Hey, connary! A Happy New Year indeed! *chuckle* Glad to hear from you again. Anyway, I'd love to give you a hand with testing and whatever else I'm capable of doing (some Nifscope, some Blender, a tiny bit of the construction set). Still working on Better Skulls - planning on smoothing the meshes a bit, and eventually getting around to some Sixth House skulls. While I have you here, I released a mod called "Unique Tombs" (see below) that I tried to contact you about - I tried to make it so that people could use whatever textures they wanted with some simple re-naming, but the textures it comes with are based on yours. As it says in the readme, I will of course remove them if that's a problem, so just send me a message if it is.
Hey Tronvillain?? Nice to see you here?? Thanks, i know you can be on help in a future but i need to know if a couple of old forum guardians can be actively helping in a testing team and forum/web admins to get finally the compendium to a reality. Basically i got in my hands a mess of 4GB data folder of textures and meshes with two years of crossed references from other mods/projects. The weight of the Compendium must be nearly 2.5 GB.
The discontinue work trough time has not allowed me to maintain a coherent path. Basically now i need to clean and organize the pass work. I lost track of all the little contribution from others and evidently I cant release the mod without a extensive relation of all people involved, this is a good reason to call the old guard that maintain a intensive catalogue of all things going on here. The good news is that the recent XE release has terminated with all the malfunctioning problems that arise with the installation of new hardware. The game seems stable for me now.
About your mod, you have permission, of course.
Ha! Connary has returned, I was wondering if in fact it was DB Cooper.
So I hear on the graqevine " Connary textures" are some of the best. Proof is in the pudding, said old DB (only last week shh)
So can you tell us what resolution the textures are in, there area some links around but I have no idea what I'm downloading "Connary Textures 189 mb"
Maybe you can put the Originals Connary Textures back up on PES, so we can compare your textures with the new Textures active modellers are doing, just want the best for my morrowind.
Sorry but i dont want to know nothing about the old textures. For me are basically old testing platforms, don't have the minimal quality acceptable in my actual criteria. I granted permission to the Beth forum users to share that content here, nothing more.
So essentially its on hold for now. I have heard that the textures will be using certain things not currently available. Not that I know much about whats happening with them, wouldnt it be possible to release the textures that dont require any more work as a single first part then release the others once you finish? If this isnt possible, is it possible to put the previous ones back on PES so we cant stop getting these threads here? If that isnt possible, can we have a couple screen shots of where an example? If that isnt possible, you still have excellent textures and I am out of questions. hah
Yes, its on hold, I explained the basics to Tronvillain.
I don't want to start a bloody mess of releases with different versions, the project its not so easy to repack cause i added a lot of new texture references with new meshes. My textures dont work in a vanilla game.
I don't know what are you referring with things not currently available. Perhaps you are talking about reflection maps but i deleted all this effects to avoid conflicts (every MGE version brings new problems with my common techniques).
I personally cant stop this threads here and dont know how can it be possible.
New screenshots? noooooooooo, a lot of people accuse me (in good mood) to excessive teasing. I used and abused in the pass of this teasing threads to maintain the focus on the mod with people's feedback. I dont think its a good idea in a 2 years project.
Ask people here for the old textures, i dont know nothing.