Connary's Graphical Compendium#7

Post » Fri May 27, 2011 10:13 am

Connary's Graphical Compendium#7
http://www.gamesas.com/bgsforums/index.php?showtopic=1028043&hl=

ABOUT CONFLICTS


This is a complete revision of the game. Changes original textures and meshes in the data files folder. Use the same nomenclature than the original ones for textures and meshes overriding the Bethesda ones. Also adds dozens of new references using the same form of nomenclator (Tx_wall_adobe_10, then Tx_wall_adobe_20, then Tx_wall_adobe_30...etc). This means that in my modified meshes I altered some references to the new ones adding more details to the game, the most fun factor of modding. This Compendium its created like an entity, changing completely the approach for new graphical improvements. A lot of my work can have an automatic use for new mods cause adds better maps in a myriad of game meshes. This improvements can be on help for everyone. But in some parts need a check from the modder to see how the things work. For old mods you need to check if the new maps work correctly.
Remember, this mod dont made use of any .esm or .esp. Changes the original game content then no new meshes references can be added, only a original modified ones.

Conclusion: This can work with all the content mods out there since make use of original meshes/textures references.


The problem appear if you want to modify the graphical look of some parts of the game using my mod. You will need to check the meshes.
This is only a partially problem, all the landscape textures for example are out of any kind of conflict. The worse come on miscellanea objects and little things that i reworked a lot. The weapons for example.
Example:
A entire weapon is mapped with only a texture. I changed the texture and redo the UVmap of the mesh taking in consideration the new texture. A new mod that wants to change the look of this weapon need:
- Delete my mesh or install on top the original game mesh and then install the new texture (a common situation for old mods), or
- Create an .esp with a new mesh reference ( the most common out there right now), or
- Create the new texture using my improved mesh and taking in consideration my weapon texture to know how the maps work on the new mesh.
Another example for architecture and new references:
I added a few new adobe wall references to the velothi culture to add visual variations to the architecture. If you want to change the velothi look to another more suited to your tastes not only need to change the texture also need:
- delete the velothi meshes that include the new wall references, or
- create new textures with the new look desired using the new texture references making use of the better maps.

This is easy for every modder out there but can be a pain for people without this knowledge. Well, my mod brings a complete graphical experience, if you need to change a lot of things to another direction then my mod its not for you. I never talk about quality, im talking about art direction and global tastes.

Its dificult for me try to explain such a things with my english, i hope to bring some light with this.

P.D.: About the scope of my mod. Yes change all the entire game with some exception, the faces and the silverware, for obvious reasons. The first cause needs a few more months of work (no way). The second because exist the silverware enhancer mod that is an astounding technical and art work i love. It is possible that other parts will be out of the release like some weapons, armors and clothing. I need to start to think in a release date.

ADDENDUMS


Another confirmed improvement for the mod; Staff of Magnus and Keening meshes with rotating textures from Arcimaestro Antares. I tested this artifacts ingame and looks wonderful and powerful. Also i received confirmation to include some Earth Wyrm references for Bitter Coast. His hanging moss and a plant.
Added to the Nich's trees and rock meshes with corrected UVmaps, Oriphier Fang and Fork artifacts and Ashland textures like a base ones from Chris Mike.
More to come.
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Chavala
 
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Post » Fri May 27, 2011 6:21 pm

good luck and great work :goodjob:
as always you will have our support.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 9:54 am

I would just like to second that support....I am both patiently, and ANXIOUSLY awaiting Connary's Repaint of Vvardenfell!! :hubbahubba:
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Isaiah Burdeau
 
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Post » Fri May 27, 2011 8:06 am

?keep up the good work connary!:))
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Tiff Clark
 
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Post » Fri May 27, 2011 9:57 am

I'm not worried about compatibility. As it is, connary gets installed over everything anyway. *chuckle*
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Kortniie Dumont
 
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Post » Fri May 27, 2011 7:30 pm

Whats the silverware enhancer mod?
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Dan Wright
 
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Post » Fri May 27, 2011 7:33 am

I'm guessing he means http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=3171 one.
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lillian luna
 
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Post » Fri May 27, 2011 12:33 pm

I'm guessing he means http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=3171 one.

Forgot about this mod. :P
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neil slattery
 
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Post » Fri May 27, 2011 5:38 am

You go connary!! This and TR are the only mods I can wait for as longs as it takes.You mustn't rush perfection :) Good luck
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Becky Cox
 
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Post » Fri May 27, 2011 5:30 pm

Pictures are better than words :P
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Jessie
 
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Post » Fri May 27, 2011 5:01 pm

I'm not worried about compatibility. As it is, connary gets installed over everything anyway. *chuckle*

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Iain Lamb
 
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Post » Fri May 27, 2011 5:46 am

Forgot about this mod. :P


Anyways keep up the good work, connary. Don't burn yourself out.

EDIT: Thought I read "forget" instead of "forgot" ^_^

Still in need of an update though....
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BrEezy Baby
 
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Post » Fri May 27, 2011 6:35 pm

Look forward to seeing it.

:foodndrink:
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Thomas LEON
 
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Post » Fri May 27, 2011 10:46 am

I'm guessing he means http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=3171 one.
From the first time I installed this mod it has always been my best misc. item graphical replacer. It makes silverware looks perfect.
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Nick Pryce
 
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Post » Fri May 27, 2011 5:28 am

Connary, it is an interesting concept you are introducing, along with a titanic amount of work (probably Beth used about 3-4 people for the same job) - however, I still hope the Compendium will be divided in separate modules, ie. Landscape, Architecture, Weapons, Armor, Misc, etc. I am extremelly interested in having a Connary-wind version of the game on my computer, but I will still use, for instance, Hedgehog's armour replacers, Oriphier's artifacts, etc., for the same reason you use the silverware replacer (which I also do).

Should you accept the idea, probably the best template for the division would be the CS categories - although not perfect, they are much easier to understand for the lot of us... ;)

Cheers,
PKR.
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Laura Shipley
 
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Post » Fri May 27, 2011 3:22 pm

Connary, it is an interesting concept you are introducing, along with a titanic amount of work (probably Beth used about 3-4 people for the same job) - however, I still hope the Compendium will be divided in separate modules, ie. Landscape, Architecture, Weapons, Armor, Misc, etc. I am extremelly interested in having a Connary-wind version of the game on my computer, but I will still use, for instance, Hedgehog's armour replacers, Oriphier's artifacts, etc., for the same reason you use the silverware replacer (which I also do).

Should you accept the idea, probably the best template for the division would be the CS categories - although not perfect, they are much easier to understand for the lot of us... ;)

Cheers,
PKR.

I feel the same way. At the moment I use a wide variety of different texture packs (including some of Connary's), and while many of the new Compendium textures look beautiful, I'd like to retain the ability to mix and match. Of course, I guess it would be possible to just download the whole thing and select the textures I want... but a modular release would make it much easier.
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Alexxxxxx
 
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Post » Fri May 27, 2011 11:51 am

Well, like i said to Darknut about this matter this is how i think: If i created a bunch of textures over a theme then i must upload this content like a module. If i created a global flowing of all game textures, if all this textures have a direct relation i must upload this like a unique mod.
Its impossible to me create the correct division in themes because a wood for architecture is used in miscellanea, etc... all have a relation.
My most concern with other (also mine) replacers its that always created a visual hole in between different replacers.
Not with this compendium. I understand that this can be overwhelming for some veteran modders that prefer to mix and match with tons of great content that can be found on net. But Painkiller, you know perfectly how to install Hedgehog armors on top of my mod.
In this way i can cut by a huge amount the users of my mod but i prefer only one people playing with joy my mod immersed in the game and forgetting at all about download more ''enhancers'' than a million using a bunch of my textures along with a futuristic looking hlaalu house. This dont stop any one to check every reference and use only a bunch of they, evidently.
I learned to respect my work and for me the Compendium its a clear entity.

Will be a only one mod download, divided in parts for size reasons.
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Andrew Tarango
 
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Post » Fri May 27, 2011 6:06 am

Will be a only one mod download, divided in parts for size reasons.



Yes i agree with this and its also alot neater in every way possible :)
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Olga Xx
 
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Post » Fri May 27, 2011 3:08 pm

You could always just load Connary's then load whatever else you want on top of it, of course the meshes might be a bit more difficult to deal with.

I rather like the idea of one large megapack. Its the idea of ease on one side or the other. The ease of installing one graphical pack, or the ease of tweaking with many graphical packs. I do recall what a pain it was when I tried installing with Connary's previous textures. There has to be a TON of them. And then copying over with some of Darknuts armors and whatnot. And then more misc replacers for items...
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Ice Fire
 
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Post » Fri May 27, 2011 10:37 am

http://img197.imageshack.us/i/glassv.jpg/

Giving reflection maps to every glass object depending of his final look (matte, shiny...). No one will shine in dark.

http://img30.imageshack.us/i/apparatus.jpg/

Another front of works. The original apparatus are a mess between common metal strips etc. Im creating new metal references for every mastery level of this apparatus.
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Rachell Katherine
 
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Post » Fri May 27, 2011 6:46 am

Aww... I got my hopes up. Thought this was your Glass Armor to go with that awesome helmet you already made. This stuff looks great, though. I especially like the distortion of the candle inside the lantern.

EDIT: Ok, not actually distortion, but it does look good. Great even. Fooled me for a second ;)
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Rach B
 
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Post » Fri May 27, 2011 6:34 pm

Uh oh...connary is making a "size matters" topic lol jk =P

Connary, did you make meshes that have indentation/pivets/dents/scratches on objects of much use? Or is that all the texture? Made me wonder. Would making such detail in a mesh effect fps/lag?
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JLG
 
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Post » Fri May 27, 2011 1:09 pm

Looks amazing, Connary! :D
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christelle047
 
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Post » Fri May 27, 2011 7:06 pm

Connary, I totally understand your point of view and agree with it - it is a Compendium, not a bunch of retextures. Also, you know I know how to use other stuff together with yours - and so does many others - but some don't... Maybe the community will help those who cannot use the CS to fix/adjust things the way they want.

However, although I know many things share bits and parts from others, we both know that there are entire categories which don't (ie. armour doesn't share anything with any other category, except for some tiny bits from weapons). That said, it is obviously your decission in how to proceed in the end - my suggestions were merely trying to make the Compendium a bit more user-friendly.

That said: amazing glass! :)

Cheers,
PKR.
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Sxc-Mary
 
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Post » Fri May 27, 2011 4:23 pm

http://img197.imageshack.us/i/glassv.jpg/

Giving reflection maps to every glass object depending of his final look (matte, shiny...). No one will shine in dark.

http://img30.imageshack.us/i/apparatus.jpg/

Another front of works. The original apparatus are a mess between common metal strips etc. Im creating new metal references for every mastery level of this apparatus.



Wow you make glass look as buetiful and romantic as a naked woman connary :wub: Reminds me of some gothic scene out of a Mario Bava movie. Thank you for such a magnificent sneak peek on a rainy grey friday :foodndrink:
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Trevi
 
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