I've noticed that I'm getting white speckles all over the structures in Vivec whenever I render distant lands with Connary's (lovely) textures, I'm using MGE 3.8.2 rev 178, it looks as though the textures aren't quite a perfect fit, causing MGE to render gaps in the geometry, has anyone else seen this?
I'm also seeing some alpha channel artifacts around Vality's Groundcover whenever I enable antialiasing, this isn't so much of an issue as Vivec's glittering geometry but I'm still curious if anyone knows of a fix.
Many Thanks.