I read somewhere that each skill would have its own perk tree as well as a subtree for different subskills [eg axe skills in one-handed]. Yet you can choose fiffty perks and there are fifty leevls. Thats a choice of one perk per level. Arnt there eighteen skills. Each skill should have a choice of perks each time you level. So that would mean that the game needs a minumum of 900 perks without any choices per level. Can someone please explain which of these facts are wrong.
Think of it like this. Each skill's perk tree spreads out from a central point along 3 or more branches. Each branch represents a specific element of that skill and has multiple perk points along it. (example: the destruction skill branches into fire, lightning, and ice) (Now remember this point because I'm going to come back to it)
There are roughly 280 perks in total and each time you level up your character you get the option to choose a new perk, which will make him more powerful and skilled in a specific talent. I think your mistake is that you think every time you level up a skill, you get to choose a new perk. That's just not the case. Levelling up skills, will make those skills more powerful and will also add to your character's overall experience, but it's only when you level up your character, by increasing his overall experience, that you unlock the option to choose a new perk.
So with a soft cap of 50 levels for your character's overall experience, you will only ever be able to activate 50 individual perks from the possible 280 that you have to choose from.
Now are you still with me so far... :shakehead: ...good.
Going back to the first example I gave; imagine each skill tree containing between 10 and 15 perks that stem out across the specialized branches within that skill. Each perk along those branches would have to be unlocked in a specific order(linear fashion), with the final points on each branch most likely being the most useful and powerful perks within the tree.
So you could choose to become heavily specialized in a specific skill set(mage, warrior, rogue/thief) and eventually master 5 or 6 of the 18 skills in the game by unlocking all the perks in those trees,
or you could create a well balanced character that is averagely perked in all the skills...but ultimately, you can only choose 50 perks of the 280.
Personally I like the sound of this system. Its good for extreme specialization while still leaving your character weak in other areas, and more than that, its designed with customization and replayability in mind.