So... Connary's mods

Post » Fri May 13, 2011 1:38 pm

just to welcome you back Connary

and a Happy New Year

so nice to see you back on forum
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Lauren Graves
 
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Post » Fri May 13, 2011 7:27 pm

Saddest thing of all, Duke Nukem Forever is coming out earlier than any of those. :P


It better is after 12 f..... :whistling:
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Sabrina Schwarz
 
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Post » Fri May 13, 2011 12:37 pm

Yeah a Kagouti and a Nix Hound. The original concept arts from Beth.

Nice to 'see' you Povuholo??

These posters fit in very well ;)


Have you retextured these textures? =>
- Tx_bridgeropes
- Tx_rope_woven
- Tx_rope_woven_01

Because I have try to retextured them but it's not so easy >.< (damned ropes!! :banghead: )
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james tait
 
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Post » Fri May 13, 2011 3:30 pm

Thx connary, these posters look just great !

Edit: also note that Hrnchamd is updating his http://www.gamesas.com/index.php?/topic/1114956-shelter-from-magnus-blaze-2/page__st__120 very rapidly. Now on 0.8.4 with bloom further tweaked and water caustics back ! :)
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Shaylee Shaw
 
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Post » Fri May 13, 2011 8:51 am

The posters contrast with the wall, so yes they do stand out. But they should as that is what posters are meant to do also the style of the poster is quite fitting to Morrowind. I do not want to make a lot of work for you, but how about a nail for the posters? Makes them being pinned to a wall a little more realistic. :)
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Marlo Stanfield
 
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Post » Fri May 13, 2011 3:03 pm

Posters look great but wall is a little low-res looking in comparison.

And glad to see you Connary.
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Jack Walker
 
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Post » Fri May 13, 2011 2:51 pm

I agree with the nail for maintain the posters.
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Donald Richards
 
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Post » Fri May 13, 2011 1:57 pm

Ah, now you say it :D didn't recognise the kagouti :P
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Silvia Gil
 
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Post » Fri May 13, 2011 9:47 am

There were nails in the vanilla mounted head meshes. I've separated the nails from it. If you'd like the mesh connary, I can send it to you. Just PM me. Otherwise, a nail shouldn't be too hard to find. Nice work on those posters btw. :goodjob:
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Len swann
 
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Post » Fri May 13, 2011 8:03 am

These posters fit in very well ;)


Have you retextured these textures? =>
- Tx_bridgeropes
- Tx_rope_woven
- Tx_rope_woven_01

Because I have try to retextured them but it's not so easy >.< (damned ropes!! :banghead: )


Oh well you are fighting with the big beast, the hammocks, lol, for the moment i dont have a better option than a refiltering of the original ones. Every time im testing the game i see this hammocks and think that it will be hard to reach a good solution.


Thx connary, these posters look just great !

Edit: also note that Hrnchamd is updating his http://www.gamesas.com/index.php?/topic/1114956-shelter-from-magnus-blaze-2/page__st__120 very rapidly. Now on 0.8.4 with bloom further tweaked and water caustics back ! :)


Yeah im following closely the Hrnchamd mod. New version installed and working, XD.


The posters contrast with the wall, so yes they do stand out. But they should as that is what posters are meant to do also the style of the poster is quite fitting to Morrowind. I do not want to make a lot of work for you, but how about a nail for the posters? Makes them being pinned to a wall a little more realistic. :)


Good idea, i think in a transversal log in the wall, but a nail looks more casual placing the posters. I Buy it

Posters look great but wall is a little low-res looking in comparison.

And glad to see you Connary.


Glad to see you Vtastek. Waiting impatiently for your cloud shadows, well i know it will be a extremely difficult thing to get ;)

About the walls, you are right i concentrated the same amount of pixels in the poster than in the wall, but i want every paper readable in some way. Collectibles....
Im also working against ultrarealistic textures for extensive surfaces that surrounds you in the scenery. A less real, perhaps blurred solutions works better taking in consideration the extreme repetition of the references. Less real but interesting, im working in this middle place.


There were nails in the vanilla mounted head meshes. I've separated the nails from it. If you'd like the mesh connary, I can send it to you. Just PM me. Otherwise, a nail shouldn't be too hard to find. Nice work on those posters btw. :goodjob:


I remember some interesting daedric nails. I will try to separate them to create a new nail mesh. Humm, a bucket plenty of nails......If i dont get luck i will contact you.
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Charlotte Buckley
 
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Post » Fri May 13, 2011 6:09 am

Some attempts (based on a Oblivion's mod texture) =>
http://img88.imageshack.us/img88/8317/mgescreenshot4.jpg
http://img27.imageshack.us/img27/7162/mgescreenshot3m.jpg
http://img593.imageshack.us/img593/9448/mgescreenshot2.jpg
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Claudia Cook
 
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Post » Fri May 13, 2011 9:49 am

Some attempts (based on a Oblivion's mod texture) =>
http://img88.imageshack.us/img88/8317/mgescreenshot4.jpg
http://img27.imageshack.us/img27/7162/mgescreenshot3m.jpg
http://img593.imageshack.us/img593/9448/mgescreenshot2.jpg



Imho the original one looks more interesting. The wicked ropes, the knots,...old and handmade with rope pieces. This version looks excesively symmetrical, mechanical and dont have any new details to bring some interest to the hammock. I think that a good way to start working can be searching for very ancient kilims or old broken weaves as a patchwork. Perhaps googleing fish netwok can bring some results.
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Kate Murrell
 
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Post » Fri May 13, 2011 4:27 pm

Did... did I just resurrect Connary from the dead? >.>

BTB's Restoration skill has increased!
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Michelle Smith
 
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Post » Fri May 13, 2011 3:06 pm

Did... did I just resurrect Connary from the dead? >.>

BTB's Restoration skill has increased!


Yeah, in zombie jerk mode ON :P
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kelly thomson
 
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Post » Fri May 13, 2011 7:51 pm

....
Glad to see you Vtastek. Waiting impatiently for your cloud shadows, well i know it will be a extremely difficult thing to get ;)

About the walls, you are right i concentrated the same amount of pixels in the poster than in the wall, but i want every paper readable in some way. Collectibles....
Im also working against ultrarealistic textures for extensive surfaces that surrounds you in the scenery. A less real, perhaps blurred solutions works better taking in consideration the extreme repetition of the references. Less real but interesting, im working in this middle place.
..

I understand the problem with references, that's an unfortunate case. Wonder, how it can be solved.

Good luck. :)

PS. MGE XE, is where you will see the shadows. :whisper:
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Mizz.Jayy
 
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Post » Fri May 13, 2011 7:44 pm

Hey Connary! I'm always happy to see you around! I hope you're doing well!!!
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Facebook me
 
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Post » Fri May 13, 2011 12:10 pm

nevermind
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Yama Pi
 
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Post » Fri May 13, 2011 7:33 pm

Hello, Connary! :wave: It's good to see you around! I hope you'll eventually share some of your work with the community, you know how we "ooooh" and "aaaah" and generally love to fire up our Morrowinds and explore Vvardenfell in all its connary-ific glory. ;)

Here, have some http://corgiaddict.tumblr.com/. :teehee:
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Tyrel
 
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Post » Fri May 13, 2011 5:56 am

Hey Connary! I'm always happy to see you around! I hope you're doing well!!!


Hello, Connary! :wave: It's good to see you around! I hope you'll eventually share some of your work with the community, you know how we "ooooh" and "aaaah" and generally love to fire up our Morrowinds and explore Vvardenfell in all its connary-ific glory. ;)

Here, have some http://corgiaddict.tumblr.com/. :teehee:


Thks, nice to see you???

??Corgis?? that's freaking crazy XD

I found a interesting fish net image and i created a hammock. I will send to you the image and texture Papill@n if u want to experiment with that.
http://img135.imageshack.us/i/hammock.jpg/
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Cat Haines
 
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Post » Fri May 13, 2011 10:23 am

Ah that hammock is an invitation to farniente :)

On another note, connary have you seen this http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7459 ? It has just been updated to v.1.7.1 including some Tribunal meshes now.
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sam
 
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Post » Fri May 13, 2011 1:38 pm

Wonderful texture !!
Yes thank you, I will like well. :happy:

[Edit] It's ok I have found this image ^^
How did you succeed in removing the bottom of the image?
And has to have as much detail? Did you use a heavy normal map? I use "Alien Skin Blow Up 2" when I want to increase an image and after I work it over again with my way.
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Kortniie Dumont
 
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Post » Fri May 13, 2011 4:44 am

http://www.mediafire.com/?wfh6twabken8pmd The net image and my hammock texture.

Well, not needed here any extra filtering imho. I created a relief layer and pasted on top to avoid the basic plain look. With this image you need a lot of transformation tool skills and painting skills for the alpha layer.
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Benito Martinez
 
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Post » Fri May 13, 2011 2:25 pm

That hammock looks so nice :)
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James Hate
 
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Post » Fri May 13, 2011 3:06 pm

Good to see Connary is around, I've just got into Morrowind and after MGE's distant land feature his textures make the most dramatic change to the feel of the game, thanks for the excellent work.
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Jason Wolf
 
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Post » Fri May 13, 2011 4:09 am

That hammock looks so nice :)

Good to see Connary is around, I've just got into Morrowind and after MGE's distant land feature his textures make the most dramatic change to the feel of the game, thanks for the excellent work.



Thanks??

A better version of the hammock. Worked a bit more the volume.http://www.mediafire.com/?6hgodqj47c8nwoz
http://img831.imageshack.us/i/hammock3.jpg/
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Nuno Castro
 
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