Confirmed Features

Post » Wed Mar 30, 2011 8:48 am

Thanks for the new info! Keep it coming and I'll keep putting it up!
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Zoe Ratcliffe
 
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Post » Wed Mar 30, 2011 11:59 am

Not all bad, but i consider this scary.
Especialy when allied with the rumor that dungeon/location froze levels bracket when you enter the area. That means if you travel a lot earlyer in the game you will have a lot of low lvl zones.
I hope there a chance part of the "cell" wil be "rescaled" because if all is rescaled we will end with Oblivion scale problem, and it nothing is rescalled we will end with a low lvl game. Especially considering that Oblivion open "field" was small and they sayd Skyrim will be more or less Oblivion "field" size.


Good point. That would svck, because I like to explore right off the bat. I hope they've thought this through. I don't really understand the reason why they have to alter the enemy levels at all. Sounds like trying to solve a problem that doesn't exist.
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City Swagga
 
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Post » Wed Mar 30, 2011 1:58 am

Good point. That would svck, because I like to explore right off the bat. I hope they've thought this through. I don't really understand the reason why they have to alter the enemy levels at all. Sounds like trying to solve a problem that doesn't exist.


Well, the problem that does exist if enemies don't level is players will level at different rates depending on play-style, and in a totally open and free-structured game like TES a large chunk of gamers will find the game balanced either too hard or too easy.

Skyrim's levelling sounds good to me. You can't visit all 130 dungeons without levelling yourself, so there is no danger of them all being low-level locked ;)
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Isabell Hoffmann
 
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Post » Wed Mar 30, 2011 9:31 am

MAGIC
-Frost drains opponents stamina,slows them down and deals damage.
-Lightning drains opponents magicka and deals damage.
-Fire just flat out deals the most damage.

PERKS
-a perk that allows you to attack while running (possibly they meant "while sprinting",it was in one of the magazines)

DRAGON SHOUTS
-One,spoken as a whisper, aids you in stealth by sending you instantaneously from one place to another. Blinking or Teleporting very quickly.
-One particular shout has you speaking the true name of an actual dragon which then forces the beast to come to your aid and fight beside you in battle

I just did a quick skim through of this thread,so if these were already mentioned I apoligize.
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Miranda Taylor
 
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Post » Wed Mar 30, 2011 7:00 am

Ha, no. Todd confirmed they make the game on PC. The graphics are developed on Xbox360.

Hmm, perhaps you're right, but didn't Todd himself said that they test the game on the 360? Of course testing the game could mean a lot of things.
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Marnesia Steele
 
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Post » Wed Mar 30, 2011 8:29 am


DRAGON SHOUTS
-One,spoken as a whisper, aids you in stealth by sending you instantaneously from one place to another. Blinking or Teleporting very quickly.


Oh thats cool, and I hadn't heard that one before. Thanks :)
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Rozlyn Robinson
 
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Post » Wed Mar 30, 2011 3:02 am

Well, the problem that does exist if enemies don't level is players will level at different rates depending on play-style, and in a totally open and free-structured game like TES a large chunk of gamers will find the game balanced either too hard or too easy.

Skyrim's levelling sounds good to me. You can't visit all 130 dungeons without levelling yourself, so there is no danger of them all being low-level locked ;)

Yes now add that if they use some area levelling around the hard dungeons you will have problem reaching them at high level.
If the game is to hard you aim for lower level enemies, main isue might be that once you got good gear you will start going for dungeons a step over you locking them, solution is to make a lot of potions and sell, you will level up :)
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Taylrea Teodor
 
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Post » Wed Mar 30, 2011 4:43 am

OP'er,are you going to update this thread soon? :unsure: It is a very handy thread,and can only get better IMO.
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Mario Alcantar
 
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Post » Wed Mar 30, 2011 2:36 am

more things confirmed......

spears

travel services and mark/recall

levitation

morag tong

crossbows

voice activated dragon shouts

spells can be cast by using kinect and PS3 Move

PC version will have seperate custom GUI and will use all DX11 effect like tessellation

multiplayer/ co-op play

no DRM

collectors edition will have an axe (must be 18 to purchase collectors edition)

horse armor

werewolf armor

cliffracers
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Danel
 
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Post » Wed Mar 30, 2011 10:43 am

more things confirmed......

spears

travel services and mark/recall

levitation

morag tong

crossbows

voice activated dragon shouts

spells can be cast by using kinect and PS3 Move

PC version will have seperate custom GUI and will use all DX11 effect like tessellation

multiplayer/ co-op play

no DRM

collectors edition will have an axe (must be 18 to purchase collectors edition)

horse armor

werewolf armor

cliffracers


There's one in every crowd :facepalm: ,..................was pretty funny though. :laugh:
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Rachel Hall
 
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Post » Wed Mar 30, 2011 1:30 am

Just did a pretty massive update due to some awesome input from my good friend xMetalxBassistx, The new info is all from neogaf.com and french PSN. Thanks again to xMetalxBassistx!

and thanks squeekers1234, you almost had me going there. ;)
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Krista Belle Davis
 
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Post » Wed Mar 30, 2011 5:39 am

Just did a pretty massive update due to some awesome input from my good friend xMetalxBassistx, The new info is all from neogaf.com and french PSN. Thanks again to xMetalxBassistx!

and thanks squeekers1234, you almost had me going there. ;)


good job updating the thread, we needed one of these so bad. hope this will get a sticky if everyone keeps it alive.
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April
 
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Post » Wed Mar 30, 2011 12:15 pm

There's one in every crowd :facepalm: ,..................was pretty funny though. :laugh:

Just one?
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Sarah Unwin
 
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Post » Wed Mar 30, 2011 2:01 am

if only, if only. Can't wait for more info!
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Felix Walde
 
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Post » Wed Mar 30, 2011 2:02 pm

what is an armour decal system?
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lolly13
 
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Post » Wed Mar 30, 2011 12:19 pm

Some of these features do sound really awesome! However I'm a little dissapointed that there's only eighteen skills now, and that alchemy is now a stealth skill instead of a magic skill like it's supposed to be.

I'm hoping all the really good features they're talking about actually make it to the game when it finally comes out. I remember how Oblivion was supposed to have really good features like the Bookshop Lady who would practice archery in her home and drink a potion to improve her skills, and when the game finally came out the NPCs didn't do nearly the impressive stuff that she did.

I think the really awesome feature I'm looking forward to is doing things like farming, woodcutting, cooking, and blacksmithing in towns. Are we going to get paid gold for doing these things like in Fable 2? That would be really cool to have ordinary jobs to earn gold instead of only looting dungeons for weapons and armor to sell. I think I'll make my character a cook and he'll prepare meals for hungry customers at the local tavern where he buys his house. :)
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Jason Wolf
 
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Post » Wed Mar 30, 2011 2:39 am

I've also seen 2 pictures of halberds, one concept art, the other a screenshot of a skeleton/zombie holding a broken one with 2 hands. Not confirmed just putting it out there for people to look for.
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Russell Davies
 
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Post » Tue Mar 29, 2011 11:03 pm

PC version has different menu


Thii...is is truth? :drool:
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Beast Attire
 
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Post » Wed Mar 30, 2011 7:17 am

Confirmed: 5 major cities, 15 minor cities (a settlement qualifies as a minor city if it has more than 10 buildings, apparently)

Confirmed: Telekinesis is making a return. (Speculation: it now has combat uses as well from the way Bethesda has talked about it)

Confirmed: Horses can be seen in the trailer, but it's unclear whether they can be ridden.

Confirmed: Spider Webs can be an environmental hazard as the Player can get temporarily stuck in larger ones.

Confirmed: One confirmed perk is one that silences your footsteps to some degree. Other confirmed perks:
-One that gives Maces increased armor penetration
-One that gives Swords extra crit chance
-One that grants Axes a bleed effect

Confirmed: Fire can set parts of the environment aflame; Ice will show a chill effect on your enemy's skin. Oil can be set on fire.

Confirmed: Npc's can play a lute-like instrument. Unclear whether players will be able to.
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Heather Stewart
 
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Post » Wed Mar 30, 2011 8:03 am

Not to be the bearer of bad news, but if you're going to have a list of information, it generally helps to get the information correct and not take things out of context.

Case and point as an example, Radiant Story is concerning quests, but Radiant AI governs how the NPCs react to dropped weapons. As for the Face Tools, they talked about presets over several sliders. The bit about the random button was concerning Oblivion, not Skyrim.
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Andrew Lang
 
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Post » Wed Mar 30, 2011 7:06 am

Is face paint in? Is that true? I didn′t know that...
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Mark Hepworth
 
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Post » Wed Mar 30, 2011 1:49 am

Hmmm, seems lots of information is released in various places making it hard to get a good coherent list together, still... So far I think I am most disappointed by the changes to blocking but most happy about the inclusion of perks.

Don't get me wrong, block was slightly broken in Oblivion since you could get into a long time slug match, I just hate time based blocks or counters what I find annoying, unlike the broken blocking that wasn't that annoying. This having to time your blocks sounds a bit annoying, tho I guess it depends how long you can hold your block for. If you can hold it for say 5 seconds before the bash kicks in then that wouldn't be too bad since it stops the potential infinite blocking as seen in oblivion. Where as if you had to do it for only a second that would break blocking worse then in oblivion in my opinion... have to wait and see tho. Honestly tho, if you are in a sword and shield fight, would you not hold your shield in the way of the incoming sword most of the time? that is after all the reason and benefit of a shield.... you don't hold a shield to shield bash, you hold a shield to protect you, so I hope this change doesn't push things too far the other way.

if I were to suggest an alternative, it would be having it so that while blocking you have a chance to block what is the percentage of remaining stamina you have left, with each block draining stamina and holding the block stunting stamina regeneration, the longer you block the less effective it becomes, also adds a bit more importance on to stamina. As for Shield/2H-Weapon bashes could still have been implemented by having to hold up a block, release and then taping block within a second of originally blocking. In fact I am sure there was a game where light shields were flung around and heavy shields were just held in the way and massive reduced damaged taken, might have been Demon's Souls. So perhaps light and heavy shields could act differently to each other in Skyrim.

Perks sound good, I mean adding more abilities and skills as you go along does sound like a nice benefit. Since I don't think many perks are confirmed yet we can't really rate them, I hope they don't have the skill perks like they had in FO3 where you could get say +5 Medicine&Science... those kinda svcked. But perks like faster attacks, faster movement speed, more attack damage and bigger AoEs(on explosives) were nice. I'd prefer perks that do things rather then perks that just raise a few simple stats. The biggest overall disappointment to me is that you can't get all the perks, I know there is specialization in play, but in Oblivion you could essentially work towards perfection where you mastered every part of fighting but takes effort, it wasn't a quick simple process, it toke time and effort to get that kind of perfection, having 100 in every attribute and capping all skills. 50 is the currently declared soft cap and you get 1 perk per level, and there is 120 perks, now you can go above 50 but it's soft cap, I suspect that's to allow for future expansions (else why not hard cap?) which would likely add even more perks... but for 50+ so unless you get out the console and cheat, you'll never be able to get all the perks.

Another thing I did like in FO3 in regards to perks was that not all perks came from leveling, you could get perks from quests, like ant sight/might as one example for those that have played FO3, I am hoping that perks similar to that will again be implemented, since it gives a reason to go for certain quests, perhaps put them towards the end of major quest lines, like climbing guilds or what not.

I know these aren't new facts, rather opinions, but where else to talk about opinions of the things given =P?
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^_^
 
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Post » Wed Mar 30, 2011 2:36 pm

Thanks for the info, alexandus, for the 'bad news' Makkura_No_Zennousha and please, R3sistance, feel free to discuss opinions, I, myself, am primarily excited for the new economy system, where, if you fail to defend from a dragon attack, the city attacked will suffer, raising prices in surrounding cities.
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Dalia
 
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Post » Wed Mar 30, 2011 9:31 am

Quick corrections for the OP:

1. Battlefield: Bad Company 2 does NOT have the hold breath feature whatsoever

2. Markarth Side is the correct spelling for the city
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Mark Churchman
 
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Post » Wed Mar 30, 2011 8:57 am

Quick corrections for the OP:

1. Battlefield: Bad Company 2 does NOT have the hold breath feature whatsoever

2. Markarth Side is the correct spelling for the city


Thanks, I knew that it was spelled wrong the moment you mentioned it, but I hadn't caught it due to the great amounts of C&P I do for the post. your help just made it a little cleaner, thanks!
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john page
 
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