Console command to make something player owned?

Post » Sun Aug 14, 2016 6:46 pm

I wanna see if there's a console command to make a barrel(etc)player owned for safe storage.
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WTW
 
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Post » Sun Aug 14, 2016 6:45 pm

You can try setownership. I know that works to fix things that say "Steal" (before you pick them up). I've never tried it to make safe storage.

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Nick Swan
 
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Post » Mon Aug 15, 2016 3:07 am

Probably not. You can remove ownership for individual items but containers contain lists of item that will probably still not be player owned, havn't tried it though. It won't stop them respawning either iirc.

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Cash n Class
 
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Post » Mon Aug 15, 2016 3:54 am

FYI - the online reference for engine commands: http://www.creationkit.com/index.php?title=Category:Console_Commands

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Robert DeLarosa
 
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Post » Sun Aug 14, 2016 5:16 pm

Just "setownership" will make it owned by the player. But safe storage has nothing to do with ownership, and if it's a respawning container the contents will be destroyed when the cell refreshes no matter who owns it.



If you just want a safe container to store things in try my Storage Helpers mod. That's why I originally created it. And the item movement feature is so I can move the old one out of the way without needing a console command. :)

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Lily
 
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Post » Sun Aug 14, 2016 1:46 pm

Setownership works on containers as well as items.


You can also stop interior cells from respawning with the SetZoneRespawns command but you need to know the id for the cell's encounter zone. For instance, SetZoneRespawns E66AC 0 will stop Drelas cottage from respawning.
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Katey Meyer
 
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Post » Sun Aug 14, 2016 10:01 pm

I had never noticed SetZoneRespawns. Very interesting.

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stevie critchley
 
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