conjuring an uniqueessential actor?

Post » Wed Nov 12, 2014 4:51 am

i'm trying to make a unique and essential npc appear whereever a certain item drops.

the doing-stuff-where-it-drops part works fine (dropped item spawns projectile -> explosion spawns ref (also tried enchantment)),

so i could easily MoveTo my npc there.

since i can't tell if there's navmeshed though, i thought i'd make use of the "snap to navmesh" gizmo on conjuration magic effects.

here's where problems start:

i can't get this to happen at all. it does plain nothing.

so, my first question, is this maybe because unique/essential actors can't be conjured or something? or is it just my effect that's wrong?

and, if i _can_ conjure unique/essential actors: how'd i do with duration vs essential? wouldn't want my actor to dissolve.

...i maybe should add: when it comes to the magic system, i'm a complete idiot :-)

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Jarrett Willis
 
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