what i've seen so far is that it makes for fast looting, I could imagine that it would be annoying accidentally setting it off though.
what i've seen so far is that it makes for fast looting, I could imagine that it would be annoying accidentally setting it off though.
Im sure they had the exact same style/system in Borderlands. Where the gun info would pop up automatically. And the overlay was about the same size. I can honestly say it never did bother me. When your fighting, you are focused on fighting, when you arent, you can easily see everything.
Again, Ill have to see how it is when released, but I dont think there will be any problems with it.
Watching the leaks, I haven't noticed it become an issue during combat. In the video where the player's fighting feral ghouls, it actually really seemed to speed up looting after killing numerous enemies. Having to comb through your enemies' pockets while the game world is stopped just bring the game to a grinding halt for a few minutes, so I like this solution. That's not to mention the ridiculousness of being able to loot dead bodies in the middle of battle. It'll only be after I play for a while whether or not I'll start to feel that it needs some tweaking through mods or some sort of disable option.
You don't auto loot, you auto open containers.
Yes, that was straightforward, didn't notice annoyance there as well. But then I saw some gameplay videos in buildings with containers around you.
Who on earth are these people who are so busy that they require a popup to tell them whats inside a container rather than having to open it manually? Honestly this catering to lazy gamers is really getting on my wick.
I seriously hope we have an option to turn that [censored] off.
You see the loot on corpses and in some places. Closed containers still need to be opened to see what is inside. I witnessed this multiple times. I also never saw it be an issue during combat except when someone decides to loot before all the enemies are gone. In that case the realtime aspect gets you pummeled by the enemy you are ignoring.
I'm lukewarm on this. On the one hand, if it's a small pop up it most likely won't bother me - after all when you hover over items the UI already changes discreetly in all TES/FO games so where's the problem. On the other hand if we have a UI that is, as has been the case since Oblivion, optimised more for living room viewing, then I fear that it will be oversized and obstructive.
I look forward to trying it.
Oh man, the petty complaints from people who haven't played the game are hilarious.
Like the dialogue choices I think Beth just looks at how things are done in other popular games and think, hey....that'll be good in ours.
Before I pass judgement on it though I'd like to see it in action. If it pops up the split second you look at a container, then that'll be a pain in the backside especially in combat. But if you have to focus on it for a couple of seconds before the contents pop up it might be better. Then again if in combat and you WANT the contents of the container quickly as it might have what you need, that could be a pain too.
Actually the more I think about it the more I don't like it. But let's wait and see.
sooooo mouse over, my mouse that is my pointer on the game, i going over a container click it, pesss "X" button to loot all or select what i loot.
What is the difference from any other game on first person????
Ah, well. I haven't picked up any Bethesda DLC since Oblivion. Passing over an entire game ought to be easy enough.
There's no delay. We've seen it pop up in combat in two instances in the official videos--as soon as the enemy dies, if the cross-hair is on them, the loot menu appears. One case was during the E3 combat montage--a car blows up and sends a feral ghoul flying, and the menu pops up as it passes in front of the player character. The other was the Big Leagues Perk video, when the player knocks the head off the Diamond city guard.
In both of those cases, it appeared and disappeared so quickly that you had to pause the video at just the right moment to actually see it.
Personally, I don't think it will be a problem. You won't see it often during combat or general wandering, since you have to look directly at the corpse or container, and the menu vanishes very quickly as soon as your view moves away from it. I think it will come in handy when you have a store-room full of boxes to search through for useful loot.
Guys for god's sake, don't be confused - the description of the thread is clear.
None is complaining about real time looting (personally I believe that's good). The complaint is about mouse-over container opening.
To me the automatic mouse-over opening pop ups are terribly annoying. I don't know how, but for others they may not be annoying (then again some people live without adblock plus on their browser, so it wouldn't surprise me much).
Bethesda games aren't known for their good UI unfortunately. Most popular mod for skyim, by a landslide, is a UI mod.
And it seems again a UI mod is dearly needed.
You do realize they did this because they thought this was the best option, not out of laziness. They dont need it "fixed", they dont want it "fixed". This was a design decision and they thought it would be the most helpful.
Plus sub 100 comments on a forum of people who usually dont have experience in game dev doesnt really seem to be the best place for game design decisions.