Connary's Graphical Compendium#7

Post » Fri May 27, 2011 8:38 pm

connary:
Impossible to fix, needs to change the uv maps (flip along axis for every pillar surface) and add dozens of meshes to the mod, who cares?.

Well, you could always go the other direction and give a defined edge to the whole texture, making it look like a seperate block entirely perhaps.

Arriving to Sadrith Mora. http://img7.imageshack.us/i/mgescreenshot1o.jpg/

Gorgeous. Although I get more of a mechanical/metallic feel from it.
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Eileen Müller
 
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Post » Fri May 27, 2011 2:15 pm

Lol

How is what I said funny? It makes complete sense to me. :stare:

Thing is you would have stretching because of the uvs's

That isn't really what I meant, what I was suggesting is open up the mesh in nifscope (or another app without lighting) and take a screenshot of your object, then use that as a guide to make the other texture blend into the dragon one.

I haven't taken a look at the mesh that your using, so I can't judge if it really is extremely hard or not, but if it is, it shouldn't be too hard to at least make the seam even less noticeable by tweaking the brightness/contrast.
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Victoria Vasileva
 
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Post » Fri May 27, 2011 1:03 pm

How is what I said funny? It makes complete sense to me. :stare:


That isn't really what I meant, what I was suggesting is open up the mesh in nifscope (or another app without lighting) and take a screenshot of your object, then use that as a guide to make the other texture blend into the dragon one.

I haven't taken a look at the mesh that your using, so I can't judge if it really is extremely hard or not, but if it is, it shouldn't be too hard to at least make the seam even less noticeable by tweaking the brightness/contrast.



:biglaugh: Dont get angry Starwarsguy, i think that im lost in translation. I think that we are talking about different things.
The matter is that there are dozens of this pillars (four pillars separated in several parts) in a lot of imp meshes. Every pillar with four surfaces (squared, you know) and the uv map for every square side its put in his own way. In some parts follow the same direction that the button carving and looks perfect cause i created the button on top of the same pillar texture (a vertical extension of this texture, in fact) but in other cases the uv map is flipped in the wrong direction creating the effect saw in the screenshot. The quick solution like tronvillain said its to add an edge to separate the pillar and the button section but in my opinion (i tried) breaks the verticality of the design.
Imho i think that we can lost the plot and the real objectives from a replacer. There are hundreds of things that needs some repairs and this case its not so evident ingame. Putting some effort in such a minimalism can convert the mod into a impossible adventure. Take the whole picture of the game, every cave have dozens of seams in front of your nose, how can you be upset for such a little detail?

tronvillain Posted Today, 12:51 AM

Gorgeous. Although I get more of a mechanical/metallic feel from it.


Yes, perhaps cutting the bright reflexes with do the work to kill the excessive metallic look.

povuholo Posted Yesterday, 09:12 PM
Have you seen this Connary?


Yes, both talked about work together in his armors but for the moment i need to concentrate in finishing the compendium. I stoped the armor works seeing this improvements and im working hard trying to get the final desired look for the base game.

Dragon32 Posted Yesterday, 07:24 PM
I couldn't see this mentioned in the first post. Are you planning on using Telvanni Exteriors UV Fix by Plangkye, or maybe editing the meshes in a similar way?


I bit too late to include this. I worked in the uvmaps of dozens of Telvanni meshes.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 5:03 pm

Yes, both talked about work together in his armors but for the moment i need to concentrate in finishing the compendium. I stoped the armor works seeing this improvements and im working hard trying to get the final desired look for the base game.

...I would hope that you're including your Dwemer armor. Better meshes be damned, I NEED THAT TEXTURE!
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Phoenix Draven
 
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Post » Fri May 27, 2011 5:40 am

...I would hope that you're including your Dwemer armor. Better meshes be damned, I NEED THAT TEXTURE!


Definitely i will include his armors in my game when Daedra Von Source finish them. I also hope to be able to do a version of my textures for his work and include it in an addendum with his permission.


Some works on the big door taking care of the Telvanni organic look of all his architecture. Not so metallic, like Tronvillain said.

http://img4.imageshack.us/i/stonedoor2l.jpg/


http://img186.imageshack.us/i/ashmirepond.jpg/
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Jamie Moysey
 
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Post » Fri May 27, 2011 12:03 pm

I'm not 100% sure I like the mud pond. It would be fantastic if it was animated (the bubbles form and pop in real-time), but the way that the boiling bubbles are frozen in time... It might be better if it's more flat and uniform :shrug: As always, I'll download it no matter what :)
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Scared humanity
 
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Post » Fri May 27, 2011 1:38 pm

Imho i think that we can lost the plot and the real objectives from a replacer. There are hundreds of things that needs some repairs and this case its not so evident ingame. Putting some effort in such a minimalism can convert the mod into a impossible adventure. Take the whole picture of the game, every cave have dozens of seams in front of your nose, how can you be upset for such a little detail?

Right, do what you have to do.

http://img4.imageshack.us/i/stonedoor2l.jpg/


http://img186.imageshack.us/i/ashmirepond.jpg/

Stone door looks great, very er.. stoney. :P The mud pond, I'm gonna have to agree with Lucien, it looks great, but as static it would be pretty weird. I don't know if I like that you've used the "plastic wrap" filter either, looks weird IMO, it was the only real thing that bugged me about a lot of your replacers.
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phillip crookes
 
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Post » Fri May 27, 2011 11:35 am

http://img4.imageshack.us/i/stonedoor2l.jpg/

Both the wood and the stone look extraordinary in this picture! They're so lifelike and harmonize so very well. :drool:

http://img186.imageshack.us/i/ashmirepond.jpg/

I love what you did there, and I don't mind the static bubbles at all. In fact, I think it gives the perfect impression of heavy, sticky mud when it has cooled off.

I can't wait for this. I'll spend minutes in-game just staring at stuff from up close. :)
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kennedy
 
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Post » Fri May 27, 2011 2:06 pm

So, here I come, back from a long hiatus without Morrowind, re-installing the game, downloading all my favorite mods, and I finally get to texture replacers. I search PES for mods with the author Connary, and... nothing?

Where have my favorite replacers gone? :o

Finding this thread, I looked back the furthest I could (Thread #2 is the oldest existing one.), but found nothing on this. Is the lack of mods a result of this project?

Or maybe I'm blind and they are there somewhere.
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Lucky Girl
 
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Post » Fri May 27, 2011 12:49 pm

So, here I come, back from a long hiatus without Morrowind, re-installing the game, downloading all my favorite mods, and I finally get to texture replacers. I search PES for mods with the author Connary, and... nothing?

Where have my favorite replacers gone? :o

Finding this thread, I looked back the furthest I could (Thread #2 is the oldest existing one.), but found nothing on this. Is the lack of mods a result of this project?

Or maybe I'm blind and they are there somewhere.

He took them down in anticipation of his more complete soon to be released texture compendium.
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Gemma Flanagan
 
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Post » Fri May 27, 2011 5:03 pm

http://img4.imageshack.us/i/stonedoor2l.jpg/


http://img186.imageshack.us/i/ashmirepond.jpg/


To see screenshots of your work is painful and a moment of happiness. To see your compendium is like to see the girl i love and she don't know who i am so i can't get her.T_T
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Dustin Brown
 
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Post » Fri May 27, 2011 6:43 pm

Some works on the big door taking care of the Telvanni organic look of all his architecture. Not so metallic, like Tronvillain said.

http://img4.imageshack.us/i/stonedoor2l.jpg/


http://img186.imageshack.us/i/ashmirepond.jpg/



That stone door is so buetiful i just wanna bash my head into it over and over til i fall unconscious! Oh the beauty of it all!!!

BOILING MUD POND!!! Time for a skin peel bath! I always did prefer the boney look.
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Jade Muggeridge
 
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Post » Fri May 27, 2011 7:23 pm

He took them down in anticipation of his more complete soon to be released texture compendium.

Ahh. Well, poo. Thanks though! :)

Guess I'll just have to watch this one.
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Juan Cerda
 
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Post » Fri May 27, 2011 8:44 am

- Nevermind -
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Leonie Connor
 
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Post » Fri May 27, 2011 9:14 am

I love what you did there, and I don't mind the static bubbles at all. In fact, I think it gives the perfect impression of heavy, sticky mud when it has cooled off.

I can't wait for this. I'll spend minutes in-game just staring at stuff from up close. :)

Looking at it again, I can see what you mean. All of the ripples would be cooled mud, so I guess it works. I'll just tell myself that the recent activity at Red Mountain has altered the geography, causing the mud pools to cool down :P
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Taylor Bakos
 
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Post » Fri May 27, 2011 9:48 am

And what about this wonderful replacer? I want to have smooth meshes in game! http://www.gamesas.com/bgsforums/index.php?showtopic=1007905&hl=
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Lifee Mccaslin
 
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Post » Fri May 27, 2011 7:57 pm

I really like this one it's all bubbly. http://img186.imageshack.us/img186/6382/ashmirepond.jpg
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Lisa Robb
 
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Post » Fri May 27, 2011 5:00 pm

Morrowind-2009 has had many unsettled complaints of FPS hits, it adds many, MANY, many, many, faces to simple objects. Everything looks amazing no doubt I love the work, but, "a simple area with a few cups & bottles has as many faces as the busiest parts of Balmora." Which is something that only high end computers can handle. I know for a fact that my computer, ain't a member of the mile high club :biglaugh: , but no seriously my computer svcks. Modded Morrowind is about the best it can do, no MGE. So Connary's work introduces a realism to the environment for me, with practically the same concept as Bethesda's artists. I dig it.

I think Connary is my favorite Modding Artist so I am a little biast. But still, this compendium is perfect for me in every way, FPS isn't horrible like it would be with Morrowind-2009 (not ripping on it).

Oh, Connary, I FREAKING love that Telvanni Door. Very beautiful, nice detail, other generic compliment, my favorite part is the design and how the light hits it.
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Rhi Edwards
 
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Post » Fri May 27, 2011 5:47 pm

Morrowind-2009 has had many unsettled complaints of FPS hits, it adds many, MANY, many, many, faces to simple objects. Everything looks amazing no doubt I love the work, but, "a simple area with a few cups & bottles has as many faces as the busiest parts of Balmora." Which is something that only high end computers can handle. I know for a fact that my computer, ain't a member of the mile high club :biglaugh: , but no seriously my computer svcks. Modded Morrowind is about the best it can do, no MGE. So Connary's work introduces a realism to the environment for me, with practically the same concept as Bethesda's artists. I dig it.

I think Connary is my favorite Modding Artist so I am a little biast. But still, this compendium is perfect for me in every way, FPS isn't horrible like it would be with Morrowind-2009 (not ripping on it).

Oh, Connary, I FREAKING love that Telvanni Door. Very beautiful, nice detail, other generic compliment, my favorite part is the design and how the light hits it.


Well, I do not have high end computer, and still I haven't noticed any fps hit... But yes, I agree that some meshes are over-detailed and could be optimized.
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Robert Devlin
 
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Post » Fri May 27, 2011 2:31 pm

The bubbles in the ash pond look good to me. Given that it's a heavy viscous liquid, the bubbles would be fairly static. It all looks great, Connary! :goodjob:
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Naomi Ward
 
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Post » Fri May 27, 2011 5:54 am

Well, I do not have high end computer, and still I haven't noticed any fps hit... But yes, I agree that some meshes are over-detailed and could be optimized.


If it works for you go for it bro. I'm not saying one is better than the other. Now it has become a matter of personal prefrence since your computer can support either one. :D Lucky people, and their computers that don't lag like crazy, or crash every hour or 5 times at startup.
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Hot
 
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Post » Fri May 27, 2011 1:06 pm

I for one hate the remade stone door. The first door was more like a real door of polished stone as one would expect from a lavish group of engineers to create for a town entrance. The Egyptians did it. So did all major nations in ancient times. The newer door looks terrible.

Like walking into a mansion of a very wealthy person and having a table in their kitchen that was made for a hillbilly. Not "nitpicking" people, just think about the people in the town. Lavish extravagant clothes, decor. And, oh look, a piece of crap for our front gate like we couldn't afford it, but the "Voices" have like a trillian gold worth of gem stone in the middle of their floor?

I'd say , its another optional before after thing please =)
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Nathan Maughan
 
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Post » Fri May 27, 2011 11:59 am

I will have to have another look at it, but the newer door looked to me older and more traditional. A huge ancient slab of rough hewn stone as it were, not something shiny and new.

And "engineers"? The Telvanni [i/]grow[/i] their buildings. The Dwemer were engineers and I initially thought the old door would more suit them. *chuckle*
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Loane
 
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Post » Fri May 27, 2011 8:54 pm

Now I'm not sure I really believe that one of the most astounding and simply most awesome texture replacers is dividing people before it is released...
You know that a modder is primarily modding for himself and that taking the community's wishes into consideration is just a bonus and, in fact, a gift? That's exactly the start of an attitude that has made a number of modders leave the community. You're not being grateful people - think about that for once, will you?
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Amelia Pritchard
 
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Post » Fri May 27, 2011 9:00 am

I for one hate the remade stone door. The first door was more like a real door of polished stone as one would expect from a lavish group of engineers to create for a town entrance. The Egyptians did it. So did all major nations in ancient times. The newer door looks terrible.

Like walking into a mansion of a very wealthy person and having a table in their kitchen that was made for a hillbilly. Not "nitpicking" people, just think about the people in the town. Lavish extravagant clothes, decor. And, oh look, a piece of crap for our front gate like we couldn't afford it, but the "Voices" have like a trillian gold worth of gem stone in the middle of their floor?

I'd say , its another optional before after thing please =)

No, that pretty much is just nitpicking ("to be excessively concerned with or critical of inconsequential details," "a carping, petty criticism"). Both doors look fantastic, and the revised version, in my opinion, does look more realistic than the original, which was glossy and metallic looking. Yes, stone can be polished, but that's such an inconsequential thing to be hung up on, and not just to say "it could be better," but to call it terrible, a piece of crap, or say it looks like it was made for a hillbilly? That's not constructive, that's being an ass.
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Tessa Mullins
 
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