Confirmed Features

Post » Wed Mar 30, 2011 9:34 am

Some new bits (at least to me). QUote of a quote of a quote.
Taken from the neoGAF forum. I've removed the old stuff. Check the full quote, which is surprisingly old
http://www.neogaf.com/forum/showthread.php?t=419782£):

-There is a perk that will lower the sound of your footsteps.
-Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
-Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
-The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
-Telekinesis is an available spell.
-'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
-There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
-Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
-In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
-Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
-Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.

-Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
-The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
-There are one-off puzzles in certain dungeons.
-Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it..




Another Quote from the same forum:


-it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)
-incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here))
-meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway).
-a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta.
-Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ;
-again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."
-For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.
-spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.
-Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest.
-Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand)
-AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses.
-dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.

- -archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
-Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion)
-Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.
Todd's interview:
-"a cause-consequence tree for each mission",
-each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.
-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.
-the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.
-the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself.



and another:


"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."

"You can use fast travel to revisit places you have visited earlier."




"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."


"Dragons are not rare."

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."


"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."


"The Dark Brotherhood is back."


There's also an interview with Todd Howard in the article. These are the highlights of that interview:


"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)


"We primarily look at how we can improve facial expressions and animations, graphics-wise."


"The game won't support Kinect. It takes too much memory."



"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.




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Brandon Bernardi
 
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Post » Wed Mar 30, 2011 1:28 pm

Thank the Maker, no Kinect, gimmicky Wii wanabe nonsence
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Monika Krzyzak
 
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Post » Tue Mar 29, 2011 10:58 pm

Thank the Maker, no Kinect, gimmicky Wii wanabe nonsence


Fully Agree. I'd much rather have them focus on the game itself. No time to fiddle around with motiontronics. Segregarte that to Elder Scrolls VI
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Angus Poole
 
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Post » Wed Mar 30, 2011 1:28 pm

  • A new system "Radiant AI" has been developed for NPCs; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player.


This does not belong in the Confirmed Features list. "Fighting over possession of an item dropped by the player or attempting to return it to the player" is not a function of Radiant AI, but of Radiant Story. They are Radiant Story examples given in Game Informer magazine and on the GI website: http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2
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SamanthaLove
 
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Post » Wed Mar 30, 2011 12:43 pm

To Sheably, based on 2 pieces of concept art I have seen on the forum, whose source is The Art of Skyrim video by Game Informer.....http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx and a link to the concept art blog about the video http://darklythroughglass.blogspot.com/search?updated-max=2011-02-04T21%3A15%3A00Z&max-results=8

1. A new Orc armor is confirmed concept art

2. Walruses are confirmed concept art

3. Windhelm in the SE is labeled as the REBEL stronghold and Solitude in the NW is labeled as EMPIRE (from detailed Skyrim map)

4. Riften appears to have a fishing-based economy, with concept art detailing the specifics of the industry

5.Possible flaming arrows, based on the imagery of a female bandit design??

6. @1:38 A female character in Elven armor is wielding what appears to be a halberd or bladed staff of some kind

Again, I realize this is not exactly adding to "confirmed features". Just pointing out what some may have missed out on from that vid to give us a little taste of what's to come.

Let more speculation continue! I say there will probably be halberds and spears!
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Max Van Morrison
 
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Post » Wed Mar 30, 2011 10:45 am

Thanks for this and everyone else who might've been involved. I hope this topic doesn't get ignored and the OP keeps on updating because I am definitely bookmarking this.
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Manny(BAKE)
 
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Post » Wed Mar 30, 2011 1:19 pm

Some new bits (at least to me). QUote of a quote of a quote.
Taken from the neoGAF forum. I've removed the old stuff. Check the full quote, which is surprisingly old
http://www.neogaf.com/forum/showthread.php?t=419782£):




Another Quote from the same forum:


and another:

Thank you for this info! Btw... DRAGONS ARE NOT RARE?!?!?!?!?!?!?!?!?! So i could be done with my first mission gotten out of the prison then just looking for a city when randomly being intercepted by a EFFIN dragon while i only have a litle dagger?
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Jinx Sykes
 
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Post » Wed Mar 30, 2011 1:08 am

Thank you for this info! Btw... DRAGONS ARE NOT RARE?!?!?!?!?!?!?!?!?! So i could be done with my first mission gotten out of the prison then just looking for a city when randomly being intercepted by a EFFIN dragon while i only have a litle dagger?


dragons wont be actively searching out for you, just because you see one flying in the sky doesnt mean youll have to fight it
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Ella Loapaga
 
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Post » Wed Mar 30, 2011 1:15 pm

This is great. Thank you for the info, most of these look great, although I am not crazy about some. Is level scaling like Morrowind or Oblivion? I really hope like Morrowind.

Please check this out -- http://www.gamesas.com/index.php?/topic/1159022-tes-v-skyrim-new-things-that-should-be-imo/page__st__40__p__17333158__fromsearch__1#entry17333158
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luke trodden
 
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Post » Wed Mar 30, 2011 1:46 pm

Just wanted to say thanks to OP, and to keep it up as we go forward.

This is a great thread its nice to have most everything in one place.
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Susan
 
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Post » Wed Mar 30, 2011 8:23 am

after reading about all the info it makes me feel like when the day comes my xbox, tv, and my brain will explode.....but then i realize how far away it is and then my brain implodes
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:)Colleenn
 
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Post » Wed Mar 30, 2011 11:11 am

I think it's more for bandit-inhabited caves or dungeons. Then you have the dwemer ruins that are possibly booby-trapped, and any vampire cavern.

Yes Oblivion had two sorts of traps, one was the ones who were added by the builders, typically in aleyed ruins; the forts had just the dart traps and caves holes with spikes.
The other group was the log and pressure plate traps that could just as well have been added later by bandits or goblins. You newer found them in dungeons with undeads or monsters except goblins.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 11:12 am

whoa... OPEN cities? are you sure?

scars, face paint, i heard before i left... but now i come back and hear about an armor decal system? we can decorate our armor?!

merchants can hire us... we can hold our breath as an archer... so many new things i didnt hear about before.

is all of this stuff really confirmed? seems too good to be true.
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Logan Greenwood
 
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Post » Wed Mar 30, 2011 5:51 am

Some inaccuracies but overall a very good compilation. :)
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Vincent Joe
 
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Post » Wed Mar 30, 2011 12:52 am

So far as I know all of the features are confirmed, if any one comes up with some new info PLEASE pm me, it's pretty tedious scouring the interweb for new information and the op has reached about 5 pages in MS word.

btw, Malavok, and anyone else, if you see inaccuracies please don't hesitate to tell me, I'd like to make this list as well composed as possible.
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Nikki Lawrence
 
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Post » Wed Mar 30, 2011 10:17 am

Good information. Skyrim sounds amazing already.
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Julia Schwalbe
 
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Post » Wed Mar 30, 2011 6:32 am

This is the first good topic I've seen on these boards.

Well done, OP.
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Skivs
 
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Post » Wed Mar 30, 2011 3:40 am

confirmed- dwemer ruins are in skyrim!
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Alexis Estrada
 
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Post » Wed Mar 30, 2011 7:24 am

havent you been able to stalk enemies already? or is it different in some way
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jennie xhx
 
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Post » Tue Mar 29, 2011 10:28 pm

havent you been able to stalk enemies already? or is it different in some way


You've been able to follow someone through out the day, which included waking up, going outside, standing, going back inside and sitting in a bed. Now you'll be able to follow them to their place of work, what they do after and before work, where they get food at, when they come home, if they come home at different times on different days, etc. Much more involved, instead of just waiting for mid-day to roll around because NO ONE is at home at mid-day...
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Dark Mogul
 
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Post » Tue Mar 29, 2011 11:16 pm

all games are made on pc skyrim will be primarily built for xbox like almost all multiplatform titles, its a software issue, you wouldnt get far using an xbox to make a game... i never unstand this confusion.

has it been said if the number of dungeons is 120 or 100, icr?
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hannaH
 
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Post » Wed Mar 30, 2011 7:12 am

OXM says 120 dungeons
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hannaH
 
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Post » Wed Mar 30, 2011 11:20 am

Dynamic snow will be awesome
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x_JeNnY_x
 
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Post » Wed Mar 30, 2011 9:02 am

Awesome thread, deserves to be sticky.

Found on http://www.youtube.com/watch?v=S6Xn0GbweAE in a OXM UK interview with Todd Howard and also the one with Bruce Nesmith



There will be various kinds of terrain ranging from swamps to mountains and volcanic tundras. Each of these terrains will have an appropriate climate, so swamps may have no snow at all while as soon as you get close to mountains you'll start seeing snow and colder climate

Most of the people in skyrim are nords

Dialogue will have a menu which you can open and close as you desire without the NPC stopping unless you get out of his range.

Should add these things to the top of the thread and you should add links to all these things wether it be youtube or an official website so we can confirm for ourselves whats true and what aint.
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 6:04 am

The alchemy skill is now in the stealth skill set

*choke on sandwich* Really? Let me guess Blade skill is now in The magic set?
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Lucie H
 
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