Concern for campaign

Post » Sat Feb 19, 2011 4:44 am

Since it's integrated into the MP will it lose those big epic moments that certain games have in their campaignes? Like lost planet2 that had many many awesome scenes, is this somewhat toned down from what it could be?
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sexy zara
 
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Post » Sat Feb 19, 2011 2:09 am

Since it's integrated into the MP will it lose those big epic moments that certain games have in their campaignes? Like lost planet2 that had many many awesome scenes, is this somewhat toned down from what it could be?


I can see that being a possibility, but then I'm not buying it for the campaign, I'm buying it for the awesome looking multiplayer. I have plenty of games to satisfy my epic plot needs :spotted owl:
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*Chloe*
 
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Post » Sat Feb 19, 2011 12:35 am

Well....we can confirm that a rocket hits Founders Tower, may not be as epic as a fleet
of helicopters raining from the sky but I'll take it. :cool:
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Pants
 
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Post » Sat Feb 19, 2011 7:51 am

If you buy games completely for single player, you will love this game because most games don't have much more than a 5 to 6 hour campaign and maybe some training levels. This game has an entire MP game crammed into it that you can play SP, so unlike almost every game there is out there, this is one game you can play MP on singleplayer. There will be less huge explosive COD moments, but you will also want to play the campaign over and over again as many different characters.

If you buy games only for MP, this game will give you an infusion of SP into mp. you will see a storyline unfolding as you have fun in MP.

If you buy games for a mix, that's exactly what you will get.
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Miragel Ginza
 
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Post » Sat Feb 19, 2011 6:44 am

If you buy games for a mix, that's exactly what you will get.


I like this answer - it really depends on what you're looking for. If you want an even mix between single and multiplayer than this game will be for you
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Cat Haines
 
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Post » Sat Feb 19, 2011 5:05 am

I am sure there will be plenty of legit cut scenes that will hit the emotional spots you get from playing a campaign.
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Undisclosed Desires
 
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Post » Sat Feb 19, 2011 2:20 am

There probably won't be the big impressive set-peices you see in single-player focused games, no.

But I don't think that's necessarily a bad thing - a lot of the time the game takes away control and pulls you out of the action in those moments, or forces you to do silly quicktime events during them so you miss what's happening. And in that kind of situation, the quicktime event will ALWAYS be silly.
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Symone Velez
 
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Post » Sat Feb 19, 2011 6:21 am

Since it's integrated into the MP will it lose those big epic moments that certain games have in their campaignes? Like lost planet2 that had many many awesome scenes, is this somewhat toned down from what it could be?

It will definately be toned down when you're actually playing. So no Call of Duty-esque big-explosion-whoa-omygawd-sequences in first person.

But I hope the cutscenes will deliver. And from what we've seen so far, they're really high quality.
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~Amy~
 
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Post » Fri Feb 18, 2011 11:54 pm

If you buy Brink for the singleplayer , it's like going to McDonalds and order a salad. It's just not what you're supposed to do !
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ChloƩ
 
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Post » Sat Feb 19, 2011 7:29 am

Since it's integrated into the MP will it lose those big epic moments that certain games have in their campaignes? Like lost planet2 that had many many awesome scenes, is this somewhat toned down from what it could be?

I was wondering about this a long time ago too. Set pieces will have to either be very, very original and outside of the box, or unfortunately absent.
HOWEVER, multiple dynamic objectives should make up for that.
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Louise Lowe
 
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Post » Sat Feb 19, 2011 11:54 am

From what I've seen the multiplayer will have cutscenes at certain points, such as the end of the round, similar to how BF:BC2 has it that if one team wins then they fly on to a city, whereas if the other team wins their planes fall out of the sky and their ships get shelled. Something along those lines, but also using the customised characters of all the players instead of NPCs in the cutscenes. ^_^
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ZzZz
 
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Post » Sat Feb 19, 2011 4:19 am

From what I've seen the multiplayer will have cutscenes at certain points, such as the end of the round, similar to how BF:BC2 has it that if one team wins then they fly on to a city, whereas if the other team wins their planes fall out of the sky and their ships get shelled. Something along those lines, but also using the customised characters of all the players instead of NPCs in the cutscenes. ^_^

Unlike Bad Company 2, the cutscenes in BRINK actually tell a story, though. They aren't just some background for the "Your team won/Your team lost" message.
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maya papps
 
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Post » Sat Feb 19, 2011 12:52 am

If you buy games completely for single player, you will love this game because most games don't have much more than a 5 to 6 hour campaign and maybe some training levels. This game has an entire MP game crammed into it that you can play SP, so unlike almost every game there is out there, this is one game you can play MP on singleplayer. There will be less huge explosive COD moments, but you will also want to play the campaign over and over again as many different characters.

If you buy games only for MP, this game will give you an infusion of SP into mp. you will see a storyline unfolding as you have fun in MP.

If you buy games for a mix, that's exactly what you will get.


Well said

thanks, So was that "multiplayer advances your singleplayer character" not true or did i just hear it wrong?


Correct

Mingleplayer am I correct?


Correct

I was wondering about this a long time ago too. Set pieces will have to either be very, very original and outside of the box, or unfortunately absent.
HOWEVER, multiple dynamic objectives should make up for that.


True

Unlike Bad Company 2, the cutscenes in BRINK actually tell a story, though. They aren't just some background for the "Your team won/Your team lost" message.


Besides the cutscenes are basically the loading screen and that is awesome.
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Ludivine Poussineau
 
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Post » Sat Feb 19, 2011 9:21 am

Eh I'm not to concerned about "epic-moments" like in some games. Like uh..end of Broken Steel on FO3: AWESOME! Fire rains from the sky, destroys a huge satelite uplink you were just on, then you fly away in your vertibird with your dog and your super mutant (at least in my case) to be thanked and what not but Elder Lyons.

This isn't why I'm buying Brink. I'm looking for raw replayability, awesome multiplayer and the fact that I've wanted a parkour-fps for..a while. But, to satisfy all those plot buffs, just look at the end of Wedgewoods "Objective Perspective" container city demo videos. At the end there's something clearly very important and interesting happening.
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stephanie eastwood
 
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Post » Fri Feb 18, 2011 7:57 pm

The cut-scenes have the character you created in them!.. with their accent! What is more cool than that?
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john palmer
 
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Post » Sat Feb 19, 2011 1:46 am

Unlike Bad Company 2, the cutscenes in BRINK actually tell a story, though. They aren't just some background for the "Your team won/Your team lost" message.


Yes. That was my point. ^_^
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Charlotte X
 
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Post » Sat Feb 19, 2011 9:39 am

The big epic moments is standard single player games, come from either scripted events or cutscenes.

Brink has cutscenes, so in that respect they can still exist.
Brink does not have scripted events, since essentially the entire game (single player or otherwise) plays like a multiplayer game. But because things happen in real-time, and nothing is scripted, it sets up the game to have it's own flavor of epic events - One's that can change from game to game.
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Esther Fernandez
 
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Post » Sat Feb 19, 2011 10:43 am

Well, cutscenes are pretty epic when they use yours and your friend's characters if you ask me. I'm happy with that.
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Chavala
 
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Post » Sat Feb 19, 2011 4:28 am

The maps we are playing on are great because it isn't just "Dark Gritty Factory of Tetanus and Bullet Holes" but that they play into a civil war that we are all experiencing.

It reminds me of Unreal Tournament 2004 and their objective maps which were super fun and each objective was interesting and cool which helped you move forward.

So, playing the MP is great fun because it makes the campaign seem more realistic because the enemy is not just computer controlled nameless faceless AI but a guy who wants to stop you. Sure, in a pure sense he just wants to best you so he can get experience points and get "phat lewt" but it plays into the campaign of these guys fighting as hard as they can to win. The setting mixed with human players makes the campaign seem unique in that the story can be fully played and experienced with humans on both sides.

As for the story, I expect some interesting twists just because of how little information on the Ark and its founders there are.
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Gracie Dugdale
 
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Post » Fri Feb 18, 2011 10:42 pm

Well, I like those big cinematic moments from lost planet 2 and it wasn't all cutscenes it was straight up best campaign ever, so I think this will be very good with cool objectives, but I'm not so sure about the mingleplayer because I love multiplayer customization and all but I also love a great story which is what I hope this will deliver.
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Steve Bates
 
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Post » Sat Feb 19, 2011 9:34 am

The big epic moments is standard single player games, come from either scripted events or cutscenes.

Brink has cutscenes, so in that respect they can still exist.
Brink does not have scripted events, since essentially the entire game (single player or otherwise) plays like a multiplayer game. But because things happen in real-time, and nothing is scripted, it sets up the game to have it's own flavor of epic events - One's that can change from game to game.


win. Im getting this game for MP If i want SP epic Ive got God of war 1-3 :D

edited for clarity :D
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Roddy
 
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Post » Sat Feb 19, 2011 11:33 am

im not worried :spotted owl:
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Sammi Jones
 
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Post » Sat Feb 19, 2011 4:08 am

With the story that has been established leading up to the first moment of this civil war, I am already so personally invested in the Resistance that my highly-developed suspension of disbelief will more than compensate for any lack of single-player-style epic moments.

That and with the wild experiences that inevitably happen in multiplayer (see http://www.brinkthegame.com/media/videos/) will make this mingleplayer game completely unforgettable.
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Rachyroo
 
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Post » Sat Feb 19, 2011 11:47 am

From a video i saw, the Cutscenes put your character in them
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Mandy Muir
 
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