Spell creation is unimaginative and boring? LOL
Again, I really don't see what perks can do, that spell creation cant. Name me a magic perk. Something logical.
Again, I really don't see what perks can do, that spell creation cant. Name me a magic perk. Something logical.
I'm Coming in late here, but spell crafting was pretty tied and based on many other factors that bogged down the magic system.
It bore almost no relation to your actual skill or level in game, you could create an uber spell that controlled an army of npc's that could be cast with a magicka cost of 40'ish.
That required no more than 50 in skill.
All this required was coin and an alter, plus a low level spell.
If the system's been rejigged and features perks, then it more likely is focus on giving the player a choice of what to play with.
Without faffing around with a system open to too many loop holes and one that lacks power in certain schools later on.