Consistent CTDs in the Waterfront Tunnel

Post » Sat Oct 01, 2011 1:16 am

Not sure if this is caused by either mod, necessarily, so I made a new thread instead of putting it in one of them.

First, the mod list: Active Mod Files:
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.73]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Better Cities Resources.esm  [Version 5.0.7]09  DLCShiveringIsles.esp0A  Better Cities .esp  [Version 4.7.0]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Chance of More Enemies.esp0E  Francesco's Optional Leveled Quests-SI only.esp0F  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]11  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]12  Cobl Glue.esp  [Version 1.73]13  Cobl Si.esp  [Version 1.63]14  Bob's Armory Oblivion.esp15  FCOM_BobsArmory.esp  [Version 0.9.9]16  Oblivion WarCry EV.esp  [Version 1.09]17  FCOM_WarCry.esp  [Version 0.9.9MB5]18  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]19  OOO 1.32-Cobl.esp  [Version 1.72]1A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]1B  FCOM_RealSwords.esp  [Version 0.9.9]1C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]1D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]1E  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]1F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]20  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]21  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]22  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]23  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]24  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  MMM-Cobl.esp  [Version 1.73]25  Better Cities - House price patch.esp  [Version 1.0]26  Alternative Start by Robert Evrae.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]27  Better Cities Full.esp  [Version 5.0.7]28  Better Cities - VWD of the IC.esp  [Version 4.7.0]29  Better Imperial City.esp  [Version 5.0.0]2A  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]2B  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]2C  Better Cities - COBL.esp  [Version 2.1]2D  Bashed Patch, Ranger.esp

Also: ConScribe, Universal Silent Voice, FastExit, Pluggy and MenuQue. Was using OSR, disabled it because I couldn't get any other Heap Setting than 2 to work without Oblivion refusing to load.

When starting a new game and going to the Imperial City using Alternate Start Arrive By Ship, I'm getting a consistent CTD in the waterfront tunnel. I can run over to it, run up the incline, and get all the way up to the top, but when I reach the flat area at the top it crashes every time.

However, sometimes if I save outside the tunnel, quit Oblivion, restart it, reload the save, and run up, it doesn't crash. If I save just inside the tunnel door, quit Oblivion,restart, and reload, it never crashes.

If I go straight to the Temple District (via coc ICTempleDistrictAlgotsHouse), and run down the tunnel towards the Waterfront, there is no crash. However, if I try to re-enter the tunnel from the Waterfront side after exiting, I get a CTD every time.

Without FCOM, I can go through the tunnel just fine. Obviously, I can't test it without BC because then the tunnel wouldn't exist.

Not entirely sure what the problem is (though when it crashes when I can see the inside of the tunnel, there does seem to be a lot of NPCs all in the same spot--around a dozen clustered up), so any test I've missed or any advice would be appreciated. :)
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latrina
 
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Post » Fri Sep 30, 2011 10:19 pm

Sounds like some sort of conflict with FCOM then. Try disabling parts of FCOM and see if you can narrow down a specific ESP or group of ESPs which cause this.
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Maddy Paul
 
Posts: 3430
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