[WIP] Connary's Texture Compendium

Post » Fri May 27, 2011 7:08 pm

Hey Connary, I was wondering if we can use the following mods with your work:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7459
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7588
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=329291&id=7587
They each fix problems or make improvements concerning meshes. Personally, I think these three mods add a lot of visual appeal, as I'm sure you're project will. If I may be so bold, perhaps you should collaborate with the authors of those mods and release a collaborative project?
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Laura Ellaby
 
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Post » Fri May 27, 2011 3:26 am

Hey Connary, I was wondering if we can use the following mods with your work:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7459
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7588
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=329291&id=7587
They each fix problems or make improvements concerning meshes. Personally, I think these three mods add a lot of visual appeal, as I'm sure you're project will. If I may be so bold, perhaps you should collaborate with the authors of those mods and release a collaborative project?



If Connary's textures use the original Beth models, those mods should be perfectly compatible as they appear to just be meshes that use vanilla textures, in which case, texture replacers should work with them perfectly fine.
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sara OMAR
 
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Post » Fri May 27, 2011 10:46 am

If Connary's textures use the original Beth models, those mods should be perfectly compatible as they appear to just be meshes that use vanilla textures, in which case, texture replacers should work with them perfectly fine.

How did the UV corrections alter the seams on rocks using non-Vanilla textures? Will they still be seamless with non-Vanilla textures?
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louise fortin
 
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Post » Fri May 27, 2011 5:01 am

How did the UV corrections alter the seams on rocks using non-Vanilla textures? Will they still be seamless with non-Vanilla textures?



In theory, a uv fix is just that, and it the seem should be fixed regardless of the texture applied. Which is why even after using texture packs, all those meshes from Nich's work appear so much better, because the seems were even more noticable with high rez textures than they were with the original morrowind textures.

Edit: As a side note, I would gladly fill out any legal forms, documents and pretty much w/e I need to do to get these textures into my game. :X Simply marvelous as usual Connary! :D :twirl: :dance:
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Danial Zachery
 
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Post » Fri May 27, 2011 8:55 am

x
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Marie
 
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Post » Fri May 27, 2011 8:31 am

Looks like Connary's quit the modding scene, judging by all the deleted stuff on Planet Elder Scrolls... pity.

LOL, dude, chill down, he just said a couple of days ago he uploaded the new stuff on the PES FTP server and was waiting for APY to publish it. He only deleted the older versions, which would become redundant when the new one is released. He started working on the new pack more than a year ago, if I'm not wrong, so I highly doubt he'll just trash away a year's worth of work... Uploading all of that is doubtless another factor of delay - but we can all wait for another couple of days, after we've been waiting for more than a year, eh?

Patience should be taken as a virtue, indeed! ;)
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Keeley Stevens
 
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Post » Fri May 27, 2011 11:32 am

Patience should be taken as a virtue, indeed! ;)

Indeed.
I got quite a surprise when I went to PES today. And Let's hope Connary's got some more surprises for us soon. :)
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SamanthaLove
 
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Post » Fri May 27, 2011 3:18 pm

You know, this thread really proves why fan enthusiasm can be a bad thing for modders, you know, having people bug you to release your mod that isn't perfected yet can be annoying! :P
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Bloomer
 
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Post » Fri May 27, 2011 4:06 pm

Can someone explain me what's happening?
http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=29044
I see a lot of deleted stuff. It means Connary's release his pack soon or?
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lucy chadwick
 
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Post » Fri May 27, 2011 3:47 pm

Can someone explain me what's happening?
http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=29044
I see a lot of deleted stuff. It means Connary's release his pack soon or?

He already submitted a "large mod" to PES a few days ago. We can assume it's the new compendium, and he wanted the old ones taken down.
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Kat Lehmann
 
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Post » Fri May 27, 2011 7:03 am

Wait, you can delete stuff from PES? How do I do this? There's a mod I want gone, since it pretty much doesn't work and I foolishly uploaded it before testing it...
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JLG
 
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Post » Fri May 27, 2011 10:18 am

glass helmet looks even better...but what about all glass armor?

http://img7.imageshack.us/img7/5649/glasshelm.jpg
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TRIsha FEnnesse
 
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Post » Fri May 27, 2011 9:58 am

He already submitted a "large mod" to PES a few days ago. We can assume it's the new compendium, and he wanted the old ones taken down.

:drool:
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Mrs Pooh
 
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Post » Fri May 27, 2011 1:15 pm

Wait, you can delete stuff from PES? How do I do this? There's a mod I want gone, since it pretty much doesn't work and I foolishly uploaded it before testing it...

Contact APY?
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Jennie Skeletons
 
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Post » Fri May 27, 2011 12:26 pm

Hey Connary, I was wondering if we can use the following mods with your work:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7459
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7588
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=329291&id=7587
They each fix problems or make improvements concerning meshes. Personally, I think these three mods add a lot of visual appeal, as I'm sure you're project will. If I may be so bold, perhaps you should collaborate with the authors of those mods and release a collaborative project?


My mod is heavy incompatible with any mods that changes meshes cause it also changes a lot. My mod includes hundreds of UV map corrections on meshes. Not only objects but also architecture. I have changed the uvmaps for rocks, its redundant, but its possible that Nich mod includes more rocks than my mod, i will check.

Which is the actual situation of the Compendium Mod

Like everybody seems to know i deleted my mods from PES. This is intended an necessary to avoid redundant content on the net waiting for the release of the Compendium that includes all the entire game with new content.
The bad news is that im not confident right now about the use of the mod in a future on the net. Its fairly evident that the content can be robbed. Some recent incident (a little crisis this night) about overhauls of Morrowind including work of others without permission (i have not given permission) push the things. This seems solved for now but some people shows no respect at all about others work. Normal on the net i must say.
Compendium its another kind of work. I want to protect my work for abuse on the net, in fact i must protect also others work like the base photos that cant be used for a commercial purpose. The matter its not so easy, implies my own content and content of others. Creative commons, copyright??? I dont know the way but im not confident with some net formulas. I know that the only secure way cost money. I need legal advice from my professional association about international laws and how i can do this.

This isnt not good. Really bad. Evidently all is stopped. I contacted APY about the possibility of upload my huge mod but its still dont uploaded. Never will be in the actual situation.

Plangkye, you can delete yourself the archives from a mod. Then contact APY about the deletion of the entire mod reference.
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Angus Poole
 
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Post » Fri May 27, 2011 7:14 am

Aw, that svcks, man. I'd say pay no attention to rude, unconsiderate people and proceed with it as planned. Mod thievery existed since the beginnings and will always flourish for as long as people won't learn that respect is one of the most important things in life, even if we are only in this virtual/web relationship type...

I think there is no way to release anything that won't be pirated. A few years ago, I released a game (which I was producing) without any protection, since I figured there was no high danger from the target audience (it was a game aimed at a female audience, based on some popular TV series). The game sold ever since in almost 1 million copies (though I reckon it wasn't a very good game :)) and the piracy rate was almost inexistent on it. But that is only the exception to the rule... :(

My personal opinion is that you should ignore what happened with the aforementioned project and release the compendium as is. When you chose to share something for free (and this community is supposed to rely only on that), then you sort of accept that a bunch of people will attempt to steal your work as well... Why? Call it "human nature', no more, no less... Some people feel it's "cool" to rob others, so they go on with it. Sure, most of them are a bunch of losers, will never achieve more than that throughout their whole little pathetic lives - but you simply shouldn't stumble over those... ;)

I hope my advice was of any help - waiting for the release thread! :)

Cheers,
PKR.
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Ron
 
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Post » Fri May 27, 2011 6:08 pm

I agree with the above 100%.
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Damian Parsons
 
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Post » Fri May 27, 2011 1:56 pm

While the idea that I may never get to use these beautiful textures makes me very :sad:, I fully appreciate your concern on the matter, and can only hope that your faith in the morrowind community as a whole can be restored.

I dare say that there was never any intent of a malevolent nature towards the use of the mods released to date, and the actions aformentioned were merely done of ignorance rather then foul play.

Best Wishes,
Matilija
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Holli Dillon
 
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Post » Fri May 27, 2011 5:47 pm

I agree with the above 100%.

Yeah. I'd also add that even if you put a copyright or licensing thing... there's going to be people who will ignore it.

You can't be responsible for other people's actions. You can take preventative measures, sure... but you're never 100% safe. I'll make an anology: In the woods I live in, there are http://en.wikipedia.org/wiki/Ticks and many of them have http://en.wikipedia.org/wiki/Ticks which they can pass on. Now, I have two adorable dogs, they are herding/working dogs and they like to run around outside. However, this means that they can pick up ticks and get Lyme. Option 1: Keep the dogs indoors. They will be miserable, never get to feel the grass beneath their feet, never be able to run and explore. However, they'll not get Lyme. Option 2: I put on some Lyme repellent, hope it works, and let them enjoy life. If they get Lyme, then we can go to the veterinarian and get it treated. If you spot someone misusing your mod, you can contact the webhoster and tell them they are violating the copyright/legal licensing you stipulated in the mod's readme.

http://en.wikipedia.org/wiki/Creative_commons sounds like a good idea, if you feel that you really want to set down some official legal guidelines that you can rely on in the event that some idiot tries to pass off your work as his/her own - particularly for commercial purposes.
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Josh Sabatini
 
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Post » Fri May 27, 2011 2:56 pm

Yeah. I'd also add that even if you put a copyright or licensing thing... there's going to be people who will ignore it.

You can't be responsible for other people's actions. You can take preventative measures, sure... but you're never 100% safe. I'll make an anology: In the woods I live in, there are http://en.wikipedia.org/wiki/Ticks and many of them have http://en.wikipedia.org/wiki/Ticks which they can pass on. Now, I have two adorable dogs, they are herding/working dogs and they like to run around outside. However, this means that they can pick up ticks and get Lyme. Option 1: Keep the dogs indoors. They will be miserable, never get to feel the grass beneath their feet, never be able to run and explore. However, they'll not get Lyme. Option 2: I put on some Lyme repellent, hope it works, and let them enjoy life. If they get Lyme, then we can go to the veterinarian and get it treated. If you spot someone misusing your mod, you can contact the webhoster and tell them they are violating the copyright/legal licensing you stipulated in the mod's readme.

http://en.wikipedia.org/wiki/Creative_commons sounds like a good idea, if you feel that you really want to set down some official legal guidelines that you can rely on in the event that some idiot tries to pass off your work as his/her own - particularly for commercial purposes.

QFT :goodjob:
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lauraa
 
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Post » Fri May 27, 2011 9:52 am

My mod is heavy incompatible with any mods that changes meshes cause it also changes a lot. My mod includes hundreds of UV map corrections on meshes. Not only objects but also architecture. I have changed the uvmaps for rocks, its redundant, but its possible that Nich mod includes more rocks than my mod, i will check.

Which is the actual situation of the Compendium Mod

Like everybody seems to know i deleted my mods from PES. This is intended an necessary to avoid redundant content on the net waiting for the release of the Compendium that includes all the entire game with new content.
The bad news is that im not confident right now about the use of the mod in a future on the net. Its fairly evident that the content can be robbed. Some recent incident (a little crisis this night) about overhauls of Morrowind including work of others without permission (i have not given permission) push the things. This seems solved for now but some people shows no respect at all about others work. Normal on the net i must say.
Compendium its another kind of work. I want to protect my work for abuse on the net, in fact i must protect also others work like the base photos that cant be used for a commercial purpose. The matter its not so easy, implies my own content and content of others. Creative commons, copyright??? I dont know the way but im not confident with some net formulas. I know that the only secure way cost money. I need legal advice from my professional association about international laws and how i can do this.

This isnt not good. Really bad. Evidently all is stopped. I contacted APY about the possibility of upload my huge mod but its still dont uploaded. Never will be in the actual situation.

Plangkye, you can delete yourself the archives from a mod. Then contact APY about the deletion of the entire mod reference.


I'm really sad about what's going on and the increasing chance to not see your wonderful work :(
But i have to say i agree 100% with you!!!

First, not asking a modder for permission and then criticize also his decision...
People should learn what is respect.

I thank you for all your past works that i use in my game hoping to see your Compendium released in future :thumbsup:
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James Potter
 
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Post » Fri May 27, 2011 5:52 am

http://en.wikipedia.org/wiki/Creative_commons sounds like a good idea, if you feel that you really want to set down some official legal guidelines that you can rely on in the event that some idiot tries to pass off your work as his/her own - particularly for commercial purposes.

Hmm.. this gives me an interesting idea, on Deviantart, there is an option in the submission process to attach a creative commons license to your work, and IMO it's quite effective in the protection of people's work. I think this if attaching CC licenses to your work on PlanetElderScrolls was part of the submission process, more people would probably make use of it and more work would be protected.

...I should really contact APY with some more of the ideas I have for integration onto PES...

EDIT: Just emailed him, anxious for a response... :hehe:
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Amy Smith
 
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Post » Fri May 27, 2011 4:52 am

Because you've changed meshes I would make them usable for others. Other wise this may because uncompilable with what other people may release. :foodndrink:
Protect you work anyway you feel comfortable with. :thumbsup:
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Brian Newman
 
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Post » Fri May 27, 2011 5:15 pm

Protect your work any way you see fit, but someone somewhere will eventually try to rip you off.

I have seen it tried a number of times (Rarely with Morrowind though.) but people never get away with plagiarism. Fans know who has made what mod and are quick to alert mod creators, do not worry so much.

We are all looking forward to this huge release.
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BaNK.RoLL
 
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Post » Fri May 27, 2011 12:45 pm

I believe that Connary saw the trouble with http://www.gamesas.com/bgsforums/index.php?showtopic=1026137 - in brief, the compilation's author gathered quite a large number of mods and published them without asking permission from any of the mod authors... Quite a disgusting situation, which set the Oblivion modding community on fire (the compilation's author has some major ethics problems and he still believes he was on the right side of things by "helping" out the modders with his compilation :shocking: )... I know, it is disturbing and annoying, but I don't see why Connary should stumble over this kind of people - there is no garden without weeds, mate, and you'd ocassionally get pricked in your foot from one of them - but that doesn't mean you won't go enjoy a beautiful garden anymore, no? ;)

Cheers,
PKR.
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Steve Smith
 
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