Concerned about conversations

Post » Wed Sep 01, 2010 7:34 pm

So I'm kinda concerned about how the new dialogue system will work out. In the new interview with Todd, he said,

"We're also doing some side characters with personality that don't give you specific things to ask about, but just respond to you activating them. Activating them again is interpreted as "tell me more", so we found we can do quick conversations with the player this way and really fill out the world more."

Does this mean that we won't be able to choose what we talk about? If this is the case then does that mean we won't be able to make decisions? Maybe I just don't understand the new system but I'm kinda worried now
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Jesus Sanchez
 
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Post » Wed Sep 01, 2010 5:05 pm

some side characters with personality that don't give you specific things to ask about
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Tanya Parra
 
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Post » Wed Sep 01, 2010 10:47 am

Sounds like the Fallout 3 nameless NPCs (settlers), who would just give you a one liner at best. I was pretty much expecting this, but it will allow them to have more NPCs in towns to make them more realistic to a point.
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BRIANNA
 
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Post » Wed Sep 01, 2010 2:45 pm

Ohh Ok that clears it up a bit
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jaideep singh
 
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Post » Wed Sep 01, 2010 6:01 pm

'We're also doing some side characters with personality that don't give you specific things to ask about, but just respond to you activating them. Activating them again is interpreted as "tell me more", so we found we can do quick conversations with the player this way and really fill out the world more.'

Mostly non-important npcs won't have much dialogue options. (Think Fallout 3 megaton settlers)
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Jordan Moreno
 
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Post » Wed Sep 01, 2010 6:01 pm

Only some NPC's will be limited to no dialogue choices.
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Carys
 
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