Wel, it will be in pieces but not thematic. A Salomonic solution. No one will be happy
I dont know about a BSA format. BSA unpacker? Seems a good option but i need to learn how it works, will need a clean of the data folder before to avoid conflicts?
I use http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=28, but if using the command line sounds too tedious for you, you can try http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=32 or http://www.tesnexus.com/downloads/file.php?id=12189 (both have graphic UI). And YES, some folder cleaning would be required, but that "effort" which the users must take seems to me to be quite small comparing to your effort in creating these texture. However, to help their "work", you can generate a list of files included in each BSA, so everyone will know what to delete and what not...
Some works on Silver
http://img19.imageshack.us/i/silvercuirass.jpg/
The Duke's retainers finally look like a Duke's retainers...
P.D.: Thanks for your offer Painkiller. I will check your shield meshes and other stuff.
Cheers mate, as I said, feel free to use whatever you want! :foodndrink:
Thanks also to TishSitmurblabla (sorry but its impossible to me remember your nick, lol) for the ApelCih material. Like i say to you, Hedgehog armors arent an option for me. All the entire game must have the same level of detail (or his absence) and a piece designed with a lot more poly count or bump effects can kill my visual immersion. Perhaps in a future someone can take the work to remap with bumps the entire game.
What you say is very true - the game looks best with consistent visuals. However, the aforementioned replacers are used by many, hence my proposal to split the stuff...
Nevertheless, if you will use ESPs, then it will be a simple matter of altering the loading order - if you don't, then it's even easier...
As for the bumpy stuff: PeachyKeen has done recently some progress in altering MW's lighting system, which can result in the use of normal maps, in a normal way (no reflection maps, that is). If that will happen, then I reckon MW will undergo a full overhaul, as a lot of detail can be added via normals. Until then... :shrug: