Concerns over tesolaunch

Post » Mon Mar 17, 2014 5:58 pm

Let me say before the wall of text I hope in 5-6 months this game is thriving, when I get checking it out again.


No EU servers in EU, I never seen a mmo launch with no EU servers, they say they will have them later, but another games head developer/boss told me on twitter EU servers soon, year later no eu severs.

End game without the adventure zones being at launch, we only have 6 or so, hard mode dungeons and 50+/++ but as far as I know 50+/++ is just questing with same level mobs as you! MMO players don't really do questing once max lvl, myself I go for 100% got lore master in WoW before the change ect, but the other MMO players what you might call locusts, will rush to max then leave same with SWTOR, which had hard mode dungeons and 1.5 raids.

RvR pvp is bringing back bad memories of GW2 and will descend into zergs, maybe ppl were right asking for instanced pvp, or Somthing smaller scale.

The attribute points not really mattering with the overcharge thing, many will just take full stam, this seems a design flaw.

On design flaws I don't think they should of had classes to start off with, yes I know they are templates but they stil classes, you can't use NB skills as a dk for example, classes should been a blank slate allowing the user to decide what they wanted to be 100% not 60-70%. Allowing all 4 classes to be any role was smart design.

Though the animations are nice in places a little over the top animations when swinging a two hander might add more to the look/feel of combat, ATM swinging a weapon looks wrong and I can't put my finger on why.

If you got this far thanks for reading!
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Mon Mar 17, 2014 10:17 pm

See you then - or not.

User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Tue Mar 18, 2014 3:31 am


Did you not get past the first sentence?
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Tue Mar 18, 2014 3:08 am

I had nothing else to say to you, I did read it but why would I comment anything else if you are not joining in?

User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Tue Mar 18, 2014 8:14 am

This thread is so interesting and original.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Tue Mar 18, 2014 2:08 am

Oh your back.

User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Mon Mar 17, 2014 10:06 pm

Very constructive counter opinions got a lot of info from you guys.

I think what i post are very valid points, if you think my reasoning is wrong why not post why?
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Tue Mar 18, 2014 6:05 am

Well, I think we'll see each other in 6 months. :D Tchau.

User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Tue Mar 18, 2014 4:48 am

"you're"

User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Tue Mar 18, 2014 12:41 am

Yep, very interesting and original...can't be bothered to answer though, really, come back in 6 months. Ciao.

User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Tue Mar 18, 2014 1:32 am

You're stuck in a zerg in Cyrodil only if you let yourself. This weekend I was in an 8ish man group that would guard bridges/cliff sides that stood in the path of enemy reinforcements while our zerg sieged a keep. Tons of kills (at one point we were holding against 20ish because we were organized and the enemy was afraid of dying) - crippled the defense at the keeps - and the enemy (covenant) responded by creating a small group to combat us.

Cyrodil is what you make it, multiple styles of pvp exist if you put your mind to finding it. The uncreative get stuck in the zerg since its not a 'sit in town afk until the game holds my hand into some pre-fab field where I can spasm on my keyboard until I get rewards'.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Mon Mar 17, 2014 5:54 pm

Very well said my friend. I'm going to put it in my signature :D

User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Mon Mar 17, 2014 10:34 pm

The beta has proven that people from Europe (UK at least) can play on US servers with little to no lag.

So its not a massive issue that the EU servers are not up & running yet. But there will be a EU mega-server....its just a matter of setting it up. Although, at sucha short time to launch, Im wondering why they have left it so late.

You will always get people rushing through games & ignoring the meat of the content. If that happens with Eso in vanilla stages, they will find themselves with less done & less to do.

Many MMO's cater for these gamers by adding a lot of grind to the content. Grind is meaningless & just a way to make people play a game longer, meaning they pay a subscription longer = cash machine. In itself its boring as hell, but add the incentive of great gear and people fall for it. Im glad Eso is different to the tired old nonsense of stick, stick, stick, stick, carrot. But I may have some concernfor incentive, yet at the same time, I dread seeing Eso fall into the same old crap where weapons/armors/buffs are given to those that have, making those that do not have struggle to obtain them.

PVP is determined by the players.

Unfortunately, the majority lack any sort of organization or structure, and all you seem to find are the same scenarios playing out 24/7....attack the keep in large numbers.

I was starting to wonder if there should be a 24 hour wait until a keep can be recaptured.....but that might prove an annoyance for people who PVP a little later in the day, only to find the accessible keeps are limited.

Attribute points are ok, but don't make a massive ammount of difference to builds. But that can be a good thing too...would be nothing worse than an unkillable player, or one that kills in one hit.

At lvl24, I haven;t hit the softcap on my NB archer, since I wnet for 4 magicka - 6 HP - 12 Stamina (as best I remember). But if I had good armor & fully enchanted to specific attributes, then that might have changed. Also PVP buffs would also help meet soft-caps.

As for classes, I think the turotial zones proved the necessity to guide players.

So many new players put into the newer starting zones asking how to do this, that & the other. maybe its impatience, but every beginner needs a guide at some point.

The classes are a guide, yet are as open as you can get while being guided, I think.

User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Tue Mar 18, 2014 7:25 am


Thanks for reading and posting a actual response.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Tue Mar 18, 2014 1:32 am

Only aspect I would agree on you with would be the classes. I think an open system would be much better, but as previously stated it would be very confusing for others, and it might lead to less diversity as folks might go for an I win build.

I think you failed to really explore the PvP options in Cyro. Small gangs and even individual stealthy and careful players can thrive in Cyrodill picking off travelers to and from battle areas. Friggin sorcerers are awesome at surprising and killing unsuspecting players rather quickly.

End game crap for PvE...I'm not concerned as it will be implemented rather quickly, if folks burn through the content that's on them.

User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Tue Mar 18, 2014 8:10 am


Last bit, is where the majority of the player base will be, if it cant keep ppl entertained, they will leave, it happened in SWTOR, though Bioware over estimated the length of time to level and banking on ppl being altaholics.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am


Return to Othor Games