Conjuration as a primary form of attack

Post » Mon Mar 07, 2011 5:50 am

Yes, this is what I have experienced against multiple conjurer types, too. You do have to "help" your summons against other summoners, or you just see an endless summons-against-summons battle. My mage uses her "Paralysis-Stick" to knock down the casters, and throws in an occasional "Wizard's Fury." (And yes, if it were up to me, and not up to my character, the "Wizard's Fury" would quickly take care of most of these battles. :) )

Yes. You got it exactly right. In Sevirus' case it was merely an academic exercise and of no consequence either way.

Another unmentioned aspect of conjuration is the ability to turn the undead. Very useful against Necromancers.

About bound armour, Sevirus had a spell that conjured a full set of Daedric armour. As best I recall, he eventually abandoned the spell in favour of the real thing.
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Batricia Alele
 
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Post » Sun Mar 06, 2011 9:23 pm

If you want allies to fight for you, I'd suggest Command (Illusion school) over Conjuration. It's more useful because you can do it on multiple creatures rather than having only a single summons (plus Command isn't restricted as to type of creature you control but Conjuration is limited).

Yes, expert level illusion is extremely powerful. Command humanoid has the benefit over frenzy that if the commanded enemy hit the others enough they turn permanent hostile against each other. Then you face a group you command the boss for most value for magic, he would probably kill multiple enemies before going down.

Conjugation is also useful at lower level, while illusion like alchemy starts to get powerful over 50 and is real good at 75.
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Veronica Martinez
 
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