Concerning the broken state of the game,

Post » Thu Jan 14, 2010 10:47 am

I was hoping for better Bethesda. I realize Obsidian made the content for New Vegas, but it's still your engine, an engine you've had lots of time to work with.

See Bethesda, I want to like you, I do! I promise! You make games with great story lines, wide open, captivating lands rich with mystery, it always brings out the explorer in me to see the world for the first time in every game you release. It's why I like your open ended games better, than say, GTA4. Everyone has something to say, a story, and a quest to investigate. Great stuff, I love it.

The problem is, sadly, you've apparently never heard of game testing.

Maybe that's a little harsh. I understand these are big, big games you're making, huge by any standard in terms of actual space, plot, and features, and undoubtedly, bugs will slip through the testing process and make it into the final product. We live in an age where we can, of course, look forward to continued development support to patch the game and resolve these issues. So why am I even writing this at all, if I can rely on you, hard working folk, to fix these problems as they arise?

Well, here's where I may start to get a little annoyed.

I see old friends returning from Oblivion and Fallout 3, dear old pals indeed. Pathfinding AI Atrocities, I see you're alive and well, and you brought Excessive Physics Issues along as well! And last, but most certainly not least, Game Breaking Quest Glitches, the life of the party! My oh my, let the good times roll.

These are problems that you have had 8 years to solve. You have, quite literally, had before the launch of two of the platforms you've released on to address this. If these problems in the game engine had reared their head for Oblivion, completely understandable. First game in a new engine, bound to be issues. But the real kicker is, with an enormous community reporting these bugs, they showed up again in Fallout 3, the next game to use the engine. Now perhaps these bugs were 'diluted' somewhat, behind the scenes, but personally, they seemed just as bad as before, and we had to wait for patches to even complete the main story line.

But hey, let bygones be bygones and all that, right? Eventually, it was fixed, and we played Fallout 3, and (Most of us) loved it. We're not spiteful. And 3rd times the charm, after all, or so we thought when we heard New Vegas was under development.

But now, here I stand, unable to conclude the main story line, again, due to a broken quest line, having to use tcl (NoClip, and thank god I'm not using a 360 or PS3, or I'd have been stuck a thousand times over again.) to conclude broken side quests, and staring at the Brotherhood of Steel elder as he idles in a hallway contemplating wall textures, assuring me "What we have to discuss can wait until we get to the command room.". A command room, I fear, that will never come.

To put it bluntly, I'm legitimately cheesed.

These are not New Vegas bugs, these are "Game-Engine-We've-Been-Working-With-For-8-Years-Is-Still-Broken,-Sorry-Guys!" bugs.

I'm disappointed Bethesda, I really want to like you. I think I said that already. But it's true, you make great games, filled to the brim with content, but it's all held together with duct tape. I'm not going to pull the irate gamer card and say "You've lost my sale on future games Bethesda because you svck and I hate you.", because I know I'll keep buying and playing these games, as long as they keep coming out.

I'm just asking you personally, as a friend, please, invest the money into either making a new engine, or working the bugs out of this one if you plan to keep using it?

Thanks.

Your friend, Dauss.

<3
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SexyPimpAss
 
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Post » Thu Jan 14, 2010 6:40 am

Agreed. This engine has been the worst part of every game Bethesda, and now Obsidian, has made with it. Great content, great gameplay, nasty engine that diminishes otherwise-awesome products.
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Cedric Pearson
 
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Post » Thu Jan 14, 2010 7:52 am

Thats funny because i have not had any of these issues what so ever. I have run into 1 quest bug so far, im level 20 and can finish the game anytime, and still have yet to find any huge game breaking bugs. And honestly there are bugs people are having that others are not, so there is more to it than this.
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Emmi Coolahan
 
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Post » Thu Jan 14, 2010 7:36 am

The key/button to go to your inventory is very delayed when your getting shot at. I often press it 10 seconds before I am about to get killed and then when I die my screen goes all over the place and everything is messed up.
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Chenae Butler
 
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Post » Thu Jan 14, 2010 7:25 am

Thats funny because i have not had any of these issues what so ever. I have run into 1 quest bug so far, im level 20 and can finish the game anytime, and still have yet to find any huge game breaking bugs. And honestly there are bugs people are having that others are not, so there is more to it than this.


I'm glad you were/are able to complete the game, that makes one person able to do so, of the many I've heard from playing the game. While I'm sure there are others like you who have had miraculous clean, bug free runs, the multitude of people I've talked to, including myself, have run into brick wall bugs that leave the game unable to be finished.

The key/button to go to your inventory is very delayed when your getting shot at. I often press it 10 seconds before I am about to get killed and then when I die my screen goes all over the place and everything is messed up.


I've had this happen to me multiple times, the delayed menu/VATS. But thanks to quick thinking, it's only ever gotten me killed once. Still a pain in the ass though.
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Dalia
 
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Post » Thu Jan 14, 2010 5:15 pm

Dont forget all the sound bugs, where the music glitchs like crazy 24/7
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Bereket Fekadu
 
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Post » Thu Jan 14, 2010 5:17 am

I agree with the OP. This engine is getting old; we're in need of a new one. I'm hoping that Bestheda have been working on one since FO3's release but, given the state of the gaming industry, I'm not holding my breath.

I'll be extremely disappointed if the next game Bethesda release (whether it's TES5 or Fallout 4 (please, please let it be the former!) is developed upon the same engine.
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Lynette Wilson
 
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Post » Thu Jan 14, 2010 2:47 pm

im still trying to figure out how they got 3 games out with basically the same engine and fail to improve on the obvious bugs of the 2 games that came before this. just cause 10 or 20 people in the office plays it and says it is looking pretty good doesn't mean the many thousands of people who will pick ur game up will have the same experience! :brokencomputer:
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Susan Elizabeth
 
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Post » Thu Jan 14, 2010 1:58 pm

And if i remember correctly, during the Quake-con interviews it was stated that their next game (all but confirmed to be TESV) will use the same engine too, which they have spent two years improving. Can't wait to see the new and improved bugs on that one :lmao:
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Arrogant SId
 
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Post » Thu Jan 14, 2010 12:43 pm

YOU CANT TEST EVERYTHING COMPLETELY

there are so many options and choices in fallout, its near impossible to get enough people to test every possible path/weapon/outfit/object/enviornment/enemy/companion combination.

WE are the playtesters, otherwise we would be waiting another 6-12 months for vegas to come out.

Think about it like this, a game company gave you a game 6-12 months before its release for unlimted play, if you find any bugs, just report them.
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Mariaa EM.
 
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Post » Thu Jan 14, 2010 12:37 pm

20 hours and no issues, if you guys mean the occasional radscorpion getting stuck in the ground, or bad facial animations, youre just to [censored] picky, just play the game and have fun.
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Cool Man Sam
 
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Post » Thu Jan 14, 2010 6:52 am

I couldn't help but laugh at the OP here. But yeah, Gamebryo was already starting to look a bit dated between Oblivion and Fallout 3, with other companies using newer engines to great success.

Today, it's practically last-gen. Sure, that's an exaggeration, but it just feels like a first attempt into new territory, while other companies have already worked out much better ways of using the tech they have. I'd like to see them use the Id5, but, if I'm not wrong, I read an interview in GI that beth isn't going to be allowed to use that. Oh well.

I guess I'm going to just have to accept that some of the best hopes for next-gen RPGs are going to be weighed down by poor tech.

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jessica Villacis
 
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Post » Thu Jan 14, 2010 1:44 pm

YOU CANT TEST EVERYTHING COMPLETELY

there are so many options and choices in fallout, its near impossible to get enough people to test every possible path/weapon/outfit/object/enviornment/enemy/companion combination.

dragon age and half life 2 and left 4 dead played out fine with barely any bugs except graphical issues like the slight clipping and body tearing


though the source engine isnt mean to play on a huge map, but with intermittent loading screens.

but quest wise its horrible. im glad i have it for PC, many times i had to go into my console and type activate/unlock/TCL

just to play it
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John N
 
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Post » Thu Jan 14, 2010 9:45 am

20 hours and no issues, if you guys mean the occasional radscorpion getting stuck in the ground, or bad facial animations, youre just to picky, just play the game and have fun.


im like 40 hours in and so far like 4 quests bugged my ncr fame is acting stupid but thats pretty much it i dont have any more problems with stuttering cause of the dll thing, think ill wait till the update the game again and just start from scratch
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marina
 
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Post » Thu Jan 14, 2010 1:10 pm

YOU CANT TEST EVERYTHING COMPLETELY

there are so many options and choices in fallout, its near impossible to get enough people to test every possible path/weapon/outfit/object/enviornment/enemy/companion combination.


20 hours and no issues, if you guys mean the occasional radscorpion getting stuck in the ground, or bad facial animations, youre just to picky, just play the game and have fun.


I'd cordially invite you two to read the part where I clarify these aren't New Vegas bugs, but game engine bugs that should have been resolved a number of years ago. But thanks for your input anyways.
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Meghan Terry
 
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Post » Thu Jan 14, 2010 5:11 pm

I was hoping for better Bethesda. I realize Obsidian made the content for New Vegas, but it's still your engine, an engine you've had lots of time to work with.

See Bethesda, I want to like you, I do! I promise! You make games with great story lines, wide open, captivating lands rich with mystery, it always brings out the explorer in me to see the world for the first time in every game you release. It's why I like your open ended games better, than say, GTA4. Everyone has something to say, a story, and a quest to investigate. Great stuff, I love it.

The problem is, sadly, you've apparently never heard of game testing.

Maybe that's a little harsh. I understand these are big, big games you're making, huge by any standard in terms of actual space, plot, and features, and undoubtedly, bugs will slip through the testing process and make it into the final product. We live in an age where we can, of course, look forward to continued development support to patch the game and resolve these issues. So why am I even writing this at all, if I can rely on you, hard working folk, to fix these problems as they arise?

Well, here's where I may start to get a little annoyed.

I see old friends returning from Oblivion and Fallout 3, dear old pals indeed. Pathfinding AI Atrocities, I see you're alive and well, and you brought Excessive Physics Issues along as well! And last, but most certainly not least, Game Breaking Quest Glitches, the life of the party! My oh my, let the good times roll.

These are problems that you have had 8 years to solve. You have, quite literally, had before the launch of two of the platforms you've released on to address this. If these problems in the game engine had reared their head for Oblivion, completely understandable. First game in a new engine, bound to be issues. But the real kicker is, with an enormous community reporting these bugs, they showed up again in Fallout 3, the next game to use the engine. Now perhaps these bugs were 'diluted' somewhat, behind the scenes, but personally, they seemed just as bad as before, and we had to wait for patches to even complete the main story line.

But hey, let bygones be bygones and all that, right? Eventually, it was fixed, and we played Fallout 3, and (Most of us) loved it. We're not spiteful. And 3rd times the charm, after all, or so we thought when we heard New Vegas was under development.

But now, here I stand, unable to conclude the main story line, again, due to a broken quest line, having to use tcl (NoClip, and thank god I'm not using a 360 or PS3, or I'd have been stuck a thousand times over again.) to conclude broken side quests, and staring at the Brotherhood of Steel elder as he idles in a hallway contemplating wall textures, assuring me "What we have to discuss can wait until we get to the command room.". A command room, I fear, that will never come.

To put it bluntly, I'm legitimately cheesed.

These are not New Vegas bugs, these are "Game-Engine-We've-Been-Working-With-For-8-Years-Is-Still-Broken,-Sorry-Guys!" bugs.

I'm disappointed Bethesda, I really want to like you. I think I said that already. But it's true, you make great games, filled to the brim with content, but it's all held together with duct tape. I'm not going to pull the irate gamer card and say "You've lost my sale on future games Bethesda because you svck and I hate you.", because I know I'll keep buying and playing these games, as long as they keep coming out.

I'm just asking you personally, as a friend, please, invest the money into either making a new engine, or working the bugs out of this one if you plan to keep using it?

Thanks.

Your friend, Dauss.

<3

its not Beth's fault its Obsidians.
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Brιonα Renae
 
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Post » Thu Jan 14, 2010 6:44 am

20 hours and no issues, if you guys mean the occasional radscorpion getting stuck in the ground, or bad facial animations, youre just to f*****g picky, just play the game and have fun.


Just playing the game and having fun is a bit tough when you can't play the game.

Did you even read the OP? There was no mention of minor clipping or facial animations. We're talking game breaking scripting and freezing issues that are effecting people across all platforms that make finishing quests (and sometimes the game itself) impossible.
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Manuel rivera
 
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Post » Thu Jan 14, 2010 8:21 am

And if i remember correctly, during the Quake-con interviews it was stated that their next game (all but confirmed to be TESV) will use the same engine too, which they have spent two years improving. Can't wait to see the new and improved bugs on that one :lmao:


Now I'm disappointed. I really hope they re-consider this. The engine is old and we are in need of a new one!

there are so many options and choices in fallout, its near impossible to get enough people to test every possible path/weapon/outfit/object/enviornment/enemy/companion combination.


I don't agree with that. If you develop a game and add multiple "paths", then they should be tested thoroughly and have bugs reduced to a minimum. Not doing so is just lazy.

WE are the playtesters, otherwise we would be waiting another 6-12 months for vegas to come out.


There was a time in the gaming industry when games would be finished to a high-standard BEFORE release. Now-a-days all we get is incomplete, buggy products because developers know they can get away with patching up game-breaking bugs months after release, with no repercussions.

its not Beth's fault its Obsidians.


Beth's engine, Beth's fault. :)
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Miss K
 
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Post » Thu Jan 14, 2010 6:56 am

I'm not sure if this is the right place to post this or if anyone else has experienced this issue but I really need some help:

Today I was playing the game, no problem, until it started to just get a little laggy at times, so I figured I'd reboot my entire system. When my comp came back up and steam started, it began downloading a new patch/update that took about 10 minutes. After that, I started the game back up and now, no matter which save I load, the entire game crashes. I then tried starting a new game and it did the same thing. I tried contacting technical support but no luck there, just get automated recordings saying everything is closed. Sure, its Saturday, but it looks like this just came out this afternoon. I'm extremely displeased at the moment and unless they get a fix for this ASAP, I'm returning the game.
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Andrea Pratt
 
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Post » Thu Jan 14, 2010 12:24 pm

Hope remains; now Bethesda have John Carmack just a phone call away. Let us hope they take advantage.
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Anthony Diaz
 
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Post » Thu Jan 14, 2010 9:37 am

I've had way less trouble with this rendition of the engine than I did 3's.
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Jamie Lee
 
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Post » Thu Jan 14, 2010 8:30 am

At least they are a good enough dev team to patch it I mean look at MW2 that game is glitched to [censored] in multiplayer! I love Bethesda and Obsidian because they listen to us and fix the problems we are having with are games we humbly purchased from them.
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Damien Mulvenna
 
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