How is what I said funny? It makes complete sense to me. :stare:
That isn't really what I meant, what I was suggesting is open up the mesh in nifscope (or another app without lighting) and take a screenshot of your object, then use that as a guide to make the other texture blend into the dragon one.
I haven't taken a look at the mesh that your using, so I can't judge if it really is extremely hard or not, but if it is, it shouldn't be too hard to at least make the seam even less noticeable by tweaking the brightness/contrast.
Dont get angry Starwarsguy, i think that im lost in translation. I think that we are talking about different things.
The matter is that there are dozens of this pillars (four pillars separated in several parts) in a lot of imp meshes. Every pillar with four surfaces (squared, you know) and the uv map for every square side its put in his own way. In some parts follow the same direction that the button carving and looks perfect cause i created the button on top of the same pillar texture (a vertical extension of this texture, in fact) but in other cases the uv map is flipped in the wrong direction creating the effect saw in the screenshot. The quick solution like tronvillain said its to add an edge to separate the pillar and the button section but in my opinion (i tried) breaks the verticality of the design.
Imho i think that we can lost the plot and the real objectives from a replacer. There are hundreds of things that needs some repairs and this case its not so evident ingame. Putting some effort in such a minimalism can convert the mod into a impossible adventure. Take the whole picture of the game, every cave have dozens of seams in front of your nose, how can you be upset for such a little detail?
tronvillain Posted Today, 12:51 AM
Gorgeous. Although I get more of a mechanical/metallic feel from it.
Yes, perhaps cutting the bright reflexes with do the work to kill the excessive metallic look.
povuholo Posted Yesterday, 09:12 PM
Have you seen this Connary?
Yes, both talked about work together in his armors but for the moment i need to concentrate in finishing the compendium. I stoped the armor works seeing this improvements and im working hard trying to get the final desired look for the base game.
Dragon32 Posted Yesterday, 07:24 PM
I couldn't see this mentioned in the first post. Are you planning on using Telvanni Exteriors UV Fix by Plangkye, or maybe editing the meshes in a similar way?
I bit too late to include this. I worked in the uvmaps of dozens of Telvanni meshes.