console commanding anyone to be your follower?

Post » Wed Jun 19, 2013 6:19 am

I could have sworn that I read when using the console to make an NPC into a follower, steward, spouse or anything, that they will just have "blank" dialogue choices and not say what a vanilla steward or follower/spouse would say.

Like a bard would not play music and sing if you made Hod into a bard for example.
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Breanna Van Dijk
 
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Post » Tue Jun 18, 2013 5:17 pm

Bards are a different thing I think. Just like you can't turn a random NPC into a shopkeeper. If a steward, spouse or follower has blank dialogue or no dialogue at all, then it means that they do not have the voice files for it.

Try it yourself and see what happens. There is only one way to find out if your favorite NPC can be a steward, no?

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Alexandra Louise Taylor
 
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Post » Tue Jun 18, 2013 11:17 pm



And you are saying that this can be done using the console, WITHOUT having to use mods?

I really appreciate your help. Really, it goes a long way.

Lastly, let me make sure I understand this.

I can make any NPC into a steward, follower, spuse, carriage driver..

And they will have all of the exact same dialogue choices and commands to buy furnishings to my house, etc. Etc.

With voice files that sync with the voice of that NPC originally?

Sounds too good to be true!
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Ron
 
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Post » Wed Jun 19, 2013 12:31 am

I really don't know about stewards since I've never used them. Like I said, try it out and see if it works. Maybe it does.

Here's an easy way to make people as followers/spouses, and thus stewards if they are eligible by dialogue (again, some are and some aren't).

Create a .txt file in Data folder and give it a name of your liking.

paste these into it:

SetRelationShipRank Player 4
AddToFaction 0005A1A4 4
AddToFaction 0005C84D 4
SetPlayerTeamMate 1

Save and go to your game.

Enter console, click on target NPC.

Type bat [name of file]

For me it's bat Follower

Then talk to the NPC and see if you can take him/her as follower and spouse.

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matt oneil
 
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Post » Wed Jun 19, 2013 12:43 am




Oh I didn't realize I had to create a folder, etc.

I thought I just load up my game, open the console, then type in the NPC's I.D. then set relationship.

Basically.
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Marcia Renton
 
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Post » Tue Jun 18, 2013 5:10 pm

Yeah sure you can just use console but creating a bat file makes it faster. You need to type just one line instead of four.

And no need to create a folder. Data folder is already in your Skyrim folder, that's where the bulk of game data is.

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Dalton Greynolds
 
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Post » Wed Jun 19, 2013 2:48 am



I just don't understand how the voice files would be there.

If an NPC like Hod (no intentions to use him for this purpose, just using him as an example) were to be made into a follower and/or steward, how could he possibly have voice files, if the original voice actor never recorded them for this purpose with Hod?
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Sunny Under
 
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Post » Wed Jun 19, 2013 5:44 am

he shares a voice with other NPCs so if that voice actor recorded it for 1 NPC, the others with that voice would have it too.
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sexy zara
 
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Post » Wed Jun 19, 2013 12:50 am

You are thinking it the wrong way. Follower and spouse stuff do not care about the NPC, but the voice. Each NPC is assigned with a Voice Type, and each voice type represents a single voice actor. If a voice type has dialogue for any follower etc. functions, then all NPCs using the voice type will have that dialogue. Hod's voice type has follower dialogue, then so does Hod even if Hod himself wasn't intended as a follower.

Anyway, I gotta get to work. Try the commands I posted on NPC you'd like as spouse and follower and see what happens. It will most likely work.

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Miranda Taylor
 
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Post » Tue Jun 18, 2013 9:12 pm


Makes sense.

My final question is this:

Is there way through the console to make an NPC revert back to their original position AFTER I have made them into a follower/steward (any and all)?

For example, if I meet a different NPC and would rather have them as my spouse or steward,

Can I go back into the console and have my current spouse/steward go back to their starting point?
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Steven Hardman
 
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