Connary

Post » Thu Apr 07, 2011 6:23 pm

I think I follow the consensus and suggest that the shield is too different from the original but I liked Cabrons suggestion of it being for a unique addition . Its too good a shield to scrap so might I suggest that it be part of a more ornamental , dress armour set that is of lower protective value than the original but would be used on occasions of importance by say , high ranking Telvanni hirelings . Just an idea ...
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Lil Miss
 
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Post » Thu Apr 07, 2011 8:25 pm

Hey that could be a custom shield easily (i happen to like it as the default shield but still..) and with a quest it would do quite nicely. I just installed the hi res green look for Mournhold (sorry but I dont remeber the author) and I was wondering how′s your Mournhold going to look Connary

Hmm, the shield design kind of reminds me of a dragon. And that reminds me of the legendary shield (that is not in any TES games) Fearstruck (http://www.imperial-library.info/dfbooks/b037_lysirius.shtml).

Far from the lands of men, Lyrisius entered the blasted lands. At the heart of this forsaken landscape, he met the wyrm. The great scaly beast mocked the mighty blows of Lyrisius' enchanted spear. It melted the shield Fearstruck, gift of the Daedra Boethiah, with a single blast of its fiery breath. Lyrisius, seeing that he could not defeat the creature by force of arms, surrendered.

As revealed in TESIV, even if the physical form of a daedric artifact is destroyed, it will later return to Nirn again (from http://www.imperial-library.info/tsoo/tsoo08.shtml):
this ritual will consume its physical form. It won’t be seen again on Tamriel for many years.

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Dan Stevens
 
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Post » Thu Apr 07, 2011 7:56 pm

Hmm, the shield design kind of reminds me of a dragon. And that reminds me of the legendary shield (that is not in any TES games) Fearstruck (http://www.imperial-library.info/dfbooks/b037_lysirius.shtml).

As revealed in TESIV, even if the physical form of a daedric artifact is destroyed, it will later return to Nirn again (from http://www.imperial-library.info/tsoo/tsoo08.shtml):

Not familiar with http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6383, eh (read description, you don't have to bother downloading)? ;)
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Pat RiMsey
 
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Post » Thu Apr 07, 2011 6:30 pm

Definitely we are a bunch of purist here, lol. Every time i take an excessively free approach i feel insecure. I like the shield but the tech how its constructed dont seems morrowindish or definitively Telvannis to me. Every time i lost track the purist chants in this places return to me to the right path.
I will redo the shield...

This made me smile. Yes, purists on one side and fantastics on the other. I count myself as a purist, so I'm glad to see that I'm in talented company.
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danni Marchant
 
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Post » Fri Apr 08, 2011 2:02 am

http://img213.imageshack.us/img213/9646/balmoradocksatdusk.jpg


I can't believe its wonderfulness !! It retains the original feel of the place but greatly improves it as well !
Very impressive work judging by the last screen-shots and even your previous releases. I really like the modular nature of the project although I'd probably end by using most of your work once it's released.

I guess they are just the original hands, looking at the shape of the fingers. I'd love if someone did a new-texture of the BB skins, preferably the male ones.


I am personally using Westly's re-textured Hi-res version and it looks great IMO. Especially the female version (I don't quite remember the male version since I barely used males characters). It has a small issue though : The skin tone doesn't really match certain heads but it's a minor thing considering the enhancement it brings to BB mod.

As for clothing, Darknut re-textured the better clothes mod and the whole thing (combined with his weapon/armor replacers) looks great in the game.
Westly's clothing project (another highly expected mod) looks VERY promising and it's going to be modular too. ;)

Who ever thought (few years back) that Morrowind would turn to be very superior to Oblivion graphically ?
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jaideep singh
 
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Post » Fri Apr 08, 2011 3:24 am

Not familiar with http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6383, eh (read description, you don't have to bother downloading)? ;)

I only meant that Fearstruck was never in a vanilla TES game. ;)
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Céline Rémy
 
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Post » Fri Apr 08, 2011 8:31 am

connary, you've got another eagerly awaiting this release. Keep up the good work!
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Campbell
 
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Post » Fri Apr 08, 2011 2:16 am

connary, your textures are absolutely amazing. theyre so detailed and well-done, yet faithful to the original textures. your textures are probably the most atmospheric out of any textures ever created for this game. why did you take down all your textures though? just curious.

Also, is the allconnarytextures download missing some packs? There isn't anything for the nordic houses, a lot of the land textures, interior ground textures, and many others.
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Sheeva
 
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Post » Thu Apr 07, 2011 6:34 pm

connary, you've got another eagerly awaiting this release. Keep up the good work!


I hope you r a patient man,lol.

connary, your textures are absolutely amazing. theyre so detailed and well-done, yet faithful to the original textures. your textures are probably the most atmospheric out of any textures ever created for this game. why did you take down all your textures though? just curious.
Also, is the allconnarytextures download missing some packs? There isn't anything for the nordic houses, a lot of the land textures, interior ground textures, and many others.

Humm, long history. Its better dont touch here such a matters, XD. But basically i decided to clean the net from my old mods with the idea of a nearly compendium release. Then some things goes wrong. I dont know which allconnarytextures you are talking.
......................................................................................................


http://img130.imageshack.us/img130/7301/miscellanea.jpg
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Taylor Bakos
 
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Post » Fri Apr 08, 2011 3:37 am

http://img130.imageshack.us/img130/7301/miscellanea.jpg

Nice use of the concept art in the book.
Everything is looking beautiful.
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Neliel Kudoh
 
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Post » Fri Apr 08, 2011 6:00 am

I can crying ? :bowdown:
:drool:

great works, like usually ^^
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Rodney C
 
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Post » Fri Apr 08, 2011 3:16 am

http://img130.imageshack.us/img130/7301/miscellanea.jpg

Weird thing to go crazy over, perhaps, but that candle in the foreground is amazing! :D
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Lovingly
 
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Post » Fri Apr 08, 2011 5:20 am

nm
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Tanya
 
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Post » Thu Apr 07, 2011 9:04 pm

#snip#
......................................................................................................


http://img130.imageshack.us/img130/7301/miscellanea.jpg

Wow, that green bottle resembles exactly that look-and-feel i always imagined the glass armor and weapons to look like. :foodndrink:
Awesome work as always connary and nice to see back on these forums mate. Any chance to get a glimpse at your work on the silt strider? :hubbahubba:


BTW:
Do these bottles have a 'real' reflection effect (using environment mapping or something) or is this just baked into the texture?
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Greg Cavaliere
 
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Post » Fri Apr 08, 2011 5:03 am

I'm most interested in how much percent of the work is done.
I'm getting eagerly sice connary is active at tes forums again. :laugh:
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Mimi BC
 
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Post » Thu Apr 07, 2011 9:30 pm

Weird thing to go crazy over, perhaps, but that candle in the foreground is amazing! :D

Absolutely ! And the writing on the potion bottles ! Wonderful Connary !
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Scotties Hottie
 
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Post » Fri Apr 08, 2011 1:00 am

:shocking: :drool:

Just one question, what is the name of the book in that latest screenshot? While I love the idea of using concept art as Illustrations, it'll have to match with the text inside the book.
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Alexander Lee
 
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Post » Fri Apr 08, 2011 12:25 am

That's a pretty epic picture. Makes me want to reach through, take a swig of whatever is in the goblet and flip to the next page of that book.
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Joanne
 
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Post » Fri Apr 08, 2011 5:40 am

I hope you r a patient man,lol.


Humm, long history. Its better dont touch here such a matters, XD. But basically i decided to clean the net from my old mods with the idea of a nearly compendium release. Then some things goes wrong. I dont know which allconnarytextures you are talking.
......................................................................................................


http://img130.imageshack.us/img130/7301/miscellanea.jpg


Real life always takes away from precious morrowind time, haha. I can't wait for your full release. The picture looks absolutely beautiful.
I mean the pack posted on megaupload here on the forums a little while ago (I dont remember which thread, I thought it was this one, but looks like I'm wrong). That pack seems to miss some textures. Is there any way I could get a hold of your Nordic textures or any others?
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Horse gal smithe
 
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Post » Fri Apr 08, 2011 1:38 am

One thing is for sure the books pages could do with being upped by a few polygons, as it stands it does not do textures the justice it deserves.

I am very impressed by those bottles, they look fantastic.
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Tracey Duncan
 
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Post » Thu Apr 07, 2011 10:13 pm

Is there a normal map on the bottle? I didn't know that morrowind engine allowed normal maps.
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Bigze Stacks
 
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Post » Thu Apr 07, 2011 8:59 pm

Is there a normal map on the bottle? I didn't know that morrowind engine allowed normal maps.

http://www.gamesas.com/index.php?/topic/952646-wip-connarys-texture-compendium/page__st__80__p__13885848&#entry13885848 . :ooo:
Its easy to get the new look with only one step:
Texture effect-> Block Details-> Texture type - Effect Type -> Effect Environment light and changing to Effect Projected light
Playing with textures and Voilà new old glass. Perfect also for windows.

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Cagla Cali
 
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Post » Fri Apr 08, 2011 7:50 am

Thanks all for the nice words?? I dont post the quotes due the limited quoted blocks of text.


Wow, that green bottle resembles exactly that look-and-feel i always imagined the glass armor and weapons to look like. :foodndrink:
Awesome work as always connary and nice to see back on these forums mate. Any chance to get a glimpse at your work on the silt strider? :hubbahubba:

Do these bottles have a 'real' reflection effect (using environment mapping or something) or is this just baked into the texture?


Silt strider, arrrghh :bonk: i will change this beast for horses, lol. No mapping. I deleted all mappings from my meshes except basic reflections and glows cause every change in MGE or in code patch changes the look of it. Some rare things appear an i decided to not waste any time with this for the moment , in the final process we can add all the effects needed but i dont want reflections that looks odd in several lightning conditions.

I'm most interested in how much percent of the work is done.
I'm getting eagerly sice connary is active at tes forums again. :laugh:

Impossible to say. Im changing things continuously but start to have a very final look in a lot of places.


:shocking: :drool:

Just one question, what is the name of the book in that latest screenshot? While I love the idea of using concept art as Illustrations, it'll have to match with the text inside the book.


Humm, Its impossible without creating special meshes for every book. Not im my agenda for the moment. I roleplay the idea that we are not reading the entire book only a chapter of our interest, then other illustration can appear without breaking immersion. Not the best but correct, better that gothic illuminations or nothing at all. Its all about collecting nice looking things.


Real life always takes away from precious morrowind time, haha. I can't wait for your full release. The picture looks absolutely beautiful.
I mean the pack posted on megaupload here on the forums a little while ago (I dont remember which thread, I thought it was this one, but looks like I'm wrong). That pack seems to miss some textures. Is there any way I could get a hold of your Nordic textures or any others?


I dont going to give more support to my old textures, simply i dont like them. In fact i dont know if i maintain any of this textures in my HD.


One thing is for sure the books pages could do with being upped by a few polygons, as it stands it does not do textures the justice it deserves.

I am very impressed by those bottles, they look fantastic.


Yes it is truth but for me Morrowind its a polygonal island, lol. I dunno but i ended up liking the archaic look of things.

Is there a normal map on the bottle? I didn't know that morrowind engine allowed normal maps.


No.
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Checking more places:

http://img11.imageshack.us/img11/6950/azuracoast1.jpg
http://img196.imageshack.us/img196/1067/azuracoast2.jpg
http://img21.imageshack.us/img21/488/azuracoast3.jpg

http://img30.imageshack.us/img30/2630/pycave.jpg

http://img135.imageshack.us/img135/1286/mgescreenshot22.jpg
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Esther Fernandez
 
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Post » Thu Apr 07, 2011 10:59 pm

Stunning screens, very nice!
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Sarah Knight
 
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Post » Thu Apr 07, 2011 9:00 pm

I like that you're adding a little dock to Balmora. It makes sense that if it has a river that hits the ocean/sea running through it that it would have at least some boat traffic, even if it's not the bigger ships like the ones that run from Ebonheart and Tel Branora and such. I also like the stain below the drainage pipe.

I'm using your older textures right now, and looking at those Azura's Coast screens, I can't really see much different. It's probably more subtle than items like that book and potion. Still, looks good, keep it up!
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jaideep singh
 
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