Confirmed Features

Post » Tue Mar 29, 2011 11:48 pm

Reading this just gets me more hyped for skyrim...

Cant wait til 11/11/11

OT: Cant wait to see what happens when you drop a valuable item in a pub... :tes:
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Sandeep Khatkar
 
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Post » Wed Mar 30, 2011 12:39 pm

Interface-
PC version has different menu


Thank you Bethesda. I mean that. : :celebration:
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+++CAZZY
 
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Post » Wed Mar 30, 2011 8:40 am

This post should be up.

Thanks for the info.
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Emily Jones
 
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Post » Wed Mar 30, 2011 10:15 am

This is basically a repository of all the other posts on features, no internal re-posts, no speculation, only a compilation of confirmed features new to TES series.
If anyone comes up with new or contradicting information, feel free to PM me or post it.

Character-
  • Scars and face paint will be able to be used for characters, along with an armour decal system
  • Players can challenge (and be challenged by) any NPC to a western-style duel in the streets
  • Cooking, farming, wood-cutting, and mining, in addition to weapon-smithing, can be done in different towns.
  • Stamina can be expended quickly by choosing to "sprint", and backward movement is slower than forward movement
  • Face tool has been redesigned (random no longer means "ugly")
  • Players can use dragon shouts, awesome shouts of power using the magic of dragon-tongue, to defeat enemies. These are apparently fueled by the spirits of defeated dragons and are built up by finding walls within the game that have words in draconian script on them. there will be sixty words for twenty dragon shouts, each composed of three words, when used the longer a shout is activated, the more words are said and the more powerful the shout will become.
  • character creation gives you a set a choice of your features from a prebuilt set, then you can modify attributes
  • It will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a single playthrough


NPC and Interaction-
  • A new system "Radiant AI" has been developed for NPCs; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player.
  • The shop of a killed NPC may be inherited by another NPC, who may then offer the items/quests of the first but may not have the same disposition toward the player.
  • The player's actions also directly affect side quest creation, as well as altering parts of quests. Character creation also affects which quests are available, with some quests only being offered to those specializing in certain skills.
  • Dialog options are available with hostile NPCs
  • When talking to NPCs the game does not pause and the NPC will not stop their actions, they will talk while continuing their previous activity e.g. chopping wood
  • Taverns will serve as important locations in the game. Players will be capable of overhearing conversations, collect rumors, begin quests, acquire information and much more.
  • Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around.
  • The information quest givers provide you will depend upon their disposition towards you. Friendly NPCs will provide you with more information while hostile or distrusting characters will provide you with a lot less.
  • Most NPCs will not have a complete set of dialogue, with only "important" characters having significant dialogue.
  • NPC's can play a lute-like instrument. Unclear whether players will be able to or not.
  • Some merchant NPCs will be able to hire a player as an escort for their caravan.

    [

    (...)


Oblivion had a thread like this, pehaps it might be a good idea to link al the quotes that support this "confimred" info before posting it.
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Zualett
 
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Post » Wed Mar 30, 2011 2:48 pm

Oblivion had a thread like this, pehaps it might be a good idea to link al the quotes that support this "confimred" info before posting it.

Absolutely. At least one of the items in the list appears to be wrong. Any of the listed features may be misunderstandings of what was actually said by Bethesda spokesmen.
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Quick draw II
 
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Post » Wed Mar 30, 2011 11:23 am

Does anybody know, are there different types of damage and resistance? Thanks
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gemma king
 
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Post » Wed Mar 30, 2011 2:02 pm

*choke on sandwich* Really? Let me guess Blade skill is now in The magic set?


Don't you get it? mages just tend to make potions while warriors and rogues tend to use them a lot more. why wouldn't the rogues just learn to make them? you would understand this if you would play the witcher. it makes perfect sense, especially since Alchemy is based on ingredients, practically just brewing a drink.
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Mike Plumley
 
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Post » Wed Mar 30, 2011 11:51 am

Thanks! Great post. They should sticky this one. I'll keep coming back to this one, regardless.
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 2:12 am

Interface-
PC version has different menu


Thank you Bethesda. I mean that. : :celebration:



Where was that confirmed?
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Fam Mughal
 
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Post » Wed Mar 30, 2011 7:30 am

LOL I like how you mentioned children under creatures..... :confused:



Post above me, that was confirmed, but can't remember where....
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Dean Brown
 
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Post » Wed Mar 30, 2011 8:28 am

well done mister. amazing post...we knew a lot of it but i picked up a lot of nice stuff.
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Imy Davies
 
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Post » Wed Mar 30, 2011 10:50 am

  • When random quests are created they will be tailored to your 2 highest skills
  • When random quests are created the game will watch where you’ve been and set the quest to an unexplored location



Everything else sounds good, but these 2 sound like terrible ideas. Just like auto-scaling in Oblivion. Who comes up with this built-in cheating crap??
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sally coker
 
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Post » Wed Mar 30, 2011 11:59 am

Not too sure everything was quite confirmed. Especially what you said about spells being varied between 4 different possible actions. They never confirmed it was limited to four. They only told us about four.
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Timara White
 
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Post » Wed Mar 30, 2011 1:01 am

@sheably,

This is a really useful thread. Would it be possible for you to highlight any newly edited in info please?

(just a bit of a time saver so we don't have to scan through what we've already read)
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Nana Samboy
 
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Post » Wed Mar 30, 2011 8:37 am

my question is on the whole face paint thing i wonder if it will be like in morrowind and be permanent or we can switch it out
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Katharine Newton
 
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Post » Wed Mar 30, 2011 7:12 am

@sheably,

This is a really useful thread. Would it be possible for you to highlight any newly edited in info please?

(just a bit of a time saver so we don't have to scan through what we've already read)


I'd be happy to, I haven't received much new info though, probably will later this month or early the next, but I'm sure to keep you posted.
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(G-yen)
 
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Post » Wed Mar 30, 2011 10:51 am

  • When random quests are created they will be tailored to your 2 highest skills


I don't remember reading that. Where did you get that from?
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Josh Lozier
 
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Post » Wed Mar 30, 2011 8:35 am

I'm so happy :drool:
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Mr. Ray
 
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Post » Wed Mar 30, 2011 2:30 pm

Due to the gameplay trailer, I would be confident in saying Helmets, Chest Guards, Greaves, Boots and Vambraces are available are types. No idea if this class as confirmed but you can judge it for yourself.

In opposition of this, the entire armour set is complete possible a single item to complete the look.

There's also the matter of the single pauldron, possibly part of the chest guard however, reviewing the trailer and the official wallpaper featuring the 'warrior' shows the pauldron on opposite shoulders. Just another thing to think about.

Other then that this thread is awesome hope you get a sticky and some more information. :obliviongate:
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Prue
 
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Post » Wed Mar 30, 2011 12:59 am

If I recall the pod-cast correctly what Todd said about the alchemy skill was that "It's a -- it doesn't really matter -- stealth skill." That sounded to me that it doesn't make any difference whether something is classified as stealth, magic, or combat any more because there are no classes which require that kind of classification.
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Roddy
 
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Post » Tue Mar 29, 2011 10:45 pm

There's also the matter of the single pauldron, possibly part of the chest guard however, reviewing the trailer and the official wallpaper featuring the 'warrior' shows the pauldron on opposite shoulders. Just another thing to think about.

Unfortunately, the wallpaper character is mirrored. You can tell by the small chest plate, if you compare it with the character in the trailer.

But with a lot of research anyway, I've come to the conclusion that there is still a very good chance pauldrons are separated.
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GabiiE Liiziiouz
 
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Post » Wed Mar 30, 2011 1:34 pm

A lot of this stuff at the very least sounds good on paper (hopefully it will be good in practice too) but I'm concerned about the gradual removal of more and more skills. Morrowind 27, Oblivion 21, Skyrim 18. I can't wait for TES VIII, when they'll finally reach the end of this path and just have 3 skills, Fight!!!, Magic!!, and Sneak!
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Alisia Lisha
 
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Post » Wed Mar 30, 2011 9:27 am

A lot of this stuff at the very least sounds good on paper (hopefully it will be good in practice too) but I'm concerned about the gradual removal of more and more skills. Morrowind 27, Oblivion 21, Skyrim 18. I can't wait for TES VIII, when they'll finally reach the end of this path and just have 3 skills, Fight!!!, Magic!!, and Sneak!


In Skyrim's defense, most of the removed skills were kinda useless anyway. I for one, never cared for mysticism for example.

Fight!!!, Magic!!, and Sneak!


Hey, I like that! There was too much dikeing around with the different skills anyway! Just gimme a sword and one attack ability and I'm satisfied! :hubbahubba:

/sarcasm
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Marion Geneste
 
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Post » Wed Mar 30, 2011 8:49 am

Thanks for the info.

Some stuff that i didn't know. Alchemy is in the stealth class eh? Interesting.
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sophie
 
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Post » Wed Mar 30, 2011 9:04 am

Everything else sounds good, but these 2 sound like terrible ideas. Just like auto-scaling in Oblivion. Who comes up with this built-in cheating crap??


:facepalm: Yeah...I'm not gonna say anything unkind, but wtf are you talking about? "Built-in cheating"??? That concept doesn't even make sense at all. And how is Radiant Story "built-in cheating" anyway???

Radiant Story is a perfect game mechanic to make the player explore places they've never been, and to provide quests that would suit your playstyle! How could that be a bad thing??

I really hope you respond to this so I can understand what you were thinking when you typed that. :wacko:
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barbara belmonte
 
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