"Connection To Host Failed" issue

Post » Thu Dec 30, 2010 10:00 pm

same here after some huge xp and unlocks then boom lost connection wtf is this :( not only once but lots of times ......
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Andres Lechuga
 
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Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Dec 31, 2010 4:23 am

Bump
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~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Thu Dec 30, 2010 8:40 pm

I have the same problem. I can't join most of the servers, even if there's a ping of less than 200.....But if I get into a server, it works fine.
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koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri Dec 31, 2010 7:40 am

I have a very similiar problem. I don't even find any servers nomatter how often I click on refresh... And if i want to join a friends session it says 'connection to host failed'.... I haven't played ONE SINGLE multiplayer session since the demo... BUMP!!!
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no_excuse
 
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Joined: Sun Jul 16, 2006 3:56 am

Post » Fri Dec 31, 2010 11:52 am

I have the same problem. I can't join most of the servers, even if there's a ping of less than 200.....But if I get into a server, it works fine.
That's exactly my problem too. But sometimes it crashes then and I've wasted a lot of time lol.
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Mylizards Dot com
 
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Joined: Fri May 04, 2007 1:59 pm

Post » Fri Dec 31, 2010 8:44 am

A little question, the rest of you, are you having sudden problems with internet connectivity after closing the program?
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Alexandra walker
 
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Post » Fri Dec 31, 2010 6:06 am

I personally don't because I have an ethernet wire attached to the router... So basically I never have any problems
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Terry
 
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Post » Fri Dec 31, 2010 3:26 am

I′ve got the problem, that i cannot join any server and when i try to join, i lose the connection to my router.
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Jessie
 
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Post » Fri Dec 31, 2010 8:32 am

I′ve got the problem, that i cannot join any server and when i try to join, i lose the connection to my router.

Got theese problems too.
Connection lost to servers & the router restarts.

It say the NAT is too strict, but it is open.

Waste of money.
Try to test the game before you launch it guys.
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Toby Green
 
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Post » Fri Dec 31, 2010 4:14 am

A little question, the rest of you, are you having sudden problems with internet connectivity after closing the program?
Yep sometimes... But that also happened at some other games. And I know for sure that it's not my internet connectivity.

My nat is strict. Ports are open, idk...


Waste of money.
Try to test the game before you launch it guys.
I tested the demo and I already had there this problem, but I hoped that it'd be fixed when the final game came out. I'm lvl 32 now but mostly I'm in the serverbrowser waiting to join any server which works.

Bump
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Agnieszka Bak
 
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Post » Thu Dec 30, 2010 10:20 pm

Pretty sure this must be happening to other people. I have good connection most of the time around 34 ping, ill play 4-5 rounds then get booted due to connection loss, wouldnt be an issue if all xp was not lost from them rounds, why has this not been fixed yet. Whats the point playing if therse a chance that your just gonna lose all xp earned in next game.
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Allison Sizemore
 
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Joined: Wed Jul 19, 2006 6:09 am

Post » Fri Dec 31, 2010 7:00 am

I've got the same problem and it's very annoying :/

I play for something like 5 minutes and then I get kicked out to the login panel of crysis 2 multiplayer.

I've checked the game.log and I found:

19:14:20> CGameRulesMPSpectator::ClOnChangeSpectatorMode
<19:14:21> CGameRulesMPSpawningBase::RequestRevive() player (ArturroK)
<19:14:21> CGameRulesMPSpawningBase::RequestRevive() player (ArturroK)
<19:14:21> CActor::NetReviveAt: ArturroK
<19:14:22> CActor::ClKill - 65439 'FutureHuey' killed by 65499 'KLM234' (damage=30.000000 type=bullet)
<19:14:23> CActor::Ragdollize: FutureHuey
<19:14:25> CActor::NetReviveAt: zonmaster9
<19:14:29> CActor::ClKill - 65441 'lulufou' killed by 65499 'KLM234' (damage=140.000000 type=frag)
<19:14:29> CActor::ClKill - 65438 'Lestard' killed by 65499 'KLM234' (damage=242.000000 type=frag)
<19:14:30> CActor::Ragdollize: lulufou
<19:14:30> CActor::Ragdollize: Lestard
<19:14:30> CActor::NetReviveAt: FutureHuey
<19:14:32> CActor::ClKill - 65453 'ProphetOfJean-Louis' killed by 65448 'cyr9x' (damage=60.000000 type=bullet)
<19:14:33> CActor::Ragdollize: ProphetOfJean-Louis
<19:14:34> CActor::ClKill - 65499 'KLM234' killed by 65448 'cyr9x' (damage=30.000000 type=bullet)
<19:14:34> CActor::Ragdollize: KLM234
<19:14:35> CActor::ClKill - 65455 'cyprian2355' killed by 65448 'cyr9x' (damage=30.000000 type=bullet)
<19:14:35> CActor::Ragdollize: cyprian2355
<19:14:37> CActor::NetReviveAt: Lestard
<19:14:37> CActor::NetReviveAt: lulufou
<19:14:39> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/cw2_HUD_MatchEndTop3.gfx]
<19:14:39> CActor::ClKill - 65439 'FutureHuey' killed by 65454 '<19:14:39> CActor::Ragdollize: FutureHuey
<19:14:50> CGameBrowser::CancelSearching
<19:14:50> CGameBrowser::CancelSearching
<19:14:50> [net 17:14:50.381] Disconnect 109.239.148.207:27000; profid=0; cause=11; msg='Nub destroyed'
<19:14:50> [GameRules] destructing 27584FC8

<19:14:50> UnLoadLevel End: 0.4 sec
<19:14:50> Initializing default materials...
<19:14:52> [Lobby] Start SessionJoin error 0
<19:14:53> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
<19:14:53> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
<19:14:53> [Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
<19:14:54> Checksum 2 - 40503, 234471437
<19:14:54> Checksum 3 - 1310966757, 0
<19:14:54> Checksum 4 - 881094794, 9928
<19:14:54> Checksum 5 - -2016601689, 0
<19:14:54> Checksum 6 - 1491031801, 0
<19:14:54> Checksum 7 - 1954711202, 2489
<19:14:54> Checksum 8 - 2030080250, 1105
<19:14:54> Checksum 9 - 1350387902, 3806
<19:14:54> Checksum 10 - 1798433938, 0
<19:14:54> Checksum 11 - -1012087232, 0
<19:14:54> Checksum 12 - 806706209, 0
<19:14:54> Checksum 13 - 1479783593, 1500
<19:14:54> Checksum 14 - 1670350775, 0
<19:14:54> Checksum 15 - 1483713537, 0
<19:14:54> Checksum 16 - -782089015, 0
<19:14:54> Checksum 17 - 872589498, 0
<19:14:54> Checksum 18 - 827801272, 3
<19:14:54> Checksum 19 - -205098343, 0
<19:14:54> Final Checksum 0 - -1663151584
<19:14:54> Final Checksum 1 - 957405286
<19:14:54> [Lobby] Start SessionDelete error 0
<19:14:54> [Lobby] Start SessionDelete error 0
<19:14:54> CryFixedArray::removeAt() failed as i=-1 is out of range of curSize=15
<19:14:54> [Lobby] Start UserGetPurchaseHistory error 28

<19:14:55> FSCommand: '-1265539629' 'ok'

I googled a bit but no interesting results found :/

Anybody could help? I have a original game with serial key, not cracked, downloaded from the web etc and I feel little bit screwed for 140 PLN (polish zloty)
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Genevieve
 
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Post » Fri Dec 31, 2010 4:41 am

Its a known problem that affects a lot of people including myself. Crytek is aware of it and supposedly trying to fix it. There is nothing you can do at this time.
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DAVId Bryant
 
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Joined: Wed Nov 14, 2007 11:41 pm

Post » Fri Dec 31, 2010 7:33 am

CRASH DISSCONECT CRASH DISCONECT.. PAID 30 FOR THIS ****
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Angela
 
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Post » Fri Dec 31, 2010 6:44 am

/merged
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leni
 
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Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri Dec 31, 2010 1:43 am

Bump, port forward is not an option for me, I can only open the ports at the windows firewall.
So am I damned to never play this game completely? Oh come on...
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ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Fri Dec 31, 2010 12:19 am

Since one hour I try to connect.. its **** up crytek.

all ports are open!!!!!!!
every time I double-click a server, i get "Connection to host failed" _ same with "Info"-Button

D O S O M E T H I N G A N D F I X U R D A M N G A M E1111

With speedport on t-online here...
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RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Fri Dec 31, 2010 2:00 am

I'm also on t-online with a speedport w722v, the ports are forwarded.

i often times can't establish a connection to games. Nearly all servers in the serverbrowser show 1000 ping.
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JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Thu Dec 30, 2010 9:56 pm

..... found the failure .... at least on my side..

It needed a router reboot after port-forwarding take effect.. !!!!
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mimi_lys
 
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Joined: Mon Apr 09, 2007 11:17 am

Post » Fri Dec 31, 2010 4:15 am

Bump. So there is no way to resolve my issue without port forward? That is very disappointing...
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Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Fri Dec 31, 2010 12:05 pm

For all you guys having problems with disconnections:

Try to ENABLE UPnP on your router! I had to get a new router (old one died) and suddenly experienced MP disconnections until I realised that I haven't enabled UPnP on new router. After that, everything works fine.

P.S.: Simply put - UPnP enables your apps to open correct ports to communicate.
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Emma Louise Adams
 
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Post » Fri Dec 31, 2010 4:17 am

EA support told me that they will fix this issue as soon as possible... I really hope they do.
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Tarka
 
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Post » Fri Dec 31, 2010 5:17 am

bump
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Karl harris
 
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