» Wed Mar 09, 2011 4:28 am
Hmm? Nothing since Oct? No link to a new thread? I hope someone is still monitoring this.
I've been wrestling with a CTD after 50%+ of a save game is loaded. From the Readme I hoped Conscribe would give me an idea as to which mod in the load order was crashing. But either:
1) I have it installed wrong (it's in the "Oblivion\Data\OBSE\Plugins" folder via OBMM, but all the logs are 0 bytes in both the old (v70-80) and new (v90) log folder locations),
2) it doesn't get loaded/active before save games start loading, or
3) it can't log mods as they load.
I've tried version 80c and 90, OBSE 18beta4, 19stable, and 20beta, along with Pluggy 125b and 132dev. I am using Wrye Bash 290 and BOSS 1.6.5. I had Enhanced Music Control installed but have disabled it after reading about the incompatibility here.
I can start a new game, and even load an very old save from just after leaving the sewers, but even saves that previously loaded from more recent sessions fail. I realize some mod update has created the problem, but simply removing mods going back to installation months ago isn't isolating it and after pulling 20 or so I'm pretty sure variables failing to initialize from missing scripts are masking things.
While I consistently crash with an offset of 000fb562 in the last save game, earlier games crash at offsets of 0008e32e and 000fbded. Each offset occurs at a later point in the load sequence from different save games. All those low addresses make me suspect something is accessing out of memory bounds and wrapping around the end of my 4GB RAM. (I can't use a /3GB switch as I have 1 GB of video RAM in use: Nvidia 7950GX2.) Which in turn makes me suspect it might be something the mods have in common, such as OBSE, but again it just might be load order. So I'm thrashing in the dark until I can get some data. Can Conscribe help me here? If not, any suggestions as to what tool will?