Console command for spawning enemies and ID′s needed

Post » Fri Nov 27, 2015 4:07 pm

I want to test my defenses, but player.placeatme + the id i got from clicking a raider in console didnt work. The wikia still has no creature id′s.

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Irmacuba
 
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Post » Fri Nov 27, 2015 11:24 am

type HELP "raider" 4

You can get the base ID from there. In fact HELP "just about any object" 4 will find base ids for most things. Try different words. In general it's what ever the npcs name is like "raider".

Not sure how spawning in a bunch of npcs this way will affect the game so best not to save during the test.

When you click on an object you get the ref id. It's the id of the spawned object if memory serves me. It's not the same as the base id.

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Lil Miss
 
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Post » Fri Nov 27, 2015 12:59 pm

Worked like a charm, thanks. I only tried 2 of the id′s, the spawns were all armed but in underwear. 20 of them on the bridge was nice, but i think with proper armor the battle would have lasted more than 10 secs. Need to add more [censored].

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Daramis McGee
 
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Post » Fri Nov 27, 2015 1:32 am

In skyrim I do it all the time and the bandits are normally fully (randomly) geared. Even the bandit types are random. Gopher does it on some of his testing videos for Perkus IIRC. He does it with one of the dragon mod tests as well. It could be that the scripts for spawning NPCs in F4 don't gear them the same way.

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Loane
 
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Post » Fri Nov 27, 2015 12:20 pm

Try these for raiders:

2E007

EB30F

149CA1

They spawn with their armor.

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Danger Mouse
 
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Post » Fri Nov 27, 2015 8:39 am

Thanks, will try. Maybe some Skyrim spawn codes will work too, that would be an easteregg...

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Emily Rose
 
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