I don't understand why people are claiming that Oblivion was a 'failure' or a complete 'flop'. It won countless awards and was GOTY for many gaming publications. It sold well, made Bethesda a profit, which is why they repeated the formula with Fallout 3. And guess what? The same thing happened; people LOVED it. Again, it won many awards and it also received GOTY accolades if I'm not mistaken. That's why I think it's a mistake to consider these games 'failures' because they were astoundingly successful, and it's reasonable to assume that Bethesda will continue that trend with Skyrim and other games. Yes, both games had their flaws, and if Bethesda are smart they will focus on making sure such drawbacks won't appear in Skyrim. But I would expect things like fast travel, objective markers, streamlined weapon and armour sets, (shudder) level scaling and their leveling system will appear in the next game.
That being said, all I want in Skyrim is diversity. Diversity of landscapes, of weapons, of armour, of voice actors. I know I said I expected otherwise, but I can still hope...
Meh, I've come to not trust reviewers and awards. Most reviewers don't even finish RPGs (particularly Morrowind and Oblivion, do you think they have the time to extensively test it out?) and need to publish a review fast. So not only are they missing out a lot, but they can't let their experience sink and take a step backward to think of all this, so basically their reviews is merely about first impressions. My first impressions often do not end up being my real opinion afterwards, Oblivion being a prime example. It's not after I played a
lot of it that after the first... "wave" of excitement that I started to realize all its problems. Mass Effect 2 too, you just can't effectively judge a game (and several of its features) based on a first playthrough where you barely finished the main quest. Also, it's not because a professional writer reviews Oblivion that he played Morrowind, Daggerfall or Arena, and if he didn't, he can't compare. I know it's a different game, but it's still an Elder Scrolls one, and a lack of depth about a certain element isn't about being different. It's a lot easier to put the game in the perspective of the whole series when you actually played other instalments. As for the awards, they're all easy to guess. Something I forgot is that there's ONE IGN dude reviewing a game, so even if they give 9 it's still the opinion of one dude who has an opinion as valid as yours or mine, and unless it's one of his favourite games and he keeps playing it (because remember, they play games for a living, they might want to not play as much as us outside work), when judging awards most still choose based on the excited first impression. I would be a LOT more merciful on Oblivion if I didn't play it as much as I did. I don't pretend everyone would enjoy Oblivion less down the line, but they'd have a much more realistic point of view than what they publish. Sometimes it takes me a lot of time to really formulate an opinion as I don't know what to think about certain things while I didn't find any problem initially.
I don't see Oblivion as a failure, but I do think they lost a good opportunity on a lot of things (dealing with the Elder council for example, or counts, radiant AI) and that some elements were almost game breaking (level scaling, fast travel. Particularly level scaling), and that they streamlined a bit too much while making a better world at the same time. They tried some things that didn't turn out as expected, and I hope Bethesda will change a lot of things and try to make more content so that the world doesn't feel as empty, so we can have more choices regarding everything.