Connary's Graphical Compendium

Post » Fri May 27, 2011 11:00 am

It's not really related to this topic, so to avoid derailing the thread, you should probably start a new topic. :)

Looks great connary, though I gotta agree with SWG, dagoth's mask looks a little bit like a plate. :D
It's only the trimming really for me, the rest of it looks awesome, especially that reflection and shinyness.



Yeah, like a plate. I started to work with solar disc, some Japanese jewellery, and other concepts more ornate and came to the conclusion that Dagoth no need any kind of ornament. The archaic look of this plate (camera lens) its a perfect frame to heighten the godly expression of his face (egyptian coffin, tut pharao) like Hellbishop said in his way, lol. The trimming (the little dots one) can change to a more daedric looking one in the final version.

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.
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^_^
 
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Post » Fri May 27, 2011 10:09 am

Yeah, like a plate. I started to work with solar disc, some Japanese jewellery, and other concepts more ornate and came to the conclusion that Dagoth no need any kind of ornament. The archaic look of this plate (camera lens) its a perfect frame to heighten the godly expression of his face (egyptian coffin, tut pharao) like Hellbishop said in his way, lol. The trimming (the little dots one) can change to a more daedric looking one in the final version.

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.



Incredible, 10/10 IMO! :D
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Stacey Mason
 
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Post » Fri May 27, 2011 5:27 pm

Yeah, like a plate. I started to work with solar disc, some Japanese jewellery, and other concepts more ornate and came to the conclusion that Dagoth no need any kind of ornament. The archaic look of this plate (camera lens) its a perfect frame to heighten the godly expression of his face (egyptian coffin, tut pharao) like Hellbishop said in his way, lol. The trimming (the little dots one) can change to a more daedric looking one in the final version.

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.


I'd be scared to run into him!
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Valerie Marie
 
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Post » Fri May 27, 2011 4:06 pm

I dont know if the blood adds something.

I don't either. Is he supposed to be injured? Has he been eating raw meat or something? The mask is fantastic, but wandering around covered in blood doesn't really seem like his style.
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Chloe Mayo
 
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Post » Fri May 27, 2011 11:58 am

I don't either. Is he supposed to be injured? Has he been eating raw meat or something? The mask is fantastic, but wandering around covered in blood doesn't really seem like his style.


I agree, the mask is really amazing but I don't think the blood makes a nice addition.
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john page
 
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Post » Fri May 27, 2011 5:47 am

Yeah, like a plate. I started to work with solar disc, some Japanese jewellery, and other concepts more ornate and came to the conclusion that Dagoth no need any kind of ornament. The archaic look of this plate (camera lens) its a perfect frame to heighten the godly expression of his face (egyptian coffin, tut pharao) like Hellbishop said in his way, lol. The trimming (the little dots one) can change to a more daedric looking one in the final version.

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.


Awsum! will this be compatible with Westlys amazing dagoth ur BB replacment?
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YO MAma
 
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Post » Fri May 27, 2011 6:36 am

#snip#
http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.

I like it. :P
I think the blood strains add some neat additional scary detail to the body and intensify the overall minatory look-and-feel.

After all he's the head of all ash vampires and as such he should exude a somewhat threatening and evil aura.
You know what the dunmer use to say about him: 'He's the devil.' :flame: (just in a fancy golden disguise)
:evil:
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Eddie Howe
 
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Post » Fri May 27, 2011 9:14 am

I like it. :P
I think the blood strains add some neat additional scary detail to the body and intensify the overall minatory look-and-feel.

After all he's the head of all ash vampires and as such he should exude a somewhat threatening and evil aura.
You know what the dunmer use to say about him: 'He's the devil.' :flame: (just in a fancy golden disguise)
:evil:

I also like the blood, makes him look really menacing and like he eats nectarines every day.
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Katie Samuel
 
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Post » Fri May 27, 2011 5:03 pm

Yeah, like a plate. I started to work with solar disc, some Japanese jewellery, and other concepts more ornate and came to the conclusion that Dagoth no need any kind of ornament. The archaic look of this plate (camera lens) its a perfect frame to heighten the godly expression of his face (egyptian coffin, tut pharao) like Hellbishop said in his way, lol. The trimming (the little dots one) can change to a more daedric looking one in the final version.

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.

Now that is a Dagoth Ur to strike fear into the hearts of the Almsivi! :ph34r:

The blood sort of makes him look like he freshly fed on something - sort of like how he is metaphorically and realistically eating from the Heart of Lorkhan (for his power) and consuming Vvardenfell with the Blight and Corpus. I like it! :)
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Lyd
 
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Post » Fri May 27, 2011 4:21 pm

Metaphorical meanings aside, I don't think the blood suits dagoth ur himself, maybe with a voice replacer... :shrug:
Those textures look great, makes him look a lot more menacing, and though that's not really how I see Dagoth Ur, your representation of him looks amazing.
The blockiness of the mesh puts me off a little, but I make models, so that's just my natural reaction.:P

edit: I'm not saying it's bad at all btw, we just have different views on how Dagoth Ur should look. :)
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Ella Loapaga
 
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Post » Fri May 27, 2011 4:49 pm

Connary, are you planning to redo all Bloodmoon and Tribunal textures/meshes too?
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 2:26 pm

http://img15.imageshack.us/i/du5n.jpg/

I dont know if the blood adds something.



Buetiful blood very artistically well done. Gives Dagoth UR the presence of a god whom the blood sacrifice of life is given unto him by his followers aswell as seeking out on his own. A dark monolith eternal bringing the crimsom night with desires never satiated.
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Vicky Keeler
 
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Post » Fri May 27, 2011 8:02 am

Definitely there are something wrong with the blood falling from his face.
I dont know exactly the DU lore but in the vanilla textures have blood in his hands. I think they tried to bring some brutal look to this beast.
For the moment im thinking that a vertex coloration on his body can help to get this brutal look without the distracting little stains:

http://img195.imageshack.us/i/du6.jpg/

I will stop to work in Dagoth, perhaps in a couple of days i have some more ideas.


Tes 96, for the moment i I must be concentrated in finishing morrowind.
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George PUluse
 
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Post » Fri May 27, 2011 9:02 am

Next time you get around to it, could you take some full shots with a gray or white background? It's kind of hard to take in all the detail when you're straining to make it out from the background.

Also, a few quick suggestions:
1) Could you perhaps add more gold to his color scheme? It's a bit jarring for the entire body to be so dark and then have a bright, saturated mask like that.

2) On the mask, I always felt like his chin was supposed to be a goatee, because otherwise, that's a HUGE chin! Would it be a possibility to give him the illusion of some facial hair (or at least some of the wrappings like you see on http://upload.wikimedia.org/wikipedia/commons/2/2d/Tutmask.jpg?

3) His nails could be darkened up, and also rounded more where they connect to the finger rather than so flat and wide.
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Trevor Bostwick
 
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Post » Fri May 27, 2011 9:02 am

Next time you get around to it, could you take some full shots with a gray or white background? It's kind of hard to take in all the detail when you're straining to make it out from the background.

Also, a few quick suggestions:
1) Could you perhaps add more gold to his color scheme? It's a bit jarring for the entire body to be so dark and then have a bright, saturated mask like that.

2) On the mask, I always felt like his chin was supposed to be a goatee, because otherwise, that's a HUGE chin! Would it be a possibility to give him the illusion of some facial hair (or at least some of the wrappings like you see on http://upload.wikimedia.org/wikipedia/commons/2/2d/Tutmask.jpg?

3) His nails could be darkened up, and also rounded more where they connect to the finger rather than so flat and wide.


Wel, I used in a primary version the Tut goatee but it gives a excessive Egyptian look to the mask. I dont want such a evidence of another culture. The original is a huge metallic chin, nothing more, nothing less. The shape of the god its indecipherable. Gives an archaic look, it works for me.
The nails need work.
In general its a beast (the same base texture/mesh than the Daedroth) with a golden mask. A nice concept imho, very disquieting.
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Raymond J. Ramirez
 
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Post » Fri May 27, 2011 11:25 am

#snip#
The nails need work.
In general its a beast (the same base texture/mesh than the Daedroth) with a golden mask. A nice concept imho, very disquieting.

The nails indeed are the only aspect which imho does'nt look already perfect yet.
I like it how you worked out the swollen and slightly deformed (due to the corprus disease) muscles on the torso. Great! :goodjob:
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Eddie Howe
 
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Post » Fri May 27, 2011 8:23 am

I think the mask looks fantastic, but Im not in favor of the blood either. It makes him seem too barbaric where the game presents him to be very intelligent. He's a murderer but that doesnt necessarily equate to him being blood thirsty. That isnt the look of a Dagoth Ur who carefully planning every step like releasing blight to weaken the land before his attack, thats the Dagoth Ur who looks like he'd run down to Balmora with some goons at the first full moon. :lol:

Did you replace the body though? It looks ten times better, as does the mask. Like ten times ten times better.

Edit-changed boy to body, that was weird...
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His Bella
 
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Post » Fri May 27, 2011 9:23 am

I'm glad you removed the blood, and I like the way you've replaced it by tinting the skin red. Personally I think the body looks too muscular, but I suspect a lot of people will prefer it that way. Aaarrgh... now I'm going to struggle to choose between this replacer and Westly's...

Is something wrong with his right hand, btw? It looks like it's twisted backwards.
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Anna Watts
 
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Post » Fri May 27, 2011 7:11 pm

I'm glad you removed the blood, and I like the way you've replaced it by tinting the skin red. Personally I think the body looks too muscular, but I suspect a lot of people will prefer it that way.


+1 on both the blood and the body. The mask looks amazing, though.
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Taylrea Teodor
 
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Post » Fri May 27, 2011 9:30 pm

Definitely there are something wrong with the blood falling from his face.
I dont know exactly the DU lore but in the vanilla textures have blood in his hands. I think they tried to bring some brutal look to this beast.
For the moment im thinking that a vertex coloration on his body can help to get this brutal look without the distracting little stains:

http://img195.imageshack.us/i/du6.jpg/

I will stop to work in Dagoth, perhaps in a couple of days i have some more ideas.


Tes 96, for the moment i I must be concentrated in finishing morrowind.



Thats stunning as if he is sweating blood because of the nature of his being. Very sensual and seductive as if he was called up from the daedric planes by some ancient primal rite.

Yes the dripping blood in the previous version was off somewhat. One had to create a reason for the blood being there since at first glance one gets the impression his throat had been cut and he was the sacrifice instead of vice versa. With this latest version theres a solid image that pops in the mind instantly that is real and tangible without needing an excuse because it looks like what it is DAGOTH a blood thirsty GOD!
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Kill Bill
 
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Post » Fri May 27, 2011 4:30 pm

Lol, hellbishop, you know how to read on my mind.

About some opinions about hands and body of the god, i must say its a pity but the original mesh its absolutely horrid. All i can do its deceive the view with the textures. The uv maps are killing me. Only one texture map is used to both hands and both sides of hand???? (this is the reason for the lack of details on palm and fingers).
I think this is the better i can get with the vanilla mesh. Working on new meshes for creatures its out for my timing, no option. In other side i think this can do the work in the dark world of Morrowind.

About the muscular look, i must say that this can be a good base but i will search for some kind of reptilian skin or something animal to add details and hide the excessive ''bodybuilding'' look.
Perhaps a sick skin plenty of sores and 'bubas' to get the feeling of the blight creator?
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Kelly John
 
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Post » Fri May 27, 2011 5:54 pm

Metaphorical meanings aside, I don't think the blood suits dagoth ur himself, maybe with a voice replacer... :shrug:
Those textures look great, makes him look a lot more menacing, and though that's not really how I see Dagoth Ur, your representation of him looks amazing.
The blockiness of the mesh puts me off a little, but I make models, so that's just my natural reaction.:P

edit: I'm not saying it's bad at all btw, we just have different views on how Dagoth Ur should look. :)

I agree, the blood doesn't suit him, his toes and nails are not bloody, that's just nailpolish, blood isn't purply like his toes and fingers are.

And that mesh is bugging me too, seeing as it would be extremely easy to subdivide and smoothen out the rough patches, I don't really like the look of it ATM. There is, only so much you can do with textures alone.

But don't make me stop you, what your doing is very nice work Connary, and being a texturer myself, I'm really looking at your stuff and seriously judging it, I'm not just looking and saying "OMG AMAZING!". Anyways, keep it up!
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Chica Cheve
 
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Post » Fri May 27, 2011 8:12 am

Perhaps a sick skin plenty of sores and 'bubas' to get the feeling of the blight creator?

Personally I quite like the vanilla look - sort of grey and shrivelled-up, with the bones underneath showing through (http://www.uesp.net/w/images/images.new/2/25/Dagoth_Ur.jpg). It seems to fit the description of Dagoth Ur as an 'Ash Vampire'. The main problem with that texture is that it's so streaky and low-res - I'd be happy to see something that's similar in appearance, but higher quality.
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Judy Lynch
 
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Post » Fri May 27, 2011 7:44 am

Helena's picture reminded me, are you retexturing Akulakhan as well, Connary?
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OTTO
 
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Post » Fri May 27, 2011 5:50 am

Connary I'm just letting you know I've pretty much ceased to play Morrowind until you release this mod.
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Marie
 
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