Connary's Graphical Compendium#7

Post » Fri May 27, 2011 2:18 pm

I also like the horizontal portcullis, it fits in well, and makes sense.
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Chrissie Pillinger
 
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Post » Fri May 27, 2011 6:05 am

I'm sure it doesn't make your job easier Connary, but I firmly believe that whatever you decide to do the result will be a definite improvement. :foodndrink:
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Chris Guerin
 
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Post » Fri May 27, 2011 10:28 am

Thanks for the new feedback about the door mesh. :foodndrink:


Carving works.

Akatosh carved button for the forts. http://img3.imageshack.us/i/akatoshcarving.jpg/ The original was a fleur of Lys and i dont think it has any imperial significance.

Dwemer rare symbols appeared in all stone walls inside dwemer. Now in metal and only in the rich places. http://img42.imageshack.us/i/dwemercarvings.jpg/
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Jade MacSpade
 
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Post » Fri May 27, 2011 6:33 am

these are very beautiful. can't await more of you :)
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gemma king
 
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Post » Fri May 27, 2011 6:34 pm

Akatosh carved button for the forts. http://img3.imageshack.us/i/akatoshcarving.jpg/ The original was a fleur of Lys and i dont think it has any imperial significance.

Dwemer rare symbols appeared in all stone walls inside dwemer. Now in metal and only in the rich places. http://img42.imageshack.us/i/dwemercarvings.jpg/


Man, you're turning the entire gameworld into exquisite works of art.
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celebrity
 
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Post » Fri May 27, 2011 9:32 am

Thanks for the new feedback about the door mesh. :foodndrink:


Carving works.

Akatosh carved button for the forts. http://img3.imageshack.us/i/akatoshcarving.jpg/ The original was a fleur of Lys and i dont think it has any imperial significance.

Dwemer rare symbols appeared in all stone walls inside dwemer. Now in metal and only in the rich places. http://img42.imageshack.us/i/dwemercarvings.jpg/

Woah, almost photo-realistic! Great job, Connary.
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jess hughes
 
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Post » Fri May 27, 2011 9:46 am

Amazing, simply amazing
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Lucky Girl
 
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Post » Fri May 27, 2011 11:29 am

Are those the Dwemer walls on Vvardenfell or under Mournhold? Those Dwemer carvings look like the http://www.uesp.net/wiki/Lore%3a%44wemer_Alphabet
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ZANEY82
 
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Post » Fri May 27, 2011 7:17 pm

Connary, will your textures/meshes have any affect on Silgrad Tower and/or Tamriel Rebuilt maps 1 & 2?
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Julie Serebrekoff
 
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Post » Fri May 27, 2011 8:47 pm

I really hope he does Tamriel Rebuilt (all of the maps). The meshes that use non-Vanilla textures are going to look so plain because they won't be replaced by Connary's sweetness.

Connary, Tamriel Rebuilt is calling to you!!! :goodjob:
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Wayne Cole
 
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Post » Fri May 27, 2011 5:14 pm

Man, you're turning the entire gameworld into exquisite works of art.

Quoted for truth!
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darnell waddington
 
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Post » Fri May 27, 2011 11:58 am

When this comes out, I will finally be playing Morrowind again.

Cannot wait for that day!
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ezra
 
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Post » Fri May 27, 2011 12:49 pm

So is this going to re-texture Bloodmoon content as well?
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Ownie Zuliana
 
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Post » Fri May 27, 2011 1:14 pm

So is this going to re-texture Bloodmoon content as well?

It's retexturing all of Vvardenfell and the expansions.
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Adam
 
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Post » Fri May 27, 2011 8:24 am

Thanks for the new feedback about the door mesh. :foodndrink:


Carving works.

Akatosh carved button for the forts. http://img3.imageshack.us/i/akatoshcarving.jpg/ The original was a fleur of Lys and i dont think it has any imperial significance.

Dwemer rare symbols appeared in all stone walls inside dwemer. Now in metal and only in the rich places. http://img42.imageshack.us/i/dwemercarvings.jpg/



The Akatosh looks nice. Save for the line it makes from really good, to lower quality with the stone below. its noticeable. in fact very noticeable. any way to fade/blend it in better?
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Robyn Lena
 
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Post » Fri May 27, 2011 10:36 am

Oh.... I see it. :stare: Barely....

It's okay, I wouldn't stress it too much.
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Shelby McDonald
 
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Post » Fri May 27, 2011 8:30 pm

Looks great Connary - both feel more true to the lore than the original Morrowind textures!

its noticeable. in fact very noticeable.


Come on dude. There's a difference between constructive criticism and nitpicking.
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Josh Lozier
 
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Post » Fri May 27, 2011 6:41 pm

Come on dude. There's a difference between constructive criticism and nitpicking.

It's not something that's hard to fix though, so there's nothing wrong with his opinion.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 5:07 pm

It's not something that's hard to fix though, so there's nothing wrong with his opinion.


Impossible to fix, needs to change the uv maps (flip along axis for every pillar surface) and add dozens of meshes to the mod, who cares?. But people, i need help with lore questions, ideas for improvements or criticism about aesthetic concepts criteria. Mark evident things (soooo little things) looking for technical failures it does not serve for anything.

Arriving to Sadrith Mora. http://img7.imageshack.us/i/mgescreenshot1o.jpg/



tes96
Connary, will your textures/meshes have any affect on Silgrad Tower and/or Tamriel Rebuilt maps 1 & 2?


TR share with the game all the base textures then basically will share the same look. The problem are the new textures introduced by this mod or other.
Im working only for Morrowind. If i maintain the same free time to mod i will continue with tribunal and Bloodmon, finally i will work for a Tamriel Rebuilt version ( i am a TR modder).
Silgrad isnt planned.
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AnDres MeZa
 
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Post » Fri May 27, 2011 6:18 pm

Impossible to fix, needs to change the uv maps (flip along axis for every pillar surface) and add dozens of meshes to the mod, who cares?

Not really, just take a screenshot of that wall and then blend your texture into the other one.
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Mason Nevitt
 
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Post » Fri May 27, 2011 5:22 am

Not really, just take a screenshot of that wall and then blend your texture into the other one.


Lol
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Chloe Mayo
 
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Post » Fri May 27, 2011 10:34 am

I couldn't see this mentioned in the first post. Are you planning on using http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7367, or maybe editing the meshes in a similar way?
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Katie Louise Ingram
 
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Post » Fri May 27, 2011 6:53 pm

Not really, just take a screenshot of that wall and then blend your texture into the other one.

Thing is you would have stretching because of the uvs's
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matt
 
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Post » Fri May 27, 2011 9:02 pm

Have you seen http://www.gamesas.com/bgsforums/index.php?showtopic=945530&st=0 Connary?
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glot
 
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Post » Fri May 27, 2011 5:26 am

Have you seen http://www.gamesas.com/bgsforums/index.php?showtopic=945530&st=0 Connary?


I guess he has: he posted some comments there
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HARDHEAD
 
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