Connary

Post » Fri Apr 08, 2011 7:47 am

VERY very nice screens!!
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Thu Apr 07, 2011 5:59 pm

Connary I can't wait.
Your work for X3 was fabulous, can't wait to see what Morrowind looks like.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri Apr 08, 2011 7:54 am

No plans on release dates, some screenshots from my last walks trough the game (ingame):

Holy crap. It's been a long time since you've posted anything new, but this should reassure everyone that the compendium is very much worth the wait!

Also can someone link me to Connary's X3 project?
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Apr 08, 2011 1:04 am

Connary, as always, your work is stunning and breathes so much new life into Morrowind. I look forward to the release, whenever that may be. :wave:
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Apr 08, 2011 12:04 am

Wow, really nice silt but i hope they will maintain the vanilla one in some places.
No plans on release dates, some screenshots from my last walks trough the game (ingame):


http://img683.imageshack.us/img683/2590/seydaneen.jpg
cut..



Great to see you here. :)
Whenever uploaded somewhere, I'll add a link to it in my list of suggested mods.
Even though I learned to do a few thing, make textures is the most difficult.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Fri Apr 08, 2011 6:27 am

Absolutely stunning! This looks like it will be well worth the wait. :goodjob:


Thanks for the feedback?

Phenomenal :nod: I love how your textures looks "clean" but also maintain enough grittiness to not look "boring", they're pefect :)


I had installed right now your grass retexture for the animated grass mod. Works really well in my Morro world with a little modification of color to fit with my textures. I will play my game with your mixed version. Thanks?

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118

I've asked Apel, he says that he can upload siltstrider for you - Connary, and you can include it in your project, cause textures should be changed anyways, and it would be awersome if you will da for new siltstrider awersome textures.


There was some others projects:
http://www.gamesas.com/?showtopic=1007905&hl=RELZ - but i don't really liked it.
http://www.gamesas.com/?showtopic=1070120
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7588
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8225
http://www.tesnexus.com/downloads/file.php?id=28661
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8065

and also Hedgehog da complete his armor stuff


Thanks for the info, wil be a pleasure to add the silt to the Compendium but well, you know that im not a good silt strider texturer?

woohoo!

:twirl:


wonderful screens connary, and good to see you around!

VERY very nice screens!!

Connary I can't wait.
Your work for X3 was fabulous, can't wait to see what Morrowind looks like.

Connary, as always, your work is stunning and breathes so much new life into Morrowind. I look forward to the release, whenever that may be. :wave:


Nice to meet you all??? :foodndrink:

Holy crap. It's been a long time since you've posted anything new, but this should reassure everyone that the compendium is very much worth the wait!

Also can someone link me to Connary's X3 project?


Myself:
http://forum.egosoft.com/viewtopic.php?t=267427
Glad to see you here Povuholo???

Great to see you here. :)
Whenever uploaded somewhere, I'll add a link to it in my list of suggested mods.
Even though I learned to do a few thing, make textures is the most difficult.


Good deal then, im installing your animations right now...Nice to see you too??
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Thu Apr 07, 2011 8:47 pm

Connary, can we ask you for more screens ^^?
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Fri Apr 08, 2011 5:58 am

Wow, the Balmora rework also looks great! From what's visible in the screenshot, it seems to match original concept art better than vanilla Balmora, and it has a good atmosphere to it. I assume the rework is a part of Compendium and not a separate mod?
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Thu Apr 07, 2011 5:54 pm

Connary, can we ask you for more screens ^^?


Yes you can sk, XD

Wow, the Balmora rework also looks great! From what's visible in the screenshot, it seems to match original concept art better than vanilla Balmora, and it has a good atmosphere to it. I assume the rework is a part of Compendium and not a separate mod?


Part of the compendium but every independent modification like the dock at Balmora, or the Holamayan path or the kitchens or.... has its own esp. All the people have is game heavily modded and then everyone can decide what install.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Thu Apr 07, 2011 7:28 pm

Oh my, looking fabulous Connary! :goodjob: :bowdown:


Eis¡¡ Thanks for the feedback Matilija, nice to meet you¡¡



Edit: I forgot¡¡¡ There are any way to get any Morrowind Theme played with a guitar in a very amateur way? I want to change the music played by the musicians in the animated mod and entertainers mod to get a more archaic feeling.

Other thing, there are any experienced modder that want to create a little quest for my Balmora docks mod? Its a very simple thing but require the lore knowledge, and a bit of imagination, housing kwnoledge, etc...
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Fri Apr 08, 2011 3:54 am

Part of the compendium but every independent modification like the dock at Balmora, or the Holamayan path or the kitchens or.... has its own esp. All the people have is game heavily modded and then everyone can decide what install.

I remember when you posted that Holamayan path WIP... I didn't figure you were still working on it. Sounds good! :)
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Fri Apr 08, 2011 4:06 am

Yes you can sk, XD



Part of the compendium but every independent modification like the dock at Balmora, or the Holamayan path or the kitchens or.... has its own esp. All the people have is game heavily modded and then everyone can decide what install.



Thats what I was hoping fo, make everything have its own ESP and best you make seperate folders for the textures to each region. Looks absolutley amazing though, can't wait to get my paws on it.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Fri Apr 08, 2011 5:58 am

Fantastic work, Connary. I'll be sure to use this when it's released.

Vurt, who posted in this thread just a little while ago, has made http://www.gamesas.com/index.php?/topic/1084032-relz-vurts-silt-strider-texture/. Maybe you guys could be in cahoots or something.



Also, this is my first post. Hello everyone!
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Thu Apr 07, 2011 6:23 pm

I humbly await the release Connary
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Thu Apr 07, 2011 7:55 pm

Eis?? Thanks for the feedback Matilija, nice to meet you??



Edit: I forgot??? There are any way to get any Morrowind Theme played with a guitar in a very amateur way? I want to change the music played by the musicians in the animated mod and entertainers mod to get a more archaic feeling.

Other thing, there are any experienced modder that want to create a little quest for my Balmora docks mod? Its a very simple thing but require the lore knowledge, and a bit of imagination, housing kwnoledge, etc...


Hey, I might be able to record the theme for you on guitar. I've known how to play it in a classical form for a while now, and I have recording equipment.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Thu Apr 07, 2011 7:28 pm

Your screens look absolutely amazing, I can tell this will be well worth the wait. It's good to see you here, too, especially since it's a good reminder that the Compendium is still being worked on and eventually will be finished.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Fri Apr 08, 2011 2:56 am

Fantastic work, Connary. I'll be sure to use this when it's released.
Vurt, who posted in this thread just a little while ago, has made http://www.gamesas.com/index.php?/topic/1084032-relz-vurts-silt-strider-texture/. Maybe you guys could be in cahoots or something.

Also, this is my first post. Hello everyone!


Thanks Oggumogogugommogogumo, wow not so easy to remember, but nice. It seems a good work from Vurt but im trying to redo completely the beast not a refiltering of the current textures and has been a pain for the moment.
Your first post?¿¿? you are welcome, nice to know you.


I humbly await the release Connary


Your screens look absolutely amazing, I can tell this will be well worth the wait. It's good to see you here, too, especially since it's a good reminder that the Compendium is still being worked on and eventually will be finished.


Thanks for the nice words¡¡

Hey, I might be able to record the theme for you on guitar. I've known how to play it in a classical form for a while now, and I have recording equipment.


This can be a beautiful gift for the community. Some mods adds musicians to the taverns and include music excessively epic for how i understand the island.
A simple remainder of one of the Morro theme played acoustic can do the work. Dont try to be perfect if you decide to do the record. A record with some mistakes can be a lot better to get the feeling of something very natural. Perhaps two version of the same can create the sensation of a real thing happening in the tavern.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri Apr 08, 2011 3:12 am

This can be a beautiful gift for the community. Some mods adds musicians to the taverns and include music excessively epic for how i understand the island.
A simple remainder of one of the Morro theme played acoustic can do the work. Dont try to be perfect if you decide to do the record. A record with some mistakes can be a lot better to get the feeling of something very natural. Perhaps two version of the same can create the sensation of a real thing happening in the tavern.


Yeah, I was thinking the same thing. I don't want to do it to perfect to sound unnatural, but not to big of mistakes as for them to be too noticeable. I'll try and record something tomorrow morning.

Is this something you're going to add into one of your mods?
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Fri Apr 08, 2011 6:10 am

Yeah, I was thinking the same thing. I don't want to do it to perfect to sound unnatural, but not to big of mistakes as for them to be too noticeable. I'll try and record something tomorrow morning.

Is this something you're going to add into one of your mods?



No. It something that you can upload of your own. I think that a lot of people will found useful your record and will be used in several mods if you give the permission. Sometimes the most little things can be the most valuable.
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Thu Apr 07, 2011 8:44 pm

No. It something that you can upload of your own. I think that a lot of people will found useful your record and will be used in several mods if you give the permission. Sometimes the most little things can be the most valuable.


Oh, awesome idea then man :goodjob:

I was actually wondering if it could be of any use to someone for a while, but never thought to just upload it as a resource.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Fri Apr 08, 2011 1:28 am

Your work is just great. :thumbsup:
Take the time you need connary to finish this mod
because this is going to be the best texture mod ever. :celebration:
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Fri Apr 08, 2011 5:14 am

The screen shots look fantastic Connary, I am very much looking forward to your compendium release. :)
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri Apr 08, 2011 1:19 am

CONNARY! How are you doing!? I hope you're having a good year so far! I'm happy to see you around the forums!

I like the screens, the docks look pretty cool! Anyway, good luck and have fun :)
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri Apr 08, 2011 7:53 am

What mod can the Balmora docks be found in? From this picture of yours: http://img213.imageshack.us/img213/9646/balmoradocksatdusk.jpg
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Fri Apr 08, 2011 1:33 am

What mod can the Balmora docks be found in? From this picture of yours: http://img213.imageshack.us/img213/9646/balmoradocksatdusk.jpg


=>
Wow, the Balmora rework also looks great! From what's visible in the screenshot, it seems to match original concept art better than vanilla Balmora, and it has a good atmosphere to it. I assume the rework is a part of Compendium and not a separate mod?

Connary reply : "Yes you can sk, XD
Part of the compendium but every independent modification like the dock at Balmora, or the Holamayan path or the kitchens or.... has its own esp. All the people have is game heavily modded and then everyone can decide what install."

User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

PreviousNext

Return to III - Morrowind