It makes TESIV look like a project the dev's made in their spare time. And drunk. Considering how ambitious TESV is (and TESII was), it seems really odd to me that the same developer team can produce something like TESIV but then also have the capabilities to make something like TESV will seem to be. It was like they were holding back on TESIV, which just makes me feel slighted that they didn't give their all when making the game. It just shows that TESIV could have been much more complex (and better) than what was released.
So, yes, I'm glad the devs are making TESV so great. But this also makes me suspicious and distrustful, since they skimped on content and innovation in their last game for no stated reason. It you can make something awesome, why did you release something so limited like TESIV? It just makes me wary, is all.
The problem with Oblivion is that it felt too much like Bethesda tried to cater too much to the casual gamer. The compass and fast travel made it feel like it wasn't an open world game anymore. It was too simplistic.
All the dungeons looked alike. Even discovering the dungeons was nonexistent because the compass would show where it was once you got within a mile of it.
I see little difference between the upgrade from Morrowind to Oblivion and the one now from Oblivion to Skyrim. It seems to be the exact same type of thing: a response to the fans. A lot of people, myself included, had a lot of problems finding their way around Vvardenfell and getting lost and having to suffer through the terrible directions given by NPCs. Oblivion sought to fix that with a compass and map markers, and did, but lost a bit of the charm and exploration feel of Morrowind in the process. They recognize that and they're seeking to fix that as well.
All I'm saying is, give Oblivion a break. It was very ambitious as well and it is a phenomenal game, whether you think it matches Morrowind's brilliance or not, and give Skyrim a break in advance. Put aside nostalgia and a desire for a repeat of Morrowind if those things will taint your view of Skyrim and try to appreciate it for what it is: something new; part of a series but a stand-alone game in its own right.
I don't hate Oblivion, far from it in fact. I played it for hours on end. Problem was I didn't feel svcked in like I did with Morrowind. I do acknowledge that Oblivion improved on a lot of things.
That being said with Skyrim, I'm not looking for a repeat of Morrowind. I'm ecstatic about Skyrim and the wait is unbearable. It, so far, looks like a perfect game.
I think it's really unfair to claim that they didn't put their heart into Oblivion or to claim it's for "casual" gamers.
Most likely, they had technical issues with some of what they wanted in the game(i.e. Radiant AI) and consequently had to nix some quests ideas. e.g. There was originally supposed to be a whole quest line for the Imperial Council. Point being that they had much more in mind for Oblivion, but because of difficulties encountered, they didn't have time to fix and rebuild everything without losing their shirts in the process and disappointing many dedicated fans like you and me. There would also be many who would cry foul if the game was substantially delayed.
As for the "casual" gamer accusation, I think it would be more accurate to say they were adjusting to the changing market as well as trying to appeal to a wider audience. There is nothing wrong with that. I read a couple articles on the Escapist website about "casual" vs "hardcoe" gamers. The author made some very good points about how exactly do you define what "hardcoe" and "casual" are. These terms are thrown about by elitists to insult people who contribute time and money to help make this industry viable and more acceptable as a mainstream medium. From what I've been reading over the years about gaming, it seems to me that Oblivion is MUCH more in line with the "hardcoe" gamers. This kind of accusation is really more of an insulting complaint because one person's view of what a game should be like differs from what the developers think it should be. It's their game, and I rest assured that they are trying to create a great game that many people will love and play and keep the company profitable so they can make more great games.
Skyrim will not be a perfect game because you can't please everyone all the time. Some things they've been talking about may not make the cut because of technical and/or time issues. That's the nature of the beast. I hope it's all what they claim it to be and more, but the truth is, we can't count on that. I remember Radiant AI seemed like it was going to do much more than it ended up doing largely because they had difficulty controlling it.
Peace, +Petrose