Connary's Mods, Work, Discussion #2

Post » Fri May 13, 2011 8:33 am

There seems to be always a Connary-Thread on top. So I listet the ones I remembered or at least the important newer ones, some closed, some still open, one including his work.

I suggest using this thread for further information, debating and worshipping.

Links:

http://www.gamesas.com/index.php?/topic/1154085-so-connarys-mods/page__hl__connary (Debating Thread #1, locked)
http://www.gamesas.com/index.php?/topic/1086057-connary
http://www.gamesas.com/index.php?/topic/1082054-connarys-retextures-gonne

There are several others, but mostly they are outdated.

I really look forward new discussions and pre-views :D

Pictures from the last thread:

http://img831.imageshack.us/img831/2075/hammock3.jpg and http://www.mediafire.com/?6hgodqj47c8nwoz (thanks for this present, connary!)
http://img704.imageshack.us/img704/9169/screenshot2tp.jpg (can't await this one!)
http://img510.imageshack.us/img510/5448/tavernparchment.jpg (Detail of the above)
http://img691.imageshack.us/img691/6997/daedroth.jpg, http://img51.imageshack.us/img51/6997/daedroth.jpg
http://img710.imageshack.us/img710/5876/cucn.jpg
http://img573.imageshack.us/img573/3077/ratvi.jpg, http://img413.imageshack.us/img413/9629/slt1o.jpg
http://img402.imageshack.us/img402/7718/mgescreenshot10.jpg :)
http://img233.imageshack.us/img233/2893/textilearts.jpg
http://img5.imageshack.us/img5/913/ashlands2.jpg
http://img72.imageshack.us/img72/827/ash6a.jpg
http://img267.imageshack.us/img267/6163/chain4.jpg, http://img834.imageshack.us/img834/3256/chaincomplete.jpg
http://img338.imageshack.us/img338/8244/mainmenuf.jpg, commentary by povuholo:
With Connary's textures, there is no reason why you'd want to ever exit the game, so the option was simply removed.


Have fun!
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Schel[Anne]FTL
 
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Post » Fri May 13, 2011 5:24 pm

Nicht noch einer...ich glaub' mir wird schlecht!!! :sick:
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sas
 
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Post » Fri May 13, 2011 8:21 pm

Nicht noch einer...ich glaub' mir wird schlecht!!! :sick:


Another what Daywalker, topic? Last one was closed, I think making another was a good idea and how exactly does it make you sick?

What would be nice is if someone were to collect all the pictures Connary has posted and put them together into one post.
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Dewayne Quattlebaum
 
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Post » Fri May 13, 2011 2:48 pm

Probably because ones in a while some one makes another thread asking where he/she can find and download Connary's textures. Or asking if any one has an idea about when Connary finishes his texture Compendium. If you have read a few of those threads in a short period then it can make you wonder..."Why another thread asking the same question". :)


Still personaly i think this was a good idea Sister. :goodjob:
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Connie Thomas
 
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Post » Fri May 13, 2011 6:30 am

I really think, it is a good idea to collect his pix and so I update the first post.

Sorry for any inconvenience.
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cheryl wright
 
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Post » Fri May 13, 2011 9:29 am

Thanks Sister to take the initiative to open this post, Im a bit disorganized with my modding work.

Like always that I start teasing my mod the are someone that get sick. For some reason some people take every step in this life as a competition, and all this opinions like the last ones referring to me as the ''no 1 of morrowind modding'' or ''the best'' etc dont help at all to maintain this kind of threads fresh and clean. I cant stop people to show his admiration to my work in some way, Im very grateful in fact, but please dont use comparative or relative with others work cause someone can feel devalued.
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Kevan Olson
 
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Post » Fri May 13, 2011 12:49 pm

Connary, you stated you're not doing faces, NPCs, clothing, which is fine because other great modders are doing those, like Westly, etc... But are you doing all or most miscellaneous and static objects in the game though?
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Code Affinity
 
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Post » Fri May 13, 2011 1:55 pm

I was of the opinion he was doing all the textures that someone else had not already created a texture that Connary himself was satisfied with. So if someone already made a fantastic texture for rock #382, for instance. Is that right Connary? I remember you were excited about a lot of work several months ago that some other people had release, perhaps the rock mesh corrections or something.
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Nathan Maughan
 
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Post » Fri May 13, 2011 6:30 pm

Thank you for collecting some of the pictures Sister! :)
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rebecca moody
 
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Post » Fri May 13, 2011 7:18 am

Sister => You have forget to include the hammock's texture made by Connary int the precedent thread (and http://www.mediafire.com/?6hgodqj47c8nwoz:D) ;)
http://img831.imageshack.us/img831/2075/hammock3.jpg
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Laura Shipley
 
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Post » Fri May 13, 2011 7:22 pm

These too:
http://img510.imageshack.us/img510/5448/tavernparchment.jpg
http://img704.imageshack.us/img704/9169/screenshot2tp.jpg (Where is this? I've never heard of this place before.)
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Bigze Stacks
 
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Post » Fri May 13, 2011 6:46 pm

http://img704.imageshack.us/img704/9169/screenshot2tp.jpg (Where is this? I've never heard of this place before.)

Looks like one of the Balmora expansion mods. Hard to tell which one, there's about 50 of them.
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Damned_Queen
 
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Post » Fri May 13, 2011 11:14 am

I believe it is a Connary custom piece, he did a post a while back showing off some changes he had made to a few towns.
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Tom
 
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Post » Fri May 13, 2011 10:50 am

Looking fantastic as usual, really like the Daedroth skin.
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Chloe Yarnall
 
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Post » Fri May 13, 2011 6:37 am

I can't believe it... Connary has returned... just as the prophecies have said
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Rex Help
 
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Post » Fri May 13, 2011 12:40 pm

I can't believe it... Connary has returned... just as the prophecies have said


Whoa there, connary is great and all, but I dont think we need to be starting a cult for him. I am sure now that I have stated this, someone will make a mod like that. hah
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naomi
 
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Post » Fri May 13, 2011 6:02 pm

I'm not starting a cult. But there is always someone asking for him and there is no place to show off his work (as others have) and the old thread including his screens was closed. That was all. There's a thread number xyz for everyone and everything. Now it's all compiled at one place und feddich.

@Papill6n & Moronwind: Yeah, searched for it and did not find it. Thanks for digging it out. Will update later (now have to go to work :)).
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Lalla Vu
 
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Post » Fri May 13, 2011 8:06 pm

I'm not starting a cult. But there is always someone asking for him and there is no place to show off his work (as others have) and the old thread including his screens was closed. That was all. There's a thread number xyz for everyone and everything. Now it's all compiled at one place und feddich.

@Papill6n & Moronwind: Yeah, searched for it and did not find it. Thanks for digging it out. Will update later (now have to go to work :)).


If you look at the statement I quoted, you will see that I was not responding to you but instead to another person.
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Captian Caveman
 
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Post » Fri May 13, 2011 7:57 am

All of these screens are radically marked improvements over your older work, Connary. I hope you decide to release something eventually, I believe this subforum has been holding it's collective breath for quite a long time.

But not all of us are blue in the face, yet. :3 Surely the wait is worth it.

I had read a post by you saying you weren't actively working on your pack these days. Is that true, or have things chanced since that post? I've noticed you've been quite a bit more active.
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james reed
 
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Post » Fri May 13, 2011 12:18 pm

Connary, you stated you're not doing faces, NPCs, clothing, which is fine because other great modders are doing those, like Westly, etc... But are you doing all or most miscellaneous and static objects in the game though?


My mod covers every nook and cranny of the game with the exception of faces. Clothing included.

I was of the opinion he was doing all the textures that someone else had not already created a texture that Connary himself was satisfied with. So if someone already made a fantastic texture for rock #382, for instance. Is that right Connary? I remember you were excited about a lot of work several months ago that some other people had release, perhaps the rock mesh corrections or something.


Im doing a second revision to avoid the inclusion of any texture reference from other mod/modder. Every texture must be completely new with the exception of a few references from my old mods, very few. Im studiyng how to improve the old daedric textures but maintaining the reflections.
Im including meshes from other modders trying to improve the game look. Like a Staff of Magnus with rotating textures from Archimaestro Antares....... This little things that improve the game a lot.

EDIT: I forgot?? well, I maintain the hanging moss on BC from Earth Wyrm. I love that textures??

Thank you for collecting some of the pictures Sister! :)


Yes, thanks.

These too:
http://img510.imageshack.us/img510/5448/tavernparchment.jpg
http://img704.imageshack.us/img704/9169/screenshot2tp.jpg (Where is this? I've never heard of this place before.)


My mod will include some esp add ons that I consider indispensable (evidently they arent needed to play the game or my base mod). Places where I can experiment adding new meshes and textures. As you can see in the Balmora district there are posters, dirty water pipe leaks, wall paintings etc....

Balmora Docks district - Detailed Odai river docks. DONE.
Caldera walls - Closed Caldera with a better distribution, more streets, active doors, better surroundings....etc DONE
Open books - Every open book will have a texture relative to his content. STARTING
Kitchens - Added kitchens to important taverns following the different architecture styles. DONE
Holamayan path - Created a new path from boat to Holamayan for a more epic transition. DONE

Im also created new versions of 'Homes for sale' and 'dh-furn stores' to work together with my mods but I need to contact the original creators.
Also a new version of textures for Signed Signpost to maintain the same wood and general style.

All of these screens are radically marked improvements over your older work, Connary. I hope you decide to release something eventually, I believe this subforum has been holding it's collective breath for quite a long time.
But not all of us are blue in the face, yet. :3 Surely the wait is worth it.
I had read a post by you saying you weren't actively working on your pack these days. Is that true, or have things chanced since that post? I've noticed you've been quite a bit more active.


Thanks, Im trying to improve in every step. Im not as active as I was in the pass, Its dependent on my current RL projects. Im also modding for other game when Im tired of swords and sorcery.
I consider my mod a huge project in SIZE. As all the huge projects will be finished when it will. I will take my time, this process is the most fun for me. If Morrowind modding was totally stopped then possibly I had considered the release of the created content for the people playing at this moment but the reality its that there are huge projects in the works LGNPC, TR, MGE/MGEXE and a lot more. My mod no need to rush. Perhaps in a short future we will play a complete province with huge improvements in all fronts.
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Marta Wolko
 
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Post » Fri May 13, 2011 5:33 am

Thanks, Im trying to improve in every step. Im not as active as I was in the pass, Its dependent on my current RL projects. Im also modding for other game when Im tired of swords and sorcery.

I know of your X3 project, have you worked on any others?
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Loane
 
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Post » Fri May 13, 2011 6:26 pm

Whoa there, connary is great and all, but I dont think we need to be starting a cult for him. I am sure now that I have stated this, someone will make a mod like that. hah

I'm sorry for false suspicions. I'm a bit thin-skinned these days - related to RL and stuff. :violin:
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Tamika Jett
 
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Post » Fri May 13, 2011 6:40 am

the reality its that there are huge projects in the works LGNPC, TR, MGE/MGEXE and a lot more. My mod no need to rush. Perhaps in a short future we will play a complete province with huge improvements in all fronts.
I'm glad we're both excited about the same things! The future for morrowind modding is surely bright.
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Betsy Humpledink
 
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Post » Fri May 13, 2011 5:40 pm

Don't forget about OpenMW or MCP.
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Jerry Jr. Ortiz
 
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Post » Fri May 13, 2011 7:08 am

Hey Connary, I have a couple requests for screenshots (if you feel so inclined)-- (1) I'd love to see your latest takes on the dreugh, goblin, and cliffracer, and (2) Any chance you've gotten to the Daedric statues yet? :drool:
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Carolyne Bolt
 
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