» Wed Mar 30, 2011 1:49 am
Hmmm, seems lots of information is released in various places making it hard to get a good coherent list together, still... So far I think I am most disappointed by the changes to blocking but most happy about the inclusion of perks.
Don't get me wrong, block was slightly broken in Oblivion since you could get into a long time slug match, I just hate time based blocks or counters what I find annoying, unlike the broken blocking that wasn't that annoying. This having to time your blocks sounds a bit annoying, tho I guess it depends how long you can hold your block for. If you can hold it for say 5 seconds before the bash kicks in then that wouldn't be too bad since it stops the potential infinite blocking as seen in oblivion. Where as if you had to do it for only a second that would break blocking worse then in oblivion in my opinion... have to wait and see tho. Honestly tho, if you are in a sword and shield fight, would you not hold your shield in the way of the incoming sword most of the time? that is after all the reason and benefit of a shield.... you don't hold a shield to shield bash, you hold a shield to protect you, so I hope this change doesn't push things too far the other way.
if I were to suggest an alternative, it would be having it so that while blocking you have a chance to block what is the percentage of remaining stamina you have left, with each block draining stamina and holding the block stunting stamina regeneration, the longer you block the less effective it becomes, also adds a bit more importance on to stamina. As for Shield/2H-Weapon bashes could still have been implemented by having to hold up a block, release and then taping block within a second of originally blocking. In fact I am sure there was a game where light shields were flung around and heavy shields were just held in the way and massive reduced damaged taken, might have been Demon's Souls. So perhaps light and heavy shields could act differently to each other in Skyrim.
Perks sound good, I mean adding more abilities and skills as you go along does sound like a nice benefit. Since I don't think many perks are confirmed yet we can't really rate them, I hope they don't have the skill perks like they had in FO3 where you could get say +5 Medicine&Science... those kinda svcked. But perks like faster attacks, faster movement speed, more attack damage and bigger AoEs(on explosives) were nice. I'd prefer perks that do things rather then perks that just raise a few simple stats. The biggest overall disappointment to me is that you can't get all the perks, I know there is specialization in play, but in Oblivion you could essentially work towards perfection where you mastered every part of fighting but takes effort, it wasn't a quick simple process, it toke time and effort to get that kind of perfection, having 100 in every attribute and capping all skills. 50 is the currently declared soft cap and you get 1 perk per level, and there is 120 perks, now you can go above 50 but it's soft cap, I suspect that's to allow for future expansions (else why not hard cap?) which would likely add even more perks... but for 50+ so unless you get out the console and cheat, you'll never be able to get all the perks.
Another thing I did like in FO3 in regards to perks was that not all perks came from leveling, you could get perks from quests, like ant sight/might as one example for those that have played FO3, I am hoping that perks similar to that will again be implemented, since it gives a reason to go for certain quests, perhaps put them towards the end of major quest lines, like climbing guilds or what not.
I know these aren't new facts, rather opinions, but where else to talk about opinions of the things given =P?