So I saw the E3 videos, and I, like many, was blown away by many aspects of the game as seen so far. The character design, the crafting and settlement building, the general atmosphere that seemed to be present, the great creature animations (deathclaws and bloodflies, anyone?), and the promise of a large open world all seem to indicate that FO4 will be amazing.
And yet as I watched, I experienced a growing sense of disquiet. Many many aspects of the game seemed driven by the requirements of consoles and their players. Dialogue and the UI seem geared to consoles. Much has been discussed here about the limitations of a four-button dialogue option that I won't re-hash. At least I know that mods will soon take care of the UI.
I also found the graphics very strange. Very detailed and in many ways very pretty, while at the same time appearing very oddly low-res and grainy, somehow. Maybe a trick of the video viewer, but again indicative of the need to keep the texture size low to adhere to the needs of the PS and XBox. At least I know that like the UI, we will be inundated with hi-res mods and re-textures and ENBs shortly after release, so not the end of the world.
But the biggest issue for me was the combat showcase video. Barring the neat VATS demo with the molerats, and some uncontextualized (in that we don't know if that was a cutscene, or special animation tightly edited) deathclaw bits, most of the first-person combat looked, well, arcade-ish. Super frenetic pace, lots of rounds zooming around, and the occasional exploding meatbag. One of the things I loved about FO3 and NV was that it was very possible to pace combat. While it sometimes did feel rushed, one could generally apply some tactics apart from hosing the landscape and hoping for the best. It seemed like an arcade game, and that's not what I want to exclusively see in a Fallout game.
And then the inclusion of gunships, and the jetpacks. That screams three things to me, and all are signs to me of an arcade style game. The first is boss battles. I hate them. I think the last game to do boss battles well was Half-Life, and that was quite a while ago, and even then it was not ideal. Tied into boss battles is the concept of railroading. I would hate to see in a game touted as being open world and open option, to have to do a jetpack section in order to proceed to a critical point. Even worse if you have to fight a gunship at the end of it. The third thing is gimmickry. Check out the cool jetpack! It's limited in use, and doesn't really do anything except force you to use it to get to the boss battle with the gunship, but it's super cool. Again, if I am right, facile design intended to appeal to a console crowd.
Some may say that I am jumping the gun, and having a knee-jerk reaction based on only a few minutes of video. And I do hope my disquiet is shown to be unfounded and that FO4 is the rich, immersive game that so many want. But I know that Bethesda experienced great success with Skyrim by designing for console first, so no reason to change the trend on their part. And I've also learned to trust my gut over the years, and right now my gut tells me to temper my excitement on this one.