vivec model didn't have blinking and talking anims and ingame he didn't have any idle pvssyr. Its your choice of course. :)

Sy :obliviongate:
Whatever you had done with your NPC replacer I am sure would work just as well here. :3
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Emily Shackleton
 
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Post » Wed Feb 09, 2011 7:03 am

Just to let you know the head is still being worked on.

I've tweaked the mesh alittle and Westly has tweaked the texture, here are a couple of shots in NifSkope:

http://i20.photobucket.com/albums/b240/Psymoniser/Animation/VGR_concept_tweak_Isom_01.jpg

http://i20.photobucket.com/albums/b240/Psymoniser/Animation/VGR_concept_tweak_Persp_01.jpg

The main changes have been to the mouth to make him look more somber. I'm not expecting anymore changes to the texture at this point and I'm currently testing ingame to see if more mesh changes are needed.

Sy :obliviongate:
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Nikki Lawrence
 
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