Confirmed Features

Post » Wed Mar 30, 2011 1:08 am

"The game is authored here on PCs. That's what we work on. A lot of the team is playing on the PC all day."

This is where things get a bit complicated. Their development environment (Compilers, linkers, code/asset library software, the Creation Kit etc.) will all run on PCs. However, the primary target platform is almost certainly Xbox, because that provides a comparatively uniform platform to base code optimisation on and in some respects has more rigid technical limitations to be worked within. I suspect they will, in parallel, have a process for testing and optimising the base code on a variety of PCs, and making what enhancements make sense (i.e. not more work than they're worth).

The quote about the game being authored on PCs might well be true, but might not actually mean what it seems to say.
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Sophie Louise Edge
 
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Post » Wed Mar 30, 2011 9:51 am

cool stuff, but is it really necessary to say confirmed in front of each one? maybe have bullets instead seeing confirmed confirmed confirmed is a little annoying, and its supposed to be about confirmed stuff so saying it shouldn't be necessary

Confirmed: A new system "Radiant Story" has been developed for quests; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player.

this sounds like it will be fun :D
throw a couple coins on the ground and watch the fight to the death! lol
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LuCY sCoTT
 
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Post » Wed Mar 30, 2011 10:35 am

cool stuff, but is it really necessary to say confirmed in front of each one? maybe have bullets instead seeing confirmed confirmed confirmed is a little annoying, and its supposed to be about confirmed stuff so saying it shouldn't be necessary

Confirmed: A new system "Radiant Story" has been developed for quests; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player.

this sounds like it will be fun :D
throw a couple coins on the ground and watch the fight to the death! lol


Imagine doing that in the middle of a giant battle.
"Die you Imperial scu- Dibs on the coin!"
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Kara Payne
 
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Post » Wed Mar 30, 2011 12:44 am

There are going to be 10 races again.
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Rudy Paint fingers
 
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Post » Wed Mar 30, 2011 2:43 am

You've done a lot of work on this one thread thanks man now I don't have to go surfing the net to look this stuff up
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 1:54 pm

There are 280 perks chosen of the course of 50 levels in a branching skill tree.

Can we just stop kidding ourselves are call them what they really are? TALENT POINTS, and SPECS. This reeks of World of Warcraft to me.
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Star Dunkels Macmillan
 
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Post » Wed Mar 30, 2011 6:42 am

Can you really place Decals on your armour?
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Nomee
 
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Post » Wed Mar 30, 2011 11:50 am

Probably has been answered many times before, but are there going to be major and minor skills again? I've seen a lot of posts about skills and leveling, but I haven't seen anything about major or minor skills. The original post says there is Thief, Warrior, and mage, but doesn't specify on what I'm asking. Have major and minor skills been confirmed?
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Jessica White
 
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Post » Wed Mar 30, 2011 1:42 am

glad to see someone putting effort into organization.
And the game is, most likely, being developed for the 360, and will get a graphical boost for the PC (since PC's often vary in power) its easier to do it for the 360, which is consistent throughout.
Maybe you should start a list of the dragon shouts we know exist, and (if they release more word combos) the words for them.
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Liv Brown
 
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Post » Wed Mar 30, 2011 7:02 am

Probably has been answered many times before, but are there going to be major and minor skills again? I've seen a lot of posts about skills and leveling, but I haven't seen anything about major or minor skills. The original post says there is Thief, Warrior, and mage, but doesn't specify on what I'm asking. Have major and minor skills been confirmed?

No more major or minor skills. The class system has been removed.
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Glu Glu
 
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Post » Wed Mar 30, 2011 12:13 am

"The game is authored here on PCs. That's what we work on. A lot of the team is playing on the PC all day."



The Game is authored here on PC's. That's what we work on, so a lot of the team is playing it on the PC all day, we do want the platforms to have a high level of fidelity. I personally play a lot on the Xbox, that's my prefered platform. We do a lot of graphics development first on the Xbox, because it's smoother, and a lot of that stuff goes to the PC...We want to support a wide range [of hardware] as possible...Run PC with a higher resolution...Higher Resolution Texutes by default.

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Your Mum
 
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Post » Wed Mar 30, 2011 11:59 am

This is where things get a bit complicated. Their development environment (Compilers, linkers, code/asset library software, the Creation Kit etc.) will all run on PCs. However, the primary target platform is almost certainly Xbox, because that provides a comparatively uniform platform to base code optimisation on and in some respects has more rigid technical limitations to be worked within. I suspect they will, in parallel, have a process for testing and optimising the base code on a variety of PCs, and making what enhancements make sense (i.e. not more work than they're worth).

The quote about the game being authored on PCs might well be true, but might not actually mean what it seems to say.


"authored" here means constructed. The game is made on the PC. There is no argument there.

Textures, models, ai scripts, etc. are created first on the PC at very high resolution, then scaled down for the Xbox360 to get the game running as fast as possible. They transfer those optimizations to the PC version, so we can enjoy all our high-res assets without requiring a beast computer to use them.
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 30, 2011 2:45 pm

Where did you get the thing about dynamic snow and scars and face paint
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Jessica White
 
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Post » Wed Mar 30, 2011 5:53 am

No more major or minor skills. The class system has been removed.


best information in the world. YES!!!!!!!!!!!!! :biggrin: :biggrin: :biggrin: :biggrin:
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Zoe Ratcliffe
 
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Post » Wed Mar 30, 2011 7:47 am

First thing I'm going to do: Figure out how to mod the class system back in.
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Tracey Duncan
 
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Post » Wed Mar 30, 2011 1:12 am

Probably has been answered many times before, but are there going to be major and minor skills again? I've seen a lot of posts about skills and leveling, but I haven't seen anything about major or minor skills. The original post says there is Thief, Warrior, and mage, but doesn't specify on what I'm asking. Have major and minor skills been confirmed?

No, that's part of the old levelling system. The new one lets you level up by improving any skill, although your better skills will give a bigger bonus to XP. For example, increasing a skill from 10 to 11 does not impact your levelling-up as much as going from 30-31.
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Glu Glu
 
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Post » Wed Mar 30, 2011 8:31 am

[*]A new system "Radiant Story" has been developed for quests; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player.

This worries me a bit. I mean, if I drop a skull, are 2 Nords going to fight over it? Or will one walk up and say "Excuse good sir, I believe you dropped your Skull... Was it a relative, might I ask?"... I hope it depends on the item, and doesn't happen all the time.
[*] Creatures include Children

We're doomed. How can we possibly hope to fight those?
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Amiee Kent
 
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Post » Wed Mar 30, 2011 10:28 am

With the armour decals do you think it will be custom or a few pre-set options. I can imagine some quite hilarious combos.

I think that to have decals on your armour you have to have a lot of gold. More of a reward for accumilating wealth instead of ending up with tons of gold with nothing to really spend it on.
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..xX Vin Xx..
 
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Post » Wed Mar 30, 2011 12:46 pm

I would like to see a customized shader effect for those decals. Pulls up a little box/list of pre-selection, you scribble in what you wand and align it. Then bam, its done.
basically, it would mean custom decals without having to create one outside the game. (btw, bet this will be a BIG mod interest)
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Nikki Morse
 
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Post » Wed Mar 30, 2011 12:49 pm

Where did you get the thing about dynamic snow and scars and face paint


That info was from the (unofficial) Elder scrolls wiki www.uesp.net/wiki/Skyrim:Skyrim but their source is posted there, also comes up again in the trailer and some game informer stories.
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Peter P Canning
 
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Post » Tue Mar 29, 2011 11:41 pm

Confirmed: PC version will have improved graphics by default. The game has been primarily developed on the PC.

Wrong. Developed on the 360. Todd confirms this.
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Scott
 
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Post » Wed Mar 30, 2011 4:06 am

Great job. Thanks for putting in the effort to do this.

One minor suggestion. The following sounds a little misleading:

There are 280 perks chosen of the course of 50 levels in a branching skill tree.


They have emphasized the fact that you won't be able to choose all 280 perks in the game, and that even if you reach level 50 you will only have acquired a fraction (forgot the exact number, if there was one) of all the available perks. You may want to reword this, perhaps something along the lines of: "There are 280 perks available in a branching skill tree, although no single character will be able to acquire all the perks, or even most of them."

There's probably a better way to word it, especially if there is an exact or rough figure for how many perks you can acquire. (I think Pete Hines might have mentioned something about that in the last Bethesda podcast, but I'm not sure if that's where I heard it. Ah, I hate my memory.)
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Andrea Pratt
 
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Post » Tue Mar 29, 2011 10:28 pm

This is where things get a bit complicated. Their development environment (Compilers, linkers, code/asset library software, the Creation Kit etc.) will all run on PCs. However, the primary target platform is almost certainly Xbox, because that provides a comparatively uniform platform to base code optimisation on and in some respects has more rigid technical limitations to be worked within. I suspect they will, in parallel, have a process for testing and optimising the base code on a variety of PCs, and making what enhancements make sense (i.e. not more work than they're worth).

The quote about the game being authored on PCs might well be true, but might not actually mean what it seems to say.

You right, most of the work are done on pc, not only the creation kit but also texturing and 3d modelling, also far faster for the developer to just start the game and see if something look right.

Xbox is the primary platform as it's generates most sale and is also most limited, had been pretty stupid to design the game for pc and then find that it don't run well on xbox.

Higher texture quality makes sense as they probably get many from the designers in higher quality than they use.
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Cody Banks
 
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Post » Wed Mar 30, 2011 1:30 pm

Children are also featured in the game.


Dammit.
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Kara Payne
 
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Post » Wed Mar 30, 2011 4:55 am

With the armour decals do you think it will be custom or a few pre-set options. I can imagine some quite hilarious combos.

I think that to have decals on your armour you have to have a lot of gold. More of a reward for accumilating wealth instead of ending up with tons of gold with nothing to really spend it on.

Decals depending on how it's done, no we can not make our own without the creation editor and a graphic program.
However it should be possible to add a decal from a list of existing ones. Either pay somebody to do it or make it yourself by smithing. This require on a interface who let you chose decal on the item. Either a new one or add it to an existing with a menu like enchanting, select item, select decals from list and press done.

Anyway this opens up a huge array of customisation. The city guards uniforms in Oblivion could just use one mesh with different decals for the different cities. making it far easier to make different looking items. I also think they can use more creatively, add marks, dirt and imperfections to a wall, perhaps 5 different ones, now have 4 different stone wall designs and you get 20 combinations.
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No Name
 
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