The name you are looking for is "Die by the Sword." Using their very intuitive "combat move editor" that came with the game you could make any, I mean ANY realistic (meaning did not break the laws of physics) attack or parry animation you could dream of! Then the game would calculate the damage done per your animations speed and movements. I spent 10 times more hours making RL melee combat moves for the game than playing the quest. That is how the game Civilization ( or Sims? sorry I do not remember exactly) was inverted by the way, I read this in the book "SMART BOMB": the game editor was more fun than the game. (some helicopter combat game, the terrain editor was what inspired the creator of sims.... or was it civ...).
This magnesium feature sounds bad. All games with a TOGGLE for aim assist I turn it off the toggle right away. A sand box game with a RAIL targeting? Please please say it is not so...
Except for the archery (even that remains to be seen) I am worried about everything I have heard so far, like the romans, has this great empire started to collapse under its own amassed greatness?
Well if they allow this magnetism to be modded out I guess I have no complaints and will still bow to their greatness as game Dev for their vision and bravery to allow such deep modding of their games. They do tower above all other DEV on this point. This is why I do not begrudge them making money off my archery ideas. They gave me the platform to realize my game DEV dreams, they can have my first born brain-child!
as long as there is some parrying, I will be fine. Games with sword fighting haven't quite figured it out yet, there have been games that have come close (can't really think of any off the top of my head. help me?), but still... meh