Confirmation

Post » Tue May 17, 2011 10:32 am

Hello there,

I've been interested in Brink since last years E3 and have even pre-ordered the game. I've watched these forums for a few weeks now and have had most of my questions answered through the Brink Bible.

However there is still one issue i am not 100% on and that is; if i go into a game with a Heavy body type character with skills focusing on Engineer class am i "stuck" with that character for the entire match?? Meaning, if I were to need to switch to Operative class I would still have my Heavy body type and Engineer skills, correct? It would not switch me to another character on my roster who is Operative based? Would it just give me Operative objectives to complete?

Thank you for any help and time you can give!
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Nathan Barker
 
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Post » Tue May 17, 2011 3:59 am

Hello there,

I've been interested in Brink since last years E3 and have even pre-ordered the game. I've watched these forums for a few weeks now and have had most of my questions answered through the Brink Bible.

However there is still one issue i am not 100% on and that is; if i go into a game with a Heavy body type character with skills focusing on Engineer class am i "stuck" with that character for the entire match?? Meaning, if I were to need to switch to Operative class I would still have my Heavy body type and Engineer skills, correct? It would not switch me to another character on my roster who is Operative based? Would it just give me Operative objectives to complete?

Thank you for any help and time you can give!


According to what we know at this time, yes. You are you and while you can focus on the objectives of other classes you have to do so without the benefit of being designed to do so.
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John Moore
 
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Post » Tue May 17, 2011 5:27 am

Confirmed, you are stuck to that character.

It is basicly the one thing that you have to think about before entering the fight.
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Bellismydesi
 
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Post » Tue May 17, 2011 1:57 am

When you set up a character you'll choose abilities for all four classes so if you go in an an engineer and switch to operative you'll now have those operative abilities you already selected. As for body type, this will remain static once you are in the game so you won't be able to switch from a heavy engineer to a spry light operative.
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Eilidh Brian
 
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Post » Tue May 17, 2011 5:27 am

According to what we know at this time, yes. You are you and while you can focus on the objectives of other classes you have to do so without the benefit of being designed to do so.

wait....
what?
that would be impossible
I'm 99% sure that when you change your class your class does ACTUALLY change, and he would then be able to disguise himself as other players,
the body size can't be changed though
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Theodore Walling
 
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Post » Tue May 17, 2011 2:56 am

wait....
what?
that would be impossible
I'm 99% sure that when you change your class your class does ACTUALLY change, and he would then be able to disguise himself as other players,
the body size can't be changed though


I was under the impression that those were the base skills automatically given to a class without "cost", and you get those base skills when you switch class, but any abilities you have developed for another class then become unusable.

If I can just create a character that can do everything just by switching class in game that seems to defeat the purpose of character development.
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sunny lovett
 
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Post » Tue May 17, 2011 6:22 am

I was under the impression that those were the base skills automatically given to a class without "cost", and you get those base skills when you switch class, but any abilities you have developed for another class then become unusable.

If I can just create a character that can do everything just by switching class in game that seems to defeat the purpose of character development.


I thought that, like if you started as an engineer you would have all the cool stuff you have from his ability wall,all the upgrades that you spent your credits on, gatling turret and whatnot

but when you switch to a medic you can then use all the stuff you upgraded for him
lazurus nade, adrenaline, whatever

It would be kinda dumb if you purchase all this stuff but you can only use one that actually has good upgrades
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Red Sauce
 
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Post » Tue May 17, 2011 2:44 am

I thought that, like if you started as an engineer you would have all the cool stuff you have from his ability wall,all the upgrades that you spent your credits on, gatling turret and whatnot

but when you switch to a medic you can then use all the stuff you upgraded for him
lazurus nade, adrenaline, whatever

It would be kinda dumb if you purchase all this stuff but you can only use one that actually has good upgrades


I think we're saying the same thing roughly.

Basically you create your character and get your abilities. So if you have a guy who only has engineer abilities you use them all when you play as an egineer, but then if you switch to Op you only have base Op abilities. But if you create a guy who has skills in both engineer and Op you can then play as an engineer with those engineer abilities, or switch to your op and have your op abilities.
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Charleigh Anderson
 
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Post » Tue May 17, 2011 4:01 am

I think we're saying the same thing roughly.

Basically you create your character and get your abilities. So if you have a guy who only has engineer abilities you use them all when you play as an egineer, but then if you switch to Op you only have base Op abilities. But if you create a guy who has skills in both engineer and Op you can then play as an engineer with those engineer abilities, or switch to your op and have your op abilities.


my head hurts
i am confused
you said yes to his thing that he'd be stuck, so.......
i dont know,
forget it
:ahhh:
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 17, 2011 1:51 pm

The way i understood it was that if you put points into the universal skills you will have it for each class but id you have 2 points to spend and you use it on the engy turret then when you change to the medic class you will only have the universal skills and will not get those 2 points back to spend on the medics ability s. That is why you have to make more that one character in the game otherwise you could get to lv 20 with one character and be able to have all the abilities unlocked on your first go around.
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TASTY TRACY
 
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Post » Tue May 17, 2011 10:55 am

i have a similar question. in single player, if i want to play through the entire campaign as a soldier can it be done? essentially what im asking is are the bots smart enough to complete objective without me swappin classes to do them?
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Logan Greenwood
 
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Post » Mon May 16, 2011 10:49 pm

i have a similar question. in single player, if i want to play through the entire campaign as a soldier can it be done? essentially what im asking is are the bots smart enough to complete objective without me swappin classes to do them?

According to SD there AI is very good and will complete objectives so you do not need to be constantly switching and people who were playing mutiplayer with AI said they could not tell the difference between the AI players and the real ones.
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Justin Hankins
 
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Post » Tue May 17, 2011 6:13 am

my head hurts
i am confused
you said yes to his thing that he'd be stuck, so.......
i dont know,
forget it
:ahhh:


Heheh. We have 10 slots, each slot is a different look with different abilities.

If he goes into the game with Slot 1 (who is a heavy with engineer abilities) even if he switches to the Op in game he is still a Heavy with ability points spent in engineer.

He can use the basic Op skills that are free to all, but has no points spent in any additional Op skills (they're in engineer skills) so he isn't as effective as an op as he would be as an engineer.

Thus "Yes" to all his questions because he would be stuck with Slot 1 Guy and the abiltities Slot 1 Guy purchased, would not switch to another Slot Guy, but would still get objectives for the new class, in this case Op.

To Riddike116: Yes according to SD and the footage on the subject. Your bots should fill their roles and let you fill yours without having to switch all the time.
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Sammie LM
 
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Post » Tue May 17, 2011 3:26 am

Heheh. We have 10 slots, each slot is a different look with different abilities.

If he goes into the game with Slot 1 (who is a heavy with engineer abilities) even if he switches to the Op in game he is still a Heavy with ability points spent in engineer.

He can use the basic Op skills that are free to all, but has no points spent in any additional Op skills (they're in engineer skills) so he isn't as effective as an op as he would be as an engineer.

Thus "Yes" to all his questions because he would be stuck with Slot 1 Guy and the abiltities Slot 1 Guy purchased, would not switch to another Slot Guy, but would still get objectives for the new class, in this case Op.

To Riddike116: Yes according to SD and the footage on the subject. Your bots should fill their roles and let you fill yours without having to switch all the time.


wait.... we're talking about the character slots?
i know you cant change THOSE midgame
im thinking that, within the confines of your single character, you have 3 abilities that are exclusive to engie, 3 for medic, 3 for operative, and 3 for soldier, plus the 3 universal
when you change class you then take on the 3 abilities that you previously bought for them
is that correct?
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Melung Chan
 
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Post » Tue May 17, 2011 2:26 am

When you set up a character you'll choose abilities for all four classes so if you go in an an engineer and switch to operative you'll now have those operative abilities you already selected. As for body type, this will remain static once you are in the game so you won't be able to switch from a heavy engineer to a spry light operative.


I hope its like this because thats a great idea but if not oh well
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Carlitos Avila
 
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Post » Tue May 17, 2011 6:53 am

We are kind of talking about both, only in my example my character only had Engineer skills. So when he switched to Op he'd only have Universal skills as he has had no investment in that skill tree!
Thanks to everyone for helping me clear it up
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sally R
 
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Post » Tue May 17, 2011 12:04 pm

wait.... we're talking about the character slots?
i know you cant change THOSE midgame
im thinking that, within the confines of your single character, you have 3 abilities that are exclusive to engie, 3 for medic, 3 for operative, and 3 for soldier, plus the 3 universal
when you change class you then take on the 3 abilities that you previously bought for them
is that correct?

Sure that sounds correct bout that would mean that you spread your abilities evenly between all the classes then when you change class you will have you will have the other classes abilities that you changed to. And in this situation you would have to be at least lv 15 and only have the three low abilities from each class
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R.I.P
 
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Post » Tue May 17, 2011 4:59 am

We are kind of talking about both, only in my example my character only had Engineer skills. So when he switched to Op he'd only have Universal skills as he has had no investment in that skill tree!
Thanks to everyone for helping me clear it up

OOOOOOOOOHHHHHHHHH
i get it now
derp
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Cat Haines
 
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Post » Tue May 17, 2011 2:17 pm

Basically what everyone is saying is that your character and body type for a level is set in stone but you can change it when not in battle. When in a game, you can switch classes and weapons whenever you want by going to a command post.
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Queen of Spades
 
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Post » Tue May 17, 2011 10:15 am

i have a similar question. in single player, if i want to play through the entire campaign as a soldier can it be done? essentially what im asking is are the bots smart enough to complete objective without me swappin classes to do them?


Yes. They are based off of thier earlier work - Enemy Territory Quake Wars.

The bots are smart enough to play like real people, and sometimes out-strategize actual players. I play the demo version, and more often than not, the bots finish objectives before I can get there.
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Ebou Suso
 
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Post » Tue May 17, 2011 4:54 am

Im pretty sure your right Shemp as i understand this game works very similar to an mmo talent tree. You get an allotted amount of skills im gonna say since there is around 58 you probably get 1 ability point per level at a total of 20 abilities. You can then take these abilities and put them into any of the 4 classes or universal and you will have access to all those abilities that your purchased for a specific class when you switch to it in game.
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Darlene DIllow
 
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Post » Tue May 17, 2011 1:51 am

I thought that, like if you started as an engineer you would have all the cool stuff you have from his ability wall,all the upgrades that you spent your credits on, gatling turret and whatnot

but when you switch to a medic you can then use all the stuff you upgraded for him
lazurus nade, adrenaline, whatever

It would be kinda dumb if you purchase all this stuff but you can only use one that actually has good upgrades

you could actually upgrade your class specific abilities equally, personally I'll probably look at all the class abilities, and only pick ones which look fun for each class, (for example, on my aggressive characters, I won't bother much with turrets, but I'll focus on bomb defusal: You have less than 40 seconds to kill the enemies around that bomb and defuse it, go go go.) , as such my classes will be fairly equal but not very versatile, so I'll be switching between them and plain ol' death dealing alot of the time, and I'll have plenty of general abilities to help with that
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Alexander Lee
 
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Post » Tue May 17, 2011 1:06 pm

When you set up a character you'll choose abilities for all four classes so if you go in an an engineer and switch to operative you'll now have those operative abilities you already selected. As for body type, this will remain static once you are in the game so you won't be able to switch from a heavy engineer to a spry light operative.

sorry, just seems a bit vague since we can take it in a different way.
let's say you took the abilities you want for a soldier, can you then look at the engineer tab and take the same amount of abilities there? and then go on to the other 2 classes(and universal?) and do the same?

or do you have a certain amount of "abilitypoints" wich you would be forced to spread over the different classes if you want to be versatile?
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renee Duhamel
 
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Post » Tue May 17, 2011 8:57 am

sorry, just seems a bit vague since we can take it in a different way.
let's say you took the abilities you want for a soldier, can you then look at the engineer tab and take the same amount of abilities there? and then go on to the other 2 classes(and universal?) and do the same?

or do you have a certain amount of "abilitypoints" wich you would be forced to spread over the different classes if you want to be versatile?

2 my understanding all the classes have 4 abilities. 4 abilities are given as standard, then theres others to unlock. If u dont upgrade a certain classes abilities ull jus have the standard 4.

also thanks guys for answering about the bots, glad they wont be stupid.
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Jon O
 
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Post » Tue May 17, 2011 1:23 am

You aren't "forced" to be versatile, but yes, you have a finite amount of ability points (20) that you can spend on whichever skills you want. If you purchase and activate class-specific skills they will be in effect while you are that class. Universal abilities are always active, on the other hand.

Example (because examples make everything easier):

Bob
Level 20
5 Medic abilities
5 Soldier abilities
10 Universal abilities
Equally good at being a Medic and a Soldier. Not quite as good at being an Engineer or an Operative.
___________________

Honestly I'm confused as to what people are confused about. :confused:
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GabiiE Liiziiouz
 
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