Connary's Graphical Compendium

Post » Fri May 27, 2011 3:15 pm

Before I got home from work I was just thinking of asking this question. Yes I'll perfer a more modular release just like connary did earlier before the take down.

Modular release would be nice, yes. Especially because of the huge size and scope that this compendium will be.
Even though I'll probably use them all, having options would be more user-friendly.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri May 27, 2011 5:20 am

Modular release would be nice, yes. Especially because of the huge size and scope that this compendium will be.
Even though I'll probably use them all, having options would be more user-friendly.

Aye, very true - for instance, I'll probably stick with HedgeHog-12's armour replacers and Oriphier's artifacts (along with my own stuff), for visual unity... But I'd surely use pretty much everything else from Connary - and I'd be great if the separation wouldn't have to be done by myself...

I also believe this would provide a bit better the control Connary would like to have over his replacers (I'd also recommend him to pack the different modules into BSA files, mostly for the same reasons).
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri May 27, 2011 8:01 pm

Yaaay! Then you will be immortal!


This is great news! Congratulations on the immortality connary! :celebration:

@Painkiller_Rider: wont .dds textures in the Textures Folder overwrite .BSA files though? :confused:
I'd rather it be actual textures so I can use wyre mash to toggle it on and off, and so I can mix and match easier.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Fri May 27, 2011 11:16 am

Looks great Connary

I humbly await the release whether it be this year or 20 years from now
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Fri May 27, 2011 5:57 pm

Looks great Connary

I humbly await the release whether it be this year or 20 years from now

Couldn't agree more
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Fri May 27, 2011 9:19 am

@Painkiller_Rider: wont .dds textures in the Textures Folder overwrite .BSA files though? :confused:
I'd rather it be actual textures so I can use wyre mash to toggle it on and off, and so I can mix and match easier.

True, but Connary was concerned about the files security and packing them in a BSA provides some, although minimal (rather for the people who usually start threads asking "wtf is a bsa?" :))... Also, there is likely a good number of meshes Connary altered, so using other textures for those will probably mess up things - so, again, keeping them packed sounded like a safe idea...

Of course, I'd unpack them anyway, as I like to look at them with my viewer (and I enjoy the DOS interface of the unpacker I use!)... :D
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Fri May 27, 2011 1:35 pm

True, but if someone already has textures in their data files that replace original textures, those textures will just override Connary's work too, if it's packed in BSA files.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Fri May 27, 2011 12:34 pm

This is great news! Congratulations on the immortality connary! :celebration:



Did you not read the fine print? This means Connary's Graphical Compendium shall never be released! YA HA! HA! HA! :evil: :biglaugh: :biglaugh: :biglaugh: :evil:

As for a modular version i prefer everything in one package to capture the artists whole vision of what the subject is desired to be in his minds eye. Might be cool to have them in individual folders in the single huge download for those wishing modularity. Just pick the folder they want to install out of the whole package.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Fri May 27, 2011 8:47 am

Yes, I'd like a unified release as well, though it may be too large for that, especially for those with lesser connections. *chuckle* If there is a modular release I imagine it would be in a style similar to previous releases - regional/thematic.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 27, 2011 12:45 pm

A whole entire single file would kill my internet :P

Maybe Connary can do what he did before and split everything up, and offer a full package
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Fri May 27, 2011 7:00 am

Wel, it will be in pieces but not thematic. A Salomonic solution. No one will be happy :biglaugh:
I dont know about a BSA format. BSA unpacker? Seems a good option but i need to learn how it works, will need a clean of the data folder before to avoid conflicts?
Some works on Silver
http://img19.imageshack.us/i/silvercuirass.jpg/

P.D.: Thanks for your offer Painkiller. I will check your shield meshes and other stuff. Thanks also to TishSitmurblabla (sorry but its impossible to me remember your nick, lol) for the ApelCih material. Like i say to you, Hedgehog armors arent an option for me. All the entire game must have the same level of detail (or his absence) and a piece designed with a lot more poly count or bump effects can kill my visual immersion. Perhaps in a future someone can take the work to remap with bumps the entire game.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Fri May 27, 2011 5:44 pm

Wel, it will be in pieces but not thematic. A Salomonic solution. No one will be happy :biglaugh:
I dont know about a BSA format. BSA unpacker? Seems a good option but i need to learn how it works, will need a clean of the data folder before to avoid conflicts?

I use http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=28, but if using the command line sounds too tedious for you, you can try http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=32 or http://www.tesnexus.com/downloads/file.php?id=12189 (both have graphic UI). And YES, some folder cleaning would be required, but that "effort" which the users must take seems to me to be quite small comparing to your effort in creating these texture. However, to help their "work", you can generate a list of files included in each BSA, so everyone will know what to delete and what not... ;)

Some works on Silver
http://img19.imageshack.us/i/silvercuirass.jpg/

The Duke's retainers finally look like a Duke's retainers... :)

P.D.: Thanks for your offer Painkiller. I will check your shield meshes and other stuff.

Cheers mate, as I said, feel free to use whatever you want! :foodndrink:

Thanks also to TishSitmurblabla (sorry but its impossible to me remember your nick, lol) for the ApelCih material. Like i say to you, Hedgehog armors arent an option for me. All the entire game must have the same level of detail (or his absence) and a piece designed with a lot more poly count or bump effects can kill my visual immersion. Perhaps in a future someone can take the work to remap with bumps the entire game.

What you say is very true - the game looks best with consistent visuals. However, the aforementioned replacers are used by many, hence my proposal to split the stuff... ;) Nevertheless, if you will use ESPs, then it will be a simple matter of altering the loading order - if you don't, then it's even easier... :) As for the bumpy stuff: PeachyKeen has done recently some progress in altering MW's lighting system, which can result in the use of normal maps, in a normal way (no reflection maps, that is). If that will happen, then I reckon MW will undergo a full overhaul, as a lot of detail can be added via normals. Until then... :shrug:
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Fri May 27, 2011 5:24 pm

Hello, Connary. :)

I love the new work you've got, but I've also got a weary point I'd like to make.

The demonic feel that IS Morrowind. I'm not trying to say you're going to ruin that feel, it's just something to keep in mind.

See http://www.uesp.net/w/images/images.new/2/2e/MW_Weapons_Longswords.jpg for example. The silver longsword. You see the demonic figure at the hilt? I just want to make sure you're keeping in line with things like that in the game, if anything enhancing them to be darker, more soul-stealing, so to speak.

BUT, all your work seems amazing so far. :D

Keep it up man.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Fri May 27, 2011 5:44 am

Wel, it will be in pieces but not thematic. A Salomonic solution. No one will be happy :biglaugh:

Some works on Silver
http://img19.imageshack.us/i/silvercuirass.jpg/



Yes but in the end the one who truly cares shall..the baby :twirl:


The Silver Cuirass is mesmerising like some classical romantic painting. Probably the most buetiful looking armor i have seen. Thank you for the glorious image Connnary :foodndrink:
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri May 27, 2011 9:06 am

Hello, Connary. :)

I love the new work you've got, but I've also got a weary point I'd like to make.

The demonic feel that IS Morrowind. I'm not trying to say you're going to ruin that feel, it's just something to keep in mind.

See http://www.uesp.net/w/images/images.new/2/2e/MW_Weapons_Longswords.jpg for example. The silver longsword. You see the demonic figure at the hilt? I just want to make sure you're keeping in line with things like that in the game, if anything enhancing them to be darker, more soul-stealing, so to speak.

BUT, all your work seems amazing so far. :D

Keep it up man.

I don't see a demon on the silver gear :shrug: Are you referring to the Daedric longsword?

I don't think Morrowind has a "demonic" feel at all. The Daedric stuff is thematically darker because it is wielded by the Dremora, who, as servants of Mehrunes Dagon, are almost silly in how evil they are. The rest of the game is dark, gritty, and has an interesting mix of realism and fantasy, but it's not demonic. I think it's really important to try to avoid going to any one cliche when designing textures, because that's not what Morrowind is about. And I would be really sad if the cliche that Connary chose was "evil." Just my take on the matter.

EDIT: @Connary- The cuirasses look great, as usual. Can't wait to see more.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Fri May 27, 2011 12:43 pm

Connary, i really admire your attention to detail!

This mod of yours is gonna redefine the Morrowind feel!

Keep it up my man!
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Fri May 27, 2011 3:12 pm

Connary, this mod, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4426, has some, well, high-polygon artifacts. The textures are 'baked' in - I have no idea how that can be undone. I took a look at some of these in Nifskope, and most look 100% true in shape and form (not necessarily texture... >.< ) to the original Bethesda meshes. :)
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri May 27, 2011 8:02 pm

I don't see a demon on the silver gear :shrug: Are you referring to the Daedric longsword?

I don't think Morrowind has a "demonic" feel at all. The Daedric stuff is thematically darker because it is wielded by the Dremora, who, as servants of Mehrunes Dagon, are almost silly in how evil they are. The rest of the game is dark, gritty, and has an interesting mix of realism and fantasy, but it's not demonic. I think it's really important to try to avoid going to any one cliche when designing textures, because that's not what Morrowind is about. And I would be really sad if the cliche that Connary chose was "evil." Just my take on the matter.


Go pick one up in-game and look at it while you're wielding it in first-person. I see a very...avast looking face, with the two 'horns' rising up out of it. Perhaps it is just me, or maybe I just smoked too much pot and took too many hallucinogens while playing the game, but there's always odd hidden things in the world. It's an actual thing texturers do throughout games, like a little hidden signature. I've seen the same in The Ocarina Of Time, odd visages melded into textures. Same with Oblivion, the Citadel floor textures; look like demon faces. I think Morrowind is very demonic, very dark-artsy. That's why I like it, though. One of my good friends is a painter, and he as well as many other artists (more so in the Renaissance era) take the same technique and apply it to their art. The Vatican, Sistine, etc etc. It's all in the details, as they say. And I find that Daedric shrines are a perfect example of that. Not the Daedra themselves, but the patterns and the textures, they mend themselves into an odd scope, and I swear some times I've seen weird faces around the shrines on the outsides. And, as a point to garde, demonic doesn't necessarily mean 'evil'. There can be many fascinating distortions and plagus-ticts that can adhere to the world and just make it an overall more mystical experience. I would love to see Connary take Morrowind to a new level, adding a new barrier-breaching visual style, hiding pro-archaic things in his work.

My own thought on the subject is the same as with Baroque music. I mean, taking Beethoven or Bach or Purcell or Johann Fux; there has is a certain way they do things in which stimulates the mind in ways no other music can. Is it the type of music they play, the instruments they use, or their dividend style that puts many in a different state of mind? The eyes are connected to the mind, my friend. That's why I think Oblivion failed to deliver, because it almost seems like the Bethesda team sobered up.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Fri May 27, 2011 8:25 pm

you can ask Darknut if you can use http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7401

and btw great work :goodjob:
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri May 27, 2011 8:27 am

From what I've seen of Connary's screenshots thus far, I don't think he even uses Better Bodies/Clothes. Maybe I'm mistaken. I hope so, because I very much want to be able to use his clothing textures AND BC :P

Now if only we could convince him to use CanadianIce's robe replacer... :evil:
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Fri May 27, 2011 3:10 pm

If you look very closely you can see what may be faces/skulls on the pommel. Personally, I imagine I can see some similar elements on the ebony cuirass, but the resolution is low enough that it is hard to tell.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Fri May 27, 2011 12:25 pm

Go pick one up in-game and look at it while you're wielding it in first-person. I see a very...avast looking face, with the two 'horns' rising up out of it.

Yep, I've viewed that texture in irfanView, it looks creepy. :)

Maybe less "demonic" and more "dark/gothic/gritty." :shrug:

I never saw the daedric stuff as 'evil' per say. I recall the descriptions that it's ebony, but you've trapped a Daedra's soul in it, and that's why it is all warped and stuff. And I recall reading somewhere that it is dangerous to wield the armor or weapons for long, because then some of the trapped Daedra's tortured anger and anguish starts to make you go batty. I think that's why the weapons have angry faces on them. :P But, the Daedric Armor also looks grand -- the TESIV Daedric Armor looked like spiky stupid rusty crap from a junkyard. TESIII Daedric Armor is elegant and well crafted in all its dark and glorious majesty.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 27, 2011 4:27 pm

Connary, this mod, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4426, has some, well, high-polygon artifacts. The textures are 'baked' in - I have no idea how that can be undone. I took a look at some of these in Nifskope, and most look 100% true in shape and form (not necessarily texture... >.< ) to the original Bethesda meshes. :)


IIRC NifSkope 0.6 allows for the baking and unbaking of meshes. Hence you can unbake a mesh that has baked textures and extract the textures to a more usable format.

just a FYI :)

Sy
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Fri May 27, 2011 7:32 am

They exactly aren't baked in, they are just normal MW textures, and the UV maps are horrible.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Fri May 27, 2011 5:20 am

Yep, I've viewed that texture in irfanView, it looks creepy. :)

Maybe less "demonic" and more "dark/gothic/gritty." :shrug:

I never saw the daedric stuff as 'evil' per say. I recall the descriptions that it's ebony, but you've trapped a Daedra's soul in it, and that's why it is all warped and stuff. And I recall reading somewhere that it is dangerous to wield the armor or weapons for long, because then some of the trapped Daedra's tortured anger and anguish starts to make you go batty. I think that's why the weapons have angry faces on them. :P But, the Daedric Armor also looks grand -- the TESIV Daedric Armor looked like spiky stupid rusty crap from a junkyard. TESIII Daedric Armor is elegant and well crafted in all its dark and glorious majesty.


Yeah, exactly. It's like...wow, ok, in Oblivion Daedric armor is soooo damn common that generic bandit #2342345 has the tenth pair you've seen since you entered the dungeon. It's just...horrible! It looked cool, sure, but it has to be RARE to retain the cool and stunning factor. Which is why I LOOOOVE how Morrowind handled it. Only like 2 complete sets in the whole game. ^_^
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

PreviousNext

Return to III - Morrowind