It's happening in the same exact area. Heading South from Mixwatter Mill, there is a random encounter on the bridge. It crashes every time I set foot on the bridge.
These are the recent logs.
I would report it to someone, but I'm not sure who to report it to or exactly what is causing it.
[06/15/2013 - 10:50:53AM] ============================================[Frostfall: Warning Start]============================================[06/15/2013 - 10:50:53AM] [06/15/2013 - 10:50:53AM] Frostfall compatibility check complete. [06/15/2013 - 10:50:53AM] [06/15/2013 - 10:50:53AM] ============================================[ Frostfall: Warning End ]============================================[06/15/2013 - 10:51:28AM] Error: (00085604): cannot enable an object with an enable state parent.stack: [ (00085604)].lvlpredatorscript.Enable() - "" Line ? [ (00085604)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[06/15/2013 - 10:52:47AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack: [ (00085609)].Actor.AddItem() - " " Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[06/15/2013 - 10:52:47AM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect typestack: [ (00085609)].Actor.AddItem() - " " Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[06/15/2013 - 10:52:47AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack: [ (00085609)].Actor.RemoveItem() - " " Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15[06/15/2013 - 10:52:47AM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect typestack: [ (00085609)].Actor.RemoveItem() - " " Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7[ [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
The last line of the above could be from the running while on horseback?
[06/15/2013 - 10:56:42AM] ============================================[Frostfall: Warning Start]============================================[06/15/2013 - 10:56:42AM] [06/15/2013 - 10:56:42AM] Frostfall compatibility check complete. [06/15/2013 - 10:56:42AM] [06/15/2013 - 10:56:42AM] ============================================[ Frostfall: Warning End ]============================================[06/15/2013 - 10:57:49AM] [Frostfall] This equipment is ammo.[06/15/2013 - 10:58:07AM] [Frostfall] This equipment is ammo.[06/15/2013 - 11:00:25AM] VM is freezing...[06/15/2013 - 11:00:25AM] VM is frozen[06/15/2013 - 11:00:25AM] Saving game...[06/15/2013 - 11:00:26AM] VM is thawing...[06/15/2013 - 11:01:12AM] VM is freezing...[06/15/2013 - 11:01:12AM] VM is frozen[06/15/2013 - 11:01:12AM] Saving game...[06/15/2013 - 11:01:12AM] VM is thawing...[06/15/2013 - 11:01:17AM] Error: (00085604): cannot enable an object with an enable state parent.stack:[ (00085604)].lvlpredatorscript.Enable() - "" Line ?[ (00085604)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
This last script, I assume is from the goat on the road?
Or is it from the errors noted from Frostfall?
EDIT :
Is there a setting that can be adjusted so the Papurus Logs cascade across and rewrite 10 entries in lieu of the 0,1,2,3 ?