See Bethesda, I want to like you, I do! I promise! You make games with great story lines, wide open, captivating lands rich with mystery, it always brings out the explorer in me to see the world for the first time in every game you release. It's why I like your open ended games better, than say, GTA4. Everyone has something to say, a story, and a quest to investigate. Great stuff, I love it.
The problem is, sadly, you've apparently never heard of game testing.
Maybe that's a little harsh. I understand these are big, big games you're making, huge by any standard in terms of actual space, plot, and features, and undoubtedly, bugs will slip through the testing process and make it into the final product. We live in an age where we can, of course, look forward to continued development support to patch the game and resolve these issues. So why am I even writing this at all, if I can rely on you, hard working folk, to fix these problems as they arise?
Well, here's where I may start to get a little annoyed.
I see old friends returning from Oblivion and Fallout 3, dear old pals indeed. Pathfinding AI Atrocities, I see you're alive and well, and you brought Excessive Physics Issues along as well! And last, but most certainly not least, Game Breaking Quest Glitches, the life of the party! My oh my, let the good times roll.
These are problems that you have had 8 years to solve. You have, quite literally, had before the launch of two of the platforms you've released on to address this. If these problems in the game engine had reared their head for Oblivion, completely understandable. First game in a new engine, bound to be issues. But the real kicker is, with an enormous community reporting these bugs, they showed up again in Fallout 3, the next game to use the engine. Now perhaps these bugs were 'diluted' somewhat, behind the scenes, but personally, they seemed just as bad as before, and we had to wait for patches to even complete the main story line.
But hey, let bygones be bygones and all that, right? Eventually, it was fixed, and we played Fallout 3, and (Most of us) loved it. We're not spiteful. And 3rd times the charm, after all, or so we thought when we heard New Vegas was under development.
But now, here I stand, unable to conclude the main story line, again, due to a broken quest line, having to use tcl (NoClip, and thank god I'm not using a 360 or PS3, or I'd have been stuck a thousand times over again.) to conclude broken side quests, and staring at the Brotherhood of Steel elder as he idles in a hallway contemplating wall textures, assuring me "What we have to discuss can wait until we get to the command room.". A command room, I fear, that will never come.
To put it bluntly, I'm legitimately cheesed.
These are not New Vegas bugs, these are "Game-Engine-We've-Been-Working-With-For-8-Years-Is-Still-Broken,-Sorry-Guys!" bugs.
I'm disappointed Bethesda, I really want to like you. I think I said that already. But it's true, you make great games, filled to the brim with content, but it's all held together with duct tape. I'm not going to pull the irate gamer card and say "You've lost my sale on future games Bethesda because you svck and I hate you.", because I know I'll keep buying and playing these games, as long as they keep coming out.
I'm just asking you personally, as a friend, please, invest the money into either making a new engine, or working the bugs out of this one if you plan to keep using it?
Thanks.
Your friend, Dauss.
<3