CONFIRMED: New patch breaks d3d9.dll fix

Post » Wed Sep 01, 2010 10:49 am

Mobile chips/video displays are pretty much not-supported by any game, or company out there. All you can do is try to get it to work, by saying prayers to *insert here*, swinging animals around your head, and trying every cobbled together driver set you can get your hands on.


That's not really true, I think you mean integrated video chipsets. Mobile dedicated video cards, well not comparable to the equivalent desktop version in performance, still use the same drivers at their core. There are separate downloads because mobile devices have so many different device IDs that they require a lot of different .inf files. The drivers are the same and the tech is the same, it's just that they have to adjust voltage, clockspeed, number of cores, etc. in order to get the performance in line for the target laptop. Having said that, every dedicated laptop card from the current gen including the entry level ones exceed the minimum requirements for this game.

I used to own a Gateway laptop with a 9800GTS. Judging by the scores on notebook check for 5650m, it is just a bit behind the 9800GTS. I had a 1920x1200 display but had to run FO3 at 1280x800 using the high settings to maintain 60fps at all time. Didn't mess with settings back then as much as I do now, and didn't know what they meant so I'm sure I could've run it using some variation of ultra and mostly maintain 60fps. I don't see OP's resolution in this thread. For nvidia user's AA was broken in the control panel if you forced it too. Post patch it works again (you could always 'enhance' it but not override) so if the ATI control panel had a setting meant to override the game I'm not sure if it worked or not before and maybe it's working now and performance suffers? Just guesses. For me the game runs even smoother than with the d3d9.dll
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meg knight
 
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Post » Wed Sep 01, 2010 11:17 am

Considering it's not supported? I suppose. With that I'd suggest building your own dll file specific to your card and forcing your own render versions. The DX SDK last time I looked was free.


The actual effect of the dll fix is that it forces the game to chose different shaders and settings (ones the player can not normally set themselves without a bit of typing). This would suggest that in a case where a user is able to see a massive performance gain with d3d9.dll that this same gain could be acheived by changing how the game selects shaders and adjusts some of these otherwise invisible settings.

This does not require adding support for a specific card nescessarily- but simply adding some options to the advanced settings window in the launcher to override certain shader choices and some other settings.
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Lizzie
 
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Post » Wed Sep 01, 2010 5:34 pm

As a Nvidia user, I was an avid fan off the .dll work around (I had to have it). However, since the last patch, I no longer require it.

It is true that the last patch is not as good as the .dll fix - but its is very close. With a few performance adjustments in the .ini - I have just as good performance with the current patch as I did with the .dll work around.

If you look at my past threads - you will see how much I have harped on Obsidian/Bethesda for the condition that the game was released in.

However, you can not realisticly expect Obsidian/Bethesda to provide support for a 3rd party Hacked .dll. Nor would I personally, ever expect them to do so.

Having said that, If you wish to continue to use a form of .dll fix - then I suggest you (and/or a team) get together and make a new .dll performance fix for the current patch.

The current state of the game (after 3 patches) is the very minimum condition that it should have been released in. Now I do suspect that it will be a few more patches down the road to get this game cleaned up.

Intel Quad Q660 2.4 GHz
Nvidia 250 1GB Driver 260.99
2 GB Ram
Realtek On Board Sound Driver 2.53
500GB Western Digital Hard Drive
Windows XP SP3
Direct X 9.0c
Standard Windows Codecs


Hey can you let us know what .ini tweaks you are using?

Thanks.
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Jonathan Egan
 
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Post » Wed Sep 01, 2010 2:35 pm

I updated mine to 10.10d (From 10.10c) right before I tried the game. (Had to reinstall OS due to SSD failure.)

Seems in some spots I am dropping up to 30 FPS. Like standing up at the cemetery look towards Goodsprings I drop into the 30's, when before it was 60. :(

I may just go back to the last version of the exe. As much as I want the fixes in the patch, I want my higher FPS back.


What is SSD failure? I just had to reformat due to a sudden corruption of a system file.

The only change I"ve noticed after the patch is that I go into slow-motion when reloading. Also, my tilde key still doesn't work (it didn't before the patch either, but I played the game all the way through with it working just fine a week ago).
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QuinDINGDONGcey
 
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Post » Wed Sep 01, 2010 12:12 pm

Solid State Drive failure- it's the equivalent of hard disk failure. Probably not directly related to the game, but yeah that would require a reformat/reinstall just like hard disk failure does.
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Caroline flitcroft
 
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Post » Wed Sep 01, 2010 12:01 pm

That's not really true, I think you mean integrated video chipsets. Mobile dedicated video cards, well not comparable to the equivalent desktop version in performance, still use the same drivers at their core. There are separate downloads because mobile devices have so many different device IDs that they require a lot of different .inf files. The drivers are the same and the tech is the same, it's just that they have to adjust voltage, clockspeed, number of cores, etc. in order to get the performance in line for the target laptop. Having said that, every dedicated laptop card from the current gen including the entry level ones exceed the minimum requirements for this game.

I used to own a Gateway laptop with a 9800GTS. Judging by the scores on notebook check for 5650m, it is just a bit behind the 9800GTS. I had a 1920x1200 display but had to run FO3 at 1280x800 using the high settings to maintain 60fps at all time. Didn't mess with settings back then as much as I do now, and didn't know what they meant so I'm sure I could've run it using some variation of ultra and mostly maintain 60fps. I don't see OP's resolution in this thread. For nvidia user's AA was broken in the control panel if you forced it too. Post patch it works again (you could always 'enhance' it but not override) so if the ATI control panel had a setting meant to override the game I'm not sure if it worked or not before and maybe it's working now and performance suffers? Just guesses. For me the game runs even smoother than with the d3d9.dll


I am using 1280x720 as well in order to get my high framerates (40-60 fps) using the "High" settings. If I go to the native resolution of my TV (1920x1080) I would not expect to get anything other than terrible framerates.
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Alexander Horton
 
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Post » Wed Sep 01, 2010 11:54 pm

Solid State Drive failure- it's the equivalent of hard disk failure. Probably not directly related to the game, but yeah that would require a reformat/reinstall just like hard disk failure does.


Thank you!
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Blessed DIVA
 
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Post » Wed Sep 01, 2010 4:06 pm

I have an ATI 5750 and after the patch i no longer need to use the d3d9 fix. I took the d3d9 out before i launched the game and haven't used it since. I am getting same fps as before the patch when i was using the d3d9.
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Breautiful
 
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Post » Wed Sep 01, 2010 3:10 pm

Their obviously not going to repatch the game to make a hacked dll work again.
And the framerate issues for most ATi users has been resolved.
Runs great on my hardware now.



Hacked dll?? lol

all the guy did was copy it from his system file and move it to the falloutnv directory...

you dont have to download it, you have in on your pc already. (besides, if you run his it will say you have a 7900gs video card)
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Genocidal Cry
 
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Post » Wed Sep 01, 2010 10:39 pm

Hacked dll?? lolall the guy did was copy it from his system file and move it to the falloutnv directory...you dont have to download it, you have in on your pc already. (besides, if you run his it will say you have a 7900gs video card)

Complete hogwash, not sure where you got that from.
http://www.gamesas.com/index.php?/topic/1134379-d3d9dll-and-why-it-works/
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Rudi Carter
 
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Post » Wed Sep 01, 2010 3:08 pm

Hacked dll?? lol

all the guy did was copy it from his system file and move it to the falloutnv directory...

you dont have to download it, you have in on your pc already. (besides, if you run his it will say you have a 7900gs video card)


*Edit: (ahb beat me to it, just read his link)
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yermom
 
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Post » Wed Sep 01, 2010 10:51 am

Solid State Drive failure- it's the equivalent of hard disk failure.

Probably not directly related to the game, but yeah that would require a reformat/reinstall just like hard disk failure does.


Unfortunately it was a complete failure. The controller bit the big one and it is completely dead. (Not even showing in the BIOS.) Thank goodness I had just bought and received a 1TB Caviar Black HDD the same day or I'd be without a PC. (Had to send a 1.5TB Seagate back on Monday. It still worked but failed all tests since I got it a year ago.)

Correct, it was nothing to do with the game. (Tried restoring my W7 install, but busted the drive in the process. :()
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Elizabeth Davis
 
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Post » Wed Sep 01, 2010 7:41 pm

Hacked dll?? lol

all the guy did was copy it from his system file and move it to the falloutnv directory...

you dont have to download it, you have in on your pc already. (besides, if you run his it will say you have a 7900gs video card)


*sigh*

I think you are conflating the words hack and crack. A hack would be any customized 3rd party modification that circumvents normal system operations. Maybe I'm just old school, but a hack does not just mean piracy, cracks, and exploits. There are "good" hacks as well as "good" hackers. Just don't expect their work to ever be officially supported. Heck, FOSE is a hack as well- a pretty useful one too.
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candice keenan
 
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Post » Wed Sep 01, 2010 9:51 am

As a Nvidia user, I was an avid fan off the .dll work around (I had to have it). However, since the last patch, I no longer require it.

Intel Quad Q660 2.4 GHz
Nvidia 250 1GB Driver 260.99
2 GB Ram
Realtek On Board Sound Driver 2.53
500GB Western Digital Hard Drive
Windows XP SP3
Direct X 9.0c
Standard Windows Codecs



Same here. Using GTX 260's x2. WIN7x64.
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Monika
 
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Post » Thu Sep 02, 2010 12:36 am

for me too with win7 and gtx480 and without the famous dll, was horrible there, but after the patch it runs fine there without the dll.
for me the patch did a great job!

I did the whole strip with a GTX460, Win7, 4 GB ram, and an i5 760 without any trouble and no dll.
I removed the DLL because I thought it might have been causing my crashing issues.
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Elizabeth Davis
 
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Post » Wed Sep 01, 2010 3:30 pm

I just want the patch files so i can manually patch my game and see what happens... also would like it if I DID NOT HAVE TO USE STEAM with my hard copy, i can understand my digital download copy but my hard copy come on....
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Connie Thomas
 
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Post » Thu Sep 02, 2010 1:45 am

Oh man, just great. The patch fixed everything for me; no more need for the .dll fix, FPS is better than before, it even looks better all over somehow, my companions don't just disappear, havn't have a crash yet.

But apparently some people still have a broken game which means they will release another patch that I'm forced to use and it will break it on my end, again, guaranteed. I guess I better get my fill of the game before you whiners break it again.
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Jessica Raven
 
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Post » Wed Sep 01, 2010 11:37 pm

I have an Mobility 5650 like one of the other posters in this thread and I am not experiencing what he is. The latest patch eliminated my need for the dll file. I am still doing other stuff focing V-sync off with ATI Tray Tools and doing the various loading and mouse acceleration fixes in Fallout.ini. Running at 1280x800 on my external monitor with somewhat high settings. The worst I get is about 30 FPS such as when I'm looking towards the Lucky 38 standing next to the NCR Embassy.

Specs:
AMD Phenom II N830 3-Core 2.10 GHz
4 GB RAM
ATI Mobility Radeon HD 5650
Driver version 8.712.1.2-100415a-098973C-HP
(Yes, I know....My GPU is one of those hybrid chips and I can't use the reference drivers; I already tried)
On-board audio
Windows 7 x64
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megan gleeson
 
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Post » Wed Sep 01, 2010 6:58 pm

Kitti and vashts1985, are you ATi or nVidia users?

Patch has done wonders for nVidia users, but a lot of ATi users seem to have problems.

ATI Radeon HD4850 here.
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lacy lake
 
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Post » Wed Sep 01, 2010 1:22 pm

I have an Mobility 5650 like one of the other posters in this thread and I am not experiencing what he is. The latest patch eliminated my need for the dll file. I am still doing other stuff focing V-sync off with ATI Tray Tools and doing the various loading and mouse acceleration fixes in Fallout.ini. Running at 1280x800 on my external monitor with somewhat high settings. The worst I get is about 30 FPS such as when I'm looking towards the Lucky 38 standing next to the NCR Embassy.

Specs:
AMD Phenom II N830 3-Core 2.10 GHz
4 GB RAM
ATI Mobility Radeon HD 5650
Driver version 8.712.1.2-100415a-098973C-HP
(Yes, I know....My GPU is one of those hybrid chips and I can't use the reference drivers; I already tried)
On-board audio
Windows 7 x64


You can use new drivers, just make sure they're mobility modded... check the Guru 3D forums and they'll have link to mobility versions of the latest drivers. Anyway, it's extremely weird that you're not getting the same problems even though you have the same card... :(
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Steeeph
 
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Post » Wed Sep 01, 2010 4:44 pm

Oh man, just great. The patch fixed everything for me; no more need for the .dll fix, FPS is better than before, it even looks better all over somehow, my companions don't just disappear, havn't have a crash yet.

But apparently some people still have a broken game which means they will release another patch that I'm forced to use and it will break it on my end, again, guaranteed. I guess I better get my fill of the game before you whiners break it again.


Why are you spamming this in every thread? What the hell is wrong with you? And why are you so selfish that you don't want Bethesda to try and fix something that's giving a lot of people problems?
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Angus Poole
 
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Post » Wed Sep 01, 2010 1:56 pm

I updated mine to 10.10d (From 10.10c) right before I tried the game. (Had to reinstall OS due to SSD failure.)

Seems in some spots I am dropping up to 30 FPS. Like standing up at the cemetery look towards Goodsprings I drop into the 30's, when before it was 60. :(

I may just go back to the last version of the exe. As much as I want the fixes in the patch, I want my higher FPS back.


I'm starting to think my issue is due to the driver update. The last time the dll stopped working was right after a driver update.

I'm running the 1.1.1.271 exe now and the dll does not work as before. It has to be the driver update borking something. What fixed it last time was reinstalling the game after the GPU driver update.

I'll play around with this today to see if my hunch is correct. The dll file should be working with 1.1.1.271 but it's not and this is my only hunch as to why.

*Update*

Well, apparently my hunch was wrong. Nothing I do seems to get my FPS back to what they were before.

Thankfully it's playable. I just don't run Fraps so I am not reminded of the lower FPS.
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Cathrine Jack
 
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Post » Wed Sep 01, 2010 2:53 pm

I'm starting to think my issue is due to the driver update. The last time the dll stopped working was right after a driver update.

I'm running the 1.1.1.271 exe now and the dll does not work as before. It has to be the driver update borking something. What fixed it last time was reinstalling the game after the GPU driver update.

I'll play around with this today to see if my hunch is correct. The dll file should be working with 1.1.1.271 but it's not and this is my only hunch as to why.

*Update*

Well, apparently my hunch was wrong. Nothing I do seems to get my FPS back to what they were before.

Thankfully it's playable. I just don't run Fraps so I am not reminded of the lower FPS.


Wolfpup,

This might sound dumb but try D3DOverrider and force triple buffering. Previously D3DOverrider didn't start and now I'm thinking it is very possible that the game had triple buffering on by default if you were using vsync. Alternatively, try forcibly removing vsync by editing the default ini file and changing iPresentInterval=0
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Lyd
 
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Post » Wed Sep 01, 2010 9:09 pm

The latest patch doesn't break it, you don't need it anymore.
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David Chambers
 
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Post » Thu Sep 02, 2010 1:56 am

The latest patch doesn't break it, you don't need it anymore.


You're wrong. I do need it since my fps is suddenly half of what it was before. The patch broke my game.
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Emily Shackleton
 
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