So... Connary's mods

Post » Fri May 13, 2011 8:39 pm

Thanks??

A better version of the hammock. Worked a bit more the volume.http://www.mediafire.com/?6hgodqj47c8nwoz
http://img831.imageshack.us/i/hammock3.jpg/


That looks great :D your texture work is amazing you've made morrowind look so amazing! May we see more of your wondrous work in the future
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Scott Clemmons
 
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Post » Fri May 13, 2011 11:58 am

http://www.mediafire.com/?wfh6twabken8pmd The net image and my hammock texture.

Well, not needed here any extra filtering imho. I created a relief layer and pasted on top to avoid the basic plain look. With this image you need a lot of transformation tool skills and painting skills for the alpha layer.

Oh thanks for the explanations. :goodjob:

Great texture, maybe it looks too bright ? (I have tested your last hammock's texture)
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michael flanigan
 
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Post » Fri May 13, 2011 5:12 pm

Oh thanks for the explanations. :goodjob:

Great texture, maybe it looks too bright ? (I have tested your last hammock's texture)


Oh well, It has the same level of brightness of the surrounding textures but the extreme relief can create this sensation of brightness. Applying a 'dirty' layer on top of the lights of the texture can do the work if you want a more matte look but your hammock will appear black in the majority of the scenes. Perhaps you are using an MGE HDR, some of they tend to show lights extremely brilliant when surrounded by shadows, like the fake shadows of the relief.
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Katharine Newton
 
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Post » Fri May 13, 2011 5:04 pm

I had got a rare problem, im working in a new main menu but every time i put the new menu morrowind texture in data folders my game starts in pure black screen, i can hear sound but i cant interact in any way. Any ideas?

http://img338.imageshack.us/i/mainmenuf.jpg/
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Russell Davies
 
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Post » Fri May 13, 2011 5:17 pm

That main menu screen is amazing connary, I absolutely love it!
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Leticia Hernandez
 
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Post » Fri May 13, 2011 3:15 pm

That main menu screen is amazing connary, I absolutely love it!


I just DLed one of thes today:

http://www.tesnexus.com/downloads/file.php?id=31012

It seems to work fine. No idea what your differences are, but you might DL this and cross-compare to see what might stand out different.
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suniti
 
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Post » Fri May 13, 2011 4:43 pm

The texture's resolution are well in multiple of 4?
Like 1024x1024, 1024x2048, etc..
And what is the deep color ? 16 pp? 32pp ?
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Sheila Reyes
 
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Post » Fri May 13, 2011 7:03 pm

I just DLed one of thes today:

http://www.tesnexus.com/downloads/file.php?id=31012

It seems to work fine. No idea what your differences are, but you might DL this and cross-compare to see what might stand out different.


I'm not sure I get your meaning... Connary's screen and that one are very different. I have seen the one you linked to before, and have used it before as well. Connary's is something entirely new and entirely beautiful.
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cassy
 
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Post » Fri May 13, 2011 11:19 am

I just DLed one of thes today:

http://www.tesnexus.com/downloads/file.php?id=31012

It seems to work fine. No idea what your differences are, but you might DL this and cross-compare to see what might stand out different.


It seems a good idea, thanks.

The texture's resolution are well in multiple of 4?
Like 1024x1024, 1024x2048, etc..
And what is the deep color ? 16 pp? 32pp ?


1680x840 8bits

I'm not sure I get your meaning... Connary's screen and that one are very different. I have seen the one you linked to before, and have used it before as well. Connary's is something entirely new and entirely beautiful.


Jaredh talk about a comparison of the working mod with my own document to see any evidence of differences that can show me the problem, i think. XD


Other question, is the game lore against the concept that the dumner houses share the same textile arts with the nomadic ashlanders? Im trying to give some cohesion to the dunmer arts and avoid the persian thing that don't work well imho. I don't want to use the same references, lol, every kilim will be different.

http://img233.imageshack.us/i/textilearts.jpg/
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jessica breen
 
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Post » Fri May 13, 2011 7:36 am

The 1680x840 is your problem I think. It's probably going to have to be 2048x1024. So if you are aiming for 1680x840, just resize it to 2048x1024 and it should get squashed back to the correct looking 1680x840 if that's the resolution you have set in MGE. At least I think that's how it would work.
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Juanita Hernandez
 
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Post » Fri May 13, 2011 1:37 pm

Other question, is the game lore against the concept that the dumner houses share the same textile arts with the nomadic ashlanders?

Yes, very much so. Here's a snippet from http://www.imperial-library.info on the http://www.imperial-library.info/content/pamphlet-ashlanders:
Their weapons, armors, and even clothes are all organic and of simple design.

Now, the great houses are clearly not drawn towards simple and organic, are they? Given the settlement of the Dunmer in Morrowind - and Vvardenfell happened as far back as the 1st era, it would be not reasonable for the Ashlanders and the Houses to share anything recognizable in the way of culture. Be it architecture, clothing patterns, lifestyle etc., the Houses resemble the Ashlanders about as much as the modern inhabitants of Cairo resemble the ancient Egypts of the age of Pharao Ramses III :rolleyes:
PS: having said that: there are still (a few) nomads living in (i.e. passing through) modern Egypt. Their ways haven't changed all that much during the past 4000 years - so yes, we even have a case of an extremely persistent and stable culture - much like the Ashlanders, who quite rightly regard anything to do with "western culture" as a fancy fashion that soon will be a thing of the past, give or take a few hundred years. ;)
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Josh Lozier
 
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Post » Fri May 13, 2011 10:05 am

Other question, is the game lore against the concept that the dumner houses share the same textile arts with the nomadic ashlanders? Im trying to give some cohesion to the dunmer arts and avoid the persian thing that don't work well imho. I don't want to use the same references, lol, every kilim will be different.

http://img233.imageshack.us/i/textilearts.jpg/


Perhaps the Ashlander tapestries could be animal skins with patterns painted/dyed into them? They look like they are being 'stretched' between wooden poles in the tents.

Your Redoran tapestry looks gorgeous, by the way. Although I expect nothing less :)
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James Rhead
 
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Post » Fri May 13, 2011 7:25 pm

[snip]
...and whoever did the swampy swamps...
[snip]

Me me me!
That was me!
Attention please, everyone: I did that. That was me.

These days though, I consider it to be deprecated - so see if you can pull Connary's one from 4share instead. ;)

Im also working against ultrarealistic textures for extensive surfaces that surrounds you in the scenery. A less real, perhaps blurred solutions works better taking in consideration the extreme repetition of the references. Less real but interesting, im working in this middle place.

I am nodding very approvingly right now. This is how I think that texturing should be approached.
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Jaki Birch
 
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Post » Fri May 13, 2011 5:40 am

Me me me!
That was me!
Attention please, everyone: I did that. That was me.

:D

Signy Signposts still rules! Though the ashland ones don't blend very well with Connary's ashland textures... But those have a pretty http://www.tesnexus.com/imageshare/images/57416-1268762259.jpg compared to the originals, so that's not your problem. :P

Connary, did you happen to go back to the original grey design of the ashland textures with the compendium? I don't mind the current colours but I figured it would look interesting.
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natalie mccormick
 
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Post » Fri May 13, 2011 7:54 am

Perhaps the Ashlander tapestries could be animal skins with patterns painted/dyed into them? They look like they are being 'stretched' between wooden poles in the tents.

Your Redoran tapestry looks gorgeous, by the way. Although I expect nothing less :)


Yes but im a bit worried that they seems excessively archaic. They have nice fine arts, at least in clothing.

The 1680x840 is your problem I think. It's probably going to have to be 2048x1024. So if you are aiming for 1680x840, just resize it to 2048x1024 and it should get squashed back to the correct looking 1680x840 if that's the resolution you have set in MGE. At least I think that's how it would work.

I dont care of this texture size i only augmented the original tga to the current wide of my screen. Its surprising that a texture can kill a game engine. New for me.

Yes, very much so. Here's a snippet from http://www.imperial-library.info on the http://www.imperial-library.info/content/pamphlet-ashlanders:

Now, the great houses are clearly not drawn towards simple and organic, are they? Given the settlement of the Dunmer in Morrowind - and Vvardenfell happened as far back as the 1st era, it would be not reasonable for the Ashlanders and the Houses to share anything recognizable in the way of culture. Be it architecture, clothing patterns, lifestyle etc., the Houses resemble the Ashlanders about as much as the modern inhabitants of Cairo resemble the ancient Egypts of the age of Pharao Ramses III :rolleyes:
PS: having said that: there are still (a few) nomads living in (i.e. passing through) modern Egypt. Their ways haven't changed all that much during the past 4000 years - so yes, we even have a case of an extremely persistent and stable culture - much like the Ashlanders, who quite rightly regard anything to do with "western culture" as a fancy fashion that soon will be a thing of the past, give or take a few hundred years. ;)


Thanks for the link, I always forgot the perfect source of information that is TIL. I will read carefully but I had the idea that the ashlanders was the original dumner culture of the island from where the houses appeared and stablish his roots. I must learn a bit about this concern.


Me me me!
That was me!
Attention please, everyone: I did that. That was me.

These days though, I consider it to be deprecated - so see if you can pull Connary's one from 4share instead. ;)


I am nodding very approvingly right now. This is how I think that texturing should be approached.


Its curious, just today I remembered by PM to a member that the hanging moss on my bitter coast retexture was yours. A perfect hanging moss, YOURS, YOURS....its a pity and my fault that now that people share that textures without the credits at PES an a decent readme can forgot your are the owner of such a perfect hanging nasty moss.
Perhaps we can talk with Kalian (He is the one that serve the files?) to delete that references if you want.
But I hope you maintain your permission to include this hanging plants in the final mod XD.


:D

Signy Signposts still rules! Though the ashland ones don't blend very well with Connary's ashland textures... But those have a pretty http://www.tesnexus.com/imageshare/images/57416-1268762259.jpg compared to the originals, so that's not your problem. :P

Connary, did you happen to go back to the original grey design of the ashland textures with the compendium? I don't mind the current colours but I figured it would look interesting.


I made an Ashland replacer? I dont remember at all, in any case, all the environments follow now strictly the color parameter of the vanilla ones, certain remembrance of the original game its part of the mod.
http://img5.imageshack.us/i/ashlands2.jpg/
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Kaylee Campbell
 
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Post » Fri May 13, 2011 6:51 am

Lol, I readed a hundred or more insults in some RPG forum pages, youtube, etc referring to modders due the recent Compendium matter, XD. I must change my diaper :blink: .
They deserve to get and play the mods the way they want?? we don't own nothing, Lol.

They will play my mod in hell, for sure.
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Marie Maillos
 
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Post » Fri May 13, 2011 8:15 am

Its curious, just today I remembered by PM to a member that the hanging moss on my bitter coast retexture was yours. A perfect hanging moss, YOURS, YOURS....

Mine! :lol:

its a pity and my fault that now that people share that textures without the credits at PES an a decent readme can forgot your are the owner of such a perfect hanging nasty moss.
Perhaps we can talk with Kalian (He is the one that serve the files?) to delete that references if you want.

Oh no, don't worry about that at all.
And you've absolutely still got my permission to use that texture in the final mod, of course. :)

edit:
Signy Signposts still rules!

Thanks Povuholo (and I hope you're enjoying playing the new Golden Sun). :D
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Stryke Force
 
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Post » Fri May 13, 2011 9:28 am

I made an Ashland replacer? I dont remember at all, in any case, all the environments follow now strictly the color parameter of the vanilla ones, certain remembrance of the original game its part of the mod.
http://img5.imageshack.us/i/ashlands2.jpg/

I think it was yours... But now you're making me doubt. I guess we'll see when I re-install Morrowind at some point with all the mods I use and the ashlands are suddenly not retextured. :P

Anyway thanks for sharing the picture, that does look very nice! And the silt strider again too. :D

By the way have you seen http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763 Mix it with a bit of Vurt and Connary and... http://www.tesnexus.com/imageshare/images/57416-1293754610.jpg
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le GraiN
 
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Post » Fri May 13, 2011 4:16 pm

I think it was yours... But now you're making me doubt. I guess we'll see when I re-install Morrowind at some point with all the mods I use and the ashlands are suddenly not retextured. :P

Anyway thanks for sharing the picture, that does look very nice! And the silt strider again too. :D

By the way have you seen http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763 Mix it with a bit of Vurt and Connary and... http://www.tesnexus.com/imageshare/images/57416-1293754610.jpg


I contacted Taddeus time ago and got his permission to use his rocks but I dont like the final result :confused: The uvmaps are completely messed cause he used some mirroring map that creates a weird look in rocks, sob.

Im taking time reading some trolling on the net and I must say that Im totally convinced to dont do a free release of the mod at all.

That screenshot its really nice wow
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Oyuki Manson Lavey
 
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Post » Fri May 13, 2011 9:21 am

I contacted Taddeus time ago and got his permission to use his rocks but I dont like the final result :confused: The uvmaps are completely messed cause he used some mirroring map that creates a weird look in rocks, sob.

Im taking time reading some trolling on the net and I must say that Im totally convinced to dont do a free release of the mod at all.

That screenshot its really nice wow


Hey Connary, really sorry to hear that! I dont know which trolling you're talking about, but I hope you know there are plenty of people here who are very grateful for the textures you've already released into our games - let alone anything you might gift us with in the future.
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Leticia Hernandez
 
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Post » Fri May 13, 2011 11:08 am

Im taking time reading some trolling on the net and I must say that Im totally convinced to dont do a free release of the mod at all.

i feared that when i first got to know mw 2011. i knew that it would have a great impact on you. it's not your fault but for this final outcome alone i could blew that guy up. :shakehead:
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sarah taylor
 
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Post » Fri May 13, 2011 7:00 pm

i feared that when i first got to know mw 2011. i knew that it would have a great impact on you. it's not your fault but for this final outcome alone i could blew that guy up. :shakehead:


Sorry hard trolling here, taken by the two first pages in one of the Compendium youtube videos:

CAUTION, Hard words here:

Looks like the modding community got their activision complex on.? Regardless, I'm getting this and reinstalling morrowind just to spite you [censored]heads.
redandstillnotdead hace 1 día 35
redandstillnotdead

I did the same, I also? have this mod pack which I can up somewhere if anyone really needs it.
RandomGamer1911 hace 25 minutos
RandomGamer1911

@ISuperflyhigh sued by who? a bunch of kids who mod games GTFO!?
kiss904 hace 28 minutos
kiss904

mmm to many trees for my liking, since the game is based around an island that is made up of swamps and wasteland...

but still does look worth getting, really shows that modders can breath life into an old game, also good luck with the the whole situation? with the mod compliation hopefully this will be released and all the modders will take their own [censored] out of there arses and hold hands together while singing songs of double rainbows
xamieificationable hace 6 horas
xamieificationable

Screw those high? and mighty egotistical modders ( as if they have any real talent anyway ).. I will be getting this and installing it.
jcodbf2 hace 6 horas
jcodbf2

they are just trollin you man. They have no ownership of anything you posted since the game itself is owned by BETHESDA. They can just cry about? it.
kazekill hace 9 horas
kazekill

Connary, looks like someone needs another diaper change.
EpicHale hace 10 horas
EpicHale

Really? Its getting shut down because some modders are [censored]ing? I can understand if he said he made? all the mods. But he isn't/ didn't. Those modders complaining need a life... outside, not computer based life.
Durthonion hace 1 día 6
Durthonion


warwon u created a beutiful thing and who cares about the whining idiots "ohh he used other mods withou permission? omg omg..." u did it for urself? yes. Breathtaking world there? Yes. That world got even better and thx for sharing it here.
TempletonIII hace 2 días
TempletonIII


Sorry but if this is the media of the players out there im out of any open release, I promise.
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An Lor
 
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Post » Fri May 13, 2011 5:21 am

yeah i read the same bs on german comments. it's all the same blah blah. german modders stand behind the ones affected like wes and you but it's the not-so-used-to-tes-gamers who spill their dirt all over. *sigh
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katsomaya Sanchez
 
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Post » Fri May 13, 2011 5:35 pm

How we speak (or in this case, write) says more about ourselves than the mere words we utter. I mean, just look at the comments above. Do we really care what people like that think or do? - there are just folks out there that take a delight into making life as uncomfortable to others as possible. Because eh! it's me doin' teh kickin' right now. Watch!
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Hearts
 
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Post » Fri May 13, 2011 11:25 am

No matter where you go, you will always find people like that, idiots. But their are more normal and nice people in the world. I find one of the better communities is here on the official Bethesda forum as they ban anyone that steps too far out of line. I guess that forum is for those that were ejected from all the decent Morrowind forums.

Your textures are your own work Connary, release it publicly or privately, it is entirely up to you. Even if a private release does not include me, at least some will be able to play your fantastic modification.

The main menu is a step away from the original, but this is one of the few instances that doing so is advised as the original did look fairly rubbish. Yours looks fantastic, I hope it is compatible with 1280x1024 resolution as that is my own.
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El Goose
 
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